diff options
-rw-r--r-- | src/crepe/api/Texture.cpp | 2 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 7 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 28 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 6 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 61 |
7 files changed, 98 insertions, 11 deletions
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 5ebd23d..8ce65c2 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -35,5 +35,5 @@ int Texture::get_width() const { } int Texture::get_height() const { if (this->texture == nullptr) return 0; - return SDLContext::get_instance().get_width(*this); + return SDLContext::get_instance().get_height(*this); } diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index e87a2c5..cc2e2f8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -181,12 +181,12 @@ SDLContext::texture_from_path(const std::string & path) { return img_texture; } -int SDLContext::get_width(const Texture & ctx) const { +int SDLContext::get_width(const Texture & ctx) { int w; SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &w, NULL); return w; } -int SDLContext::get_height(const Texture & ctx) const { +int SDLContext::get_height(const Texture & ctx) { int h; SDL_QueryTexture(ctx.texture.get(), NULL, NULL, NULL, &h); return h; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e358c21..7329b74 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -10,6 +10,7 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" +#include "api/Vector2.h" // FIXME: this needs to be removed const int SCREEN_WIDTH = 640; @@ -97,14 +98,14 @@ private: * \param texture Reference to the Texture object. * \return Width of the texture as an integer. */ - int get_width(const Texture &) const; + int get_width(const Texture &) ; /** * \brief Gets the height of a texture. * \param texture Reference to the Texture object. * \return Height of the texture as an integer. */ - int get_height(const Texture &) const; + int get_height(const Texture &) ; private: //! Will use draw,clear_screen, present_screen, camera. @@ -119,6 +120,8 @@ private: void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); + void draw_particle(const Vector2 & pos, const Camera & camera); + //! Clears the screen, preparing for a new frame. void clear_screen(); diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 3a1def5..3de8330 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,3 +1,4 @@ +#include <cmath> #include <functional> #include <vector> @@ -6,7 +7,9 @@ #include "../api/Transform.h" #include "../facade/SDLContext.h" #include "../util/log.h" +#include "Particle.h" #include "api/ParticleEmitter.h" +#include "api/Vector2.h" #include "RenderSystem.h" @@ -39,17 +42,32 @@ void RenderSystem::update_camera() { this->curr_cam = &cam; } } -void RenderSystem::render_sprites() const { + + +void RenderSystem::render_particle(const ParticleEmitter& em, Transform & tm){ + if (!em.active) return; + + SDLContext & render = SDLContext::get_instance(); + for (const Particle& p : em.data.particles) { + tm.position = p.position; + render.draw(em.data.sprite, tm , *curr_cam); + } +} +void RenderSystem::render_sprites() { ComponentManager & mgr = ComponentManager::get_instance(); - auto sprites = mgr.get_components_by_type<Sprite>(); + auto emitter = mgr.get_components_by_type<ParticleEmitter>(); SDLContext & render = SDLContext::get_instance(); - for (const Sprite & sprite : sprites) { + Transform test(1, Vector2{0,0},0,0); + + for (const ParticleEmitter & em : emitter) { auto transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); - render.draw(sprite, transforms[0], *curr_cam); + = mgr.get_components_by_id<Transform>(em.game_object_id); + test.scale = transforms[0].get().scale; + test.rotation = transforms[0].get().rotation; + this->render_particle(em, test); } } diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..8dd8b7e 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -3,6 +3,8 @@ #include "api/Camera.h" #include "System.h" +#include "api/ParticleEmitter.h" +#include "api/Transform.h" namespace crepe { @@ -44,7 +46,9 @@ private: void update_camera(); //! Renders all active sprites to the screen. - void render_sprites() const; + void render_sprites() ; + + void render_particle(const ParticleEmitter& em, Transform & tm); /** * \todo Include color handling for sprites. diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 722ffea..72dc172 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -29,4 +29,5 @@ add_example(db) add_example(ecs) add_example(scene_manager) add_example(particles) +add_example(rendering_particle) diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..54a9c23 --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,61 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/log.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Vector2.h> + +#include <chrono> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0.1); + Color color(0, 0, 0, 0); + Sprite test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{false, false}); + game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 100, + .emission_rate = 0.5, + .min_speed = 1, + .max_speed = 1, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 60, + .force_over_time = Vector2{0, 0}, + .boundary{ + .width = 1000, + .height = 1000, + .offset = Vector2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + game_object.add_component<Camera>(Color::get_white()); + + auto & sys = crepe::RenderSystem::get_instance(); + auto sys_part = crepe::ParticleSystem(); + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys_part.update(); + sys.update(); + SDL_Delay(10 ); + } + + return 0; +} + |