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-rw-r--r--src/crepe/api/Script.hpp2
-rw-r--r--src/crepe/facade/DB.cpp10
-rw-r--r--src/crepe/facade/SDLContext.cpp4
3 files changed, 8 insertions, 8 deletions
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index d755fda..7ec3ebe 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -13,7 +13,7 @@ T & Script::get_component() const {
std::vector<std::reference_wrapper<T>> all_components
= this->get_components<T>();
if (all_components.size() < 1)
- throw Exception("Script: no component found with type = %s",
+ throw Exception("Script: no component found with type = {}",
typeid(T).name());
return all_components.back().get();
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index ec6191b..80047a6 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -15,18 +15,18 @@ DB::DB(const string & path) {
// init database struct
libdb::DB * db;
if ((ret = libdb::db_create(&db, NULL, 0)) != 0)
- throw Exception("db_create: %s", libdb::db_strerror(ret));
+ throw Exception("db_create: {}", libdb::db_strerror(ret));
this->db = {db, [](libdb::DB * db) { db->close(db, 0); }};
// load or create database file
ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL,
libdb::DB_BTREE, DB_CREATE, 0);
- if (ret != 0) throw Exception("db->open: %s", libdb::db_strerror(ret));
+ if (ret != 0) throw Exception("db->open: {}", libdb::db_strerror(ret));
// create cursor
libdb::DBC * cursor;
ret = this->db->cursor(this->db.get(), NULL, &cursor, 0);
- if (ret != 0) throw Exception("db->cursor: %s", libdb::db_strerror(ret));
+ if (ret != 0) throw Exception("db->cursor: {}", libdb::db_strerror(ret));
this->cursor = {cursor, [](libdb::DBC * cursor) { cursor->close(cursor); }};
}
@@ -44,7 +44,7 @@ string DB::get(const string & key) {
memset(&db_val, 0, sizeof(libdb::DBT));
int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST);
- if (ret != 0) throw Exception("cursor->get: %s", libdb::db_strerror(ret));
+ if (ret != 0) throw Exception("cursor->get: {}", libdb::db_strerror(ret));
return {static_cast<char *>(db_val.data), db_val.size};
}
@@ -52,7 +52,7 @@ void DB::set(const string & key, const string & value) {
libdb::DBT db_key = this->to_thing(key);
libdb::DBT db_val = this->to_thing(value);
int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0);
- if (ret != 0) throw Exception("cursor->get: %s", libdb::db_strerror(ret));
+ if (ret != 0) throw Exception("cursor->get: {}", libdb::db_strerror(ret));
}
bool DB::has(const std::string & key) noexcept {
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index a28f7bd..1cb2936 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -159,7 +159,7 @@ SDLContext::texture_from_path(const std::string & path) {
SDL_Surface * tmp = IMG_Load(path.c_str());
if (tmp == nullptr) {
- throw Exception("surface cannot be load from %s", path.c_str());
+ throw Exception("surface cannot be load from {}", path);
}
std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>>
@@ -171,7 +171,7 @@ SDLContext::texture_from_path(const std::string & path) {
this->game_renderer.get(), img_surface.get());
if (tmp_texture == nullptr) {
- throw Exception("Texture cannot be load from %s", path.c_str());
+ throw Exception("Texture cannot be load from {}", path);
}
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>>