diff options
| -rw-r--r-- | src/test/RenderSystemTest.cpp | 20 | 
1 files changed, 1 insertions, 19 deletions
| diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index eb5033b..b4519cb 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -49,7 +49,6 @@ public:  													.size = {10, 10},  												}); -		//ASSERT_NE(sprite1.texture.texture.get(), nullptr);  		EXPECT_EQ(sprite1.data.order_in_layer, 5);  		EXPECT_EQ(sprite1.data.sorting_in_layer, 5);  		auto & sprite2 @@ -59,7 +58,6 @@ public:  													.sorting_in_layer = 2,  													.order_in_layer = 1,  												}); -		//ASSERT_NE(sprite2.texture.texture.get(), nullptr);  		EXPECT_EQ(sprite2.data.sorting_in_layer, 2);  		EXPECT_EQ(sprite2.data.order_in_layer, 1); @@ -70,7 +68,6 @@ public:  													.sorting_in_layer = 1,  													.order_in_layer = 2,  												}); -		//ASSERT_NE(sprite3.texture.texture.get(), nullptr);  		EXPECT_EQ(sprite3.data.sorting_in_layer, 1);  		EXPECT_EQ(sprite3.data.order_in_layer, 2); @@ -81,27 +78,12 @@ public:  													.sorting_in_layer = 1,  													.order_in_layer = 1,  												}); -		//ASSERT_NE(sprite4.texture.texture.get(), nullptr);  		EXPECT_EQ(sprite4.data.sorting_in_layer, 1);  		EXPECT_EQ(sprite4.data.order_in_layer, 1);  	}  }; -TEST_F(RenderSystemTest, expected_throws) { -	GameObject entity1 = this->mgr.new_object("NAME"); - -	// no texture img -	EXPECT_NO_THROW({ -		auto test = Asset(""); -		auto & sprite1 = entity1.add_component<Sprite>( -			test, Sprite::Data{ -					  .color = Color(0, 0, 0, 0), -					  .flip = Sprite::FlipSettings{false, false}, -					  .sorting_in_layer = 1, -					  .order_in_layer = 1, -				  }); -	}); - +TEST_F(RenderSystemTest, NoCamera) {  	// No camera  	EXPECT_ANY_THROW({ this->sys.update(); });  } |