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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/crepe/Asset.cpp12
-rw-r--r--src/crepe/Asset.h18
-rw-r--r--src/crepe/CMakeLists.txt1
-rw-r--r--src/crepe/Collider.cpp2
-rw-r--r--src/crepe/Collider.h2
-rw-r--r--src/crepe/Component.cpp1
-rw-r--r--src/crepe/Component.h19
-rw-r--r--src/crepe/ComponentManager.cpp19
-rw-r--r--src/crepe/ComponentManager.h35
-rw-r--r--src/crepe/Exception.cpp14
-rw-r--r--src/crepe/Exception.h17
-rw-r--r--src/crepe/Exception.hpp12
-rw-r--r--src/crepe/api/Animator.cpp5
-rw-r--r--src/crepe/api/Animator.h3
-rw-r--r--src/crepe/api/AssetManager.cpp2
-rw-r--r--src/crepe/api/AudioSource.cpp23
-rw-r--r--src/crepe/api/AudioSource.h39
-rw-r--r--src/crepe/api/BehaviorScript.cpp15
-rw-r--r--src/crepe/api/BehaviorScript.h47
-rw-r--r--src/crepe/api/BehaviorScript.hpp7
-rw-r--r--src/crepe/api/Camera.cpp7
-rw-r--r--src/crepe/api/Camera.h2
-rw-r--r--src/crepe/api/Config.h6
-rw-r--r--src/crepe/api/GameObject.cpp12
-rw-r--r--src/crepe/api/GameObject.h19
-rw-r--r--src/crepe/api/GameObject.hpp2
-rw-r--r--src/crepe/api/LoopManager.cpp24
-rw-r--r--src/crepe/api/LoopManager.h28
-rw-r--r--src/crepe/api/LoopManager.hpp40
-rw-r--r--src/crepe/api/LoopTimer.cpp2
-rw-r--r--src/crepe/api/Rigidbody.cpp4
-rw-r--r--src/crepe/api/Rigidbody.h2
-rw-r--r--src/crepe/api/SaveManager.cpp2
-rw-r--r--src/crepe/api/Scene.cpp4
-rw-r--r--src/crepe/api/Scene.h10
-rw-r--r--src/crepe/api/SceneManager.cpp7
-rw-r--r--src/crepe/api/SceneManager.h16
-rw-r--r--src/crepe/api/SceneManager.hpp9
-rw-r--r--src/crepe/api/Script.h61
-rw-r--r--src/crepe/api/Script.hpp15
-rw-r--r--src/crepe/api/Sprite.cpp2
-rw-r--r--src/crepe/api/Texture.cpp4
-rw-r--r--src/crepe/api/Transform.cpp2
-rw-r--r--src/crepe/api/Transform.h28
-rw-r--r--src/crepe/api/Vector2.cpp16
-rw-r--r--src/crepe/api/Vector2.h15
-rw-r--r--src/crepe/facade/DB.cpp19
-rw-r--r--src/crepe/facade/SDLContext.cpp4
-rw-r--r--src/crepe/facade/Sound.cpp11
-rw-r--r--src/crepe/facade/Sound.h6
-rw-r--r--src/crepe/facade/SoundContext.cpp2
-rw-r--r--src/crepe/facade/SoundContext.h11
-rw-r--r--src/crepe/system/AnimatorSystem.cpp12
-rw-r--r--src/crepe/system/AnimatorSystem.h17
-rw-r--r--src/crepe/system/CMakeLists.txt1
-rw-r--r--src/crepe/system/CollisionSystem.cpp2
-rw-r--r--src/crepe/system/CollisionSystem.h8
-rw-r--r--src/crepe/system/ParticleSystem.cpp2
-rw-r--r--src/crepe/system/ParticleSystem.h82
-rw-r--r--src/crepe/system/PhysicsSystem.cpp2
-rw-r--r--src/crepe/system/PhysicsSystem.h2
-rw-r--r--src/crepe/system/RenderSystem.cpp16
-rw-r--r--src/crepe/system/RenderSystem.h13
-rw-r--r--src/crepe/system/ScriptSystem.cpp23
-rw-r--r--src/crepe/system/ScriptSystem.h25
-rw-r--r--src/crepe/system/System.cpp7
-rw-r--r--src/crepe/system/System.h17
-rw-r--r--src/crepe/util/CMakeLists.txt7
-rw-r--r--src/crepe/util/Log.cpp (renamed from src/crepe/util/log.cpp)33
-rw-r--r--src/crepe/util/Log.h85
-rw-r--r--src/crepe/util/Log.hpp18
-rw-r--r--src/crepe/util/LogColor.cpp19
-rw-r--r--src/crepe/util/LogColor.h29
-rw-r--r--src/crepe/util/fmt.cpp35
-rw-r--r--src/crepe/util/fmt.h10
-rw-r--r--src/crepe/util/log.h39
-rw-r--r--src/example/audio_internal.cpp4
-rw-r--r--src/example/components_internal.cpp15
-rw-r--r--src/example/db.cpp8
-rw-r--r--src/example/ecs.cpp17
-rw-r--r--src/example/log.cpp12
-rw-r--r--src/example/physics.cpp8
-rw-r--r--src/example/proxy.cpp9
-rw-r--r--src/example/rendering.cpp12
-rw-r--r--src/example/savemgr.cpp16
-rw-r--r--src/example/scene_manager.cpp35
-rw-r--r--src/example/script.cpp16
-rw-r--r--src/test/CMakeLists.txt6
-rw-r--r--src/test/ParticleTest.cpp21
-rw-r--r--src/test/PhysicsTest.cpp56
-rw-r--r--src/test/ScriptTest.cpp72
-rw-r--r--src/test/audio.cpp10
-rw-r--r--src/test/dummy.cpp3
-rw-r--r--src/test/main.cpp15
95 files changed, 892 insertions, 633 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e4922df..445a8b2 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -38,6 +38,5 @@ install(
target_link_libraries(test_main
PRIVATE gtest
- PRIVATE gtest_main
PUBLIC crepe
)
diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp
index 8a2a11c..9c41ecb 100644
--- a/src/crepe/Asset.cpp
+++ b/src/crepe/Asset.cpp
@@ -3,14 +3,14 @@
#include "Asset.h"
using namespace crepe;
+using namespace std;
-Asset::Asset(const std::string & src) {
- // FIXME: restore this
- // this->src = std::filesystem::canonical(src);
- this->src = src;
+// FIXME: restore this
+// src(std::filesystem::canonical(src))
+Asset::Asset(const std::string & src) : src(src) {
this->file = std::ifstream(this->src, std::ios::in | std::ios::binary);
}
-const std::istream & Asset::read() { return this->file; }
+istream & Asset::get_stream() { return this->file; }
-const char * Asset::canonical() { return this->src.c_str(); }
+const string & Asset::get_canonical() const { return this->src; }
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
index 0cb5834..cb413f4 100644
--- a/src/crepe/Asset.h
+++ b/src/crepe/Asset.h
@@ -20,13 +20,21 @@ public:
Asset(const std::string & src);
public:
- //! Get an input stream to the contents of this resource
- const std::istream & read();
- //! Get the canonical path to this resource
- const char * canonical();
+ /**
+ * \brief Get an input stream to the contents of this asset
+ * \return Input stream with file contents
+ */
+ std::istream & get_stream();
+ /**
+ * \brief Get the canonical path to this asset
+ * \return Canonical path to this asset
+ */
+ const std::string & get_canonical() const;
private:
- std::string src;
+ //! Canonical path to asset
+ const std::string src;
+ //! File handle (stream)
std::ifstream file;
};
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index fc95bd3..52a781e 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -16,6 +16,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
ValueBroker.h
ValueBroker.hpp
Exception.h
+ Exception.hpp
)
add_subdirectory(api)
diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp
index bbec488..113ba61 100644
--- a/src/crepe/Collider.cpp
+++ b/src/crepe/Collider.cpp
@@ -1,5 +1,3 @@
#include "Collider.h"
using namespace crepe;
-
-Collider::Collider(game_object_id_t id) : Component(id) {}
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index 827f83d..a1e9095 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -6,7 +6,7 @@ namespace crepe {
class Collider : public Component {
public:
- Collider(game_object_id_t id);
+ using Component::Component;
int size;
};
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
index 73c2d07..acfd35c 100644
--- a/src/crepe/Component.cpp
+++ b/src/crepe/Component.cpp
@@ -1,5 +1,4 @@
#include "Component.h"
-#include "types.h"
using namespace crepe;
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 0fe60b2..12c10cb 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -2,8 +2,6 @@
#include "types.h"
-#include <cstdint>
-
namespace crepe {
class ComponentManager;
@@ -15,16 +13,21 @@ class ComponentManager;
* interface for all components.
*/
class Component {
+public:
+ //! Whether the component is active
+ bool active = true;
+ //! The id of the GameObject this component belongs to
+ const game_object_id_t game_object_id;
+
protected:
- //! Only the ComponentManager can create components
- friend class crepe::ComponentManager;
/**
* \param id The id of the GameObject this component belongs to
*/
Component(game_object_id_t id);
+ //! Only the ComponentManager can create components
+ friend class ComponentManager;
public:
- virtual ~Component() = default;
/**
* \brief Get the maximum number of instances for this component
*
@@ -35,12 +38,6 @@ public:
* \return The maximum number of instances for this component
*/
virtual int get_instances_max() const { return -1; }
-
-public:
- //! The id of the GameObject this component belongs to
- const game_object_id_t game_object_id;
- //! Whether the component is active
- bool active = true;
};
} // namespace crepe
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index 85149c8..7af0380 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -1,13 +1,10 @@
-#include "util/log.h"
+#include "api/GameObject.h"
+#include "util/Log.h"
#include "ComponentManager.h"
using namespace crepe;
-
-ComponentManager & ComponentManager::get_instance() {
- static ComponentManager instance;
- return instance;
-}
+using namespace std;
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
// Loop through all the types (in the unordered_map<>)
@@ -26,5 +23,13 @@ void ComponentManager::delete_all_components() {
}
ComponentManager::ComponentManager() { dbg_trace(); }
-
ComponentManager::~ComponentManager() { dbg_trace(); }
+
+GameObject ComponentManager::new_object(const string & name, const string & tag,
+ const Vector2 & position,
+ double rotation, double scale) {
+ GameObject object{*this, this->next_id, name, tag,
+ position, rotation, scale};
+ this->next_id++;
+ return object;
+}
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index c8c196c..51c84a4 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -1,15 +1,18 @@
#pragma once
-#include <cstdint>
+#include <forward_list>
#include <memory>
#include <typeindex>
#include <unordered_map>
#include <vector>
#include "Component.h"
+#include "api/Vector2.h"
namespace crepe {
+class GameObject;
+
/**
* \brief Manages all components
*
@@ -18,18 +21,10 @@ namespace crepe {
*/
class ComponentManager {
public:
- /**
- * \brief Get the instance of the ComponentManager
- *
- * \return The instance of the ComponentManager
- */
- static ComponentManager & get_instance();
- ComponentManager(const ComponentManager &) = delete;
- ComponentManager(ComponentManager &&) = delete;
- ComponentManager & operator=(const ComponentManager &) = delete;
- ComponentManager & operator=(ComponentManager &&) = delete;
- ~ComponentManager();
+ ComponentManager(); // dbg_trace
+ ~ComponentManager(); // dbg_trace
+protected:
/**
* \brief Add a component to the ComponentManager
*
@@ -44,6 +39,11 @@ public:
*/
template <typename T, typename... Args>
T & add_component(game_object_id_t id, Args &&... args);
+ //! GameObject is used as an interface to add components instead of the
+ // component manager directly
+ friend class GameObject;
+
+public:
/**
* \brief Delete all components of a specific type and id
*
@@ -100,8 +100,11 @@ public:
template <typename T>
std::vector<std::reference_wrapper<T>> get_components_by_type() const;
-private:
- ComponentManager();
+ // TODO: doxygen
+ GameObject new_object(const std::string & name,
+ const std::string & tag = "",
+ const Vector2 & position = {0, 0},
+ double rotation = 0, double scale = 0);
private:
/**
@@ -118,6 +121,10 @@ private:
std::unordered_map<std::type_index,
std::vector<std::vector<std::unique_ptr<Component>>>>
components;
+
+ //! ID of next GameObject
+ game_object_id_t next_id = 0;
+ std::forward_list<std::unique_ptr<GameObject>> objects;
};
} // namespace crepe
diff --git a/src/crepe/Exception.cpp b/src/crepe/Exception.cpp
index dab8f2e..5a24e7e 100644
--- a/src/crepe/Exception.cpp
+++ b/src/crepe/Exception.cpp
@@ -1,16 +1,8 @@
-#include <cstdarg>
-
#include "Exception.h"
-#include "util/fmt.h"
-using namespace std;
using namespace crepe;
+using namespace std;
-const char * Exception::what() { return error.c_str(); }
+const char * Exception::what() const noexcept { return error.c_str(); }
-Exception::Exception(const char * fmt, ...) {
- va_list args;
- va_start(args, fmt);
- this->error = va_stringf(args, fmt);
- va_end(args);
-}
+Exception::Exception(const string & msg) { this->error = msg; }
diff --git a/src/crepe/Exception.h b/src/crepe/Exception.h
index 6473043..580fc16 100644
--- a/src/crepe/Exception.h
+++ b/src/crepe/Exception.h
@@ -1,22 +1,31 @@
#pragma once
#include <exception>
+#include <format>
#include <string>
namespace crepe {
-//! Exception class with printf-style constructor
+//! Exception class
class Exception : public std::exception {
public:
- //! printf
- Exception(const char * fmt, ...);
+ //! Exception with plain message
+ Exception(const std::string & msg);
+
+ //! Exception with \c std::format message
+ template <class... Args>
+ Exception(std::format_string<Args...> fmt, Args &&... args);
+
//! Get formatted error message
- const char * what();
+ const char * what() const noexcept;
protected:
Exception() = default;
+
//! Formatted error message
std::string error;
};
} // namespace crepe
+
+#include "Exception.hpp"
diff --git a/src/crepe/Exception.hpp b/src/crepe/Exception.hpp
new file mode 100644
index 0000000..7c462a3
--- /dev/null
+++ b/src/crepe/Exception.hpp
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "Exception.h"
+
+namespace crepe {
+
+template <class... Args>
+Exception::Exception(std::format_string<Args...> fmt, Args &&... args) {
+ this->error = std::format(fmt, std::forward<Args>(args)...);
+}
+
+} // namespace crepe
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index 58fee2a..54b2ec3 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -1,7 +1,7 @@
#include <cstdint>
-#include "util/log.h"
+#include "util/Log.h"
#include "Animator.h"
#include "Component.h"
@@ -9,7 +9,8 @@
using namespace crepe;
-Animator::Animator(uint32_t id, Sprite & ss, int row, int col, int col_animator)
+Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col,
+ int col_animator)
: Component(id),
spritesheet(ss),
row(row),
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index def0240..75b8139 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -6,6 +6,7 @@
#include "Sprite.h"
namespace crepe {
+
class AnimatorSystem;
class SDLContext;
@@ -35,7 +36,7 @@ public:
*
* This constructor sets up the Animator with the given parameters, and initializes the animation system.
*/
- Animator(uint32_t id, Sprite & spritesheet, int row, int col,
+ Animator(game_object_id_t id, Sprite & spritesheet, int row, int col,
int col_animate);
~Animator(); // dbg_trace
diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp
index b891760..3925758 100644
--- a/src/crepe/api/AssetManager.cpp
+++ b/src/crepe/api/AssetManager.cpp
@@ -1,4 +1,4 @@
-#include "util/log.h"
+#include "util/Log.h"
#include "AssetManager.h"
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
deleted file mode 100644
index 63fd0d7..0000000
--- a/src/crepe/api/AudioSource.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-#include <memory>
-
-#include "../facade/Sound.h"
-
-#include "AudioSource.h"
-
-using namespace crepe;
-
-AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
- this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
-}
-
-void AudioSource::play() { return this->play(false); }
-
-void AudioSource::play(bool looping) {
- this->sound->set_looping(looping);
- this->sound->play();
-}
-
-void AudioSource::stop() {
- this->sound->pause();
- this->sound->rewind();
-}
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
deleted file mode 100644
index 1e24ae8..0000000
--- a/src/crepe/api/AudioSource.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#pragma once
-
-#include <memory>
-
-#include "../Asset.h"
-#include "../Component.h"
-
-namespace crepe {
-
-class Sound;
-
-//! Audio source component
-class AudioSource : public Component {
-public:
- AudioSource(std::unique_ptr<Asset> audio_clip);
- virtual ~AudioSource() = default;
-
-public:
- //! Start or resume this audio source
- void play();
- void play(bool looping);
- //! Stop this audio source
- void stop();
-
-public:
- //! Sample file location
- std::unique_ptr<Asset> audio_clip;
- //! TODO: ?????
- bool play_on_awake;
- //! Repeat the current audio clip during playback
- bool loop;
- //! Normalized volume (0.0 - 1.0)
- float volume;
-
-private:
- std::unique_ptr<Sound> sound;
-};
-
-} // namespace crepe
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index e69de29..7bbace0 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -0,0 +1,15 @@
+#include "BehaviorScript.h"
+#include "Component.h"
+#include "GameObject.h"
+
+using namespace crepe;
+
+BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr)
+ : Component(id),
+ component_manager(mgr) {}
+
+template <>
+BehaviorScript & GameObject::add_component<BehaviorScript>() {
+ ComponentManager & mgr = this->component_manager;
+ return mgr.add_component<BehaviorScript>(this->id, mgr);
+}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 6b1fec7..2982358 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -3,6 +3,7 @@
#include <memory>
#include "../Component.h"
+#include "GameObject.h"
namespace crepe {
@@ -10,23 +11,61 @@ class ScriptSystem;
class ComponentManager;
class Script;
+/**
+ * \brief Script component
+ *
+ * This class acts as a (component) wrapper around an instance of (a class
+ * derivatived from) \c Script. \c BehaviorScript is the only ECS component
+ * that stores member function implementations as data.
+ */
class BehaviorScript : public Component {
protected:
- friend class crepe::ComponentManager;
- using Component::Component;
+ BehaviorScript(game_object_id_t id, ComponentManager & component_manager);
+ //! Only ComponentManager is allowed to instantiate BehaviorScript
+ friend class ComponentManager;
public:
- virtual ~BehaviorScript() = default;
+ ~BehaviorScript() = default;
public:
+ /**
+ * \brief Set the concrete script of this component
+ *
+ * \tparam T Concrete script type (derived from \c crepe::Script)
+ *
+ * \returns Reference to BehaviorScript component (`*this`)
+ */
template <class T>
BehaviorScript & set_script();
protected:
- friend class crepe::ScriptSystem;
+ //! ScriptSystem needs direct access to the script instance
+ friend class ScriptSystem;
+ //! Flag to indicate if script->init() has been called already
+ bool initialized = false;
+ //! Script instance
std::unique_ptr<Script> script = nullptr;
+ //! Reference to component manager
+ ComponentManager & component_manager;
+
+private:
+ //! Script accesses the component manager directly via its parent
+ // (BehaviorScript) reference
+ friend class Script;
};
+/**
+ * \brief Add a BehaviorScript component to this game object
+ *
+ * The \c BehaviorScript class is the only exception to the ECS harmony, and
+ * requires a reference to the component manager passed to its constructor in
+ * order to function normally. This is because the \c BehaviorScript (and \c
+ * Script) classes are the only component-related classes that store
+ * implemented member functions as data.
+ */
+template <>
+BehaviorScript & GameObject::add_component<BehaviorScript>();
+
} // namespace crepe
#include "BehaviorScript.hpp"
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index 4751607..eec26da 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -2,7 +2,7 @@
#include <type_traits>
-#include "../util/log.h"
+#include "../util/Log.h"
#include "BehaviorScript.h"
#include "Script.h"
@@ -11,10 +11,11 @@ namespace crepe {
template <class T>
BehaviorScript & BehaviorScript::set_script() {
- static_assert(std::is_base_of<Script, T>::value);
dbg_trace();
+ static_assert(std::is_base_of<Script, T>::value);
Script * s = new T();
- s->parent = this;
+ s->parent_ref = this;
+ s->component_manager_ref = &this->component_manager;
this->script = std::unique_ptr<Script>(s);
return *this;
}
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index 6355a03..5835bdd 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -1,7 +1,4 @@
-
-#include <cstdint>
-
-#include "util/log.h"
+#include "util/Log.h"
#include "Camera.h"
#include "Color.h"
@@ -9,7 +6,7 @@
using namespace crepe;
-Camera::Camera(uint32_t id, const Color & bg_color)
+Camera::Camera(game_object_id_t id, const Color & bg_color)
: Component(id),
bg_color(bg_color) {
dbg_trace();
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index ba3a9ef..d8c08a6 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -23,7 +23,7 @@ public:
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
- Camera(uint32_t id, const Color & bg_color);
+ Camera(game_object_id_t id, const Color & bg_color);
~Camera(); // dbg_trace only
public:
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 8c9e643..e3f86bf 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -1,6 +1,6 @@
#pragma once
-#include "../util/log.h"
+#include "../util/Log.h"
namespace crepe {
@@ -26,10 +26,10 @@ public:
/**
* \brief Log level
*
- * Only messages with equal or higher priority than this value will be
+ * Only messages with equal or higher severity than this value will be
* logged.
*/
- LogLevel level = LogLevel::INFO;
+ Log::Level level = Log::Level::INFO;
/**
* \brief Colored log output
*
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index d252e77..4f3c639 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -1,23 +1,27 @@
#include "api/Transform.h"
+#include "BehaviorScript.h"
#include "GameObject.h"
#include "Metadata.h"
using namespace crepe;
using namespace std;
-GameObject::GameObject(game_object_id_t id, const std::string & name,
+GameObject::GameObject(ComponentManager & component_manager,
+ game_object_id_t id, const std::string & name,
const std::string & tag, const Vector2 & position,
double rotation, double scale)
- : id(id) {
+ : id(id),
+ component_manager(component_manager) {
+
// Add Transform and Metadata components
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
mgr.add_component<Transform>(this->id, position, rotation, scale);
mgr.add_component<Metadata>(this->id, name, tag);
}
void GameObject::set_parent(const GameObject & parent) {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
// Set parent on own Metadata component
vector<reference_wrapper<Metadata>> this_metadata
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index d703730..73ff0b8 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -2,11 +2,12 @@
#include <string>
+#include "Vector2.h"
#include "types.h"
namespace crepe {
-class Vector2;
+class ComponentManager;
/**
* \brief Represents a GameObject
@@ -16,11 +17,12 @@ class Vector2;
* done in the ComponentManager.
*/
class GameObject {
-public:
+private:
/**
* This constructor creates a new GameObject. It creates a new
* Transform and Metadata component and adds them to the ComponentManager.
*
+ * \param component_manager Reference to component_manager
* \param id The id of the GameObject
* \param name The name of the GameObject
* \param tag The tag of the GameObject
@@ -28,9 +30,13 @@ public:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(game_object_id_t id, const std::string & name,
- const std::string & tag, const Vector2 & position,
- double rotation, double scale);
+ GameObject(ComponentManager & component_manager, game_object_id_t id,
+ const std::string & name, const std::string & tag,
+ const Vector2 & position, double rotation, double scale);
+ //! ComponentManager instances GameObject
+ friend class ComponentManager;
+
+public:
/**
* \brief Set the parent of this GameObject
*
@@ -58,6 +64,9 @@ public:
public:
//! The id of the GameObject
const game_object_id_t id;
+
+protected:
+ ComponentManager & component_manager;
};
} // namespace crepe
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
index bfba7fe..17b17d7 100644
--- a/src/crepe/api/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -8,7 +8,7 @@ namespace crepe {
template <typename T, typename... Args>
T & GameObject::add_component(Args &&... args) {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
return mgr.add_component<T>(this->id, std::forward<Args>(args)...);
}
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 2e9823f..f0788ab 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,5 +1,9 @@
-
#include "../facade/SDLContext.h"
+
+#include "../system/AnimatorSystem.h"
+#include "../system/CollisionSystem.h"
+#include "../system/ParticleSystem.h"
+#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
@@ -7,11 +11,25 @@
#include "LoopTimer.h"
using namespace crepe;
+using namespace std;
+
+LoopManager::LoopManager() {
+ this->load_system<AnimatorSystem>();
+ this->load_system<CollisionSystem>();
+ this->load_system<ParticleSystem>();
+ this->load_system<PhysicsSystem>();
+ this->load_system<RenderSystem>();
+ this->load_system<ScriptSystem>();
+}
+
+ComponentManager & LoopManager::get_component_manager() {
+ return this->component_manager;
+}
-LoopManager::LoopManager() {}
void LoopManager::process_input() {
SDLContext::get_instance().handle_events(this->game_running);
}
+
void LoopManager::start() {
this->setup();
this->loop();
@@ -48,7 +66,7 @@ void LoopManager::setup() {
void LoopManager::render() {
if (this->game_running) {
- RenderSystem::get_instance().update();
+ this->get_system<RenderSystem>().update();
}
}
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 2f03193..288dca2 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -2,15 +2,9 @@
#include <memory>
-class RenderSystem;
-class SDLContext;
-class LoopTimer;
-class ScriptSystem;
-class SoundSystem;
-class ParticleSystem;
-class PhysicsSystem;
-class AnimatorSystem;
-class CollisionSystem;
+#include "../ComponentManager.h"
+#include "../system/System.h"
+
namespace crepe {
class LoopManager {
@@ -73,7 +67,21 @@ private:
void render();
bool game_running = false;
- //#TODO add system instances
+
+protected:
+ ComponentManager & get_component_manager();
+ template <class T>
+ T & get_system();
+
+private:
+ ComponentManager component_manager{};
+ std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
+
+private:
+ template <class T>
+ void load_system();
};
} // namespace crepe
+
+#include "LoopManager.hpp"
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
new file mode 100644
index 0000000..8fb9aa3
--- /dev/null
+++ b/src/crepe/api/LoopManager.hpp
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <cassert>
+#include <memory>
+
+#include "../Exception.h"
+#include "../system/System.h"
+
+#include "LoopManager.h"
+
+namespace crepe {
+
+template <class T>
+T & LoopManager::get_system() {
+ using namespace std;
+ static_assert(is_base_of<System, T>::value,
+ "get_system must recieve a derivative class of System");
+
+ const type_info & type = typeid(T);
+ if (!this->systems.contains(type))
+ throw Exception("LoopManager: %s is not initialized", type.name());
+
+ System * system = this->systems.at(type).get();
+ T * concrete_system = dynamic_cast<T *>(system);
+ assert(concrete_system != nullptr);
+
+ return *concrete_system;
+}
+
+template <class T>
+void LoopManager::load_system() {
+ using namespace std;
+ static_assert(is_base_of<System, T>::value,
+ "load_system must recieve a derivative class of System");
+
+ System * system = new T(this->component_manager);
+ this->systems[typeid(T)] = unique_ptr<System>(system);
+}
+
+} // namespace crepe
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp
index 8f09e41..b3aec22 100644
--- a/src/crepe/api/LoopTimer.cpp
+++ b/src/crepe/api/LoopTimer.cpp
@@ -1,7 +1,7 @@
#include <chrono>
#include "../facade/SDLContext.h"
-#include "../util/log.h"
+#include "../util/Log.h"
#include "LoopTimer.h"
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
index 3bf1c5b..6b87695 100644
--- a/src/crepe/api/Rigidbody.cpp
+++ b/src/crepe/api/Rigidbody.cpp
@@ -2,8 +2,8 @@
using namespace crepe;
-crepe::Rigidbody::Rigidbody(uint32_t game_object_id, const Data & data)
- : Component(game_object_id),
+crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)
+ : Component(id),
data(data) {}
void crepe::Rigidbody::add_force_linear(const Vector2 & force) {
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 68481f4..2e20288 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -82,7 +82,7 @@ public:
* \param game_object_id id of the gameobject the rigibody is added to.
* \param data struct to configure the rigidbody.
*/
- Rigidbody(uint32_t game_object_id, const Data & data);
+ Rigidbody(game_object_id_t id, const Data & data);
//! struct to hold data of rigidbody
Data data;
diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/api/SaveManager.cpp
index 43276c5..2974b91 100644
--- a/src/crepe/api/SaveManager.cpp
+++ b/src/crepe/api/SaveManager.cpp
@@ -1,5 +1,5 @@
#include "../facade/DB.h"
-#include "../util/log.h"
+#include "../util/Log.h"
#include "Config.h"
#include "SaveManager.h"
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp
index 933edf4..88aa82d 100644
--- a/src/crepe/api/Scene.cpp
+++ b/src/crepe/api/Scene.cpp
@@ -2,4 +2,6 @@
using namespace crepe;
-Scene::Scene(const std::string & name) : name(name) {}
+Scene::Scene(ComponentManager & mgr, const std::string & name)
+ : component_manager(mgr),
+ name(name) {}
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index f8bcc3d..334f306 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -4,14 +4,20 @@
namespace crepe {
+class ComponentManager;
+
class Scene {
public:
- Scene(const std::string & name);
+ Scene(ComponentManager & mgr, const std::string & name);
virtual ~Scene() = default;
+
virtual void load_scene() = 0;
public:
- std::string name;
+ const std::string name;
+
+protected:
+ ComponentManager & component_manager;
};
} // namespace crepe
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
index dfed6ee..4a38787 100644
--- a/src/crepe/api/SceneManager.cpp
+++ b/src/crepe/api/SceneManager.cpp
@@ -8,10 +8,7 @@
using namespace crepe;
using namespace std;
-SceneManager & SceneManager::get_instance() {
- static SceneManager instance;
- return instance;
-}
+SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {}
void SceneManager::set_next_scene(const string & name) { next_scene = name; }
@@ -30,7 +27,7 @@ void SceneManager::load_next_scene() {
unique_ptr<Scene> & scene = *it;
// Delete all components of the current scene
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
mgr.delete_all_components();
// Load the new scene
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
index 1e0e670..553194f 100644
--- a/src/crepe/api/SceneManager.h
+++ b/src/crepe/api/SceneManager.h
@@ -8,14 +8,12 @@
namespace crepe {
+class ComponentManager;
+
class SceneManager {
public:
- // Singleton
- static SceneManager & get_instance();
- SceneManager(const SceneManager &) = delete;
- SceneManager(SceneManager &&) = delete;
- SceneManager & operator=(const SceneManager &) = delete;
- SceneManager & operator=(SceneManager &&) = delete;
+ SceneManager(ComponentManager & mgr);
+ virtual ~SceneManager() = default;
public:
/**
@@ -38,11 +36,11 @@ public:
void load_next_scene();
private:
- SceneManager() = default;
-
-private:
std::vector<std::unique_ptr<Scene>> scenes;
std::string next_scene;
+
+protected:
+ ComponentManager & component_manager;
};
} // namespace crepe
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp
index 8bad7b2..714f690 100644
--- a/src/crepe/api/SceneManager.hpp
+++ b/src/crepe/api/SceneManager.hpp
@@ -1,13 +1,16 @@
+#pragma once
+
#include "SceneManager.h"
namespace crepe {
template <typename T>
void SceneManager::add_scene(const std::string & name) {
- static_assert(std::is_base_of<Scene, T>::value,
- "T must be derived from Scene");
+ using namespace std;
+ static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene");
- scenes.emplace_back(make_unique<T>(name));
+ Scene * scene = new T(this->component_manager, name);
+ this->scenes.emplace_back(unique_ptr<Scene>(scene));
// The first scene added, is the one that will be loaded at the beginning
if (next_scene.empty()) {
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 49e625f..68a46d7 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -3,18 +3,36 @@
#include <vector>
namespace crepe {
-class ScriptSystem;
-}
-
-namespace crepe {
+class ScriptSystem;
class BehaviorScript;
+class ComponentManager;
+/**
+ * \brief Script interface
+ *
+ * This class is used as a base class for user-defined scripts that can be
+ * added to game objects using the \c BehaviorScript component.
+ */
class Script {
+ //! ScriptSystem calls \c update()
friend class crepe::ScriptSystem;
protected:
+ /**
+ * \brief Script initialization function
+ *
+ * This function is called during the ScriptSystem::update() routine *before*
+ * Script::update() if it (a) has not yet been called and (b) the \c
+ * BehaviorScript component holding this script instance is active.
+ */
virtual void init() {}
+ /**
+ * \brief Script update function
+ *
+ * This function is called during the ScriptSystem::update() routine if the
+ * \c BehaviorScript component holding this script instance is active.
+ */
virtual void update() {}
// NOTE: additional *events* (like unity's OnDisable and OnEnable) should be
// implemented as member methods in derivative user script classes and
@@ -22,15 +40,42 @@ protected:
// added event.
protected:
+ /**
+ * \brief Get single component of type \c T on this game object (utility)
+ *
+ * \tparam T Type of component
+ *
+ * \returns Reference to component
+ *
+ * \throws nullptr if this game object does not have a component matching
+ * type \c T
+ */
template <typename T>
- T & get_component();
+ T & get_component() const;
+ /**
+ * \brief Get all components of type \c T on this game object (utility)
+ *
+ * \tparam T Type of component
+ *
+ * \returns List of component references
+ */
template <typename T>
- std::vector<std::reference_wrapper<T>> get_components();
+ std::vector<std::reference_wrapper<T>> get_components() const;
+
+protected:
+ // NOTE: Script must have a constructor without arguments so the game
+ // programmer doesn't need to manually add `using Script::Script` to their
+ // concrete script class.
+ Script() = default;
+ //! Only \c BehaviorScript instantiates Script
+ friend class BehaviorScript;
private:
- friend class crepe::BehaviorScript;
- BehaviorScript * parent = nullptr;
+ // These references are set by BehaviorScript immediately after calling the
+ // constructor of Script.
+ BehaviorScript * parent_ref = nullptr;
+ ComponentManager * component_manager_ref = nullptr;
};
} // namespace crepe
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index d96c0e8..aceb38b 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -1,6 +1,7 @@
#pragma once
#include "../ComponentManager.h"
+#include "../Exception.h"
#include "BehaviorScript.h"
#include "Script.h"
@@ -8,18 +9,22 @@
namespace crepe {
template <typename T>
-T & Script::get_component() {
+T & Script::get_component() const {
std::vector<std::reference_wrapper<T>> all_components
= this->get_components<T>();
- if (all_components.size() < 1) throw nullptr; // TODO
+ if (all_components.size() < 1)
+ throw Exception("Script: no component found with type = {}",
+ typeid(T).name());
return all_components.back().get();
}
template <typename T>
-std::vector<std::reference_wrapper<T>> Script::get_components() {
- ComponentManager & mgr = ComponentManager::get_instance();
- return mgr.get_components_by_id<T>(this->parent->game_object_id);
+std::vector<std::reference_wrapper<T>> Script::get_components() const {
+ auto & parent = *this->parent_ref;
+ auto & mgr = *this->component_manager_ref;
+
+ return mgr.get_components_by_id<T>(parent.game_object_id);
}
} // namespace crepe
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 6f0433f..ac0079e 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -1,6 +1,6 @@
#include <memory>
-#include "../util/log.h"
+#include "../util/Log.h"
#include "facade/SDLContext.h"
#include "Component.h"
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 5ebd23d..de0d0ea 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,7 +1,7 @@
#include <SDL2/SDL_render.h>
#include "../facade/SDLContext.h"
-#include "../util/log.h"
+#include "../util/Log.h"
#include "Asset.h"
#include "Texture.h"
@@ -26,7 +26,7 @@ Texture::~Texture() {
void Texture::load(unique_ptr<Asset> res) {
SDLContext & ctx = SDLContext::get_instance();
- this->texture = std::move(ctx.texture_from_path(res->canonical()));
+ this->texture = std::move(ctx.texture_from_path(res->get_canonical()));
}
int Texture::get_width() const {
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index e401120..e9108c4 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -1,4 +1,4 @@
-#include "util/log.h"
+#include "../util/Log.h"
#include "Transform.h"
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 756e45b..902dafa 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,28 +14,26 @@ namespace crepe {
*/
class Transform : public Component {
public:
+ //! Translation (shift)
+ Vector2 position = {0, 0};
+ //! Rotation, in degrees
+ double rotation = 0;
+ //! Multiplication factor
+ double scale = 0;
+
+protected:
/**
* \param id The id of the GameObject this component belongs to
* \param point The position of the GameObject
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- Transform(game_object_id_t id, const Vector2 & point, double rotation,
- double scale);
- /**
- * \brief Get the maximum number of instances for this component
- *
- * \return The maximum number of instances for this component
- */
+ Transform(game_object_id_t id, const Vector2 & point, double rotation = 0,
+ double scale = 0);
+ //! There is always exactly one transform component per entity
virtual int get_instances_max() const { return 1; }
-
-public:
- //! Translation (shift)
- Vector2 position;
- //! Rotation, in degrees
- double rotation;
- //! Multiplication factor
- double scale;
+ //! ComponentManager instantiates all components
+ friend class ComponentManager;
};
} // namespace crepe
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 09b3fa3..97b74ac 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -1,57 +1,43 @@
#include "Vector2.h"
-namespace crepe {
+using namespace crepe;
-// Constructor with initial values
-Vector2::Vector2(double x, double y) : x(x), y(y) {}
-
-// Subtracts another vector from this vector and returns the result.
Vector2 Vector2::operator-(const Vector2 & other) const {
return {x - other.x, y - other.y};
}
-// Adds another vector to this vector and returns the result.
Vector2 Vector2::operator+(const Vector2 & other) const {
return {x + other.x, y + other.y};
}
-// Multiplies this vector by a scalar and returns the result.
Vector2 Vector2::operator*(double scalar) const {
return {x * scalar, y * scalar};
}
-// Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & Vector2::operator*=(const Vector2 & other) {
x *= other.x;
y *= other.y;
return *this;
}
-// Adds another vector to this vector and updates this vector.
Vector2 & Vector2::operator+=(const Vector2 & other) {
x += other.x;
y += other.y;
return *this;
}
-// Adds a scalar value to both components of this vector and updates this vector.
Vector2 & Vector2::operator+=(double other) {
x += other;
y += other;
return *this;
}
-// Returns the negation of this vector.
Vector2 Vector2::operator-() const { return {-x, -y}; }
-// Checks if this vector is equal to another vector.
bool Vector2::operator==(const Vector2 & other) const {
return x == other.x && y == other.y;
}
-// Checks if this vector is not equal to another vector.
bool Vector2::operator!=(const Vector2 & other) const {
return !(*this == other);
}
-
-} // namespace crepe
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 5a57484..2fb6136 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -2,19 +2,12 @@
namespace crepe {
-//! Vector2 class
-class Vector2 {
-public:
+//! 2D vector
+struct Vector2 {
//! X component of the vector
- double x;
+ double x = 0;
//! Y component of the vector
- double y;
-
- //! Default constructor
- Vector2() = default;
-
- //! Constructor with initial values
- Vector2(double x, double y);
+ double y = 0;
//! Subtracts another vector from this vector and returns the result.
Vector2 operator-(const Vector2 & other) const;
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index 0a2f455..80047a6 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -1,7 +1,7 @@
#include <cstring>
#include "Exception.h"
-#include "util/log.h"
+#include "util/Log.h"
#include "DB.h"
@@ -15,19 +15,18 @@ DB::DB(const string & path) {
// init database struct
libdb::DB * db;
if ((ret = libdb::db_create(&db, NULL, 0)) != 0)
- throw Exception("db_create: %s", libdb::db_strerror(ret));
+ throw Exception("db_create: {}", libdb::db_strerror(ret));
this->db = {db, [](libdb::DB * db) { db->close(db, 0); }};
// load or create database file
- if ((ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL,
- libdb::DB_BTREE, DB_CREATE, 0))
- != 0)
- throw Exception("db->open: %s", libdb::db_strerror(ret));
+ ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL,
+ libdb::DB_BTREE, DB_CREATE, 0);
+ if (ret != 0) throw Exception("db->open: {}", libdb::db_strerror(ret));
// create cursor
libdb::DBC * cursor;
- if ((ret = this->db->cursor(this->db.get(), NULL, &cursor, 0)) != 0)
- throw Exception("db->cursor: %s", libdb::db_strerror(ret));
+ ret = this->db->cursor(this->db.get(), NULL, &cursor, 0);
+ if (ret != 0) throw Exception("db->cursor: {}", libdb::db_strerror(ret));
this->cursor = {cursor, [](libdb::DBC * cursor) { cursor->close(cursor); }};
}
@@ -45,7 +44,7 @@ string DB::get(const string & key) {
memset(&db_val, 0, sizeof(libdb::DBT));
int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST);
- if (ret != 0) throw Exception("cursor->get: %s", libdb::db_strerror(ret));
+ if (ret != 0) throw Exception("cursor->get: {}", libdb::db_strerror(ret));
return {static_cast<char *>(db_val.data), db_val.size};
}
@@ -53,7 +52,7 @@ void DB::set(const string & key, const string & value) {
libdb::DBT db_key = this->to_thing(key);
libdb::DBT db_val = this->to_thing(value);
int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0);
- if (ret != 0) throw Exception("cursor->get: %s", libdb::db_strerror(ret));
+ if (ret != 0) throw Exception("cursor->get: {}", libdb::db_strerror(ret));
}
bool DB::has(const std::string & key) noexcept {
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 236bf8c..a68d940 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -15,7 +15,7 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
-#include "../util/log.h"
+#include "../util/Log.h"
#include "Exception.h"
#include "SDLContext.h"
@@ -171,7 +171,7 @@ SDLContext::texture_from_path(const std::string & path) {
this->game_renderer.get(), img_surface.get());
if (tmp_texture == nullptr) {
- throw Exception("Texture cannot be load from %s", path.c_str());
+ throw Exception("Texture cannot be load from {}", path);
}
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>>
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 648ec81..a65b052 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,22 +1,23 @@
-#include "../util/log.h"
+#include "../util/Log.h"
#include "Sound.h"
#include "SoundContext.h"
using namespace crepe;
+using namespace std;
-Sound::Sound(std::unique_ptr<Asset> res) {
+Sound::Sound(unique_ptr<Asset> res) {
dbg_trace();
this->load(std::move(res));
}
Sound::Sound(const char * src) {
dbg_trace();
- this->load(std::make_unique<Asset>(src));
+ this->load(make_unique<Asset>(src));
}
-void Sound::load(std::unique_ptr<Asset> res) {
- this->sample.load(res->canonical());
+void Sound::load(unique_ptr<Asset> res) {
+ this->sample.load(res->get_canonical().c_str());
}
void Sound::play() {
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 183bd7c..402482f 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -8,6 +8,12 @@
namespace crepe {
+/**
+ * \brief Sound resource facade
+ *
+ * This class is a wrapper around a \c SoLoud::Wav instance, which holds a
+ * single sample. It is part of the sound facade.
+ */
class Sound {
public:
/**
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index 5e5a3a9..deb2b62 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -1,4 +1,4 @@
-#include "../util/log.h"
+#include "../util/Log.h"
#include "SoundContext.h"
diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h
index d3123d2..d703c16 100644
--- a/src/crepe/facade/SoundContext.h
+++ b/src/crepe/facade/SoundContext.h
@@ -6,19 +6,24 @@
namespace crepe {
+/**
+ * \brief Sound engine facade
+ *
+ * This class is a wrapper around a \c SoLoud::Soloud instance, which provides
+ * the methods for playing \c Sound instances. It is part of the sound facade.
+ */
class SoundContext {
private:
+ // singleton
SoundContext();
virtual ~SoundContext();
-
- // singleton
- static SoundContext & get_instance();
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
private:
+ static SoundContext & get_instance();
SoLoud::Soloud engine;
friend class Sound;
};
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index bf45362..9d18873 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,27 +1,17 @@
-
#include <cstdint>
#include <functional>
#include <vector>
#include "api/Animator.h"
#include "facade/SDLContext.h"
-#include "util/log.h"
#include "AnimatorSystem.h"
#include "ComponentManager.h"
using namespace crepe;
-AnimatorSystem::AnimatorSystem() { dbg_trace(); }
-AnimatorSystem::~AnimatorSystem() { dbg_trace(); }
-
-AnimatorSystem & AnimatorSystem::get_instance() {
- static AnimatorSystem instance;
- return instance;
-}
-
void AnimatorSystem::update() {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Animator>> animations
= mgr.get_components_by_type<Animator>();
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 969e9d1..aa97084 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -17,16 +17,7 @@ namespace crepe {
class AnimatorSystem : public System {
public:
- /**
- * \brief Retrieves the singleton instance of the AnimatorSystem.
- *
- * \return A reference to the single instance of the AnimatorSystem.
- *
- * This method ensures that there is only one instance of the AnimatorSystem, following the
- * singleton design pattern. It can be used to access the system globally.
- */
- static AnimatorSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the Animator components.
*
@@ -34,11 +25,7 @@ public:
* Animator components, moving the animations forward and managing their behavior (e.g., looping).
*/
void update() override;
-
-private:
- // private because singleton
- AnimatorSystem(); // dbg_trace
- ~AnimatorSystem(); // dbg_trace
+ // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index 4c18b87..d658b25 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -1,4 +1,5 @@
target_sources(crepe PUBLIC
+ System.cpp
ParticleSystem.cpp
ScriptSystem.cpp
PhysicsSystem.cpp
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 55e0fdc..c74ca1d 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -2,6 +2,4 @@
using namespace crepe;
-CollisionSystem::CollisionSystem() {}
-
void CollisionSystem::update() {}
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 1e9f1aa..c1a70d8 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -1,11 +1,13 @@
#pragma once
+#include "System.h"
+
namespace crepe {
-class CollisionSystem {
+class CollisionSystem : public System {
public:
- CollisionSystem();
- void update();
+ using System::System;
+ void update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index e7a3bec..33db52e 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -13,7 +13,7 @@ using namespace crepe;
void ParticleSystem::update() {
// Get all emitters
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<ParticleEmitter>> emitters
= mgr.get_components_by_type<ParticleEmitter>();
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index d7ca148..0acc2b9 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -4,67 +4,83 @@
#include "System.h"
+#include "System.h"
+
namespace crepe {
+
class ParticleEmitter;
class Transform;
+
/**
- * \brief ParticleSystem class responsible for managing particle emission, updates, and bounds checking.
+ * \brief ParticleSystem class responsible for managing particle emission,
+ * updates, and bounds checking.
*/
class ParticleSystem : public System {
public:
+ using System::System;
/**
- * \brief Updates all particle emitters by emitting particles, updating particle states, and checking bounds.
- */
+ * \brief Updates all particle emitters by emitting particles, updating
+ * particle states, and checking bounds.
+ */
void update() override;
private:
/**
- * \brief Emits a particle from the specified emitter based on its emission properties.
- *
- * \param emitter Reference to the ParticleEmitter.
- * \param transform Const reference to the Transform component associated with the emitter.
- */
+ * \brief Emits a particle from the specified emitter based on its emission
+ * properties.
+ *
+ * \param emitter Reference to the ParticleEmitter.
+ * \param transform Const reference to the Transform component associated
+ * with the emitter.
+ */
void emit_particle(ParticleEmitter & emitter, const Transform & transform);
/**
- * \brief Calculates the number of times particles should be emitted based on emission rate and update count.
- *
- * \param count Current update count.
- * \param emission Emission rate.
- * \return The number of particles to emit.
- */
+ * \brief Calculates the number of times particles should be emitted based on
+ * emission rate and update count.
+ *
+ * \param count Current update count.
+ * \param emission Emission rate.
+ * \return The number of particles to emit.
+ */
int calculate_update(int count, double emission) const;
/**
- * \brief Checks whether particles are within the emitter’s boundary, resets or stops particles if they exit.
- *
- * \param emitter Reference to the ParticleEmitter.
- * \param transform Const reference to the Transform component associated with the emitter.
- */
+ * \brief Checks whether particles are within the emitter’s boundary, resets
+ * or stops particles if they exit.
+ *
+ * \param emitter Reference to the ParticleEmitter.
+ * \param transform Const reference to the Transform component associated
+ * with the emitter.
+ */
void check_bounds(ParticleEmitter & emitter, const Transform & transform);
/**
- * \brief Generates a random angle for particle emission within the specified range.
- *
- * \param min_angle Minimum emission angle in degrees.
- * \param max_angle Maximum emission angle in degrees.
- * \return Random angle in degrees.
- */
+ * \brief Generates a random angle for particle emission within the specified
+ * range.
+ *
+ * \param min_angle Minimum emission angle in degrees.
+ * \param max_angle Maximum emission angle in degrees.
+ * \return Random angle in degrees.
+ */
double generate_random_angle(double min_angle, double max_angle) const;
/**
- * \brief Generates a random speed for particle emission within the specified range.
- *
- * \param min_speed Minimum emission speed.
- * \param max_speed Maximum emission speed.
- * \return Random speed.
- */
+ * \brief Generates a random speed for particle emission within the specified
+ * range.
+ *
+ * \param min_speed Minimum emission speed.
+ * \param max_speed Maximum emission speed.
+ * \return Random speed.
+ */
double generate_random_speed(double min_speed, double max_speed) const;
private:
- //! Counter to count updates to determine how many times emit_particle is called.
+ //! Counter to count updates to determine how many times emit_particle is
+ // called.
unsigned int update_count = 0;
- //! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 updates).
+ //! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle
+ // per 1000 updates).
static constexpr unsigned int MAX_UPDATE_COUNT = 100;
};
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index eb54ad3..da79707 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -11,7 +11,7 @@
using namespace crepe;
void PhysicsSystem::update() {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
= mgr.get_components_by_type<Rigidbody>();
std::vector<std::reference_wrapper<Transform>> transforms
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 038c120..5433a0f 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -3,6 +3,7 @@
#include "System.h"
namespace crepe {
+
/**
* \brief System that controls all physics
*
@@ -11,6 +12,7 @@ namespace crepe {
*/
class PhysicsSystem : public System {
public:
+ using System::System;
/**
* \brief updates the physics system.
*
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 10211a3..0d37808 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -5,21 +5,12 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "../facade/SDLContext.h"
-#include "../util/log.h"
+#include "../util/Log.h"
#include "RenderSystem.h"
using namespace crepe;
-RenderSystem::RenderSystem() { dbg_trace(); }
-
-RenderSystem::~RenderSystem() { dbg_trace(); }
-
-RenderSystem & RenderSystem::get_instance() {
- static RenderSystem instance;
- return instance;
-}
-
void RenderSystem::clear_screen() const {
SDLContext::get_instance().clear_screen();
}
@@ -28,7 +19,7 @@ void RenderSystem::present_screen() const {
SDLContext::get_instance().present_screen();
}
void RenderSystem::update_camera() {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Camera>> cameras
= mgr.get_components_by_type<Camera>();
@@ -39,8 +30,7 @@ void RenderSystem::update_camera() {
}
}
void RenderSystem::render_sprites() const {
-
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Sprite>> sprites
= mgr.get_components_by_type<Sprite>();
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 70db21a..da4e910 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -15,14 +15,8 @@ namespace crepe {
* rendering services for the application.
*/
class RenderSystem : public System {
-
public:
- /**
- * \brief Gets the singleton instance of RenderSystem.
- * \return Reference to the RenderSystem instance.
- */
- static RenderSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the RenderSystem for the current frame.
* This method is called to perform all rendering operations for the current game frame.
@@ -30,10 +24,6 @@ public:
void update() override;
private:
- // Private constructor to enforce singleton pattern.
- RenderSystem();
- ~RenderSystem();
-
//! Clears the screen in preparation for rendering.
void clear_screen() const;
@@ -61,4 +51,5 @@ private:
Camera * curr_cam = nullptr;
// TODO: needs a better solution
};
+
} // namespace crepe
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index f2673e7..f4a826b 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -5,7 +5,6 @@
#include "../ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
-#include "../util/log.h"
#include "ScriptSystem.h"
@@ -13,16 +12,24 @@ using namespace std;
using namespace crepe;
void ScriptSystem::update() {
- using namespace std;
dbg_trace();
- forward_list<Script *> scripts = this->get_scripts();
- for (Script * script : scripts) script->update();
+ forward_list<reference_wrapper<Script>> scripts = this->get_scripts();
+
+ for (auto & script_ref : scripts) {
+ Script & script = script_ref.get();
+ BehaviorScript & component = *script.parent_ref;
+ if (!component.initialized) {
+ script.init();
+ component.initialized = true;
+ }
+ script.update();
+ }
}
-forward_list<Script *> ScriptSystem::get_scripts() {
- forward_list<Script *> scripts = {};
- ComponentManager & mgr = ComponentManager::get_instance();
+forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const {
+ forward_list<reference_wrapper<Script>> scripts = {};
+ ComponentManager & mgr = this->component_manager;
vector<reference_wrapper<BehaviorScript>> behavior_scripts
= mgr.get_components_by_type<BehaviorScript>();
@@ -31,7 +38,7 @@ forward_list<Script *> ScriptSystem::get_scripts() {
if (!behavior_script.active) continue;
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
- scripts.push_front(script);
+ scripts.push_front(*script);
}
return scripts;
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 4fa6141..deb89cb 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -8,13 +8,32 @@ namespace crepe {
class Script;
+/**
+ * \brief Script system
+ *
+ * The script system is responsible for all \c BehaviorScript components, and
+ * calls the methods on classes derived from \c Script.
+ */
class ScriptSystem : public System {
public:
- void update();
+ using System::System;
+ /**
+ * \brief Call Script::update() on all active \c BehaviorScript instances
+ *
+ * This routine updates all scripts sequentially using the Script::update()
+ * method. It also calls Script::init() if this has not been done before on
+ * the \c BehaviorScript instance.
+ */
+ void update() override;
private:
- // TODO: to forward_list<reference_wrapper>
- std::forward_list<Script *> get_scripts();
+ /**
+ * \brief Aggregate all active \c BehaviorScript components and return a list
+ * of references to their \c Script instances (utility)
+ *
+ * \returns List of active \c Script instances
+ */
+ std::forward_list<std::reference_wrapper<Script>> get_scripts() const;
};
} // namespace crepe
diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp
new file mode 100644
index 0000000..937a423
--- /dev/null
+++ b/src/crepe/system/System.cpp
@@ -0,0 +1,7 @@
+#include "../util/Log.h"
+
+#include "System.h"
+
+using namespace crepe;
+
+System::System(ComponentManager & mgr) : component_manager(mgr) { dbg_trace(); }
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 3b81bef..28ea20e 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -2,13 +2,28 @@
namespace crepe {
+class ComponentManager;
+
+/**
+ * \brief Base ECS system class
+ *
+ * This class is used as the base for all system classes. Classes derived from
+ * System must implement the System::update() method and copy Script::Script
+ * with the `using`-syntax.
+ */
class System {
public:
+ /**
+ * \brief Process all components this system is responsible for.
+ */
virtual void update() = 0;
public:
- System() = default;
+ System(ComponentManager &);
virtual ~System() = default;
+
+protected:
+ ComponentManager & component_manager;
};
} // namespace crepe
diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt
index 0fa4343..4be738a 100644
--- a/src/crepe/util/CMakeLists.txt
+++ b/src/crepe/util/CMakeLists.txt
@@ -1,13 +1,12 @@
target_sources(crepe PUBLIC
LogColor.cpp
- log.cpp
- fmt.cpp
+ Log.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
LogColor.h
- log.h
- fmt.h
+ Log.h
+ Log.hpp
Proxy.h
Proxy.hpp
)
diff --git a/src/crepe/util/log.cpp b/src/crepe/util/Log.cpp
index 4a8f8e8..e583734 100644
--- a/src/crepe/util/log.cpp
+++ b/src/crepe/util/Log.cpp
@@ -4,50 +4,35 @@
#include <string>
#include "../api/Config.h"
-#include "fmt.h"
-#include "log.h"
+#include "Log.h"
using namespace crepe;
using namespace std;
-string log_prefix(LogLevel level) {
+string Log::prefix(const Level & level) {
switch (level) {
- case LogLevel::TRACE:
+ case Level::TRACE:
return LogColor().fg_white().str("[TRACE]") + " ";
- case LogLevel::DEBUG:
+ case Level::DEBUG:
return LogColor().fg_magenta().str("[DEBUG]") + " ";
- case LogLevel::INFO:
+ case Level::INFO:
return LogColor().fg_blue().str("[INFO]") + " ";
- case LogLevel::WARNING:
+ case Level::WARNING:
return LogColor().fg_yellow().str("[WARN]") + " ";
- case LogLevel::ERROR:
+ case Level::ERROR:
return LogColor().fg_red().str("[ERROR]") + " ";
}
return "";
}
-static void log(LogLevel level, const string msg) {
+void Log::log(const Level & level, const string & msg) {
auto & cfg = Config::get_instance();
if (level < cfg.log.level) return;
- string out = log_prefix(level) + msg;
+ string out = Log::prefix(level) + msg;
if (!out.ends_with("\n")) out += "\n";
// TODO: also log to file or smth
fwrite(out.c_str(), 1, out.size(), stdout);
fflush(stdout);
}
-
-void crepe::logf(const char * fmt, ...) {
- va_list args;
- va_start(args, fmt);
- log(LogLevel::DEBUG, va_stringf(args, fmt));
- va_end(args);
-}
-
-void crepe::logf(LogLevel level, const char * fmt, ...) {
- va_list args;
- va_start(args, fmt);
- log(level, va_stringf(args, fmt));
- va_end(args);
-}
diff --git a/src/crepe/util/Log.h b/src/crepe/util/Log.h
new file mode 100644
index 0000000..01452b2
--- /dev/null
+++ b/src/crepe/util/Log.h
@@ -0,0 +1,85 @@
+#pragma once
+
+#include <format>
+
+// allow user to disable debug macros
+#ifndef CREPE_DISABLE_MACROS
+
+#include "LogColor.h"
+
+// utility macros
+#define _crepe_logf_here(level, fmt, ...) \
+ crepe::Log::logf( \
+ level, "{}" fmt, \
+ crepe::LogColor().fg_white(false).str(std::format( \
+ "{} ({}:{})", __PRETTY_FUNCTION__, __FILE_NAME__, __LINE__)), \
+ __VA_ARGS__)
+
+// very illegal global function-style macros
+// NOLINTBEGIN
+#define dbg_logf(fmt, ...) \
+ _crepe_logf_here(crepe::Log::Level::DEBUG, ": " fmt, __VA_ARGS__)
+#define dbg_log(str) _crepe_logf_here(crepe::Log::Level::DEBUG, ": {}", str)
+#define dbg_trace() _crepe_logf_here(crepe::Log::Level::TRACE, "", "")
+// NOLINTEND
+
+#endif
+
+namespace crepe {
+
+/**
+ * \brief Logging utility
+ *
+ * This class is used to output log messages to the console and/or log files.
+ */
+class Log {
+public:
+ //! Log message severity
+ enum Level {
+ TRACE, //< Include (internal) function calls
+ DEBUG, //< Include dbg_logf output
+ INFO, //< General-purpose messages
+ WARNING, //< Non-fatal errors
+ ERROR, //< Fatal errors
+ };
+
+ /**
+ * \brief Log a formatted message
+ *
+ * \param level Message severity
+ * \param msg Formatted message
+ */
+ static void log(const Level & level, const std::string & msg);
+
+ /**
+ * \brief Format a message and log it
+ *
+ * \param level Message severity
+ * \param fmt Message format
+ * \param args Format arguments
+ */
+ template <class... Args>
+ static void logf(const Level & level, std::format_string<Args...> fmt,
+ Args &&... args);
+
+ /**
+ * \brief Format a message and log it (with default severity \c INFO)
+ *
+ * \param fmt Message format
+ * \param args Format arguments
+ */
+ template <class... Args>
+ static void logf(std::format_string<Args...> fmt, Args &&... args);
+
+private:
+ /**
+ * \brief Output a message prefix depending on the log level
+ *
+ * \param level Message severity
+ */
+ static std::string prefix(const Level & level);
+};
+
+} // namespace crepe
+
+#include "Log.hpp"
diff --git a/src/crepe/util/Log.hpp b/src/crepe/util/Log.hpp
new file mode 100644
index 0000000..651f076
--- /dev/null
+++ b/src/crepe/util/Log.hpp
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "Log.h"
+
+namespace crepe {
+
+template <class... Args>
+void Log::logf(std::format_string<Args...> fmt, Args &&... args) {
+ Log::logf(Level::INFO, fmt, std::forward<Args>(args)...);
+}
+
+template <class... Args>
+void Log::logf(const Level & level, std::format_string<Args...> fmt,
+ Args &&... args) {
+ Log::log(level, std::format(fmt, std::forward<Args>(args)...));
+}
+
+} // namespace crepe
diff --git a/src/crepe/util/LogColor.cpp b/src/crepe/util/LogColor.cpp
index b5fe3ea..ae44d72 100644
--- a/src/crepe/util/LogColor.cpp
+++ b/src/crepe/util/LogColor.cpp
@@ -3,14 +3,12 @@
#include "../api/Config.h"
#include "LogColor.h"
-#include "fmt.h"
-
using namespace crepe;
using namespace std;
static constexpr const char * RESET_CODE = "\e[0m";
-const string LogColor::str(const string & content) {
+const string LogColor::str(const string & content) const {
auto & cfg = Config::get_instance();
string out = content;
if (cfg.log.color) out = this->code + out;
@@ -19,21 +17,8 @@ const string LogColor::str(const string & content) {
return out;
}
-const char * LogColor::c_str(const char * content) {
- this->final = this->str(content == NULL ? "" : content);
- return this->final.c_str();
-}
-
-const char * LogColor::fmt(const char * fmt, ...) {
- va_list args;
- va_start(args, fmt);
- string content = va_stringf(args, fmt);
- va_end(args);
- return this->c_str(content.c_str());
-}
-
LogColor & LogColor::add_code(unsigned int code) {
- this->code += stringf("\e[%dm", code);
+ this->code += format("\e[{}m", code);
return *this;
}
diff --git a/src/crepe/util/LogColor.h b/src/crepe/util/LogColor.h
index c1170cb..4b65127 100644
--- a/src/crepe/util/LogColor.h
+++ b/src/crepe/util/LogColor.h
@@ -4,20 +4,19 @@
namespace crepe {
+/**
+ * \brief Utility class for coloring text using ANSI escape codes
+ *
+ * \note Most methods in this class return a reference to \c this, which may be
+ * used to chain multiple display attributes.
+ */
class LogColor {
public:
- LogColor() = default;
+ //! Get color code as stl string (or color content string)
+ const std::string str(const std::string & content = "") const;
public:
- //! get color code as c-style string (or color content string)
- const char * c_str(const char * content = NULL);
- //! color printf-style format string
- const char * fmt(const char * fmt, ...);
- //! get color code as stl string (or color content string)
- const std::string str(const std::string & content = "");
-
-public:
- //! reset color to default foreground and background color
+ //! Reset color to default foreground and background color
LogColor & reset();
public:
@@ -41,11 +40,19 @@ public:
LogColor & bg_white(bool bright = false);
private:
+ /**
+ * \brief Append SGR escape sequence to \c this->code
+ *
+ * \param code SGR attribute number
+ *
+ * See <https://en.wikipedia.org/wiki/ANSI_escape_code> for magic number
+ * reference.
+ */
LogColor & add_code(unsigned int code);
private:
+ //! Color escape sequence
std::string code = "";
- std::string final = "";
};
} // namespace crepe
diff --git a/src/crepe/util/fmt.cpp b/src/crepe/util/fmt.cpp
deleted file mode 100644
index 4b50da8..0000000
--- a/src/crepe/util/fmt.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#include <cstdarg>
-#include <cstdio>
-#include <string>
-
-#include "fmt.h"
-
-using namespace std;
-
-string crepe::va_stringf(va_list args, const char * fmt) {
- string out;
-
- va_list args_copy;
- va_copy(args_copy, args);
- size_t length = vsnprintf(NULL, 0, fmt, args_copy);
- // resize to include terminating null byte
- out.resize(length + 1);
- va_end(args_copy);
-
- // vsnprintf adds terminating null byte
- vsnprintf(out.data(), out.size(), fmt, args);
- // resize to actual length
- out.resize(length);
-
- va_end(args);
-
- return out;
-}
-
-string crepe::stringf(const char * fmt, ...) {
- va_list args;
- va_start(args, fmt);
- string out = va_stringf(args, fmt);
- va_end(args);
- return out;
-}
diff --git a/src/crepe/util/fmt.h b/src/crepe/util/fmt.h
deleted file mode 100644
index e319e6e..0000000
--- a/src/crepe/util/fmt.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#pragma once
-
-#include <string>
-
-namespace crepe {
-
-std::string va_stringf(va_list args, const char * fmt);
-std::string stringf(const char * fmt, ...);
-
-} // namespace crepe
diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h
deleted file mode 100644
index 5a1cf00..0000000
--- a/src/crepe/util/log.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#pragma once
-
-// allow user to disable debug macros
-#ifndef CREPE_DISABLE_MACROS
-
-#include "LogColor.h"
-
-// utility macros
-#define _crepe_logf_here(level, format, ...) \
- crepe::logf( \
- level, "%s" format, \
- crepe::LogColor().fg_white(false).fmt( \
- "%s (%s:%d)", __PRETTY_FUNCTION__, __FILE_NAME__, __LINE__), \
- __VA_ARGS__)
-
-// very illegal global function-style macros
-// NOLINTBEGIN
-#define dbg_logf(fmt, ...) \
- _crepe_logf_here(crepe::LogLevel::DEBUG, ": " fmt, __VA_ARGS__)
-#define dbg_log(str) _crepe_logf_here(crepe::LogLevel::DEBUG, "%s: " str, "")
-#define dbg_trace() _crepe_logf_here(crepe::LogLevel::TRACE, "%s", "")
-// NOLINTEND
-
-#endif
-
-namespace crepe {
-
-enum LogLevel {
- TRACE,
- DEBUG,
- INFO,
- WARNING,
- ERROR,
-};
-
-void logf(const char * fmt, ...);
-void logf(enum LogLevel level, const char * fmt, ...);
-
-} // namespace crepe
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
index 1ea839d..ff55a59 100644
--- a/src/example/audio_internal.cpp
+++ b/src/example/audio_internal.cpp
@@ -5,7 +5,7 @@
#include <crepe/api/Config.h>
#include <crepe/facade/Sound.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
#include <thread>
@@ -18,7 +18,7 @@ using std::make_unique;
int _ = []() {
// Show dbg_trace() output
auto & cfg = Config::get_instance();
- cfg.log.level = LogLevel::TRACE;
+ cfg.log.level = Log::Level::TRACE;
return 0; // satisfy compiler
}();
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index ea1eaad..eeecdc0 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -13,7 +13,7 @@
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
using namespace crepe;
using namespace std;
@@ -23,17 +23,16 @@ using namespace std;
int main() {
dbg_trace();
- auto & mgr = ComponentManager::get_instance();
+ ComponentManager mgr{};
auto start_adding = chrono::high_resolution_clock::now();
GameObject * game_object[OBJ_COUNT];
for (int i = 0; i < OBJ_COUNT; ++i) {
- game_object[i] = new GameObject(i, "Name", "Tag", 0);
-
- game_object[i]->add_component<Sprite>("test");
- game_object[i]->add_component<Rigidbody>(0, 0, i);
+ GameObject obj = mgr.new_object("Name", "Tag");
+ obj.add_component<Sprite>("test");
+ obj.add_component<Rigidbody>(0, 0, i);
}
auto stop_adding = chrono::high_resolution_clock::now();
@@ -45,10 +44,6 @@ int main() {
auto stop_looping = chrono::high_resolution_clock::now();
- for (int i = 0; i < OBJ_COUNT; ++i) {
- delete game_object[i];
- }
-
auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding
- start_adding);
auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping
diff --git a/src/example/db.cpp b/src/example/db.cpp
index 8c06a84..ee4e8fc 100644
--- a/src/example/db.cpp
+++ b/src/example/db.cpp
@@ -1,6 +1,6 @@
#include <crepe/api/Config.h>
#include <crepe/facade/DB.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
using namespace crepe;
using namespace std;
@@ -8,7 +8,7 @@ using namespace std;
// run before main
static auto _ = []() {
auto & cfg = Config::get_instance();
- cfg.log.level = LogLevel::TRACE;
+ cfg.log.level = Log::Level::TRACE;
return 0;
}();
@@ -20,11 +20,11 @@ int main() {
const char * test_key = "test-key";
string test_data = "Hello world!";
- dbg_logf("DB has key = %d", db.has(test_key));
+ dbg_logf("DB has key = {}", db.has(test_key));
db.set(test_key, test_data);
- dbg_logf("key = \"%s\"", db.get(test_key).c_str());
+ dbg_logf("key = \"{}\"", db.get(test_key));
return 0;
}
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index e61c398..5f83da1 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -9,13 +9,19 @@ using namespace crepe;
using namespace std;
int main() {
+ ComponentManager mgr{};
+
// Create a few GameObjects
try {
- GameObject body(0, "body", "person", Vector2{0, 0}, 0, 1);
- GameObject right_leg(1, "rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject left_leg(2, "leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject right_foot(3, "rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject left_foot(4, "leftFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject right_leg
+ = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject left_leg
+ = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject right_foot
+ = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject left_foot
+ = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);
@@ -30,7 +36,6 @@ int main() {
}
// Get the Metadata and Transform components of each GameObject
- ComponentManager & mgr = ComponentManager::get_instance();
vector<reference_wrapper<Metadata>> metadata
= mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform
diff --git a/src/example/log.cpp b/src/example/log.cpp
index db8aa48..5baa021 100644
--- a/src/example/log.cpp
+++ b/src/example/log.cpp
@@ -4,7 +4,7 @@
*/
#include <crepe/api/Config.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
using namespace crepe;
@@ -12,17 +12,17 @@ using namespace crepe;
int _ = []() {
// make sure all log messages get printed
auto & cfg = Config::get_instance();
- cfg.log.level = LogLevel::TRACE;
+ cfg.log.level = Log::Level::TRACE;
return 0; // satisfy compiler
}();
int main() {
dbg_trace();
- dbg_logf("test printf parameters: %d", 3);
- logf(LogLevel::INFO, "info message");
- logf(LogLevel::WARNING, "warning");
- logf(LogLevel::ERROR, "error");
+ dbg_log("debug message");
+ Log::logf("info message with variable: {}", 3);
+ Log::logf(Log::Level::WARNING, "warning");
+ Log::logf(Log::Level::ERROR, "error");
return 0;
}
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index 848f857..ad663a0 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -9,9 +9,10 @@ using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
- GameObject * game_object;
- game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0);
- game_object->add_component<Rigidbody>(Rigidbody::Data{
+ ComponentManager mgr{};
+
+ GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0);
+ game_object.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
@@ -19,6 +20,5 @@ int main(int argc, char * argv[]) {
.use_gravity = true,
.bounce = false,
});
- delete game_object;
return 0;
}
diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp
index 0afff41..69451f8 100644
--- a/src/example/proxy.cpp
+++ b/src/example/proxy.cpp
@@ -5,8 +5,8 @@
#include <crepe/ValueBroker.h>
#include <crepe/api/Config.h>
+#include <crepe/util/Log.h>
#include <crepe/util/Proxy.h>
-#include <crepe/util/log.h>
using namespace std;
using namespace crepe;
@@ -17,18 +17,17 @@ void test_ro_val(int val) {}
int main() {
auto & cfg = Config::get_instance();
- cfg.log.level = LogLevel::DEBUG;
+ cfg.log.level = Log::Level::DEBUG;
int real_value = 0;
ValueBroker<int> broker{
[&real_value](const int & target) {
- dbg_logf("set %s to %s", to_string(real_value).c_str(),
- to_string(target).c_str());
+ dbg_logf("set {} to {}", real_value, target);
real_value = target;
},
[&real_value]() -> const int & {
- dbg_logf("get %s", to_string(real_value).c_str());
+ dbg_logf("get {}", real_value);
return real_value;
},
};
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 827ad07..abd11b1 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -2,7 +2,7 @@
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/system/RenderSystem.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
#include <crepe/api/AssetManager.h>
#include <crepe/api/Color.h>
@@ -20,9 +20,12 @@ using namespace crepe;
int main() {
dbg_trace();
- auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1);
- auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);
- auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1);
+ ComponentManager mgr{};
+ RenderSystem sys{mgr};
+
+ GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
+ GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
+ GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
// Normal adding components
{
@@ -47,7 +50,6 @@ int main() {
}
*/
- auto & sys = crepe::RenderSystem::get_instance();
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
sys.update();
diff --git a/src/example/savemgr.cpp b/src/example/savemgr.cpp
index 436fb5a..65c4a34 100644
--- a/src/example/savemgr.cpp
+++ b/src/example/savemgr.cpp
@@ -6,8 +6,8 @@
#include <cassert>
#include <crepe/api/Config.h>
#include <crepe/api/SaveManager.h>
+#include <crepe/util/Log.h>
#include <crepe/util/Proxy.h>
-#include <crepe/util/log.h>
using namespace crepe;
@@ -15,7 +15,7 @@ using namespace crepe;
int _ = []() {
// make sure all log messages get printed
auto & cfg = Config::get_instance();
- cfg.log.level = LogLevel::TRACE;
+ cfg.log.level = Log::Level::TRACE;
return 0; // satisfy compiler
}();
@@ -25,19 +25,19 @@ int main() {
SaveManager & mgr = SaveManager::get_instance();
- dbg_logf("has key = %s", mgr.has(key) ? "true" : "false");
+ dbg_logf("has key = {}", mgr.has(key));
ValueBroker<int> prop = mgr.get<int>(key, 0);
Proxy<int> val = mgr.get<int>(key, 0);
- dbg_logf("val = %d", mgr.get<int>(key).get());
+ dbg_logf("val = {}", mgr.get<int>(key).get());
prop.set(1);
- dbg_logf("val = %d", mgr.get<int>(key).get());
+ dbg_logf("val = {}", mgr.get<int>(key).get());
val = 2;
- dbg_logf("val = %d", mgr.get<int>(key).get());
+ dbg_logf("val = {}", mgr.get<int>(key).get());
mgr.set<int>(key, 3);
- dbg_logf("val = %d", mgr.get<int>(key).get());
+ dbg_logf("val = {}", mgr.get<int>(key).get());
- dbg_logf("has key = %s", mgr.has(key) ? "true" : "false");
+ dbg_logf("has key = {}", mgr.has(key));
assert(true == mgr.has(key));
return 0;
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index f46dc36..24ab72e 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -12,40 +12,51 @@ using namespace std;
class ConcreteScene1 : public Scene {
public:
- ConcreteScene1(string name) : Scene(name) {}
+ using Scene::Scene;
void load_scene() {
- GameObject object1(0, "scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2(1, "scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3(2, "scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ auto & mgr = this->component_manager;
+ GameObject object1
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
};
class ConcreteScene2 : public Scene {
public:
- ConcreteScene2(string name) : Scene(name) {}
+ using Scene::Scene;
void load_scene() {
- GameObject object1(0, "scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2(1, "scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3(2, "scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4(3, "scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ auto & mgr = this->component_manager;
+ GameObject object1
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
};
int main() {
- SceneManager & scene_mgr = SceneManager::get_instance();
+ ComponentManager component_mgr{};
+ SceneManager scene_mgr{component_mgr};
// Add the scenes to the scene manager
scene_mgr.add_scene<ConcreteScene1>("scene1");
scene_mgr.add_scene<ConcreteScene2>("scene2");
- // There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene
+ // There is no need to call set_next_scene() at the beginning because the
+ // first scene will be automatically set as the next scene
+
// Load scene1 (the first scene added)
scene_mgr.load_next_scene();
// Get the Metadata components of each GameObject of Scene1
- ComponentManager & component_mgr = ComponentManager::get_instance();
vector<reference_wrapper<Metadata>> metadata
= component_mgr.get_components_by_type<Metadata>();
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 9e8b147..a23295b 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -5,7 +5,7 @@
#include <crepe/ComponentManager.h>
#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Config.h>
@@ -20,7 +20,7 @@ using namespace std;
int _ = []() {
// Show dbg_trace() output
auto & cfg = Config::get_instance();
- cfg.log.level = LogLevel::TRACE;
+ cfg.log.level = Log::Level::TRACE;
return 0; // satisfy compiler
}();
@@ -30,20 +30,20 @@ class MyScript : public Script {
void update() {
// Retrieve component from the same GameObject this script is on
Transform & test = get_component<Transform>();
- dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
+ dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y);
}
};
int main() {
+ ComponentManager component_manager{};
+ ScriptSystem system{component_manager};
+
// Create game object with Transform and BehaviorScript components
- auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ GameObject obj = component_manager.new_object("name");
obj.add_component<BehaviorScript>().set_script<MyScript>();
- // Get ScriptSystem singleton instance (this would normally be done from the
- // game loop)
- ScriptSystem sys;
// Update all scripts. This should result in MyScript::update being called
- sys.update();
+ system.update();
return EXIT_SUCCESS;
}
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index acab388..49c8151 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -1,7 +1,7 @@
target_sources(test_main PUBLIC
- dummy.cpp
- # audio.cpp
- # PhysicsTest.cpp
+ main.cpp
+ PhysicsTest.cpp
+ ScriptTest.cpp
ParticleTest.cpp
)
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index 6fe3133..1a89e3a 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -16,15 +16,16 @@ using namespace std::chrono_literals;
using namespace crepe;
class ParticlesTest : public ::testing::Test {
-protected:
- ParticleSystem particle_system;
+public:
+ ComponentManager component_manager;
+ ParticleSystem particle_system{component_manager};
+
void SetUp() override {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
if (transforms.empty()) {
-
- GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
+ GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
@@ -77,7 +78,7 @@ protected:
TEST_F(ParticlesTest, spawnParticle) {
Config::get_instance().physics.gravity = 1;
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
ParticleEmitter & emitter
= mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 5;
@@ -122,7 +123,7 @@ TEST_F(ParticlesTest, spawnParticle) {
TEST_F(ParticlesTest, moveParticleHorizontal) {
Config::get_instance().physics.gravity = 1;
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
ParticleEmitter & emitter
= mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
@@ -140,7 +141,7 @@ TEST_F(ParticlesTest, moveParticleHorizontal) {
TEST_F(ParticlesTest, moveParticleVertical) {
Config::get_instance().physics.gravity = 1;
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
ParticleEmitter & emitter
= mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
@@ -159,7 +160,7 @@ TEST_F(ParticlesTest, moveParticleVertical) {
TEST_F(ParticlesTest, boundaryParticleReset) {
Config::get_instance().physics.gravity = 1;
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
ParticleEmitter & emitter
= mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
@@ -179,7 +180,7 @@ TEST_F(ParticlesTest, boundaryParticleReset) {
TEST_F(ParticlesTest, boundaryParticleStop) {
Config::get_instance().physics.gravity = 1;
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
ParticleEmitter & emitter
= mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp
index 5385962..edb76e9 100644
--- a/src/test/PhysicsTest.cpp
+++ b/src/test/PhysicsTest.cpp
@@ -11,16 +11,17 @@ using namespace std::chrono_literals;
using namespace crepe;
class PhysicsTest : public ::testing::Test {
-protected:
- GameObject * game_object;
- PhysicsSystem physics_system;
+public:
+ ComponentManager component_manager;
+ PhysicsSystem system{component_manager};
+
void SetUp() override {
- ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<Transform>> transforms
+ ComponentManager & mgr = this->component_manager;
+ vector<reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
if (transforms.empty()) {
- game_object = new GameObject(0, "", "", Vector2{0, 0}, 0, 0);
- game_object->add_component<Rigidbody>(Rigidbody::Data{
+ auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
+ entity.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
@@ -36,7 +37,7 @@ protected:
transform.position.x = 0.0;
transform.position.y = 0.0;
transform.rotation = 0.0;
- std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
+ vector<reference_wrapper<Rigidbody>> rigidbodies
= mgr.get_components_by_id<Rigidbody>(0);
Rigidbody & rigidbody = rigidbodies.front().get();
rigidbody.data.angular_velocity = 0;
@@ -47,34 +48,38 @@ protected:
TEST_F(PhysicsTest, gravity) {
Config::get_instance().physics.gravity = 1;
- ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<Transform>> transforms
+ ComponentManager & mgr = this->component_manager;
+ vector<reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
const Transform & transform = transforms.front().get();
ASSERT_FALSE(transforms.empty());
EXPECT_EQ(transform.position.y, 0);
- physics_system.update();
+
+ system.update();
EXPECT_EQ(transform.position.y, 1);
- physics_system.update();
+
+ system.update();
EXPECT_EQ(transform.position.y, 3);
}
TEST_F(PhysicsTest, max_velocity) {
- ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
+ ComponentManager & mgr = this->component_manager;
+ vector<reference_wrapper<Rigidbody>> rigidbodies
= mgr.get_components_by_id<Rigidbody>(0);
Rigidbody & rigidbody = rigidbodies.front().get();
ASSERT_FALSE(rigidbodies.empty());
EXPECT_EQ(rigidbody.data.linear_velocity.y, 0);
+
rigidbody.add_force_linear({100, 100});
rigidbody.add_force_angular(100);
- physics_system.update();
+ system.update();
EXPECT_EQ(rigidbody.data.linear_velocity.y, 10);
EXPECT_EQ(rigidbody.data.linear_velocity.x, 10);
EXPECT_EQ(rigidbody.data.angular_velocity, 10);
+
rigidbody.add_force_linear({-100, -100});
rigidbody.add_force_angular(-100);
- physics_system.update();
+ system.update();
EXPECT_EQ(rigidbody.data.linear_velocity.y, -10);
EXPECT_EQ(rigidbody.data.linear_velocity.x, -10);
EXPECT_EQ(rigidbody.data.angular_velocity, -10);
@@ -82,39 +87,44 @@ TEST_F(PhysicsTest, max_velocity) {
TEST_F(PhysicsTest, movement) {
Config::get_instance().physics.gravity = 0;
- ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
+ ComponentManager & mgr = this->component_manager;
+ vector<reference_wrapper<Rigidbody>> rigidbodies
= mgr.get_components_by_id<Rigidbody>(0);
Rigidbody & rigidbody = rigidbodies.front().get();
- std::vector<std::reference_wrapper<Transform>> transforms
+ vector<reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
const Transform & transform = transforms.front().get();
ASSERT_FALSE(rigidbodies.empty());
ASSERT_FALSE(transforms.empty());
+
rigidbody.add_force_linear({1, 1});
rigidbody.add_force_angular(1);
- physics_system.update();
+ system.update();
EXPECT_EQ(transform.position.x, 1);
EXPECT_EQ(transform.position.y, 1);
EXPECT_EQ(transform.rotation, 1);
+
rigidbody.data.constraints = {1, 1, 1};
EXPECT_EQ(transform.position.x, 1);
EXPECT_EQ(transform.position.y, 1);
EXPECT_EQ(transform.rotation, 1);
+
rigidbody.data.linear_damping.x = 0.5;
rigidbody.data.linear_damping.y = 0.5;
rigidbody.data.angular_damping = 0.5;
- physics_system.update();
+ system.update();
EXPECT_EQ(rigidbody.data.linear_velocity.x, 0.5);
EXPECT_EQ(rigidbody.data.linear_velocity.y, 0.5);
EXPECT_EQ(rigidbody.data.angular_velocity, 0.5);
+
rigidbody.data.constraints = {1, 1, 0};
rigidbody.data.angular_damping = 0;
rigidbody.data.max_angular_velocity = 1000;
rigidbody.data.angular_velocity = 360;
- physics_system.update();
+ system.update();
EXPECT_EQ(transform.rotation, 1);
+
rigidbody.data.angular_velocity = -360;
- physics_system.update();
+ system.update();
EXPECT_EQ(transform.rotation, 1);
}
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp
new file mode 100644
index 0000000..19fef6d
--- /dev/null
+++ b/src/test/ScriptTest.cpp
@@ -0,0 +1,72 @@
+#include <gtest/gtest.h>
+
+// stupid hack to allow access to private/protected members under test
+#define private public
+#define protected public
+
+#include <crepe/ComponentManager.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/system/ScriptSystem.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ScriptTest : public Test {
+public:
+ ComponentManager component_manager{};
+ ScriptSystem system{component_manager};
+
+ class MyScript : public Script {
+ // NOTE: default (private) visibility of init and update shouldn't cause
+ // issues!
+ void init() { this->init_count++; }
+ void update() { this->update_count++; }
+
+ public:
+ unsigned init_count = 0;
+ unsigned update_count = 0;
+ };
+
+ BehaviorScript * behaviorscript_ref = nullptr;
+ MyScript * script_ref = nullptr;
+
+ void SetUp() override {
+ auto & mgr = this->component_manager;
+ GameObject entity = mgr.new_object("name");
+ BehaviorScript & component = entity.add_component<BehaviorScript>();
+
+ this->behaviorscript_ref = &component;
+ EXPECT_EQ(this->behaviorscript_ref->script.get(), nullptr);
+ component.set_script<MyScript>();
+ ASSERT_NE(this->behaviorscript_ref->script.get(), nullptr);
+
+ this->script_ref = (MyScript *) this->behaviorscript_ref->script.get();
+ ASSERT_NE(this->script_ref, nullptr);
+ }
+};
+
+TEST_F(ScriptTest, Default) {
+ EXPECT_EQ(0, this->script_ref->init_count);
+ EXPECT_EQ(0, this->script_ref->update_count);
+}
+
+TEST_F(ScriptTest, UpdateOnce) {
+ EXPECT_EQ(0, this->script_ref->init_count);
+ EXPECT_EQ(0, this->script_ref->update_count);
+
+ this->system.update();
+ EXPECT_EQ(1, this->script_ref->init_count);
+ EXPECT_EQ(1, this->script_ref->update_count);
+}
+
+TEST_F(ScriptTest, ListScripts) {
+ size_t script_count = 0;
+ for (auto & _ : this->system.get_scripts()) {
+ script_count++;
+ }
+ ASSERT_EQ(1, script_count);
+}
diff --git a/src/test/audio.cpp b/src/test/audio.cpp
deleted file mode 100644
index d6ff689..0000000
--- a/src/test/audio.cpp
+++ /dev/null
@@ -1,10 +0,0 @@
-#include <gtest/gtest.h>
-
-using namespace std;
-using namespace std::chrono_literals;
-
-// using namespace crepe;
-
-// TODO: mock internal audio class
-
-TEST(audio, play) { ASSERT_TRUE(true); }
diff --git a/src/test/dummy.cpp b/src/test/dummy.cpp
deleted file mode 100644
index a00a9c6..0000000
--- a/src/test/dummy.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-#include <gtest/gtest.h>
-
-TEST(dummy, foo) { ASSERT_TRUE(1); }
diff --git a/src/test/main.cpp b/src/test/main.cpp
new file mode 100644
index 0000000..241015d
--- /dev/null
+++ b/src/test/main.cpp
@@ -0,0 +1,15 @@
+#include <crepe/api/Config.h>
+
+#include <gtest/gtest.h>
+
+using namespace crepe;
+using namespace testing;
+
+int main(int argc, char ** argv) {
+ InitGoogleTest(&argc, argv);
+
+ auto & cfg = Config::get_instance();
+ cfg.log.level = Log::Level::ERROR;
+
+ return RUN_ALL_TESTS();
+}