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-rw-r--r-- | contributing.md | 349 |
1 files changed, 308 insertions, 41 deletions
diff --git a/contributing.md b/contributing.md index 775119a..4c347bb 100644 --- a/contributing.md +++ b/contributing.md @@ -18,66 +18,333 @@ # Code style - ASCII only + + ```cpp + // Good + std::string message = "Hello, world!"; + + // Bad + std::string message = "こんにちは世界"; + ``` + - Class names are always singular + + ```cpp + // Good + class Car {}; + + // Bad + class Cars {}; + ``` + - Explanatory comments are placed above the line(s) they are explaining -- Source files should only contain comments that plainly state what the code is - supposed to do -- Explanatory comments in headers may be used to clarify implementation design - decisions -- Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make - format` in the root folder of this repository to format all sources files) -- Header includes are split into paragraphs separated by a blank line. The - order is: + + ```cpp + // Good + // This function adds two numbers + int add(int a, int b) { + return a + b; + } + + // Bad + int add(int a, int b) { + return a + b; // This function adds two numbers + } + ``` + +- Source files should only contain comments that plainly state what the code is supposed to do + + ```cpp + // Good + // Initialize the engine + engine.init(); + + // Bad + // Initialize the engine with default settings and prepare it for running + engine.init(); + ``` + +- Explanatory comments in headers may be used to clarify implementation design decisions + + ```cpp + // Good + // This class handles the rendering process + class Renderer { + // This method initializes the rendering context + void init_context(); + }; + + // Bad + class Renderer { + void init_context(); // This method initializes the rendering context + }; + ``` + +- Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make format` in the root folder of this repository to format all sources files) + + +- Header includes are split into paragraphs separated by a blank line. The order is: 1. system headers (using `<`brackets`>`) 2. relative headers NOT in the same folder as the current file 3. relative headers in the same folder as the current file -- When using libraries of which the header include order is important, make - sure to separate the include statements using a blank line (clang-format may - sort include statements, but does not sort across empty lines). -- All engine-related code is implemented under the `crepe` namespace, - user-facing APIs under `crepe::api` (the folder structure should also reflect - this). + + ```cpp + // Good + #include <iostream> + + #include "utils/helper.h" + + #include "main.h" + + // Bad + #include "main.h" + #include <iostream> + #include "utils/helper.h" + ``` + +- When using libraries of which the header include order is important, make sure to separate the include statements using a blank line (clang-format may sort include statements, but does not sort across empty lines). + + ```cpp + // Good + #include <iostream> + + #include <boost/algorithm/string.hpp> + + // Bad + #include <iostream> + #include <boost/algorithm/string.hpp> + ``` + +- All engine-related code is implemented under the `crepe` namespace, user-facing APIs under `crepe::api` (the folder structure should also reflect this). + + - `using namespace` may not be used in header files, only in source files. -- Do not (indirectly) include private *dependency* headers in API header files, - as these are no longer accessible when the engine is installed -- Getter and setter functions are appropriately prefixed with `get_` and - `set_`. -- Doxygen commands are used with a backslash instead of an at-sign (i.e. - `\brief` instead of `@brief`) -- A singleton's instance is always accessed using a getter function that - instantiates its own class as a static variable within the getter function - scope, instead of storing the instance as a member variable directly: + + ```cpp + // Good + // header.h + namespace crepe { + void init(); + } + + // source.cpp + #include "header.h" + using namespace crepe; + void init() {} + + // Bad + // header.h + using namespace crepe; + void init(); + ``` + +- Do not (indirectly) include private *dependency* headers in API header files, as these are no longer accessible when the engine is installed + + ```cpp + // Good + // api.h + namespace crepe::api { + void start(); + } + + // Bad + // api.h + #include "private_dependency.h" + namespace crepe::api { + void start(); + } + ``` + +- Getter and setter functions are appropriately prefixed with `get_` and `set_`. + + ```cpp + // Good + class Car { + public: + int get_speed() const; + void set_speed(int speed); + private: + int speed; + }; + + // Bad + class Car { + public: + int speed() const; + void speed(int speed); + private: + int speed; + }; + ``` + +- Doxygen commands are used with a backslash instead of an at-sign (i.e. `\brief` instead of `@brief`) + + ```cpp + // Good + /// \brief This function adds two numbers + int add(int a, int b); + + // Bad + /// @brief This function adds two numbers + int add(int a, int b); + ``` + +- A singleton's instance is always accessed using a getter function that instantiates its own class as a static variable within the getter function scope, instead of storing the instance as a member variable directly: ```cpp class Bad { - static Bad instance; - Bad & get_instance() { return instance; } + static Bad instance; + Bad & get_instance() { return instance; } }; class Good { - Good & get_instance() { - static Good instance; - return instance; - } + Good & get_instance() { + static Good instance; + return instance; + } + }; + ``` + +- Member variable default values should be directly defined in the class declaration instead of using the constructor. + + ```cpp + // Good + class Car { + private: + int speed = 0; + }; + + // Bad + class Car { + private: + int speed; + Car() : speed(0) {} }; ``` -- Member variable default values should be directly defined in the class - declaration instead of using the constructor. -- Header files declare either a single class or symbols within a single - namespace. + +- Header files declare either a single class or symbols within a single namespace. + + ```cpp + // Good + // car.h + namespace crepe { + class Car {}; + } + + // Bad + // car.h + namespace crepe { + class Car {}; + class Engine {}; + } + ``` + - Use of the `auto` type is not allowed, with the following exceptions: - When naming the item type in a range-based for loop - - When calling template factory methods that explicitly name the return type - in the function call signature + - When calling template factory methods that explicitly name the return type in the function call signature - When fetching a singleton instance + + ```cpp + // Good + for (auto item : items) {} + + auto instance = Singleton::get_instance(); + + // Bad + auto speed = car.get_speed(); + ``` + - Only use member initializer lists for non-trivial types. + + ```cpp + // Good + class Car { + public: + Car() : engine("V8") {} + private: + std::string engine; + }; + + // Bad + class Car { + public: + Car() : speed(0) {} + private: + int speed; + }; + ``` + - C++-style structs should define default values for all non-trivial fields. -- Declare incomplete classes instead of including the relevant header where - possible (i.e. if you only need a reference or pointer type). -- Template functions are only declared in a `.h` header, and defined in a - matching `.hpp` header. -- Where possible, end (initializer) lists with a trailing comma (e.g. with - structs, enums) + + ```cpp + // Good + struct Car { + std::string model = "Unknown"; + }; + + // Bad + struct Car { + std::string model; + Car() : model("Unknown") {} + }; + ``` + +- Declare incomplete classes instead of including the relevant header where possible (i.e. if you only need a reference or pointer type). + + ```cpp + // Good + class Engine; + class Car { + Engine* engine; + }; + + // Bad + #include "engine.h" + class Car { + Engine* engine; + }; + ``` + +- Template functions are only declared in a `.h` header, and defined in a matching `.hpp` header. + + ```cpp + // Good + // add.h + template <typename T> + T add(T a, T b); + + // add.hpp + #include "add.h" + template <typename T> + T add(T a, T b) { + return a + b; + } + + // Bad + // add.h + template <typename T> + T add(T a, T b) { + return a + b; + } + ``` + +- Where possible, end (initializer) lists with a trailing comma (e.g. with structs, enums) + + ```cpp + // Good + enum Color { + Red, + Green, + Blue, + }; + + // Bad + enum Color { + Red, + Green, + Blue + }; + ``` ## CMakeLists specific |