aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--mwe/audio/miniaudio/CMakeLists.txt19
-rw-r--r--mwe/audio/miniaudio/main.cpp46
-rw-r--r--readme.md27
-rw-r--r--src/crepe/ScriptSystem.cpp1
-rw-r--r--src/crepe/api/Transform.cpp2
-rw-r--r--src/crepe/api/Transform.h2
-rw-r--r--src/example/audio_internal.cpp27
-rw-r--r--src/example/log.cpp17
-rw-r--r--src/example/script.cpp31
-rw-r--r--src/readme.md8
10 files changed, 139 insertions, 41 deletions
diff --git a/mwe/audio/miniaudio/CMakeLists.txt b/mwe/audio/miniaudio/CMakeLists.txt
new file mode 100644
index 0000000..6dd0191
--- /dev/null
+++ b/mwe/audio/miniaudio/CMakeLists.txt
@@ -0,0 +1,19 @@
+cmake_minimum_required(VERSION 3.28)
+
+set(CMAKE_C_STANDARD 11)
+set(CMAKE_CXX_STANDARD 20)
+set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
+set(CMAKE_BUILD_TYPE Debug)
+
+add_subdirectory(../../../lib/miniaudio miniaudio)
+
+project(poc C CXX)
+
+add_executable(main
+ main.cpp
+)
+
+target_link_libraries(main
+ miniaudio
+)
+
diff --git a/mwe/audio/miniaudio/main.cpp b/mwe/audio/miniaudio/main.cpp
new file mode 100644
index 0000000..bf31898
--- /dev/null
+++ b/mwe/audio/miniaudio/main.cpp
@@ -0,0 +1,46 @@
+#include <miniaudio.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace std;
+using namespace std::chrono_literals;
+
+int main() {
+ ma_engine engine;
+ ma_engine_init(NULL, &engine);
+
+ // 1. load background track (ogg vorbis)
+ ma_sound bgm;
+ ma_sound_init_from_file(&engine, "../bgm.ogg", 0, NULL, NULL, &bgm);
+
+ // 2. load samples (wav)
+ ma_sound sfx[3];
+ ma_sound_init_from_file(&engine, "../sfx1.wav", 0, NULL, NULL, &sfx[0]);
+ ma_sound_init_from_file(&engine, "../sfx2.wav", 0, NULL, NULL, &sfx[1]);
+ ma_sound_init_from_file(&engine, "../sfx3.wav", 0, NULL, NULL, &sfx[2]);
+
+ // 3. start the background track
+ ma_sound_start(&bgm);
+
+ // 4. play samples sequentially while controlling the background track
+ this_thread::sleep_for(500ms);
+ ma_sound_start(&sfx[0]);
+ this_thread::sleep_for(500ms);
+ ma_sound_start(&sfx[1]);
+ ma_sound_stop(&bgm);
+ this_thread::sleep_for(500ms);
+ ma_sound_start(&sfx[2]);
+ ma_sound_start(&bgm); // this actually resumes now
+ this_thread::sleep_for(500ms);
+ for (unsigned i = 0; i < 3; i++)
+ ma_sound_seek_to_pcm_frame(&sfx[i], 0);
+
+ // 5. play all samples simultaniously
+ for (unsigned i = 0; i < 3; i++)
+ ma_sound_start(&sfx[i]);
+ this_thread::sleep_for(1000ms);
+
+ ma_engine_uninit(&engine);
+ return 0;
+}
diff --git a/readme.md b/readme.md
index f09c947..8ce6d78 100644
--- a/readme.md
+++ b/readme.md
@@ -19,28 +19,29 @@ building instructions.
## Installing libraries
The expected library (source) versions are included in this repository as git
-submodules. Follow these steps for manually building one of the required
-libraries from source:
+submodules, which may be used if your distro's package manager does not provide
+(recent enough versions of) them. To build any of the dependencies, make sure
+the submodules are initialized by running:
-1. Ensure the git submodules are initialized:
- ```
- $ git submodule update --init --recursive --depth 1
- ```
-2. `cd` into the library source folder:
+```
+$ git submodule update --init --recursive --depth 1
+```
+
+Then, follow these steps for each library you want to install:
+
+1. Change into the library folder (run **one** of these):
```
$ cd lib/googletest
- or
$ cd lib/sdl2
- or
$ cd lib/soloud/contrib
- or
$ cd lib/sdl_image
```
-3. Configure the build, run the build and install:
+2. Use CMake to configure the build, run the build and install (run **all** of
+ these):
```
$ cmake -B build -G Ninja
- $ ninja -C build
- # ninja -C build install
+ $ cmake --build build
+ # cmake --install build
```
## Documentation
diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp
index d00d474..171b490 100644
--- a/src/crepe/ScriptSystem.cpp
+++ b/src/crepe/ScriptSystem.cpp
@@ -37,6 +37,7 @@ forward_list<Script *> ScriptSystem::get_scripts() {
for (auto behavior_script_ref : behavior_scripts) {
BehaviorScript & behavior_script = behavior_script_ref.get();
+ if (!behavior_script.active) continue;
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
scripts.push_front(script);
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index 626cd67..3b218bc 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -8,7 +8,7 @@
using namespace crepe::api;
-Transform::Transform(uint32_t game_id, Point & point, double rot, double scale)
+Transform::Transform(uint32_t game_id, const Point & point, double rot, double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
}
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c69ec61..c451c16 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,7 +14,7 @@ class Transform : public Component {
// works similar (or the same) as those found in GLSL?
public:
- Transform(uint32_t id, Point &, double, double);
+ Transform(uint32_t id, const Point &, double, double);
~Transform();
//! Translation (shift)
Point position;
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
index 1199e2d..f35ad9d 100644
--- a/src/example/audio_internal.cpp
+++ b/src/example/audio_internal.cpp
@@ -5,26 +5,40 @@
#include <crepe/Sound.h>
#include <crepe/util/log.h>
+#include <crepe/api/Config.h>
-#include <chrono>
#include <thread>
using namespace crepe;
+using namespace crepe::api;
using namespace std;
using namespace std::chrono_literals;
using std::make_unique;
-int main() {
- dbg_trace();
+// Unrelated stuff that is not part of this POC
+int _ = [] () {
+ // Show dbg_trace() output
+ auto & cfg = api::Config::get_instance();
+ cfg.log.level = util::LogLevel::TRACE;
+
+ return 0; // satisfy compiler
+}();
+
+
+int main() {
+ // Load a background track (Ogg Vorbis)
auto bgm = Sound("../mwe/audio/bgm.ogg");
+ // Load three short samples (WAV)
auto sfx1 = Sound("../mwe/audio/sfx1.wav");
auto sfx2 = Sound("../mwe/audio/sfx2.wav");
auto sfx3 = Sound("../mwe/audio/sfx3.wav");
+ // Start the background track
bgm.play();
- // play each sample sequentially
+ // Play each sample sequentially while pausing and resuming the background
+ // track
this_thread::sleep_for(500ms);
sfx1.play();
this_thread::sleep_for(500ms);
@@ -35,11 +49,12 @@ int main() {
bgm.play();
this_thread::sleep_for(500ms);
- // play all samples simultaniously
+ // Play all samples simultaniously
sfx1.play();
sfx2.play();
sfx3.play();
this_thread::sleep_for(1000ms);
- return 0;
+ // Stop all audio and exit
+ return EXIT_SUCCESS;
}
diff --git a/src/example/log.cpp b/src/example/log.cpp
index 3bc6d80..04ab9cd 100644
--- a/src/example/log.cpp
+++ b/src/example/log.cpp
@@ -9,16 +9,21 @@
using namespace crepe;
using namespace crepe::util;
-int main() {
- auto & cfg = api::Config::get_instance();
+// unrelated setup code
+int _ = [] () {
// make sure all log messages get printed
+ auto & cfg = api::Config::get_instance();
cfg.log.level = util::LogLevel::TRACE;
+ return 0; // satisfy compiler
+} ();
+
+int main() {
dbg_trace();
- dbg_logf("cfg.log.color is equal to %d", cfg.log.color);
- logf(LogLevel::INFO, "info message!");
- logf(LogLevel::WARNING, "very scary warning");
- logf(LogLevel::ERROR, "fatal error!!!");
+ dbg_logf("test printf parameters: %d", 3);
+ logf(LogLevel::INFO, "info message");
+ logf(LogLevel::WARNING, "warning");
+ logf(LogLevel::ERROR, "error");
return 0;
}
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 43f1c22..cda9591 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -17,27 +17,38 @@ using namespace crepe;
using namespace crepe::api;
using namespace std;
+// Unrelated stuff that is not part of this POC
+int _ = [] () {
+ // Show dbg_trace() output
+ auto & cfg = api::Config::get_instance();
+ cfg.log.level = util::LogLevel::TRACE;
+
+ return 0; // satisfy compiler
+}();
+
+
+
+// User-defined script:
class MyScript : public Script {
void update() {
+ // Retrieve component from the same GameObject this script is on
Transform & test = get_component<Transform>();
dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
}
};
int main() {
- auto & cfg = api::Config::get_instance();
- cfg.log.level = util::LogLevel::TRACE;
-
+ // Create game object with Transform and BehaviorScript components
auto obj = GameObject(0, "name", "tag", 0);
- Point point = {
- .x = 1.2,
- .y = 3.4,
- };
- obj.add_component<Transform>(point, 0, 0);
+ obj.add_component<Transform>(Point { .x = 1.2, .y = 3.4, }, 0, 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
+ // Get ScriptSystem singleton instance (this would normally be done from the
+ // game loop)
auto & sys = ScriptSystem::get_instance();
- sys.update(); // -> MyScript::update
+ // Update all scripts. This should result in MyScript::update being called
+ sys.update();
- return 0;
+ return EXIT_SUCCESS;
}
+
diff --git a/src/readme.md b/src/readme.md
index a8ffc51..15fa6f3 100644
--- a/src/readme.md
+++ b/src/readme.md
@@ -8,27 +8,27 @@ Examples (using Ninja):
```
$ cmake -B build -G Ninja
-$ ninja -C build
+$ cmake --build build
```
Unit tests can be built by explicitly specifying the target `test_main` when
running the build command:
```
-$ ninja -C build test_main
+$ cmake --build build --target test_main
```
Each source file in the example/ folder corresponds to a CMake target as well
(all examples can be built at once by specifying the `examples` target):
```
-$ ninja -C build audio_internal components_internal
+$ cmake --build build --target audio_internal script
```
For installing crêpe system-wide after building (install must be run with
elevated privileges):
```
-# ninja -C build install
+# cmake --install build
```