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-rw-r--r--src/crepe/api/Camera.cpp4
-rw-r--r--src/crepe/api/Camera.h4
-rw-r--r--src/crepe/api/Sprite.h10
3 files changed, 5 insertions, 13 deletions
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index 4397ac7..99a0831 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -1,3 +1,4 @@
+#include "types.h"
#include "util/Log.h"
#include "Camera.h"
@@ -7,9 +8,10 @@
using namespace crepe;
Camera::Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
- const ivec2 & viewport, const double & zoom)
+ const ivec2 & viewport, const double & zoom, const vec2& offset)
: Component(id),
bg_color(bg_color),
+ offset(offset),
screen(screen),
viewport(viewport),
zoom(zoom) {
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index 2ba37fc..8908caa 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -21,7 +21,7 @@ public:
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
- Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen, const ivec2 & viewport, const double & zoom);
+ Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen, const ivec2 & viewport, const double & zoom, const vec2 & offset = {0,0});
~Camera(); // dbg_trace only
public:
@@ -29,7 +29,7 @@ public:
const Color bg_color;
//! offset postion from the game object transform component
- vec2 offset = {0, 0};
+ vec2 offset;
//! pos the postion of the camera in world space this will be filled with
//pos = transform + offset
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 1c40501..9644e72 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -77,16 +77,6 @@ public:
* does it need to be calculated again in the Animator
*/
double aspect_ratio;
-
-public:
- /**
- * \brief Gets the maximum number of instances allowed for this sprite.
- * \return Maximum instance count as an integer.
- *
- * For now is this number randomly picked. I think it will eventually be 1.
- */
- virtual int get_instances_max() const { return 10; }
-
private:
//! Reads the sprite_rect of sprite
friend class SDLContext;