diff options
-rw-r--r-- | src/crepe/ComponentManager.cpp | 10 | ||||
-rw-r--r-- | src/crepe/ComponentManager.h | 6 | ||||
-rw-r--r-- | src/crepe/api/Scene.cpp | 4 | ||||
-rw-r--r-- | src/example/ecs.cpp | 12 | ||||
-rw-r--r-- | src/example/scene_manager.cpp | 22 |
5 files changed, 33 insertions, 21 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 1e23609..7af0380 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -25,11 +25,11 @@ void ComponentManager::delete_all_components() { ComponentManager::ComponentManager() { dbg_trace(); } ComponentManager::~ComponentManager() { dbg_trace(); } -GameObject ComponentManager::new_object(const string & name, - const string & tag, - const Vector2 & position, - double rotation, double scale) { - GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; +GameObject ComponentManager::new_object(const string & name, const string & tag, + const Vector2 & position, + double rotation, double scale) { + GameObject object{*this, this->next_id, name, tag, + position, rotation, scale}; this->next_id++; return object; } diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 31a8bfa..51c84a4 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -102,9 +102,9 @@ public: // TODO: doxygen GameObject new_object(const std::string & name, - const std::string & tag = "", - const Vector2 & position = {0, 0}, - double rotation = 0, double scale = 0); + const std::string & tag = "", + const Vector2 & position = {0, 0}, + double rotation = 0, double scale = 0); private: /** diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp index 008d689..88aa82d 100644 --- a/src/crepe/api/Scene.cpp +++ b/src/crepe/api/Scene.cpp @@ -2,4 +2,6 @@ using namespace crepe; -Scene::Scene(ComponentManager & mgr, const std::string & name) : component_manager(mgr), name(name) {} +Scene::Scene(ComponentManager & mgr, const std::string & name) + : component_manager(mgr), + name(name) {} diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 06fc563..5f83da1 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -14,10 +14,14 @@ int main() { // Create a few GameObjects try { GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject right_leg + = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg + = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot + = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot + = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index 1c982aa..24ab72e 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -16,9 +16,12 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); - GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + GameObject object1 + = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2 + = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3 + = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } }; @@ -28,10 +31,14 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); - GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); - GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + GameObject object1 + = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2 + = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3 + = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4 + = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } }; @@ -77,4 +84,3 @@ int main() { return 0; } - |