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-rw-r--r--Doxyfile6
m---------lib/sdl20
m---------lib/sdl_image0
m---------lib/sdl_ttf0
-rw-r--r--src/crepe/api/BehaviorScript.h7
-rw-r--r--src/crepe/api/BehaviorScript.hpp12
-rw-r--r--src/crepe/api/CMakeLists.txt1
-rw-r--r--src/crepe/api/Event.h12
-rw-r--r--src/crepe/api/EventManager.h4
-rw-r--r--src/crepe/api/Script.cpp15
-rw-r--r--src/crepe/api/Script.h126
-rw-r--r--src/crepe/api/Script.hpp32
-rw-r--r--src/crepe/facade/SDLContext.cpp4
-rw-r--r--src/crepe/system/ScriptSystem.cpp29
-rw-r--r--src/crepe/system/ScriptSystem.h11
-rw-r--r--src/crepe/util/Log.h10
-rw-r--r--src/doc/layout.xml2
-rw-r--r--src/example/rendering_particle.cpp3
-rw-r--r--src/test/ScriptTest.cpp99
19 files changed, 281 insertions, 92 deletions
diff --git a/Doxyfile b/Doxyfile
index e0a31df..f2714cd 100644
--- a/Doxyfile
+++ b/Doxyfile
@@ -19,15 +19,17 @@ TAB_SIZE = 2
HTML_INDEX_NUM_ENTRIES = 2
HTML_EXTRA_STYLESHEET = src/doc/style.css
+SHOW_HEADERFILE = NO
USE_MDFILE_AS_MAINPAGE = ./readme.md
REPEAT_BRIEF = NO
-INTERNAL_DOCS = YES
-EXTRACT_PRIVATE = YES
EXTRACT_STATIC = YES
HIDE_UNDOC_NAMESPACES = YES
HIDE_UNDOC_CLASSES = YES
QUIET = YES
+# set these to NO for user-only docs
+INTERNAL_DOCS = YES
+EXTRACT_PRIVATE = YES
diff --git a/lib/sdl2 b/lib/sdl2
-Subproject c98c4fbff6d8f3016a3ce6685bf8f43433c3efc
+Subproject 9519b9916cd29a14587af0507292f2bd31dd575
diff --git a/lib/sdl_image b/lib/sdl_image
-Subproject 56560190a6c5b5740e5afdce747e2a2bfbf16db
+Subproject abcf63aa71b4e3ac32120fa9870a6500ddcdcc8
diff --git a/lib/sdl_ttf b/lib/sdl_ttf
-Subproject a3d0895c1b60c41ff9e85d9203ddd7485c014da
+Subproject 4a318f8dfaa1bb6f10e0c5e54052e25d3c7f344
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 9d85d4c..d556fe5 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -39,11 +39,14 @@ public:
* \brief Set the concrete script of this component
*
* \tparam T Concrete script type (derived from \c crepe::Script)
+ * \tparam Args Arguments for concrete script constructor
+ *
+ * \param args Arguments for concrete script constructor (forwarded using perfect forwarding)
*
* \returns Reference to BehaviorScript component (`*this`)
*/
- template <class T>
- BehaviorScript & set_script();
+ template <class T, typename... Args>
+ BehaviorScript & set_script(Args &&... args);
protected:
//! Script instance
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index d80321d..bd59337 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -9,13 +9,17 @@
namespace crepe {
-template <class T>
-BehaviorScript & BehaviorScript::set_script() {
+template <class T, typename... Args>
+BehaviorScript & BehaviorScript::set_script(Args &&... args) {
dbg_trace();
static_assert(std::is_base_of<Script, T>::value);
- Script * s = new T();
+ Script * s = new T(std::forward<Args>(args)...);
+
s->game_object_id = this->game_object_id;
- s->component_manager_ref = &this->component_manager;
+ s->active = this->active;
+ s->component_manager = this->component_manager;
+ s->event_manager = EventManager::get_instance();
+
this->script = std::unique_ptr<Script>(s);
return *this;
}
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 92ff328..c3e0b37 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -23,6 +23,7 @@ target_sources(crepe PUBLIC
LoopTimer.cpp
Asset.cpp
EventHandler.cpp
+ Script.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 06cf7f3..b267e3e 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -1,10 +1,12 @@
-// TODO discussing the location of these events
#pragma once
+// TODO discussing the location of these events
#include <string>
#include "KeyCodes.h"
+namespace crepe {
+
/**
* \brief Base class for all event types in the system.
*/
@@ -91,11 +93,7 @@ public:
/**
* \brief Event triggered during a collision between objects.
*/
-class CollisionEvent : public Event {
-public:
- //! Data describing the collision (currently not implemented).
- // Collision collisionData;
-};
+class CollisionEvent : public Event {};
/**
* \brief Event triggered when text is submitted, e.g., from a text input.
@@ -110,3 +108,5 @@ public:
* \brief Event triggered to indicate the application is shutting down.
*/
class ShutDownEvent : public Event {};
+
+} // namespace crepe
diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h
index 348a04d..1a33023 100644
--- a/src/crepe/api/EventManager.h
+++ b/src/crepe/api/EventManager.h
@@ -77,7 +77,7 @@ public:
* \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels).
*/
template <typename EventType>
- void trigger_event(const EventType & event, event_channel_t channel = CHANNEL_ALL);
+ void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
/**
* \brief Queue an event for later processing.
@@ -89,7 +89,7 @@ public:
* \param channel The channel to associate with the event (default is CHANNEL_ALL).
*/
template <typename EventType>
- void queue_event(const EventType & event, event_channel_t channel = CHANNEL_ALL);
+ void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
/**
* \brief Process all queued events.
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
new file mode 100644
index 0000000..fcbe4c7
--- /dev/null
+++ b/src/crepe/api/Script.cpp
@@ -0,0 +1,15 @@
+#include "Script.h"
+
+using namespace crepe;
+
+Script::~Script() {
+ EventManager & evmgr = this->event_manager;
+ for (auto id : this->listeners) {
+ evmgr.unsubscribe(id);
+ }
+}
+
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
+ this->subscribe_internal(callback, this->game_object_id);
+}
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 839d937..f0b9c73 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -3,6 +3,9 @@
#include <vector>
#include "../types.h"
+#include "../util/OptionalRef.h"
+
+#include "EventManager.h"
namespace crepe {
@@ -16,13 +19,19 @@ class ComponentManager;
* This class is used as a base class for user-defined scripts that can be added to game
* objects using the \c BehaviorScript component.
*
- * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
+ * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
* member or lambda methods in derivative user script classes and registered in \c init().
+ *
+ * \see feature_script
*/
class Script {
protected:
/**
- * \brief Script initialization function
+ * \name Interface functions
+ * \{
+ */
+ /**
+ * \brief Script initialization function (empty by default)
*
* This function is called during the ScriptSystem::update() routine *before*
* Script::update() if it (a) has not yet been called and (b) the \c BehaviorScript component
@@ -30,24 +39,32 @@ protected:
*/
virtual void init() {}
/**
- * \brief Script update function
+ * \brief Script update function (empty by default)
*
* This function is called during the ScriptSystem::update() routine if the \c BehaviorScript
* component holding this script instance is active.
*/
virtual void update() {}
+ //! \}
+
//! ScriptSystem calls \c init() and \c update()
friend class crepe::ScriptSystem;
protected:
/**
- * \brief Get single component of type \c T on this game object (utility)
+ * \name Utility functions
+ * \{
+ */
+
+ /**
+ * \brief Get single component of type \c T on this game object
*
* \tparam T Type of component
*
* \returns Reference to component
*
- * \throws nullptr if this game object does not have a component matching type \c T
+ * \throws std::runtime_error if this game object does not have a component matching type \c
+ * T
*/
template <typename T>
T & get_component() const;
@@ -55,7 +72,7 @@ protected:
// cause compile-time errors
/**
- * \brief Get all components of type \c T on this game object (utility)
+ * \brief Get all components of type \c T on this game object
*
* \tparam T Type of component
*
@@ -64,25 +81,108 @@ protected:
template <typename T>
RefVector<T> get_components() const;
+ /**
+ * \brief Log a message using Log::logf
+ *
+ * \tparam Args Log::logf parameters
+ * \param args Log::logf parameters
+ */
+ template <typename... Args>
+ void logf(Args &&... args);
+
+ /**
+ * \brief Subscribe to an event with an explicit channel
+ * \see EventManager::subscribe
+ */
+ template <typename EventType>
+ void subscribe(const EventHandler<EventType> & callback, event_channel_t channel);
+ /**
+ * \brief Subscribe to an event on EventManager::CHANNEL_ALL
+ * \see EventManager::subscribe
+ */
+ template <typename EventType>
+ void subscribe(const EventHandler<EventType> & callback);
+
+ //! \}
+
+private:
+ /**
+ * \brief Internal subscribe function
+ *
+ * This function exists so certain template specializations of Script::subscribe can be
+ * explicitly deleted, and does the following:
+ * - Wrap the user-provided callback in a check that tests if the parent BehaviorScript
+ * component is still active
+ * - Store the subscriber handle returned by the event manager so this listener is
+ * automatically unsubscribed at the end of this Script instance's life
+ *
+ * \tparam EventType concrete Event class
+ * \param callback User-provided callback function
+ * \param channel Event channel (may have been overridden by template specializations)
+ */
+ template <typename EventType>
+ void subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel);
+
protected:
- // NOTE: Script must have a constructor without arguments so the game programmer doesn't need
- // to manually add `using Script::Script` to their concrete script class.
+ // NOTE: This must be the only constructor on Script, see "Late references" below
Script() = default;
//! Only \c BehaviorScript instantiates Script
friend class BehaviorScript;
+public:
+ // std::unique_ptr destroys script
+ virtual ~Script();
+
+private:
+ Script(const Script &) = delete;
+ Script(Script &&) = delete;
+ Script & operator=(const Script &) = delete;
+ Script & operator=(Script &&) = delete;
+
private:
- // These references are set by BehaviorScript immediately after calling the constructor of
- // Script.
- game_object_id_t game_object_id = -1;
- ComponentManager * component_manager_ref = nullptr;
- // TODO: use OptionalRef instead of pointer
+ /**
+ * \name Late references
+ *
+ * These references are set by BehaviorScript immediately after calling the constructor of
+ * Script.
+ *
+ * \note Script must have a constructor without arguments so the game programmer doesn't need
+ * to manually add `using Script::Script` to their concrete script class if they want to
+ * implement a non-default constructor (e.g. for passing references to their own concrete
+ * Script classes).
+ *
+ * \{
+ */
+ //! Game object ID of game object parent BehaviorScript is attached to
+ game_object_id_t game_object_id;
+ //! Reference to parent component
+ OptionalRef<bool> active;
+ //! Reference to component manager instance
+ OptionalRef<ComponentManager> component_manager;
+ //! Reference to event manager instance
+ OptionalRef<EventManager> event_manager;
+ //! \}
private:
//! Flag to indicate if \c init() has been called already
bool initialized = false;
+ //! List of subscribed events
+ std::vector<subscription_t> listeners;
};
+/**
+ * \brief Subscribe to CollisionEvent for the current GameObject
+ *
+ * This is a template specialization for Script::subscribe which automatically sets the event
+ * channel so the callback handler is only called for CollisionEvent events that apply to the
+ * current GameObject the parent BehaviorScript is attached to.
+ */
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback);
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t)
+ = delete;
+
} // namespace crepe
#include "Script.hpp"
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index a85d814..a2463bf 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -20,8 +20,38 @@ T & Script::get_component() const {
template <typename T>
RefVector<T> Script::get_components() const {
- auto & mgr = *this->component_manager_ref;
+ ComponentManager & mgr = this->component_manager;
+
return mgr.get_components_by_id<T>(this->game_object_id);
}
+template <typename... Args>
+void Script::logf(Args &&... args) {
+ Log::logf(std::forward<Args>(args)...);
+}
+
+template <typename EventType>
+void Script::subscribe_internal(const EventHandler<EventType> & callback,
+ event_channel_t channel) {
+ EventManager & mgr = this->event_manager;
+ subscription_t listener = mgr.subscribe<EventType>(
+ [this, callback](const EventType & data) -> bool {
+ bool & active = this->active;
+ if (!active) return false;
+ return callback(data);
+ },
+ channel);
+ this->listeners.push_back(listener);
+}
+
+template <typename EventType>
+void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {
+ this->subscribe_internal(callback, channel);
+}
+
+template <typename EventType>
+void Script::subscribe(const EventHandler<EventType> & callback) {
+ this->subscribe_internal(callback, EventManager::CHANNEL_ALL);
+}
+
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 1c75fe8..b3298a7 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -107,10 +107,10 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
const double & scale, const Camera & cam) const {
- double adjusted_x = (pos.x - cam.x) * cam.zoom;
- double adjusted_y = (pos.y - cam.y) * cam.zoom;
double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom;
double adjusted_h = sprite.sprite_rect.h * scale * cam.zoom;
+ double adjusted_x = (pos.x - cam.x) * cam.zoom - adjusted_w / 2;
+ double adjusted_y = (pos.y - cam.y) * cam.zoom - adjusted_h / 2;
return SDL_Rect{
.x = static_cast<int>(adjusted_x),
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index c33309c..20a83f7 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,5 +1,3 @@
-#include <functional>
-
#include "../ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
@@ -12,30 +10,19 @@ using namespace crepe;
void ScriptSystem::update() {
dbg_trace();
- RefVector<Script> scripts = this->get_scripts();
-
- for (auto & script_ref : scripts) {
- Script & script = script_ref.get();
- if (!script.initialized) {
- script.init();
- script.initialized = true;
- }
- script.update();
- }
-}
-
-RefVector<Script> ScriptSystem::get_scripts() const {
- RefVector<Script> scripts = {};
ComponentManager & mgr = this->component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
- for (auto behavior_script_ref : behavior_scripts) {
- BehaviorScript & behavior_script = behavior_script_ref.get();
+ for (BehaviorScript & behavior_script : behavior_scripts) {
if (!behavior_script.active) continue;
+
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
- scripts.push_back(*script);
- }
- return scripts;
+ if (!script->initialized) {
+ script->init();
+ script->initialized = true;
+ }
+ script->update();
+ }
}
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 32e1fcd..936e9ca 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -2,8 +2,6 @@
#include "System.h"
-#include "../types.h"
-
namespace crepe {
class Script;
@@ -25,15 +23,6 @@ public:
* the \c BehaviorScript instance.
*/
void update() override;
-
-private:
- /**
- * \brief Aggregate all active \c BehaviorScript components and return a list
- * of references to their \c Script instances (utility)
- *
- * \returns List of active \c Script instances
- */
- RefVector<Script> get_scripts() const;
};
} // namespace crepe
diff --git a/src/crepe/util/Log.h b/src/crepe/util/Log.h
index d55b11e..fc0bb3a 100644
--- a/src/crepe/util/Log.h
+++ b/src/crepe/util/Log.h
@@ -34,11 +34,11 @@ class Log {
public:
//! Log message severity
enum Level {
- TRACE, //< Include (internal) function calls
- DEBUG, //< Include dbg_logf output
- INFO, //< General-purpose messages
- WARNING, //< Non-fatal errors
- ERROR, //< Fatal errors
+ TRACE, //!< Include (internal) function calls
+ DEBUG, //!< Include dbg_logf output
+ INFO, //!< General-purpose messages
+ WARNING, //!< Non-fatal errors
+ ERROR, //!< Fatal errors
};
/**
diff --git a/src/doc/layout.xml b/src/doc/layout.xml
index 2244fa7..7f514d4 100644
--- a/src/doc/layout.xml
+++ b/src/doc/layout.xml
@@ -42,6 +42,7 @@
</navindex>
<class>
<briefdescription visible="yes"/>
+ <detaileddescription title=""/>
<includes visible="$SHOW_HEADERFILE"/>
<inheritancegraph visible="yes"/>
<collaborationgraph visible="yes"/>
@@ -79,7 +80,6 @@
<related title="" subtitle=""/>
<membergroups visible="yes"/>
</memberdecl>
- <detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 1a36529..b38e860 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,5 +1,6 @@
#include "api/Camera.h"
#include "system/ParticleSystem.h"
+#include "types.h"
#include <SDL2/SDL_timer.h>
#include <crepe/ComponentManager.h>
@@ -23,7 +24,7 @@ using namespace std;
int main(int argc, char * argv[]) {
ComponentManager mgr;
- GameObject game_object = mgr.new_object("", "", vec2{100, 100}, 0, 0.1);
+ GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1);
RenderSystem sys{mgr};
ParticleSystem psys{mgr};
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp
index 19fef6d..78d5061 100644
--- a/src/test/ScriptTest.cpp
+++ b/src/test/ScriptTest.cpp
@@ -6,6 +6,8 @@
#include <crepe/ComponentManager.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
#include <crepe/api/Vector2.h>
@@ -15,58 +17,113 @@ using namespace std;
using namespace crepe;
using namespace testing;
+class MyEvent : public Event {};
+
class ScriptTest : public Test {
public:
ComponentManager component_manager{};
ScriptSystem system{component_manager};
+ EventManager & event_manager = EventManager::get_instance();
class MyScript : public Script {
// NOTE: default (private) visibility of init and update shouldn't cause
// issues!
- void init() { this->init_count++; }
+ void init() {
+ this->init_count++;
+
+ subscribe<MyEvent>([this](const MyEvent &) {
+ this->event_count++;
+ return true;
+ });
+
+ // init should never be called more than once
+ EXPECT_LE(this->init_count, 1);
+ }
void update() { this->update_count++; }
public:
unsigned init_count = 0;
unsigned update_count = 0;
+ unsigned event_count = 0;
};
- BehaviorScript * behaviorscript_ref = nullptr;
- MyScript * script_ref = nullptr;
+ OptionalRef<BehaviorScript> behaviorscript;
+ OptionalRef<MyScript> script;
void SetUp() override {
auto & mgr = this->component_manager;
GameObject entity = mgr.new_object("name");
BehaviorScript & component = entity.add_component<BehaviorScript>();
- this->behaviorscript_ref = &component;
- EXPECT_EQ(this->behaviorscript_ref->script.get(), nullptr);
+ this->behaviorscript = component;
+ ASSERT_TRUE(this->behaviorscript);
+ EXPECT_EQ(component.script.get(), nullptr);
component.set_script<MyScript>();
- ASSERT_NE(this->behaviorscript_ref->script.get(), nullptr);
+ ASSERT_NE(component.script.get(), nullptr);
- this->script_ref = (MyScript *) this->behaviorscript_ref->script.get();
- ASSERT_NE(this->script_ref, nullptr);
+ this->script = *(MyScript *) component.script.get();
+ ASSERT_TRUE(this->script);
+
+ // sanity
+ MyScript & script = this->script;
+ ASSERT_EQ(script.init_count, 0);
+ ASSERT_EQ(script.update_count, 0);
+ ASSERT_EQ(script.event_count, 0);
}
};
TEST_F(ScriptTest, Default) {
- EXPECT_EQ(0, this->script_ref->init_count);
- EXPECT_EQ(0, this->script_ref->update_count);
+ MyScript & script = this->script;
+ EXPECT_EQ(0, script.init_count);
+ EXPECT_EQ(0, script.update_count);
+ EXPECT_EQ(0, script.event_count);
}
TEST_F(ScriptTest, UpdateOnce) {
- EXPECT_EQ(0, this->script_ref->init_count);
- EXPECT_EQ(0, this->script_ref->update_count);
+ MyScript & script = this->script;
- this->system.update();
- EXPECT_EQ(1, this->script_ref->init_count);
- EXPECT_EQ(1, this->script_ref->update_count);
+ system.update();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
}
-TEST_F(ScriptTest, ListScripts) {
- size_t script_count = 0;
- for (auto & _ : this->system.get_scripts()) {
- script_count++;
- }
- ASSERT_EQ(1, script_count);
+TEST_F(ScriptTest, UpdateInactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+
+ behaviorscript.active = false;
+ system.update();
+ EXPECT_EQ(0, script.init_count);
+ EXPECT_EQ(0, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+
+ behaviorscript.active = true;
+ system.update();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+}
+
+TEST_F(ScriptTest, EventInactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+ EventManager & evmgr = this->event_manager;
+
+ system.update();
+ behaviorscript.active = false;
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+
+ behaviorscript.active = true;
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(1, script.event_count);
}