diff options
| -rw-r--r-- | src/crepe/PhysicsSystem.cpp | 12 | ||||
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/Physics.cpp | 9 | 
3 files changed, 12 insertions, 10 deletions
| diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp index d9930a8..93b20f1 100644 --- a/src/crepe/PhysicsSystem.cpp +++ b/src/crepe/PhysicsSystem.cpp @@ -36,12 +36,12 @@ void PhysicsSystem::update() {  						rigidbody.velocity_y += force.force_y;	  					} -					std::cout << "before transform.postion.x " << transform.postion.x << std::endl; -					std::cout << "before transform.postion.y " << transform.postion.y << std::endl; -					transform.postion.x += rigidbody.velocity_x; -					transform.postion.y += rigidbody.velocity_y; -					std::cout << "after transform.postion.x " << transform.postion.x << std::endl; -					std::cout << "after transform.postion.y " << transform.postion.y << std::endl; +					std::cout << "before transform.postion.x " << transform.position.x << std::endl; +					std::cout << "before transform.postion.y " << transform.position.y << std::endl; +					transform.position.x += rigidbody.velocity_x; +					transform.position.y += rigidbody.velocity_y; +					std::cout << "after transform.postion.x " << transform.position.x << std::endl; +					std::cout << "after transform.postion.y " << transform.position.y << std::endl;  				}  			}	  			break; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index f2d45eb..cca4994 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -10,7 +10,6 @@ target_sources(crepe PUBLIC  	Color.cpp  	Texture.cpp  	AssetManager.cpp -	Collider.cpp  	Sprite.cpp  ) diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp index 6499fb0..ee75c5c 100644 --- a/src/example/Physics.cpp +++ b/src/example/Physics.cpp @@ -1,7 +1,7 @@  #include <iostream>  #include <thread>  #include <chrono> -#include "Transform.h" +#include <crepe/api/Transform.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Force.h>  #include "PhysicsSystem.h" @@ -19,8 +19,11 @@ int main(int argc, char* argv[]) {  	GameObject * game_object[2];  	game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used  	game_object[0] = new GameObject(5, "Name", "Tag", 0); -	Position position = {0, 0}; -	game_object[0]->add_component<Transform>(position,0,0); +	Point point = { +			.x = 0, +			.y = 0, +		}; +	game_object[0]->add_component<Transform>(point,0,0);  	game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);  	game_object[0]->add_component<Force>(1 , 0);  	physicsSystem.update();  |