diff options
-rw-r--r-- | mwe/events/include/event.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Animator.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/Camera.h | 19 | ||||
-rw-r--r-- | src/crepe/api/Vector2.cpp | 14 | ||||
-rw-r--r-- | src/crepe/api/Vector2.h | 9 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 26 | ||||
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 1 | ||||
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 3 |
8 files changed, 59 insertions, 17 deletions
diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index ee1bf52..e1b220b 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -148,7 +148,7 @@ private: }; class ShutDownEvent : public Event { public: - ShutDownEvent() : Event("ShutDownEvent") {}; + ShutDownEvent() : Event("ShutDownEvent"){}; REGISTER_EVENT_TYPE(ShutDownEvent) diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 464b0fd..d206428 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -18,7 +18,7 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a animator_rect.h /= col; animator_rect.w /= row; animator_rect.x = 0; - animator_rect.y = col_animator * animator_rect.h; + animator_rect.y = (col_animator - 1) * animator_rect.h; this->active = false; } Animator::~Animator() { dbg_trace(); } diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index e0cda34..d7292ef 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -2,6 +2,7 @@ #include "Color.h" #include "Component.h" +#include "api/Vector2.h" namespace crepe { @@ -27,20 +28,20 @@ public: //! Background color of the camera view. Color bg_color; - //! Aspect ratio height for the camera. - double aspect_height = 480; + //! pos The position of the camera in world units + Vector2 pos = {0, 0}; - //! Aspect ratio width for the camera. - double aspect_width = 640; + //! screen the display size in pixels ( output resolution ) + Vector2 screen = {640, 480}; - //! X-coordinate of the camera position. - double x = 0.0; + //! viewport is the area of the world visible through the camera (in world units) + Vector2 viewport = {500, 500}; - //! Y-coordinate of the camera position. - double y = 0.0; + //! scale scaling factor from world units to pixel coordinates + Vector2 scale = {0, 0}; //! Zoom level of the camera view. - double zoom = 1.0; + double zoom = 1.0f; public: /** diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp index 30b968e..8658c00 100644 --- a/src/crepe/api/Vector2.cpp +++ b/src/crepe/api/Vector2.cpp @@ -8,12 +8,22 @@ Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; } +Vector2 Vector2::operator*(const Vector2 & other) const { + return {this->x * other.x, this->y * other.y}; +} + Vector2 & Vector2::operator*=(const Vector2 & other) { x *= other.x; y *= other.y; return *this; } +Vector2 & Vector2::operator*=(const double & other) { + x *= other; + y *= other; + return *this; +} + Vector2 & Vector2::operator+=(const Vector2 & other) { x += other.x; y += other.y; @@ -26,6 +36,10 @@ Vector2 & Vector2::operator+=(double other) { return *this; } +Vector2 Vector2::operator/(const Vector2 & other) const { + return {this->x / other.x, this->y / other.y}; +} + Vector2 Vector2::operator-() const { return {-x, -y}; } bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; } diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 2fb6136..790160d 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -19,8 +19,17 @@ struct Vector2 { Vector2 operator*(double scalar) const; //! Multiplies this vector by another vector element-wise and updates this vector. + Vector2 operator*(const Vector2 & other) const; + + //! Multiplies this vector by another vector element-wise and updates this vector. Vector2 & operator*=(const Vector2 & other); + //! Multiplies a scalar value to both components of this vector and updates this vector. + Vector2 & operator*=(const double & other); + + //! Divides this vector by another vector element-wise and updates this vector. + Vector2 operator/(const Vector2 & other) const; + //! Adds another vector to this vector and updates this vector. Vector2 & operator+=(const Vector2 & other); diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 00523a6..74af25f 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -18,6 +18,7 @@ #include "../api/Transform.h" #include "../api/Vector2.h" #include "../util/Log.h" +#include "api/Vector2.h" #include "SDLContext.h" @@ -107,6 +108,10 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, const Camera & cam) const { + Vector2 pixel_coord = (transform.position - cam.pos) * cam.scale; + double pixel_w = sprite.sprite_rect.w * transform.scale * cam.scale.x; + double pixel_h = sprite.sprite_rect.h * transform.scale * cam.scale.y; + double adjusted_x = (pos.x - cam.x) * cam.zoom; double adjusted_y = (pos.y - cam.y) * cam.zoom; double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom; @@ -149,10 +154,23 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const } void SDLContext::set_camera(const Camera & cam) { - this->viewport.w = static_cast<int>(cam.aspect_width); - this->viewport.h = static_cast<int>(cam.aspect_height); - this->viewport.x = static_cast<int>(cam.x) - (this->viewport.w / 2); - this->viewport.y = static_cast<int>(cam.y) - (this->viewport.h / 2); + + + double screen_aspect = cam.screen.x / cam.screen.y; + double viewport_aspect = cam.viewport.x / cam.viewport.y; + Vector2 zoomed_viewport = cam.viewport * cam.zoom; + + if (screen_aspect > viewport_aspect) { + cam.scale.x = cam.scale.y = cam.screen.x / zoomed_viewport.x; + } else { + cam.scale.y = cam.scale.x = cam.screen.y / zoomed_viewport.y; + } + + if (this->viewport.w != cam.screen.x && this->viewport.h != cam.screen.y) { + this->viewport.w = cam.screen.x; + this->viewport.h = cam.screen.y; + SDL_SetWindowSize(this->game_window.get(), cam.screen.x, cam.screen.y); + } SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g, cam.bg_color.b, cam.bg_color.a); diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 676e485..bc94253 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -16,6 +16,7 @@ void AnimatorSystem::update() { uint64_t tick = SDLContext::get_instance().get_ticks(); for (Animator & a : animations) { if (a.active) { + // (10 frames per second) a.curr_row = (tick / 100) % a.row; a.animator_rect.x = (a.curr_row * a.animator_rect.w) + a.curr_col; a.spritesheet.sprite_rect = a.animator_rect; diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h index 56cc7b3..f8179a9 100644 --- a/src/crepe/system/AnimatorSystem.h +++ b/src/crepe/system/AnimatorSystem.h @@ -21,12 +21,11 @@ public: /** * \brief Updates the Animator components. * - * This method is called periodically (likely every frame) to update the state of all + * This method is called to update the state of all * Animator components, moving the animations forward and managing their behavior (e.g., * looping). */ void update() override; - // FIXME: never say "likely" in the documentation lmao }; } // namespace crepe |