diff options
| -rw-r--r-- | src/crepe/api/LoopManager.cpp | 1 | ||||
| -rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 7 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 15fa52d..9bb2183 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -63,7 +63,6 @@ void LoopManager::setup() {  	this->game_running = true;  	this->loop_timer.start();  	this->scene_manager.load_next_scene(); -	this->loop_timer.start();  }  void LoopManager::render() { diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index e496a44..1d864ad 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -31,10 +31,11 @@ void LoopTimerManager::update() {  	if (this->delta_time > this->maximum_delta_time) {  		this->delta_time = this->maximum_delta_time;  	} -	if(this->delta_time.count() <= 0){ -		this->delta_time = std::chrono::duration<double>(0.0); +	if (this->delta_time.count() > 0.0) { +		this->actual_fps = 1.0 / this->delta_time.count(); +	} else { +		this->actual_fps = INFINITY;  	} -	this->actual_fps = 1.0 / this->delta_time.count();  	this->elapsed_time += this->delta_time;  	this->last_frame_time = current_frame_time; |