diff options
-rw-r--r-- | src/crepe/api/BehaviorScript.h | 8 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 3 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 40 | ||||
-rw-r--r-- | src/crepe/api/Script.hpp | 8 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 2 | ||||
-rw-r--r-- | src/crepe/facade/Sound.cpp | 9 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 6 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 11 | ||||
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 1 | ||||
-rw-r--r-- | src/crepe/system/ScriptSystem.h | 19 | ||||
-rw-r--r-- | src/crepe/system/System.h | 10 | ||||
-rw-r--r-- | src/example/audio_internal.cpp | 4 | ||||
-rw-r--r-- | src/example/components_internal.cpp | 2 | ||||
-rw-r--r-- | src/example/db.cpp | 8 | ||||
-rw-r--r-- | src/example/proxy.cpp | 9 | ||||
-rw-r--r-- | src/example/rendering.cpp | 2 | ||||
-rw-r--r-- | src/example/savemgr.cpp | 16 | ||||
-rw-r--r-- | src/example/script.cpp | 6 |
18 files changed, 125 insertions, 39 deletions
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index c20842d..4160a72 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -10,6 +10,13 @@ class ScriptSystem; class ComponentManager; class Script; +/** + * \brief Script component + * + * This class acts as a (component) wrapper around an instance of (a class + * derivatived from) \c Script. \c BehaviorScript is the only ECS component + * that stores member function implementations as data. + */ class BehaviorScript : public Component { protected: friend class crepe::ComponentManager; @@ -24,6 +31,7 @@ public: protected: friend class crepe::ScriptSystem; + //! Script instance std::unique_ptr<Script> script = nullptr; }; diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 8fd381e..dad7e08 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -7,7 +7,6 @@ namespace crepe { class Config { private: Config() = default; - public: ~Config() = default; @@ -26,7 +25,7 @@ public: /** * \brief Log level * - * Only messages with equal or higher priority than this value will be + * Only messages with equal or higher severity than this value will be * logged. */ Log::Level level = Log::Level::INFO; diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index ed247ad..e6fbb5c 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -7,11 +7,30 @@ namespace crepe { class ScriptSystem; class BehaviorScript; +/** + * \brief Script interface + * + * This class is used as a base class for user-defined scripts that can be + * added to game objects using the \c BehaviorScript component. + */ class Script { friend class crepe::ScriptSystem; protected: + /** + * \brief Script initialization function + * + * This function is called during the ScriptSystem::update() routine *before* + * Script::update() if it (a) has not yet been called and (b) the \c + * BehaviorScript component holding this script instance is active. + */ virtual void init() {} + /** + * \brief Script update function + * + * This function is called during the ScriptSystem::update() routine if the + * \c BehaviorScript component holding this script instance is active. + */ virtual void update() {} // NOTE: additional *events* (like unity's OnDisable and OnEnable) should be // implemented as member methods in derivative user script classes and @@ -19,11 +38,28 @@ protected: // added event. protected: + /** + * \brief Get single component of type \c T on this game object (utility) + * + * \tparam T Type of component + * + * \returns Reference to component + * + * \throws nullptr if this game object does not have a component matching + * type \c T + */ template <typename T> - T & get_component(); + T & get_component() const; + /** + * \brief Get all components of type \c T on this game object (utility) + * + * \tparam T Type of component + * + * \returns List of component references + */ template <typename T> - std::vector<std::reference_wrapper<T>> get_components(); + std::vector<std::reference_wrapper<T>> get_components() const; private: friend class crepe::BehaviorScript; diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index d96c0e8..afe653f 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -1,6 +1,7 @@ #pragma once #include "../ComponentManager.h" +#include "../Exception.h" #include "BehaviorScript.h" #include "Script.h" @@ -8,16 +9,17 @@ namespace crepe { template <typename T> -T & Script::get_component() { +T & Script::get_component() const { std::vector<std::reference_wrapper<T>> all_components = this->get_components<T>(); - if (all_components.size() < 1) throw nullptr; // TODO + if (all_components.size() < 1) + throw Exception("Script: no component found with type = %s", typeid(T).name()); return all_components.back().get(); } template <typename T> -std::vector<std::reference_wrapper<T>> Script::get_components() { +std::vector<std::reference_wrapper<T>> Script::get_components() const { ComponentManager & mgr = ComponentManager::get_instance(); return mgr.get_components_by_id<T>(this->parent->game_object_id); } diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 8ddeac5..de0d0ea 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -26,7 +26,7 @@ Texture::~Texture() { void Texture::load(unique_ptr<Asset> res) { SDLContext & ctx = SDLContext::get_instance(); - this->texture = std::move(ctx.texture_from_path(res->canonical())); + this->texture = std::move(ctx.texture_from_path(res->get_canonical())); } int Texture::get_width() const { diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 49fb8dc..a65b052 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -4,19 +4,20 @@ #include "SoundContext.h" using namespace crepe; +using namespace std; -Sound::Sound(std::unique_ptr<Asset> res) { +Sound::Sound(unique_ptr<Asset> res) { dbg_trace(); this->load(std::move(res)); } Sound::Sound(const char * src) { dbg_trace(); - this->load(std::make_unique<Asset>(src)); + this->load(make_unique<Asset>(src)); } -void Sound::load(std::unique_ptr<Asset> res) { - this->sample.load(res->canonical()); +void Sound::load(unique_ptr<Asset> res) { + this->sample.load(res->get_canonical().c_str()); } void Sound::play() { diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 183bd7c..402482f 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -8,6 +8,12 @@ namespace crepe { +/** + * \brief Sound resource facade + * + * This class is a wrapper around a \c SoLoud::Wav instance, which holds a + * single sample. It is part of the sound facade. + */ class Sound { public: /** diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index d3123d2..d703c16 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -6,19 +6,24 @@ namespace crepe { +/** + * \brief Sound engine facade + * + * This class is a wrapper around a \c SoLoud::Soloud instance, which provides + * the methods for playing \c Sound instances. It is part of the sound facade. + */ class SoundContext { private: + // singleton SoundContext(); virtual ~SoundContext(); - - // singleton - static SoundContext & get_instance(); SoundContext(const SoundContext &) = delete; SoundContext(SoundContext &&) = delete; SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; private: + static SoundContext & get_instance(); SoLoud::Soloud engine; friend class Sound; }; diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index cc13b70..cb6160e 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -1,6 +1,7 @@ #pragma once namespace crepe { + /** * \brief System that controls all physics * diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index f3d26d4..9d57640 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -8,12 +8,31 @@ namespace crepe { class Script; +/** + * \brief Script system + * + * The script system is responsible for all \c BehaviorScript components, and + * calls the methods on classes derived from \c Script. + */ class ScriptSystem : public System { public: + /** + * \brief Call Script::update() on all active \c BehaviorScript instances + * + * This routine updates all scripts sequentially using the Script::update() + * method. It also calls Script::init() if this has not been done before on + * the \c BehaviorScript instance. + */ void update(); private: // TODO: to forward_list<reference_wrapper> + /** + * \brief Aggregate all active \c BehaviorScript components and return a list + * of references to their \c Script instances (utility) + * + * \returns List of active \c Script instances + */ std::forward_list<Script *> get_scripts() const; }; diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h index 3b81bef..ec4507f 100644 --- a/src/crepe/system/System.h +++ b/src/crepe/system/System.h @@ -2,8 +2,18 @@ namespace crepe { +/** + * \brief Base ECS system class + * + * This class is used as the base for all system classes. Classes derived from + * System must implement the System::update() method and copy Script::Script + * with the `using`-syntax. + */ class System { public: + /** + * \brief Process all components this system is responsible for. + */ virtual void update() = 0; public: diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp index 1ea839d..ff55a59 100644 --- a/src/example/audio_internal.cpp +++ b/src/example/audio_internal.cpp @@ -5,7 +5,7 @@ #include <crepe/api/Config.h> #include <crepe/facade/Sound.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> #include <thread> @@ -18,7 +18,7 @@ using std::make_unique; int _ = []() { // Show dbg_trace() output auto & cfg = Config::get_instance(); - cfg.log.level = LogLevel::TRACE; + cfg.log.level = Log::Level::TRACE; return 0; // satisfy compiler }(); diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index ea1eaad..f7e395b 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -13,7 +13,7 @@ #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> using namespace crepe; using namespace std; diff --git a/src/example/db.cpp b/src/example/db.cpp index 8c06a84..ee4e8fc 100644 --- a/src/example/db.cpp +++ b/src/example/db.cpp @@ -1,6 +1,6 @@ #include <crepe/api/Config.h> #include <crepe/facade/DB.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> using namespace crepe; using namespace std; @@ -8,7 +8,7 @@ using namespace std; // run before main static auto _ = []() { auto & cfg = Config::get_instance(); - cfg.log.level = LogLevel::TRACE; + cfg.log.level = Log::Level::TRACE; return 0; }(); @@ -20,11 +20,11 @@ int main() { const char * test_key = "test-key"; string test_data = "Hello world!"; - dbg_logf("DB has key = %d", db.has(test_key)); + dbg_logf("DB has key = {}", db.has(test_key)); db.set(test_key, test_data); - dbg_logf("key = \"%s\"", db.get(test_key).c_str()); + dbg_logf("key = \"{}\"", db.get(test_key)); return 0; } diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp index 0afff41..ca68d9a 100644 --- a/src/example/proxy.cpp +++ b/src/example/proxy.cpp @@ -6,7 +6,7 @@ #include <crepe/ValueBroker.h> #include <crepe/api/Config.h> #include <crepe/util/Proxy.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> using namespace std; using namespace crepe; @@ -17,18 +17,17 @@ void test_ro_val(int val) {} int main() { auto & cfg = Config::get_instance(); - cfg.log.level = LogLevel::DEBUG; + cfg.log.level = Log::Level::DEBUG; int real_value = 0; ValueBroker<int> broker{ [&real_value](const int & target) { - dbg_logf("set %s to %s", to_string(real_value).c_str(), - to_string(target).c_str()); + dbg_logf("set {} to {}", real_value, target); real_value = target; }, [&real_value]() -> const int & { - dbg_logf("get %s", to_string(real_value).c_str()); + dbg_logf("get {}", real_value); return real_value; }, }; diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index d554a8a..cbd7de7 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,7 +1,7 @@ #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> #include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> diff --git a/src/example/savemgr.cpp b/src/example/savemgr.cpp index 436fb5a..5a415b7 100644 --- a/src/example/savemgr.cpp +++ b/src/example/savemgr.cpp @@ -7,7 +7,7 @@ #include <crepe/api/Config.h> #include <crepe/api/SaveManager.h> #include <crepe/util/Proxy.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> using namespace crepe; @@ -15,7 +15,7 @@ using namespace crepe; int _ = []() { // make sure all log messages get printed auto & cfg = Config::get_instance(); - cfg.log.level = LogLevel::TRACE; + cfg.log.level = Log::Level::TRACE; return 0; // satisfy compiler }(); @@ -25,19 +25,19 @@ int main() { SaveManager & mgr = SaveManager::get_instance(); - dbg_logf("has key = %s", mgr.has(key) ? "true" : "false"); + dbg_logf("has key = {}", mgr.has(key)); ValueBroker<int> prop = mgr.get<int>(key, 0); Proxy<int> val = mgr.get<int>(key, 0); - dbg_logf("val = %d", mgr.get<int>(key).get()); + dbg_logf("val = {}", mgr.get<int>(key).get()); prop.set(1); - dbg_logf("val = %d", mgr.get<int>(key).get()); + dbg_logf("val = {}", mgr.get<int>(key).get()); val = 2; - dbg_logf("val = %d", mgr.get<int>(key).get()); + dbg_logf("val = {}", mgr.get<int>(key).get()); mgr.set<int>(key, 3); - dbg_logf("val = %d", mgr.get<int>(key).get()); + dbg_logf("val = {}", mgr.get<int>(key).get()); - dbg_logf("has key = %s", mgr.has(key) ? "true" : "false"); + dbg_logf("has key = {}", mgr.has(key)); assert(true == mgr.has(key)); return 0; diff --git a/src/example/script.cpp b/src/example/script.cpp index 9e8b147..d1388b5 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -5,7 +5,7 @@ #include <crepe/ComponentManager.h> #include <crepe/system/ScriptSystem.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> #include <crepe/api/BehaviorScript.h> #include <crepe/api/Config.h> @@ -20,7 +20,7 @@ using namespace std; int _ = []() { // Show dbg_trace() output auto & cfg = Config::get_instance(); - cfg.log.level = LogLevel::TRACE; + cfg.log.level = Log::Level::TRACE; return 0; // satisfy compiler }(); @@ -30,7 +30,7 @@ class MyScript : public Script { void update() { // Retrieve component from the same GameObject this script is on Transform & test = get_component<Transform>(); - dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); + dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y); } }; |