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-rw-r--r--src/crepe/ComponentManager.cpp10
-rw-r--r--src/crepe/ComponentManager.h6
-rw-r--r--src/crepe/api/Scene.cpp4
-rw-r--r--src/example/ecs.cpp12
-rw-r--r--src/example/scene_manager.cpp22
5 files changed, 33 insertions, 21 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index 1e23609..7af0380 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -25,11 +25,11 @@ void ComponentManager::delete_all_components() {
ComponentManager::ComponentManager() { dbg_trace(); }
ComponentManager::~ComponentManager() { dbg_trace(); }
-GameObject ComponentManager::new_object(const string & name,
- const string & tag,
- const Vector2 & position,
- double rotation, double scale) {
- GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
+GameObject ComponentManager::new_object(const string & name, const string & tag,
+ const Vector2 & position,
+ double rotation, double scale) {
+ GameObject object{*this, this->next_id, name, tag,
+ position, rotation, scale};
this->next_id++;
return object;
}
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 31a8bfa..51c84a4 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -102,9 +102,9 @@ public:
// TODO: doxygen
GameObject new_object(const std::string & name,
- const std::string & tag = "",
- const Vector2 & position = {0, 0},
- double rotation = 0, double scale = 0);
+ const std::string & tag = "",
+ const Vector2 & position = {0, 0},
+ double rotation = 0, double scale = 0);
private:
/**
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp
index 008d689..88aa82d 100644
--- a/src/crepe/api/Scene.cpp
+++ b/src/crepe/api/Scene.cpp
@@ -2,4 +2,6 @@
using namespace crepe;
-Scene::Scene(ComponentManager & mgr, const std::string & name) : component_manager(mgr), name(name) {}
+Scene::Scene(ComponentManager & mgr, const std::string & name)
+ : component_manager(mgr),
+ name(name) {}
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index 06fc563..5f83da1 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -14,10 +14,14 @@ int main() {
// Create a few GameObjects
try {
GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject right_leg
+ = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject left_leg
+ = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject right_foot
+ = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject left_foot
+ = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 1c982aa..24ab72e 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -16,9 +16,12 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
};
@@ -28,10 +31,14 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
};
@@ -77,4 +84,3 @@ int main() {
return 0;
}
-