diff options
| -rw-r--r-- | src/crepe/Collider.h | 5 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.h | 2 | 
2 files changed, 5 insertions, 2 deletions
| diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 54695b1..e910ae4 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -1,13 +1,16 @@  #pragma once -#include "Component.h"  #include "api/Vector2.h" +#include "Component.h" +  namespace crepe {  class Collider : public Component {  public:  	Collider(game_object_id_t id, Vector2 offset); + +	//! Offset of the collider relative to rigidbody position   	Vector2 offset;  }; diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 782de22..a007107 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -78,7 +78,7 @@ public:  		bool bounce = false;  		//! bounce factor of material  		double elastisity = 0.0; -		//! offset of all colliders +		//! offset of all colliders relative to transform position  		Vector2 offset;  	}; |