diff options
| -rw-r--r-- | src/crepe/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/crepe/Component.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/Component.h | 23 | ||||
| -rw-r--r-- | src/crepe/ComponentManager.cpp | 3 | ||||
| -rw-r--r-- | src/crepe/ComponentManager.h | 95 | ||||
| -rw-r--r-- | src/crepe/ComponentManager.hpp | 7 | ||||
| -rw-r--r-- | src/crepe/Metadata.h | 23 | ||||
| -rw-r--r-- | src/crepe/api/AudioSource.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.cpp | 12 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.h | 47 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.hpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/Metadata.cpp (renamed from src/crepe/Metadata.cpp) | 0 | ||||
| -rw-r--r-- | src/crepe/api/Metadata.h | 43 | ||||
| -rw-r--r-- | src/crepe/api/Transform.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/Transform.h | 25 | ||||
| -rw-r--r-- | src/example/ecs.cpp | 2 | ||||
| -rw-r--r-- | src/example/particle.cpp | 1 | ||||
| -rw-r--r-- | src/makefile | 28 | 
19 files changed, 238 insertions, 83 deletions
| diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 867329f..8830e05 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -4,7 +4,6 @@ target_sources(crepe PUBLIC  	ComponentManager.cpp  	Component.cpp  	Collider.cpp -	Metadata.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -13,7 +12,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	ComponentManager.hpp  	Component.h  	Collider.h -	Metadata.h  )  add_subdirectory(api) diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp index 358ce31..230bb70 100644 --- a/src/crepe/Component.cpp +++ b/src/crepe/Component.cpp @@ -2,4 +2,4 @@  using namespace crepe; -Component::Component(uint32_t id) : game_object_id(id), active(true) {} +Component::Component(uint32_t id) : game_object_id(id) {} diff --git a/src/crepe/Component.h b/src/crepe/Component.h index 8db9b2a..02a4e7e 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -6,18 +6,39 @@ namespace crepe {  class ComponentManager; +/** + * \brief Base class for all components + *  + * This class is the base class for all components. It provides a common + * interface for all components. + */  class Component {  protected: +	//! Only the ComponentManager can create components  	friend class crepe::ComponentManager; +	/** +	 * \param id The id of the GameObject this component belongs to +	 */  	Component(uint32_t id);  public:  	virtual ~Component() = default; +	/** +	 * \brief Get the maximum number of instances for this component +	 * +	 * This method returns -1 by default, which means that there is no limit +	 * for the number of instances. Concrete components can override this method +	 * to set a limit. +	 * +	 * \return The maximum number of instances for this component +	 */  	virtual int get_instances_max() const { return -1; }  public: +	//! The id of the GameObject this component belongs to  	uint32_t game_object_id; -	bool active; +	//! Whether the component is active +	bool active = true;  };  } // namespace crepe diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 8bde33a..55bd82f 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -1,6 +1,7 @@ -#include "ComponentManager.h"  #include "util/log.h" +#include "ComponentManager.h" +  using namespace crepe;  ComponentManager & ComponentManager::get_instance() { diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 2b5e1df..f3b0ace 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -10,47 +10,110 @@  namespace crepe { +/** + * \brief Manages all components + *  + * This class manages all components. It provides methods to add, delete and get + * components. + */  class ComponentManager {  public: -	// Singleton +	/** +	 * \brief Get the instance of the ComponentManager +	 *  +	 * \return The instance of the ComponentManager +	 */  	static ComponentManager & get_instance();  	ComponentManager(const ComponentManager &) = delete;  	ComponentManager(ComponentManager &&) = delete;  	ComponentManager & operator=(const ComponentManager &) = delete;  	ComponentManager & operator=(ComponentManager &&) = delete; +	~ComponentManager(); -public: -	//! Add a component of a specific type +	/** +	 * \brief Add a component to the ComponentManager +	 *  +	 * This method adds a component to the ComponentManager. The component is +	 * created with the given arguments and added to the ComponentManager. +	 *  +	 * \tparam T The type of the component +	 * \tparam Args The types of the arguments +	 * \param id The id of the GameObject this component belongs to +	 * \param args The arguments to create the component +	 * \return The created component +	 */  	template <typename T, typename... Args>  	T & add_component(uint32_t id, Args &&... args); -	//! Deletes all components of a specific type and id +	/** +	 * \brief Delete all components of a specific type and id +	 *  +	 * This method deletes all components of a specific type and id. +	 *  +	 * \tparam T The type of the component +	 * \param id The id of the GameObject this component belongs to +	 */  	template <typename T>  	void delete_components_by_id(uint32_t id); -	//! Deletes all components of a specific type +	/** +	 * \brief Delete all components of a specific type +	 *  +	 * This method deletes all components of a specific type. +	 *  +	 * \tparam T The type of the component +	 */  	template <typename T>  	void delete_components(); -	//! Deletes all components of a specific id +	/** +	 * \brief Delete all components of a specific id +	 *  +	 * This method deletes all components of a specific id. +	 *  +	 * \param id The id of the GameObject this component belongs to +	 */  	void delete_all_components_of_id(uint32_t id); -	//! Deletes all components +	/** +	 * \brief Delete all components +	 *  +	 * This method deletes all components. +	 */  	void delete_all_components(); - -	//! Get a vector<> of all components at specific type and id +	/** +	 * \brief Get all components of a specific type and id +	 *  +	 * This method gets all components of a specific type and id. +	 *  +	 * \tparam T The type of the component +	 * \param id The id of the GameObject this component belongs to +	 * \return A vector of all components of the specific type and id +	 */  	template <typename T>  	std::vector<std::reference_wrapper<T>>  	get_components_by_id(uint32_t id) const; -	//! Get a vector<> of all components of a specific type +	/** +	 * \brief Get all components of a specific type +	 *  +	 * This method gets all components of a specific type. +	 *  +	 * \tparam T The type of the component +	 * \return A vector of all components of the specific type +	 */  	template <typename T>  	std::vector<std::reference_wrapper<T>> get_components_by_type() const;  private:  	ComponentManager(); -	virtual ~ComponentManager(); -	/* -	 * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: -	 * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. -	 * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. -	 * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). +private: +	/** +	 * \brief The components +	 *  +	 * This unordered_map stores all components. The key is the type of the +	 * component and the value is a vector of vectors of unique pointers to the +	 * components. +	 * Every component type has its own vector of vectors of unique pointers to +	 * the components. The first vector is for the ids of the GameObjects and the +	 * second vector is for the components (because a GameObject might have multiple +	 * components).  	 */  	std::unordered_map<std::type_index,  					   std::vector<std::vector<std::unique_ptr<Component>>>> diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index e74f2e9..11c4d15 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -122,8 +122,6 @@ ComponentManager::get_components_by_type() const {  	// Create an empty vector<>  	vector<reference_wrapper<T>> component_vector; -	// Set the id to 0 (the id will also be stored in the returned vector<>) -	// uint32_t id = 0;  	// Find the type (in the unordered_map<>)  	if (components.find(type) == components.end()) return component_vector; @@ -142,12 +140,9 @@ ComponentManager::get_components_by_type() const {  			// Ensure that the cast was successful  			if (casted_component == nullptr) continue; -			// Pair the dereferenced raw pointer and the id and add it to the vector<> +			// Add the dereferenced raw pointer to the vector<>  			component_vector.emplace_back(ref(*casted_component));  		} - -		// Increase the id (the id will also be stored in the returned vector<>) -		//++id;  	}  	// Return the vector<> diff --git a/src/crepe/Metadata.h b/src/crepe/Metadata.h deleted file mode 100644 index 1577987..0000000 --- a/src/crepe/Metadata.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include <string> -#include <vector> - -#include "Component.h" - -namespace crepe { - -class Metadata : public Component { -public: -	Metadata(uint32_t game_object_id, const std::string & name, -			 const std::string & tag); -	virtual int get_instances_max() const { return 1; } - -public: -	std::string name; -	std::string tag; -	uint32_t parent = -1; -	std::vector<uint32_t> children; -}; - -} // namespace crepe diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h index 42add50..1e24ae8 100644 --- a/src/crepe/api/AudioSource.h +++ b/src/crepe/api/AudioSource.h @@ -10,7 +10,7 @@ namespace crepe {  class Sound;  //! Audio source component -class AudioSource : Component { +class AudioSource : public Component {  public:  	AudioSource(std::unique_ptr<Asset> audio_clip);  	virtual ~AudioSource() = default; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 0bb1263..3e0c044 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -11,6 +11,7 @@ target_sources(crepe PUBLIC  	Texture.cpp  	AssetManager.cpp  	Sprite.cpp +	Metadata.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -28,4 +29,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Texture.h   	AssetManager.h   	AssetManager.hpp +	Metadata.h  ) diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 51cd08f..b24b980 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -6,23 +6,25 @@  using namespace crepe;  using namespace std; -GameObject::GameObject(uint32_t id, std::string name, std::string tag, -					   const Point & position, double rotation, double scale) +GameObject::GameObject(uint32_t id, const std::string & name, +					   const std::string & tag, const Point & position, +					   double rotation, double scale)  	: id(id) { +	// Add Transform and Metadata components  	ComponentManager & mgr = ComponentManager::get_instance();  	mgr.add_component<Transform>(this->id, position, rotation, scale);  	mgr.add_component<Metadata>(this->id, name, tag);  }  void GameObject::set_parent(const GameObject & parent) { -	auto & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = ComponentManager::get_instance(); -	// set parent on own Metadata component +	// Set parent on own Metadata component  	vector<reference_wrapper<Metadata>> this_metadata  		= mgr.get_components_by_id<Metadata>(this->id);  	this_metadata.at(0).get().parent = parent.id; -	// add own id to children list of parent's Metadata component +	// Add own id to children list of parent's Metadata component  	vector<reference_wrapper<Metadata>> parent_metadata  		= mgr.get_components_by_id<Metadata>(parent.id);  	parent_metadata.at(0).get().children.push_back(this->id); diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 602f33c..2a82258 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -3,19 +3,58 @@  #include <cstdint>  #include <string> -#include "api/Point.h" -  namespace crepe { +class Point; + +/** + * \brief Represents a GameObject + *  + * This class represents a GameObject. The GameObject class is only used + * as an interface for the game programmer. The actual implementation is + * done in the ComponentManager. + */  class GameObject {  public: -	GameObject(uint32_t id, std::string name, std::string tag, +	/** +	 * This constructor creates a new GameObject. It creates a new +	 * Transform and Metadata component and adds them to the ComponentManager. +	 *  +	 * \param id The id of the GameObject +	 * \param name The name of the GameObject +	 * \param tag The tag of the GameObject +	 * \param position The position of the GameObject +	 * \param rotation The rotation of the GameObject +	 * \param scale The scale of the GameObject +	 */ +	GameObject(uint32_t id, const std::string & name, const std::string & tag,  			   const Point & position, double rotation, double scale); +	/** +	 * \brief Set the parent of this GameObject +	 *  +	 * This method sets the parent of this GameObject. It sets the parent +	 * in the Metadata component of this GameObject and adds this GameObject +	 * to the children list of the parent GameObject. +	 *  +	 * \param parent The parent GameObject +	 */  	void set_parent(const GameObject & parent); - +	/** +	 * \brief Add a component to the GameObject +	 *  +	 * This method adds a component to the GameObject. It forwards the +	 * arguments to the ComponentManager. +	 *  +	 * \tparam T The type of the component +	 * \tparam Args The types of the arguments +	 * \param args The arguments to create the component +	 * \return The created component +	 */  	template <typename T, typename... Args>  	T & add_component(Args &&... args); +public: +	//! The id of the GameObject  	uint32_t id;  }; diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index 77cf40e..bfba7fe 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -8,7 +8,7 @@ namespace crepe {  template <typename T, typename... Args>  T & GameObject::add_component(Args &&... args) { -	auto & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = ComponentManager::get_instance();  	return mgr.add_component<T>(this->id, std::forward<Args>(args)...);  } diff --git a/src/crepe/Metadata.cpp b/src/crepe/api/Metadata.cpp index 53d93da..53d93da 100644 --- a/src/crepe/Metadata.cpp +++ b/src/crepe/api/Metadata.cpp diff --git a/src/crepe/api/Metadata.h b/src/crepe/api/Metadata.h new file mode 100644 index 0000000..4d37108 --- /dev/null +++ b/src/crepe/api/Metadata.h @@ -0,0 +1,43 @@ +#pragma once + +#include <string> +#include <vector> + +#include "../Component.h" + +namespace crepe { + +/** + * \brief Metadata component + *  + * This class represents the Metadata component. It stores the name, tag, parent + * and children of a GameObject. + */ +class Metadata : public Component { +public: +	/** +	 * \param game_object_id The id of the GameObject this component belongs to +	 * \param name The name of the GameObject +	 * \param tag The tag of the GameObject +	 */ +	Metadata(uint32_t game_object_id, const std::string & name, +			 const std::string & tag); +	/** +	 * \brief Get the maximum number of instances for this component +	 * +	 * \return The maximum number of instances for this component +	 */ +	virtual int get_instances_max() const { return 1; } + +public: +	//! The name of the GameObject +	std::string name; +	//! The tag of the GameObject +	std::string tag; +	//! The id of the parent GameObject (-1 if no parent) +	uint32_t parent = -1; +	//! The ids of the children GameObjects +	std::vector<uint32_t> children; +}; + +} // namespace crepe diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index 1d8d401..5274b01 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -1,9 +1,7 @@  #include <cstdint> -#include "api/Point.h"  #include "util/log.h" -#include "Component.h"  #include "Transform.h"  using namespace crepe; diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 557061b..02125ef 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -8,15 +8,30 @@  namespace crepe { +/** + * \brief Transform component + *  + * This class represents the Transform component. It stores the position, + * rotation and scale of a GameObject. + */  class Transform : public Component { -	// FIXME: What's the difference between the `Point` and `Position` -	// classes/structs? How about we replace both with a universal `Vec2` that -	// works similar (or the same) as those found in GLSL? -  public: -	Transform(uint32_t id, const Point &, double, double); +	/** +	 * \param id The id of the GameObject this component belongs to +	 * \param point The position of the GameObject +	 * \param rot The rotation of the GameObject +	 * \param scale The scale of the GameObject +	 */ +	Transform(uint32_t id, const Point & point, double rot, double scale);  	~Transform(); +	/** +	 * \brief Get the maximum number of instances for this component +	 * +	 * \return The maximum number of instances for this component +	 */  	virtual int get_instances_max() const { return 1; } + +public:  	//! Translation (shift)  	Point position;  	//! Rotation, in radians diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 6f9752e..a8df7e7 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -1,8 +1,8 @@  #include <iostream>  #include "../crepe/ComponentManager.h" -#include "../crepe/Metadata.h"  #include "../crepe/api/GameObject.h" +#include "../crepe/api/Metadata.h"  #include "../crepe/api/Transform.h"  using namespace crepe; diff --git a/src/example/particle.cpp b/src/example/particle.cpp index 69da015..607530d 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -7,6 +7,7 @@  #include <crepe/Particle.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Point.h>  #include <crepe/facade/SDLApp.h>  #include <crepe/system/ParticleSystem.h> diff --git a/src/makefile b/src/makefile index 8506a43..be1548c 100644 --- a/src/makefile +++ b/src/makefile @@ -19,13 +19,13 @@ LOEK += crepe/Asset.cpp  LOEK += crepe/Asset.h  TODO += crepe/Collider.cpp  TODO += crepe/Collider.h -TODO += crepe/Component.cpp -TODO += crepe/Component.h -TODO += crepe/ComponentManager.cpp -TODO += crepe/ComponentManager.h -TODO += crepe/ComponentManager.hpp -TODO += crepe/Metadata.cpp -TODO += crepe/Metadata.h +MAX += crepe/Component.cpp +MAX += crepe/Component.h +MAX += crepe/ComponentManager.cpp +MAX += crepe/ComponentManager.h +MAX += crepe/ComponentManager.hpp +MAX += crepe/api/Metadata.cpp +MAX += crepe/api/Metadata.h  TODO += crepe/Particle.cpp  TODO += crepe/Particle.h  TODO += crepe/Position.h @@ -43,9 +43,9 @@ TODO += crepe/api/Color.h  LOEK += crepe/api/Config.h  TODO += crepe/api/Force.cpp  TODO += crepe/api/Force.h -TODO += crepe/api/GameObject.cpp -TODO += crepe/api/GameObject.h -TODO += crepe/api/GameObject.hpp +MAX += crepe/api/GameObject.cpp +MAX += crepe/api/GameObject.h +MAX += crepe/api/GameObject.hpp  TODO += crepe/api/ParticleEmitter.cpp  TODO += crepe/api/ParticleEmitter.h  TODO += crepe/api/Point.h @@ -58,8 +58,8 @@ TODO += crepe/api/Sprite.cpp  TODO += crepe/api/Sprite.h  TODO += crepe/api/Texture.cpp  TODO += crepe/api/Texture.h -TODO += crepe/api/Transform.cpp -TODO += crepe/api/Transform.h +MAX += crepe/api/Transform.cpp +MAX += crepe/api/Transform.h  TODO += crepe/facade/SDLApp.cpp  TODO += crepe/facade/SDLApp.h  TODO += crepe/facade/SDLContext.cpp @@ -88,7 +88,7 @@ LOEK += crepe/util/log.h  TODO += example/asset_manager.cpp  LOEK += example/audio_internal.cpp  TODO += example/components_internal.cpp -TODO += example/ecs.cpp +MAX += example/ecs.cpp  LOEK += example/log.cpp  TODO += example/particle.cpp  TODO += example/physics.cpp @@ -97,7 +97,7 @@ LOEK += example/script.cpp  LOEK += test/audio.cpp  LOEK += test/dummy.cpp -FMT := $(LOEK) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2 +FMT := $(MAX) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2  format: FORCE  	clang-tidy -p build/compile_commands.json --fix-errors $(FMT) |