diff options
| -rw-r--r-- | src/test/InputTest.cpp | 16 | 
1 files changed, 8 insertions, 8 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index a7c0157..73eaab3 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -61,7 +61,7 @@ protected:  TEST_F(InputTest, MouseDown) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool mouse_triggered = false;  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { @@ -91,7 +91,7 @@ TEST_F(InputTest, MouseDown) {  TEST_F(InputTest, MouseUp) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { @@ -119,7 +119,7 @@ TEST_F(InputTest, MouseUp) {  TEST_F(InputTest, MouseMove) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { @@ -149,7 +149,7 @@ TEST_F(InputTest, MouseMove) {  TEST_F(InputTest, KeyDown) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false; @@ -180,7 +180,7 @@ TEST_F(InputTest, KeyDown) {  TEST_F(InputTest, KeyUp) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) { @@ -204,7 +204,7 @@ TEST_F(InputTest, KeyUp) {  TEST_F(InputTest, MouseClick) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool on_click_triggered = false;  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { @@ -225,7 +225,7 @@ TEST_F(InputTest, MouseClick) {  TEST_F(InputTest, testButtonClick) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; @@ -252,7 +252,7 @@ TEST_F(InputTest, testButtonClick) {  TEST_F(InputTest, testButtonHover) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false;  |