diff options
-rw-r--r-- | .gitmodules | 9 | ||||
-rw-r--r-- | contributing.md | 8 | ||||
-rw-r--r-- | gameloop/.vscode/settings.json | 54 | ||||
-rw-r--r-- | gameloop/include/eventManager.h | 4 | ||||
-rw-r--r-- | gameloop/include/loopManager.h | 25 | ||||
-rw-r--r-- | gameloop/include/window.h | 20 | ||||
-rw-r--r-- | gameloop/src/gameObject.cpp | 58 | ||||
-rw-r--r-- | gameloop/src/window.cpp | 60 | ||||
-rw-r--r-- | gameloop/versions/delayBased.cpp | 57 | ||||
-rw-r--r-- | lazy.mk | 33 | ||||
m--------- | lib/sdl2 | 0 | ||||
-rw-r--r-- | lib/soloud/CMakeLists.txt | 97 | ||||
m--------- | lib/soloud/src | 0 | ||||
-rw-r--r-- | makefile | 2 | ||||
-rw-r--r-- | mwe/audio/bgm.ogg | bin | 0 -> 125020 bytes | |||
-rw-r--r-- | mwe/audio/sfx1.wav | bin | 0 -> 44144 bytes | |||
-rw-r--r-- | mwe/audio/sfx2.wav | bin | 0 -> 44144 bytes | |||
-rw-r--r-- | mwe/audio/sfx3.wav | bin | 0 -> 44144 bytes | |||
-rw-r--r-- | mwe/audio/soloud/CMakeLists.txt | 19 | ||||
-rw-r--r-- | mwe/audio/soloud/main.cpp | 48 | ||||
-rw-r--r-- | mwe/dynlink/exec/main.c | 1 | ||||
-rw-r--r-- | mwe/dynlink/exec/makefile | 1 | ||||
-rw-r--r-- | mwe/dynlink/lib/lib.c | 5 | ||||
-rw-r--r-- | mwe/dynlink/lib/lib.h | 1 | ||||
-rw-r--r-- | mwe/dynlink/lib/makefile | 1 | ||||
-rw-r--r-- | mwe/gameloop/CMakeLists.txt (renamed from gameloop/CMakeLists.txt) | 12 | ||||
-rw-r--r-- | mwe/gameloop/imgs/demo.bmp (renamed from gameloop/imgs/demo.bmp) | bin | 7998698 -> 7998698 bytes | |||
-rw-r--r-- | mwe/gameloop/imgs/demo.jpg (renamed from gameloop/imgs/demo.jpg) | bin | 903706 -> 903706 bytes | |||
-rw-r--r-- | mwe/gameloop/include/eventManager.h | 1 | ||||
-rw-r--r-- | mwe/gameloop/include/gameObject.h (renamed from gameloop/include/gameObject.h) | 0 | ||||
-rw-r--r-- | mwe/gameloop/include/loopManager.h | 25 | ||||
-rw-r--r-- | mwe/gameloop/include/timer.h (renamed from gameloop/include/timer.h) | 0 | ||||
-rw-r--r-- | mwe/gameloop/include/window.h | 21 | ||||
-rw-r--r-- | mwe/gameloop/src/eventManager.cpp (renamed from gameloop/src/eventManager.cpp) | 0 | ||||
-rw-r--r-- | mwe/gameloop/src/gameObject.cpp | 30 | ||||
-rw-r--r-- | mwe/gameloop/src/loopManager.cpp (renamed from gameloop/src/loopManager.cpp) | 0 | ||||
-rw-r--r-- | mwe/gameloop/src/main.cpp (renamed from gameloop/src/main.cpp) | 6 | ||||
-rw-r--r-- | mwe/gameloop/src/timer.cpp (renamed from gameloop/src/timer.cpp) | 7 | ||||
-rw-r--r-- | mwe/gameloop/src/window.cpp | 57 | ||||
-rw-r--r-- | mwe/gameloop/versions/delayBased.cpp | 56 | ||||
-rw-r--r-- | readme.md | 24 | ||||
-rw-r--r-- | src/makefile | 2 | ||||
-rw-r--r-- | test/dummy.cpp | 5 | ||||
-rw-r--r-- | test/makefile | 7 |
44 files changed, 397 insertions, 359 deletions
diff --git a/.gitmodules b/.gitmodules index f8a9861..bb860c0 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,5 +1,12 @@ [submodule "lib/googletest"] path = lib/googletest url = https://github.com/google/googletest - branch = v1.15.x + shallow = true +[submodule "lib/soloud/src"] + path = lib/soloud/src + url = https://github.com/jarikomppa/soloud + shallow = true +[submodule "lib/sdl2"] + path = lib/sdl2 + url = https://github.com/libsdl-org/SDL shallow = true diff --git a/contributing.md b/contributing.md index 40e1edd..eec5bc0 100644 --- a/contributing.md +++ b/contributing.md @@ -16,8 +16,9 @@ # Code style -- Formatting nitty-gritty is handled by clang-format/clang-tidy - ASCII only +- Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make + format` in the root folder of this repository to format all sources files) - When using libraries of which the header include order is important, make sure to separate the include statements using a blank line (clang-format may sort include statements, but does not sort across empty lines). @@ -32,12 +33,11 @@ # Documentation - All documentation is written in U.S. English -- TODO # Libraries - External libraries should be included as Git submodules under the `lib/` subdirectory -- When adding new submodules, make sure to manually set the `branch` and - `shallow` options in the [.gitmodules](./.gitmodules) file +- When adding new submodules, please set the `shallow` option to `true` in the + [.gitmodules](./.gitmodules) file diff --git a/gameloop/.vscode/settings.json b/gameloop/.vscode/settings.json deleted file mode 100644 index 6cee9cb..0000000 --- a/gameloop/.vscode/settings.json +++ /dev/null @@ -1,54 +0,0 @@ -{ - "files.associations": { - "array": "cpp", - "atomic": "cpp", - "bit": "cpp", - "*.tcc": "cpp", - "cctype": "cpp", - "clocale": "cpp", - "cmath": "cpp", - "compare": "cpp", - "concepts": "cpp", - "cstdarg": "cpp", - "cstddef": "cpp", - "cstdint": "cpp", - "cstdio": "cpp", - "cstdlib": "cpp", - "cwchar": "cpp", - "cwctype": "cpp", - "deque": "cpp", - "list": "cpp", - "map": "cpp", - "string": "cpp", - "unordered_map": "cpp", - "vector": "cpp", - "exception": "cpp", - "algorithm": "cpp", - "functional": "cpp", - "iterator": "cpp", - "memory": "cpp", - "memory_resource": "cpp", - "numeric": "cpp", - "optional": "cpp", - "random": "cpp", - "string_view": "cpp", - "system_error": "cpp", - "tuple": "cpp", - "type_traits": "cpp", - "utility": "cpp", - "initializer_list": "cpp", - "iosfwd": "cpp", - "iostream": "cpp", - "istream": "cpp", - "limits": "cpp", - "new": "cpp", - "numbers": "cpp", - "ostream": "cpp", - "sstream": "cpp", - "stdexcept": "cpp", - "streambuf": "cpp", - "cinttypes": "cpp", - "typeinfo": "cpp", - "valarray": "cpp" - } -} diff --git a/gameloop/include/eventManager.h b/gameloop/include/eventManager.h deleted file mode 100644 index 2aa0a68..0000000 --- a/gameloop/include/eventManager.h +++ /dev/null @@ -1,4 +0,0 @@ -class EventManager -{ - -}; diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h deleted file mode 100644 index 06bcd5f..0000000 --- a/gameloop/include/loopManager.h +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once -#include <SDL2/SDL.h> -#include "window.h" -#include "gameObject.h" -class LoopManager{ - public: - LoopManager(); - void setup(); - void loop(); - private: - - std::vector<GameObject*> objectList; - void processInput(); - void update(); - void lateUpdate(); - void fixedUpdate(); - void render(); - bool gameRunning = false; - WindowManager window; - int timeScale = 1; - float accumulator = 0.0; - double currentTime; - double t = 0.0; - double dt = 0.01; -}; diff --git a/gameloop/include/window.h b/gameloop/include/window.h deleted file mode 100644 index cfde0e9..0000000 --- a/gameloop/include/window.h +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once -#include <SDL2/SDL.h> -#include <vector> -#include "gameObject.h" -#include <iostream> -class WindowManager{ - public: - WindowManager(); - virtual ~WindowManager(); - void render(std::vector<GameObject*> objects); - bool initWindow(); - void destroyWindow(); - - SDL_Renderer* getRenderer(); - private: - const int SCREEN_WIDTH = 800; - const int SCREEN_HEIGHT = 600; - SDL_Window* window = NULL; - SDL_Renderer* renderer = NULL; -}; diff --git a/gameloop/src/gameObject.cpp b/gameloop/src/gameObject.cpp deleted file mode 100644 index f637314..0000000 --- a/gameloop/src/gameObject.cpp +++ /dev/null @@ -1,58 +0,0 @@ -#include "gameObject.h" -std::string GameObject::getName() const{ - return name; -} -float GameObject::getX() const{ - return x; -} - -float GameObject::getY() const{ - return y; -} - -float GameObject::getWidth() const{ - return width; -} - -float GameObject::getHeight() const{ - return height; -} - -float GameObject::getVelX() const{ - return velX; -} - -float GameObject::getVelY() const{ - return velY; -} -void GameObject::setName(std::string value){ - name = value; -} -void GameObject::setX(float value){ - x = value; -} - -void GameObject::setY(float value){ - y = value; -} - -void GameObject::setWidth(float value){ - width = value; -} - -void GameObject::setHeight(float value){ - height = value; -} - -void GameObject::setVelX(float value){ - velX = value; -} - -void GameObject::setVelY(float value){ - velY = value; -} - -GameObject::GameObject(std::string name, float x, float y, float width, float height, float velX, float velY) - : name(name),x(x), y(y), width(width), height(height), velX(velX), velY(velY) { - - } diff --git a/gameloop/src/window.cpp b/gameloop/src/window.cpp deleted file mode 100644 index f998a79..0000000 --- a/gameloop/src/window.cpp +++ /dev/null @@ -1,60 +0,0 @@ -#include "window.h" -WindowManager::WindowManager(){ - if( !initWindow() ) - { - printf( "Failed to initialize!\n" ); - } -} -WindowManager::~WindowManager(){ - destroyWindow(); -} -SDL_Renderer* WindowManager::getRenderer(){ - return renderer; -} - -void WindowManager::render(std::vector<GameObject*> objects){ - // Set the draw color to black and clear the screen - SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); - SDL_RenderClear(renderer); - - // Print object position (optional for debugging) - //fprintf(stderr, "%d\n", objectList.size()); - for(int i = 0; i < objects.size();i++){ - //fprintf(stderr, "%f\n", objectList[i]->getX()); - // Create a rectangle representing the ball - SDL_Rect ball_rect = { - (int)objects[i]->getX(), - (int)objects[i]->getY(), - (int)objects[i]->getWidth(), - (int)objects[i]->getHeight(), - }; - // Set the draw color to white and render the ball - SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); - SDL_RenderFillRect(renderer, &ball_rect); - } - - SDL_RenderPresent(renderer); -} - -bool WindowManager::initWindow(){ - if(SDL_Init(SDL_INIT_EVERYTHING) != 0){ - fprintf(stderr,"Error inititalising SDL.\n"); - return false; - } - window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); - if(!window){ - fprintf(stderr,"Error creating SDL Window. \n"); - return false; - } - renderer = SDL_CreateRenderer(window,-1,0); - if(!renderer){ - fprintf(stderr,"Error creating SDL renderer. \n"); - return false; - } - return true; -} -void WindowManager::destroyWindow(){ - SDL_DestroyRenderer(renderer); - SDL_DestroyWindow(window); - SDL_Quit(); -} diff --git a/gameloop/versions/delayBased.cpp b/gameloop/versions/delayBased.cpp deleted file mode 100644 index a8cad15..0000000 --- a/gameloop/versions/delayBased.cpp +++ /dev/null @@ -1,57 +0,0 @@ -#include "loopManager.h" -#include "timer.h" -LoopManager::LoopManager(){ -} -void LoopManager::processInput(){ - SDL_Event event; - SDL_PollEvent(&event); - switch(event.type){ - case SDL_QUIT: - gameRunning = false; - break; - case SDL_KEYDOWN: - if(event.key.keysym.sym == SDLK_ESCAPE){ - gameRunning = false; - } - break; - } -} -void LoopManager::loop(){ - fprintf(stderr,"loop. \n"); - while(gameRunning){ - //Timer::getInstance().update(); - //deltaTime = Timer::getInstance().getDeltaTime(); - processInput(); - update(); - render(); - } - window.destroyWindow(); -} -void LoopManager::setup(){ - gameRunning = window.initWindow(); - LoopTimer::getInstance().start(); - LoopTimer::getInstance().setFPS(210); - - for(int i = 0; i < 2;i++){ - GameObject* square2 = new GameObject("square2",i*40,i*40,20,20,0,0); - objectList.push_back(square2); - } -} -void LoopManager::render(){ - if(gameRunning){ - window.render(objectList); - } -} - -void LoopManager::update() { - LoopTimer& timer = LoopTimer::getInstance(); - timer.enforceFrameRate(); - timer.update(); - float delta= timer.getDeltaTime(); - - for (int i = 0; i < objectList.size(); i++) { - objectList[i]->setX(objectList[i]->getX() + 50 * delta); - objectList[i]->setY(objectList[i]->getY() + 50 * delta); - } -} - diff --git a/lazy.mk b/lazy.mk deleted file mode 100644 index a591fd5..0000000 --- a/lazy.mk +++ /dev/null @@ -1,33 +0,0 @@ -# NOTE: CMAKE IS THE PRIMARY BUILD SYSTEM FOR THIS PROJECT. THIS FILE IS -# PROVIDED PURELY FOR CONVENIENCE, AND SHOULD NOT BECOME AN ESSENTIAL PART OF -# THE BUILD SYSTEM! - -BUILD_DIR ?= build -TARGET ?= $(BUILD_DIR)/main - -# always generate fresh build rules when cmake is re-run -CMFLAGS += --fresh -# make cmake shut up -CMFLAGS += --log-level WARNING -CMFLAGS += -Wno-deprecated - -.PHONY: FORCE - -all: FORCE $(TARGET) - -$(BUILD_DIR)/build.ninja: CMakeLists.txt - @mkdir -p $(BUILD_DIR) - @cmake -B $(BUILD_DIR) -G Ninja $(CMFLAGS) - -$(TARGET): $(BUILD_DIR)/build.ninja FORCE - @ninja -C $(BUILD_DIR) - -clean: FORCE - $(RM) -r $(BUILD_DIR) - -# Forward any unknown targets to Ninja -ifneq ($(MAKECMDGOALS),) -%:: - @ninja -C $(BUILD_DIR) $@ -endif - diff --git a/lib/sdl2 b/lib/sdl2 new file mode 160000 +Subproject 9519b9916cd29a14587af0507292f2bd31dd575 diff --git a/lib/soloud/CMakeLists.txt b/lib/soloud/CMakeLists.txt new file mode 100644 index 0000000..8433281 --- /dev/null +++ b/lib/soloud/CMakeLists.txt @@ -0,0 +1,97 @@ +cmake_minimum_required(VERSION 3.28) + +set(CMAKE_C_STANDARD 11) +set(CMAKE_CXX_STANDARD 20) + +add_compile_definitions(WITH_SDL2) + +add_subdirectory(../sdl2 sdl2) + +project(soloud C CXX) + +add_library(soloud STATIC + src/src/audiosource/ay/chipplayer.cpp + src/src/audiosource/ay/sndbuffer.cpp + src/src/audiosource/ay/sndchip.cpp + src/src/audiosource/ay/sndrender.cpp + src/src/audiosource/ay/soloud_ay.cpp + src/src/audiosource/monotone/soloud_monotone.cpp + src/src/audiosource/noise/soloud_noise.cpp + src/src/audiosource/openmpt/soloud_openmpt.cpp + src/src/audiosource/openmpt/soloud_openmpt_dll.c + src/src/audiosource/sfxr/soloud_sfxr.cpp + src/src/audiosource/speech/darray.cpp + src/src/audiosource/speech/klatt.cpp + src/src/audiosource/speech/resonator.cpp + src/src/audiosource/speech/soloud_speech.cpp + src/src/audiosource/speech/tts.cpp + src/src/audiosource/tedsid/sid.cpp + src/src/audiosource/tedsid/soloud_tedsid.cpp + src/src/audiosource/tedsid/ted.cpp + src/src/audiosource/vic/soloud_vic.cpp + src/src/audiosource/vizsn/soloud_vizsn.cpp + src/src/audiosource/wav/dr_impl.cpp + src/src/audiosource/wav/soloud_wav.cpp + src/src/audiosource/wav/soloud_wavstream.cpp + src/src/audiosource/wav/stb_vorbis.c + + src/src/backend/alsa/soloud_alsa.cpp + src/src/backend/coreaudio/soloud_coreaudio.cpp + src/src/backend/jack/soloud_jack.cpp + src/src/backend/miniaudio/soloud_miniaudio.cpp + src/src/backend/nosound/soloud_nosound.cpp + src/src/backend/null/soloud_null.cpp + src/src/backend/openal/soloud_openal.cpp + src/src/backend/openal/soloud_openal_dll.c + src/src/backend/opensles/soloud_opensles.cpp + src/src/backend/oss/soloud_oss.cpp + src/src/backend/portaudio/soloud_portaudio.cpp + src/src/backend/portaudio/soloud_portaudio_dll.c + src/src/backend/sdl/soloud_sdl1.cpp + src/src/backend/sdl/soloud_sdl1_dll.c + src/src/backend/sdl/soloud_sdl2.cpp + src/src/backend/sdl/soloud_sdl2_dll.c + src/src/backend/sdl2_static/soloud_sdl2_static.cpp + src/src/backend/sdl_static/soloud_sdl_static.cpp + src/src/backend/wasapi/soloud_wasapi.cpp + src/src/backend/winmm/soloud_winmm.cpp + src/src/backend/xaudio2/soloud_xaudio2.cpp + + src/src/core/soloud.cpp + src/src/core/soloud_audiosource.cpp + src/src/core/soloud_bus.cpp + src/src/core/soloud_core_3d.cpp + src/src/core/soloud_core_basicops.cpp + src/src/core/soloud_core_faderops.cpp + src/src/core/soloud_core_filterops.cpp + src/src/core/soloud_core_getters.cpp + src/src/core/soloud_core_setters.cpp + src/src/core/soloud_core_voicegroup.cpp + src/src/core/soloud_core_voiceops.cpp + src/src/core/soloud_fader.cpp + src/src/core/soloud_fft.cpp + src/src/core/soloud_fft_lut.cpp + src/src/core/soloud_file.cpp + src/src/core/soloud_filter.cpp + src/src/core/soloud_misc.cpp + src/src/core/soloud_queue.cpp + src/src/core/soloud_thread.cpp + + # src/src/filter/soloud_bassboostfilter.cpp + # src/src/filter/soloud_biquadresonantfilter.cpp + # src/src/filter/soloud_dcremovalfilter.cpp + # src/src/filter/soloud_duckfilter.cpp + # src/src/filter/soloud_echofilter.cpp + # src/src/filter/soloud_eqfilter.cpp + # src/src/filter/soloud_fftfilter.cpp + # src/src/filter/soloud_flangerfilter.cpp + # src/src/filter/soloud_freeverbfilter.cpp + # src/src/filter/soloud_lofifilter.cpp + # src/src/filter/soloud_robotizefilter.cpp + # src/src/filter/soloud_waveshaperfilter.cpp +) +target_include_directories(soloud PRIVATE src/include) +target_include_directories(soloud SYSTEM INTERFACE src/include) + +target_link_libraries(soloud PRIVATE SDL2) + diff --git a/lib/soloud/src b/lib/soloud/src new file mode 160000 +Subproject e82fd32c1f62183922f08c14c814a02b58db187 @@ -1,5 +1,3 @@ -all: $(TARGET) # TARGET is defined in lazy.mk (build/main) - .PHONY: FORCE doxygen: Doxyfile FORCE diff --git a/mwe/audio/bgm.ogg b/mwe/audio/bgm.ogg Binary files differnew file mode 100644 index 0000000..d6397fb --- /dev/null +++ b/mwe/audio/bgm.ogg diff --git a/mwe/audio/sfx1.wav b/mwe/audio/sfx1.wav Binary files differnew file mode 100644 index 0000000..576377a --- /dev/null +++ b/mwe/audio/sfx1.wav diff --git a/mwe/audio/sfx2.wav b/mwe/audio/sfx2.wav Binary files differnew file mode 100644 index 0000000..908ec86 --- /dev/null +++ b/mwe/audio/sfx2.wav diff --git a/mwe/audio/sfx3.wav b/mwe/audio/sfx3.wav Binary files differnew file mode 100644 index 0000000..20b7c84 --- /dev/null +++ b/mwe/audio/sfx3.wav diff --git a/mwe/audio/soloud/CMakeLists.txt b/mwe/audio/soloud/CMakeLists.txt new file mode 100644 index 0000000..f2df20a --- /dev/null +++ b/mwe/audio/soloud/CMakeLists.txt @@ -0,0 +1,19 @@ +cmake_minimum_required(VERSION 3.28) + +set(CMAKE_C_STANDARD 11) +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_EXPORT_COMPILE_COMMANDS 1) +set(CMAKE_BUILD_TYPE Debug) + +add_subdirectory(../../../lib/soloud soloud) + +project(poc C CXX) + +add_executable(main + main.cpp +) + +target_link_libraries(main + soloud +) + diff --git a/mwe/audio/soloud/main.cpp b/mwe/audio/soloud/main.cpp new file mode 100644 index 0000000..25ba003 --- /dev/null +++ b/mwe/audio/soloud/main.cpp @@ -0,0 +1,48 @@ +#include <soloud.h> +#include <soloud_wav.h> +#include <soloud_wavstream.h> + +#include <chrono> +#include <thread> + +using namespace std; +using namespace std::chrono_literals; + +int main() { + SoLoud::Soloud soloud; + soloud.init(); + + // load background track + SoLoud::WavStream bgm; + bgm.load("../bgm.ogg"); + // NOTE: SoLoud::Wav is poorly named as it also supports FLAC, MP3 and OGG + + // load three short samples + SoLoud::Wav sfx[3]; + sfx[0].load("../sfx1.wav"); + sfx[1].load("../sfx2.wav"); + sfx[2].load("../sfx3.wav"); + + // start the background track + SoLoud::handle bgm_handle = soloud.play(bgm); + + // play each sample sequentially + this_thread::sleep_for(500ms); + soloud.play(sfx[0]); + this_thread::sleep_for(500ms); + soloud.play(sfx[1]); + soloud.setPause(bgm_handle, true); + this_thread::sleep_for(500ms); + soloud.play(sfx[2]); + soloud.setPause(bgm_handle, false); + this_thread::sleep_for(500ms); + + // play all samples simultaniously + for (unsigned i = 0; i < 3; i++) + soloud.play(sfx[i]); + this_thread::sleep_for(1000ms); + + // stop all audio and exit + soloud.deinit(); + return 0; +} diff --git a/mwe/dynlink/exec/main.c b/mwe/dynlink/exec/main.c index e3f458a..2bbdc20 100644 --- a/mwe/dynlink/exec/main.c +++ b/mwe/dynlink/exec/main.c @@ -5,4 +5,3 @@ int main() { return 0; } - diff --git a/mwe/dynlink/exec/makefile b/mwe/dynlink/exec/makefile deleted file mode 100644 index eec7c61..0000000 --- a/mwe/dynlink/exec/makefile +++ /dev/null @@ -1 +0,0 @@ -include ../../../lazy.mk diff --git a/mwe/dynlink/lib/lib.c b/mwe/dynlink/lib/lib.c index 930e403..c7a78e4 100644 --- a/mwe/dynlink/lib/lib.c +++ b/mwe/dynlink/lib/lib.c @@ -1,6 +1,3 @@ #include <stdio.h> -void library_function() { - printf("%s\n", __PRETTY_FUNCTION__); -} - +void library_function() { printf("%s\n", __PRETTY_FUNCTION__); } diff --git a/mwe/dynlink/lib/lib.h b/mwe/dynlink/lib/lib.h index 068f07d..093eadb 100644 --- a/mwe/dynlink/lib/lib.h +++ b/mwe/dynlink/lib/lib.h @@ -1,4 +1,3 @@ #pragma once void library_function(); - diff --git a/mwe/dynlink/lib/makefile b/mwe/dynlink/lib/makefile deleted file mode 100644 index eec7c61..0000000 --- a/mwe/dynlink/lib/makefile +++ /dev/null @@ -1 +0,0 @@ -include ../../../lazy.mk diff --git a/gameloop/CMakeLists.txt b/mwe/gameloop/CMakeLists.txt index 6bc5017..233ba98 100644 --- a/gameloop/CMakeLists.txt +++ b/mwe/gameloop/CMakeLists.txt @@ -8,21 +8,19 @@ set(CMAKE_CXX_STANDARD_REQUIRED True) # Find the SDL2 package find_package(SDL2 REQUIRED) -# Add your executable -set(SOURCES - src/loopManager - src/window.cpp - src/main.cpp +add_executable(gameloop + src/loopManager.cpp + src/window.cpp + src/main.cpp src/eventManager.cpp src/gameObject.cpp src/timer.cpp ) -add_executable(gameloop ${SOURCES}) - # Link the SDL2 library to your project target_link_libraries(gameloop ${SDL2_LIBRARIES}) # Include SDL2 header files and project headers target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) + diff --git a/gameloop/imgs/demo.bmp b/mwe/gameloop/imgs/demo.bmp Binary files differindex 65354fe..65354fe 100644 --- a/gameloop/imgs/demo.bmp +++ b/mwe/gameloop/imgs/demo.bmp diff --git a/gameloop/imgs/demo.jpg b/mwe/gameloop/imgs/demo.jpg Binary files differindex f534e1b..f534e1b 100644 --- a/gameloop/imgs/demo.jpg +++ b/mwe/gameloop/imgs/demo.jpg diff --git a/mwe/gameloop/include/eventManager.h b/mwe/gameloop/include/eventManager.h new file mode 100644 index 0000000..69c6801 --- /dev/null +++ b/mwe/gameloop/include/eventManager.h @@ -0,0 +1 @@ +class EventManager {}; diff --git a/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h index fc7d026..fc7d026 100644 --- a/gameloop/include/gameObject.h +++ b/mwe/gameloop/include/gameObject.h diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h new file mode 100644 index 0000000..e202423 --- /dev/null +++ b/mwe/gameloop/include/loopManager.h @@ -0,0 +1,25 @@ +#pragma once +#include "gameObject.h" +#include "window.h" +#include <SDL2/SDL.h> +class LoopManager { +public: + LoopManager(); + void setup(); + void loop(); + +private: + std::vector<GameObject *> objectList; + void processInput(); + void update(); + void lateUpdate(); + void fixedUpdate(); + void render(); + bool gameRunning = false; + WindowManager window; + int timeScale = 1; + float accumulator = 0.0; + double currentTime; + double t = 0.0; + double dt = 0.01; +}; diff --git a/gameloop/include/timer.h b/mwe/gameloop/include/timer.h index ca1e5f3..ca1e5f3 100644 --- a/gameloop/include/timer.h +++ b/mwe/gameloop/include/timer.h diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h new file mode 100644 index 0000000..6806a26 --- /dev/null +++ b/mwe/gameloop/include/window.h @@ -0,0 +1,21 @@ +#pragma once +#include "gameObject.h" +#include <SDL2/SDL.h> +#include <iostream> +#include <vector> +class WindowManager { +public: + WindowManager(); + virtual ~WindowManager(); + void render(std::vector<GameObject *> objects); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer * getRenderer(); + +private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; +}; diff --git a/gameloop/src/eventManager.cpp b/mwe/gameloop/src/eventManager.cpp index e69de29..e69de29 100644 --- a/gameloop/src/eventManager.cpp +++ b/mwe/gameloop/src/eventManager.cpp diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp new file mode 100644 index 0000000..78217c4 --- /dev/null +++ b/mwe/gameloop/src/gameObject.cpp @@ -0,0 +1,30 @@ +#include "gameObject.h" +std::string GameObject::getName() const { return name; } +float GameObject::getX() const { return x; } + +float GameObject::getY() const { return y; } + +float GameObject::getWidth() const { return width; } + +float GameObject::getHeight() const { return height; } + +float GameObject::getVelX() const { return velX; } + +float GameObject::getVelY() const { return velY; } +void GameObject::setName(std::string value) { name = value; } +void GameObject::setX(float value) { x = value; } + +void GameObject::setY(float value) { y = value; } + +void GameObject::setWidth(float value) { width = value; } + +void GameObject::setHeight(float value) { height = value; } + +void GameObject::setVelX(float value) { velX = value; } + +void GameObject::setVelY(float value) { velY = value; } + +GameObject::GameObject(std::string name, float x, float y, float width, + float height, float velX, float velY) + : name(name), x(x), y(y), width(width), height(height), velX(velX), + velY(velY) {} diff --git a/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp index dde3cef..dde3cef 100644 --- a/gameloop/src/loopManager.cpp +++ b/mwe/gameloop/src/loopManager.cpp diff --git a/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp index 2333e63..9f407c4 100644 --- a/gameloop/src/main.cpp +++ b/mwe/gameloop/src/main.cpp @@ -4,13 +4,9 @@ //#include "window.h" #include "loopManager.h" #include "timer.h" -//Screen dimension constants -//Starts up SDL and creates window - -int main( int argc, char* args[] ) -{ +int main(int argc, char * args[]) { LoopManager gameLoop; gameLoop.setup(); gameLoop.loop(); diff --git a/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp index 03a2dbb..03fb9eb 100644 --- a/gameloop/src/timer.cpp +++ b/mwe/gameloop/src/timer.cpp @@ -1,15 +1,11 @@ #include "timer.h" - -// Constructor (private) LoopTimer::LoopTimer(){} -// Get the singleton instance of the timer LoopTimer& LoopTimer::getInstance() { static LoopTimer instance; return instance; } -// Start the timer (initialize frame time) void LoopTimer::start() { lastFrameTime = SDL_GetTicks64(); elapsedTime = 0; @@ -17,10 +13,9 @@ void LoopTimer::start() { deltaTime = 0; } -// Update the timer, calculate deltaTime void LoopTimer::update() { uint64_t currentFrameTime = SDL_GetTicks64(); - deltaTime = (currentFrameTime - lastFrameTime) / 1000.0; // Convert to seconds + deltaTime = (currentFrameTime - lastFrameTime) / 1000.0; if (deltaTime > maximumDeltaTime) { deltaTime = maximumDeltaTime; diff --git a/mwe/gameloop/src/window.cpp b/mwe/gameloop/src/window.cpp new file mode 100644 index 0000000..dd1d98f --- /dev/null +++ b/mwe/gameloop/src/window.cpp @@ -0,0 +1,57 @@ +#include "window.h" +WindowManager::WindowManager() { + if (!initWindow()) { + printf("Failed to initialize!\n"); + } +} +WindowManager::~WindowManager() { destroyWindow(); } +SDL_Renderer * WindowManager::getRenderer() { return renderer; } + +void WindowManager::render(std::vector<GameObject *> objects) { + // Set the draw color to black and clear the screen + SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); + SDL_RenderClear(renderer); + + // Print object position (optional for debugging) + //fprintf(stderr, "%d\n", objectList.size()); + for (int i = 0; i < objects.size(); i++) { + //fprintf(stderr, "%f\n", objectList[i]->getX()); + // Create a rectangle representing the ball + SDL_Rect ball_rect = { + (int) objects[i]->getX(), + (int) objects[i]->getY(), + (int) objects[i]->getWidth(), + (int) objects[i]->getHeight(), + }; + // Set the draw color to white and render the ball + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_RenderFillRect(renderer, &ball_rect); + } + + SDL_RenderPresent(renderer); +} + +bool WindowManager::initWindow() { + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { + fprintf(stderr, "Error inititalising SDL.\n"); + return false; + } + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, + SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + if (!window) { + fprintf(stderr, "Error creating SDL Window. \n"); + return false; + } + renderer = SDL_CreateRenderer(window, -1, 0); + if (!renderer) { + fprintf(stderr, "Error creating SDL renderer. \n"); + return false; + } + return true; +} +void WindowManager::destroyWindow() { + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); +} diff --git a/mwe/gameloop/versions/delayBased.cpp b/mwe/gameloop/versions/delayBased.cpp new file mode 100644 index 0000000..253a03a --- /dev/null +++ b/mwe/gameloop/versions/delayBased.cpp @@ -0,0 +1,56 @@ +#include "loopManager.h" +#include "timer.h" +LoopManager::LoopManager() {} +void LoopManager::processInput() { + SDL_Event event; + SDL_PollEvent(&event); + switch (event.type) { + case SDL_QUIT: + gameRunning = false; + break; + case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_ESCAPE) { + gameRunning = false; + } + break; + } +} +void LoopManager::loop() { + fprintf(stderr, "loop. \n"); + while (gameRunning) { + //Timer::getInstance().update(); + //deltaTime = Timer::getInstance().getDeltaTime(); + processInput(); + update(); + render(); + } + window.destroyWindow(); +} +void LoopManager::setup() { + gameRunning = window.initWindow(); + LoopTimer::getInstance().start(); + LoopTimer::getInstance().setFPS(210); + + for (int i = 0; i < 2; i++) { + GameObject * square2 + = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0); + objectList.push_back(square2); + } +} +void LoopManager::render() { + if (gameRunning) { + window.render(objectList); + } +} + +void LoopManager::update() { + LoopTimer & timer = LoopTimer::getInstance(); + timer.enforceFrameRate(); + timer.update(); + float delta = timer.getDeltaTime(); + + for (int i = 0; i < objectList.size(); i++) { + objectList[i]->setX(objectList[i]->getX() + 50 * delta); + objectList[i]->setY(objectList[i]->getY() + 50 * delta); + } +} @@ -1,6 +1,26 @@ # crêpe -systems programming in c++ minor engine +This repository contains: -please read [contributing.md](./contributing.md) +|folder|content| +|-|-| +|`lib/`|third-party libraries as git submodules| +|`mwe/`|minimal working examples and proof-of-concepts| +|`src/crepe/`|game engine source code| +|`test/`|game engine unit tests| + +## Compilation + +This repository uses CMake (the makefile in the root of this repository is for +running auxiliary tasks only). Make sure you have initialized and updated the +submodules before compiling. + +## Documentation + +API documentation is done using Doxygen. To generate the docs, run `make +doxygen`. + +## Code style + +Please read [contributing.md](./contributing.md). diff --git a/src/makefile b/src/makefile deleted file mode 100644 index 8352615..0000000 --- a/src/makefile +++ /dev/null @@ -1,2 +0,0 @@ -include ../lazy.mk - diff --git a/test/dummy.cpp b/test/dummy.cpp index 08850b2..a00a9c6 100644 --- a/test/dummy.cpp +++ b/test/dummy.cpp @@ -1,6 +1,3 @@ #include <gtest/gtest.h> -TEST(dummy, foo) { - ASSERT_TRUE(1); -} - +TEST(dummy, foo) { ASSERT_TRUE(1); } diff --git a/test/makefile b/test/makefile deleted file mode 100644 index 7aeee34..0000000 --- a/test/makefile +++ /dev/null @@ -1,7 +0,0 @@ -TARGET = $(BUILD_DIR)/test - -include ../lazy.mk - -test: $(TARGET) FORCE - $(TARGET) - |