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-rw-r--r--.editorconfig2
-rw-r--r--Doxyfile14
-rw-r--r--asset/texture/ERROR.pngbin0 -> 3581 bytes
-rw-r--r--contributing.md23
-rw-r--r--makefile3
-rw-r--r--readme.md7
-rw-r--r--src/crepe/Component.h5
-rw-r--r--src/crepe/ComponentManager.cpp3
-rw-r--r--src/crepe/ComponentManager.h9
-rw-r--r--src/crepe/ComponentManager.hpp9
-rw-r--r--src/crepe/Particle.cpp2
-rw-r--r--src/crepe/Particle.h11
-rw-r--r--src/crepe/api/Asset.cpp20
-rw-r--r--src/crepe/api/Asset.h24
-rw-r--r--src/crepe/api/BehaviorScript.h7
-rw-r--r--src/crepe/api/BehaviorScript.hpp12
-rw-r--r--src/crepe/api/CMakeLists.txt14
-rw-r--r--src/crepe/api/Color.cpp37
-rw-r--r--src/crepe/api/Color.h49
-rw-r--r--src/crepe/api/Event.h112
-rw-r--r--src/crepe/api/EventHandler.cpp5
-rw-r--r--src/crepe/api/EventHandler.h96
-rw-r--r--src/crepe/api/EventHandler.hpp20
-rw-r--r--src/crepe/api/EventManager.cpp46
-rw-r--r--src/crepe/api/EventManager.h161
-rw-r--r--src/crepe/api/EventManager.hpp36
-rw-r--r--src/crepe/api/GameObject.cpp8
-rw-r--r--src/crepe/api/GameObject.h3
-rw-r--r--src/crepe/api/IKeyListener.cpp19
-rw-r--r--src/crepe/api/IKeyListener.h49
-rw-r--r--src/crepe/api/IMouseListener.cpp29
-rw-r--r--src/crepe/api/IMouseListener.h72
-rw-r--r--src/crepe/api/KeyCodes.h153
-rw-r--r--src/crepe/api/LoopManager.h18
-rw-r--r--src/crepe/api/LoopManager.hpp5
-rw-r--r--src/crepe/api/ParticleEmitter.h8
-rw-r--r--src/crepe/api/Rigidbody.cpp2
-rw-r--r--src/crepe/api/Rigidbody.h10
-rw-r--r--src/crepe/api/Scene.cpp4
-rw-r--r--src/crepe/api/Scene.h21
-rw-r--r--src/crepe/api/SceneManager.cpp2
-rw-r--r--src/crepe/api/SceneManager.h14
-rw-r--r--src/crepe/api/SceneManager.hpp6
-rw-r--r--src/crepe/api/Script.cpp15
-rw-r--r--src/crepe/api/Script.h128
-rw-r--r--src/crepe/api/Script.hpp35
-rw-r--r--src/crepe/api/Sprite.h3
-rw-r--r--src/crepe/api/Texture.cpp2
-rw-r--r--src/crepe/api/Transform.cpp2
-rw-r--r--src/crepe/api/Transform.h7
-rw-r--r--src/crepe/api/Vector2.cpp33
-rw-r--r--src/crepe/api/Vector2.h55
-rw-r--r--src/crepe/api/Vector2.hpp118
-rw-r--r--src/crepe/facade/DB.cpp4
-rw-r--r--src/crepe/facade/DB.h4
-rw-r--r--src/crepe/facade/SDLContext.cpp88
-rw-r--r--src/crepe/facade/SDLContext.h40
-rw-r--r--src/crepe/facade/Sound.cpp21
-rw-r--r--src/crepe/facade/Sound.h15
-rw-r--r--src/crepe/system/AnimatorSystem.cpp5
-rw-r--r--src/crepe/system/AudioSystem.cpp1
-rw-r--r--src/crepe/system/ParticleSystem.cpp22
-rw-r--r--src/crepe/system/PhysicsSystem.cpp8
-rw-r--r--src/crepe/system/RenderSystem.cpp88
-rw-r--r--src/crepe/system/RenderSystem.h52
-rw-r--r--src/crepe/system/ScriptSystem.cpp34
-rw-r--r--src/crepe/system/ScriptSystem.h11
-rw-r--r--src/crepe/system/System.h2
-rw-r--r--src/crepe/types.h23
-rw-r--r--src/crepe/util/Log.h10
-rw-r--r--src/crepe/util/OptionalRef.h36
-rw-r--r--src/crepe/util/OptionalRef.hpp44
-rw-r--r--src/crepe/util/Proxy.h2
-rw-r--r--src/crepe/util/Proxy.hpp6
-rw-r--r--src/doc/feature/gameobject.dox18
-rw-r--r--src/doc/feature/scene.dox67
-rw-r--r--src/doc/feature/script.dox62
-rw-r--r--src/doc/features.dox10
-rw-r--r--src/doc/index.dox10
-rw-r--r--src/doc/installing.dox9
-rw-r--r--src/doc/layout.xml252
-rw-r--r--src/doc/style.css4
-rw-r--r--src/example/CMakeLists.txt12
-rw-r--r--src/example/audio_internal.cpp60
-rw-r--r--src/example/components_internal.cpp51
-rw-r--r--src/example/db.cpp30
-rw-r--r--src/example/ecs.cpp53
-rw-r--r--src/example/log.cpp28
-rw-r--r--src/example/particles.cpp43
-rw-r--r--src/example/physics.cpp24
-rw-r--r--src/example/proxy.cpp45
-rw-r--r--src/example/rendering.cpp55
-rw-r--r--src/example/rendering_particle.cpp72
-rw-r--r--src/example/scene_manager.cpp79
-rw-r--r--src/example/script.cpp49
-rw-r--r--src/makefile7
-rw-r--r--src/test/AssetTest.cpp13
-rw-r--r--src/test/CMakeLists.txt8
-rw-r--r--src/test/DBTest.cpp28
-rw-r--r--src/test/ECSTest.cpp236
-rw-r--r--src/test/EventTest.cpp254
-rw-r--r--src/test/OptionalRefTest.cpp38
-rw-r--r--src/test/ParticleTest.cpp12
-rw-r--r--src/test/PhysicsTest.cpp4
-rw-r--r--src/test/RenderSystemTest.cpp174
-rw-r--r--src/test/SceneManagerTest.cpp126
-rw-r--r--src/test/ScriptTest.cpp99
-rw-r--r--src/test/ValueBrokerTest.cpp63
-rw-r--r--src/test/Vector2Test.cpp384
109 files changed, 3516 insertions, 1027 deletions
diff --git a/.editorconfig b/.editorconfig
index 191871f..65f5034 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -10,5 +10,5 @@ max_line_length = 95
indent_style = space
indent_size = 2
-[*.md]
+[*.{md,dox}]
max_line_length = 80
diff --git a/Doxyfile b/Doxyfile
index 8ba90fc..f2714cd 100644
--- a/Doxyfile
+++ b/Doxyfile
@@ -14,12 +14,22 @@ RECURSIVE = YES
GENERATE_LATEX = NO
+LAYOUT_FILE = src/doc/layout.xml
+TAB_SIZE = 2
+
+HTML_INDEX_NUM_ENTRIES = 2
+HTML_EXTRA_STYLESHEET = src/doc/style.css
+SHOW_HEADERFILE = NO
+
USE_MDFILE_AS_MAINPAGE = ./readme.md
-HTML_INDEX_NUM_ENTRIES = 1 # collapse trees by default
REPEAT_BRIEF = NO
-INTERNAL_DOCS = YES
EXTRACT_STATIC = YES
+HIDE_UNDOC_NAMESPACES = YES
+HIDE_UNDOC_CLASSES = YES
QUIET = YES
+# set these to NO for user-only docs
+INTERNAL_DOCS = YES
+EXTRACT_PRIVATE = YES
diff --git a/asset/texture/ERROR.png b/asset/texture/ERROR.png
new file mode 100644
index 0000000..2af3548
--- /dev/null
+++ b/asset/texture/ERROR.png
Binary files differ
diff --git a/contributing.md b/contributing.md
index e4f075f..77a2908 100644
--- a/contributing.md
+++ b/contributing.md
@@ -24,7 +24,7 @@ that you can click on to open them.
# Code style
- Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make
- format` in the root folder of this repository to format all sources files)
+ format` or `make lint`)
- <details><summary>
ASCII only
</summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
@@ -803,6 +803,27 @@ that you can click on to open them.
resolving merge conflicts when multiple sources were added by different
people to the same CMakeLists.txt easier.
+## GoogleTest-specific
+
+- Unit tests are not *required* to follow all code standards
+- <details><summary>
+ Private/protected members may be accessed using preprocessor tricks
+ </summary>
+
+ ```cpp
+ // include unrelated headers before
+
+ #define private public
+ #define protected public
+
+ // headers included after *will* be affected
+ ```
+ </details>
+- Each test source file defines tests within a single test suite (first
+ parameter of `TEST()` / `TEST_F()` macro)
+- Test source files match their suite name (or test fixture name in the case of
+ tests that use a fixture)
+
# Structure
- Files are placed in the appropriate directory:
diff --git a/makefile b/makefile
index dd7c587..c46e8a5 100644
--- a/makefile
+++ b/makefile
@@ -6,5 +6,6 @@ doxygen: Doxyfile FORCE
FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
format: FORCE
clang-format -i $(FMT)
- $(MAKE) -C src $@
+lint: FORCE
+ $(MAKE) -C src $@
diff --git a/readme.md b/readme.md
index c83853d..d309b30 100644
--- a/readme.md
+++ b/readme.md
@@ -32,6 +32,7 @@ This project uses the following libraries
|`SoLoud`|(latest git `master` version)|
|Google Test (`GTest`)|1.15.2|
|Berkeley DB (`libdb`)|5.3.21|
+|Where Am I?|(latest git `master` version)
> [!NOTE]
> Most of these libraries are likely available from your package manager if you
@@ -49,6 +50,11 @@ $ git submodule update --init --recursive --depth 1
Then, follow these steps for each library you want to install:
+> [!IMPORTANT]
+> A dollar sign prompt (`$`) indicates commands to be run as a regular user,
+> while a hashtag (`#`) is used to denote commands that must be run with
+> privileges (e.g. as root or using `sudo`).
+
1. Change into the library folder (run **one** of these):
```
$ cd lib/googletest
@@ -56,6 +62,7 @@ Then, follow these steps for each library you want to install:
$ cd lib/soloud/contrib
$ cd lib/sdl_image
$ cd lib/sdl_ttf
+ $ cd lib/whereami
```
2. Use CMake to configure the build, run the build and install (run **all** of
these):
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 2e4ef7d..67bcc68 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -32,6 +32,11 @@ protected:
//! Only ComponentManager can create components
friend class ComponentManager;
+ Component(const Component &) = delete;
+ Component(Component &&) = delete;
+ virtual Component & operator=(const Component &) = delete;
+ virtual Component & operator=(Component &&) = delete;
+
public:
virtual ~Component() = default;
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index e310577..e4de027 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -26,8 +26,7 @@ void ComponentManager::delete_all_components() {
}
GameObject ComponentManager::new_object(const string & name, const string & tag,
- const Vector2 & position, double rotation,
- double scale) {
+ const vec2 & position, double rotation, double scale) {
GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
this->next_id++;
return object;
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 2107453..1cb0b5f 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -5,9 +5,8 @@
#include <unordered_map>
#include <vector>
-#include "api/Vector2.h"
-
#include "Component.h"
+#include "types.h"
namespace crepe {
@@ -44,7 +43,7 @@ public:
* \note This method automatically assigns a new entity ID
*/
GameObject new_object(const std::string & name, const std::string & tag = "",
- const Vector2 & position = {0, 0}, double rotation = 0,
+ const vec2 & position = {0, 0}, double rotation = 0,
double scale = 1);
protected:
@@ -112,7 +111,7 @@ public:
* \return A vector of all components of the specific type and id
*/
template <typename T>
- std::vector<std::reference_wrapper<T>> get_components_by_id(game_object_id_t id) const;
+ RefVector<T> get_components_by_id(game_object_id_t id) const;
/**
* \brief Get all components of a specific type
*
@@ -122,7 +121,7 @@ public:
* \return A vector of all components of the specific type
*/
template <typename T>
- std::vector<std::reference_wrapper<T>> get_components_by_type() const;
+ RefVector<T> get_components_by_type() const;
private:
/**
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
index be99cac..4d5eaf4 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/ComponentManager.hpp
@@ -81,15 +81,14 @@ void ComponentManager::delete_components() {
}
template <typename T>
-std::vector<std::reference_wrapper<T>>
-ComponentManager::get_components_by_id(game_object_id_t id) const {
+RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const {
using namespace std;
// Determine the type of T (this is used as the key of the unordered_map<>)
type_index type = typeid(T);
// Create an empty vector<>
- vector<reference_wrapper<T>> component_vector;
+ RefVector<T> component_vector;
if (this->components.find(type) == this->components.end()) return component_vector;
@@ -114,14 +113,14 @@ ComponentManager::get_components_by_id(game_object_id_t id) const {
}
template <typename T>
-std::vector<std::reference_wrapper<T>> ComponentManager::get_components_by_type() const {
+RefVector<T> ComponentManager::get_components_by_type() const {
using namespace std;
// Determine the type of T (this is used as the key of the unordered_map<>)
type_index type = typeid(T);
// Create an empty vector<>
- vector<reference_wrapper<T>> component_vector;
+ RefVector<T> component_vector;
// Find the type (in the unordered_map<>)
if (this->components.find(type) == this->components.end()) return component_vector;
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp
index 1068cbf..485a0d4 100644
--- a/src/crepe/Particle.cpp
+++ b/src/crepe/Particle.cpp
@@ -2,7 +2,7 @@
using namespace crepe;
-void Particle::reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity,
+void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity,
double angle) {
// Initialize the particle state
this->time_in_life = 0;
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index 19859fe..d0397c9 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -2,7 +2,7 @@
#include <cstdint>
-#include "api/Vector2.h"
+#include "types.h"
namespace crepe {
@@ -18,11 +18,11 @@ class Particle {
public:
//! Position of the particle in 2D space.
- Vector2 position;
+ vec2 position;
//! Velocity vector indicating the speed and direction of the particle.
- Vector2 velocity;
+ vec2 velocity;
//! Accumulated force affecting the particle over time.
- Vector2 force_over_time;
+ vec2 force_over_time;
//! Total lifespan of the particle in milliseconds.
uint32_t lifespan;
//! Active state of the particle; true if it is in use, false otherwise.
@@ -43,8 +43,7 @@ public:
* \param velocity The initial velocity of the particle.
* \param angle The angle of the particle's trajectory or orientation.
*/
- void reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity,
- double angle);
+ void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle);
/**
* \brief Updates the particle's state.
*
diff --git a/src/crepe/api/Asset.cpp b/src/crepe/api/Asset.cpp
index 5271cf7..e148367 100644
--- a/src/crepe/api/Asset.cpp
+++ b/src/crepe/api/Asset.cpp
@@ -2,34 +2,33 @@
#include <stdexcept>
#include <whereami.h>
-#include "Asset.h"
#include "api/Config.h"
+#include "Asset.h"
+
using namespace crepe;
using namespace std;
-Asset::Asset(const string & src) : src(find_asset(src)) { }
-Asset::Asset(const char * src) : src(find_asset(src)) { }
+Asset::Asset(const string & src) : src(find_asset(src)) {}
+Asset::Asset(const char * src) : src(find_asset(src)) {}
const string & Asset::get_path() const noexcept { return this->src; }
string Asset::find_asset(const string & src) const {
auto & cfg = Config::get_instance();
- auto & root_pattern = cfg.asset.root_pattern;
+ string & root_pattern = cfg.asset.root_pattern;
// if root_pattern is empty, find_asset must return all paths as-is
if (root_pattern.empty()) return src;
// absolute paths do not need to be resolved, only canonicalized
filesystem::path path = src;
- if (path.is_absolute())
- return filesystem::canonical(path);
+ if (path.is_absolute()) return filesystem::canonical(path);
// find directory matching root_pattern
filesystem::path root = this->whereami();
while (1) {
- if (filesystem::exists(root / root_pattern))
- break;
+ if (filesystem::exists(root / root_pattern)) break;
if (!root.has_parent_path())
throw runtime_error(format("Asset: Cannot find root pattern ({})", root_pattern));
root = root.parent_path();
@@ -48,11 +47,8 @@ string Asset::whereami() const noexcept {
return path;
}
-bool Asset::operator==(const Asset & other) const noexcept {
- return this->src == other.src;
-}
+bool Asset::operator==(const Asset & other) const noexcept { return this->src == other.src; }
size_t std::hash<const Asset>::operator()(const Asset & asset) const noexcept {
return std::hash<string>{}(asset.get_path());
};
-
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h
index 685dd3a..bfd0ac7 100644
--- a/src/crepe/api/Asset.h
+++ b/src/crepe/api/Asset.h
@@ -33,13 +33,29 @@ public:
* \param other Possibly different instance of \c Asset to test equality against
* \return True if \c this and \c other are equal
*/
- bool operator == (const Asset & other) const noexcept;
+ bool operator==(const Asset & other) const noexcept;
private:
//! path to asset
const std::string src;
private:
+ /**
+ * \brief Locate asset path, or throw exception if it cannot be found
+ *
+ * This function resolves asset locations relative to crepe::Config::root_pattern if it is
+ * set and \p src is a relative path. If \p src is an absolute path, it is canonicalized.
+ * This function only returns if the file can be found.
+ *
+ * \param src Arbitrary path to resource file
+ *
+ * \returns \p src if crepe::Config::root_pattern is empty
+ * \returns Canonical path to \p src
+ *
+ * \throws std::runtime_error if root_pattern cannot be found
+ * \throws std::filesystem::filesystem_error if the resolved path does not exist
+ * \throws std::filesystem::filesystem_error if the path cannot be canonicalized
+ */
std::string find_asset(const std::string & src) const;
/**
* \returns The path to the current executable
@@ -52,7 +68,8 @@ private:
namespace std {
//! Hash helper struct
-template<> struct hash<const crepe::Asset> {
+template <>
+struct hash<const crepe::Asset> {
/**
* \brief Hash operator for crepe::Asset
*
@@ -64,5 +81,4 @@ template<> struct hash<const crepe::Asset> {
size_t operator()(const crepe::Asset & asset) const noexcept;
};
-}
-
+} // namespace std
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 9d85d4c..d556fe5 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -39,11 +39,14 @@ public:
* \brief Set the concrete script of this component
*
* \tparam T Concrete script type (derived from \c crepe::Script)
+ * \tparam Args Arguments for concrete script constructor
+ *
+ * \param args Arguments for concrete script constructor (forwarded using perfect forwarding)
*
* \returns Reference to BehaviorScript component (`*this`)
*/
- template <class T>
- BehaviorScript & set_script();
+ template <class T, typename... Args>
+ BehaviorScript & set_script(Args &&... args);
protected:
//! Script instance
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index d80321d..bd59337 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -9,13 +9,17 @@
namespace crepe {
-template <class T>
-BehaviorScript & BehaviorScript::set_script() {
+template <class T, typename... Args>
+BehaviorScript & BehaviorScript::set_script(Args &&... args) {
dbg_trace();
static_assert(std::is_base_of<Script, T>::value);
- Script * s = new T();
+ Script * s = new T(std::forward<Args>(args)...);
+
s->game_object_id = this->game_object_id;
- s->component_manager_ref = &this->component_manager;
+ s->active = this->active;
+ s->component_manager = this->component_manager;
+ s->event_manager = EventManager::get_instance();
+
this->script = std::unique_ptr<Script>(s);
return *this;
}
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index cca0e8b..7a3ab48 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -14,12 +14,16 @@ target_sources(crepe PUBLIC
Metadata.cpp
Scene.cpp
SceneManager.cpp
- Vector2.cpp
Camera.cpp
Animator.cpp
+ EventManager.cpp
+ IKeyListener.cpp
+ IMouseListener.cpp
LoopManager.cpp
LoopTimer.cpp
Asset.cpp
+ EventHandler.cpp
+ Script.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -33,6 +37,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Rigidbody.h
Sprite.h
Vector2.h
+ Vector2.hpp
Color.h
Texture.h
ResourceManager.h
@@ -43,6 +48,13 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
SceneManager.hpp
Camera.h
Animator.h
+ EventManager.h
+ EventManager.hpp
+ EventHandler.h
+ EventHandler.hpp
+ Event.h
+ IKeyListener.h
+ IMouseListener.h
LoopManager.h
LoopTimer.h
Asset.h
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp
index 9e5f187..29bd77a 100644
--- a/src/crepe/api/Color.cpp
+++ b/src/crepe/api/Color.cpp
@@ -2,32 +2,11 @@
using namespace crepe;
-Color Color::white = Color(255, 255, 255, 0);
-Color Color::red = Color(255, 0, 0, 0);
-Color Color::green = Color(0, 255, 0, 0);
-Color Color::blue = Color(0, 0, 255, 0);
-Color Color::black = Color(0, 0, 0, 0);
-Color Color::cyan = Color(0, 255, 255, 0);
-Color Color::yellow = Color(255, 255, 0, 0);
-Color Color::magenta = Color(255, 0, 255, 0);
-
-Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) {
- this->a = alpha;
- this->r = red;
- this->g = green;
- this->b = blue;
-};
-
-const Color & Color::get_white() { return Color::white; };
-
-const Color & Color::get_red() { return Color::red; };
-const Color & Color::get_green() { return Color::green; };
-const Color & Color::get_blue() { return Color::blue; };
-
-const Color & Color::get_black() { return Color::black; };
-
-const Color & Color::get_cyan() { return Color::cyan; };
-
-const Color & Color::get_yellow() { return Color::yellow; };
-
-const Color & Color::get_magenta() { return Color::magenta; };
+const Color Color::WHITE{0xff, 0xff, 0xff};
+const Color Color::RED{0xff, 0x00, 0x00};
+const Color Color::GREEN{0x00, 0xff, 0x00};
+const Color Color::BLUE{0x00, 0x00, 0xff};
+const Color Color::BLACK{0x00, 0x00, 0x00};
+const Color Color::CYAN{0x00, 0xff, 0xff};
+const Color Color::YELLOW{0xff, 0xff, 0x00};
+const Color Color::MAGENTA{0xff, 0x00, 0xff};
diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h
index aa47bf4..84edb5c 100644
--- a/src/crepe/api/Color.h
+++ b/src/crepe/api/Color.h
@@ -4,41 +4,20 @@
namespace crepe {
-// TODO: make Color a struct w/o constructors/destructors
-class Color {
-
- // FIXME: can't these colors be defined as a `static constexpr const Color`
- // instead?
-
-public:
- Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
- static const Color & get_white();
- static const Color & get_red();
- static const Color & get_green();
- static const Color & get_blue();
- static const Color & get_cyan();
- static const Color & get_magenta();
- static const Color & get_yellow();
- static const Color & get_black();
-
-private:
- // TODO: why are these private!?
- uint8_t r;
- uint8_t g;
- uint8_t b;
- uint8_t a;
-
- static Color white;
- static Color red;
- static Color green;
- static Color blue;
- static Color cyan;
- static Color magenta;
- static Color yellow;
- static Color black;
-
-private:
- friend class SDLContext;
+struct Color {
+ uint8_t r = 0x00;
+ uint8_t g = 0x00;
+ uint8_t b = 0x00;
+ uint8_t a = 0xff;
+
+ static const Color WHITE;
+ static const Color RED;
+ static const Color GREEN;
+ static const Color BLUE;
+ static const Color CYAN;
+ static const Color MAGENTA;
+ static const Color YELLOW;
+ static const Color BLACK;
};
} // namespace crepe
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
new file mode 100644
index 0000000..b267e3e
--- /dev/null
+++ b/src/crepe/api/Event.h
@@ -0,0 +1,112 @@
+#pragma once
+// TODO discussing the location of these events
+
+#include <string>
+
+#include "KeyCodes.h"
+
+namespace crepe {
+
+/**
+ * \brief Base class for all event types in the system.
+ */
+class Event {};
+
+/**
+ * \brief Event triggered when a key is pressed.
+ */
+class KeyPressEvent : public Event {
+public:
+ //! false if first time press, true if key is repeated
+ bool repeat = false;
+
+ //! The key that was pressed.
+ Keycode key = Keycode::NONE;
+};
+
+/**
+ * \brief Event triggered when a key is released.
+ */
+class KeyReleaseEvent : public Event {
+public:
+ //! The key that was released.
+ Keycode key = Keycode::NONE;
+};
+
+/**
+ * \brief Event triggered when a mouse button is pressed.
+ */
+class MousePressEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+
+ //! The mouse button that was pressed.
+ MouseButton button = MouseButton::NONE;
+};
+
+/**
+ * \brief Event triggered when a mouse button is clicked (press and release).
+ */
+class MouseClickEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+
+ //! The mouse button that was clicked.
+ MouseButton button = MouseButton::NONE;
+};
+
+/**
+ * \brief Event triggered when a mouse button is released.
+ */
+class MouseReleaseEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+
+ //! The mouse button that was released.
+ MouseButton button = MouseButton::NONE;
+};
+
+/**
+ * \brief Event triggered when the mouse is moved.
+ */
+class MouseMoveEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+};
+
+/**
+ * \brief Event triggered during a collision between objects.
+ */
+class CollisionEvent : public Event {};
+
+/**
+ * \brief Event triggered when text is submitted, e.g., from a text input.
+ */
+class TextSubmitEvent : public Event {
+public:
+ //! The submitted text.
+ std::string text = "";
+};
+
+/**
+ * \brief Event triggered to indicate the application is shutting down.
+ */
+class ShutDownEvent : public Event {};
+
+} // namespace crepe
diff --git a/src/crepe/api/EventHandler.cpp b/src/crepe/api/EventHandler.cpp
new file mode 100644
index 0000000..4dc232f
--- /dev/null
+++ b/src/crepe/api/EventHandler.cpp
@@ -0,0 +1,5 @@
+#include "EventHandler.h"
+
+using namespace crepe;
+
+bool IEventHandlerWrapper::exec(const Event & e) { return this->call(e); }
diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h
new file mode 100644
index 0000000..ef659fd
--- /dev/null
+++ b/src/crepe/api/EventHandler.h
@@ -0,0 +1,96 @@
+#pragma once
+
+#include <functional>
+#include <string>
+
+#include "Event.h"
+
+namespace crepe {
+/**
+ * \brief A type alias for an event handler function.
+ *
+ * The EventHandler is a std::function that takes an EventType reference and returns a boolean value
+ * indicating whether the event is handled.
+ *
+ * \tparam EventType The type of event this handler will handle.
+ *
+ * Returning \c false from an event handler results in the event being propogated to other listeners for the same event type, while returning \c true stops propogation altogether.
+ */
+template <typename EventType>
+using EventHandler = std::function<bool(const EventType & e)>;
+
+/**
+ * \class IEventHandlerWrapper
+ * \brief An abstract base class for event handler wrappers.
+ *
+ * This class provides the interface for handling events. Derived classes must implement the
+ * `call()` method to process events
+ */
+class IEventHandlerWrapper {
+public:
+ /**
+ * \brief Virtual destructor for IEventHandlerWrapper.
+ */
+ virtual ~IEventHandlerWrapper() = default;
+
+ /**
+ * \brief Executes the handler with the given event.
+ *
+ * This method calls the `call()` method of the derived class, passing the event to the handler.
+ *
+ * \param e The event to be processed.
+ * \return A boolean value indicating whether the event is handled.
+ */
+ bool exec(const Event & e);
+
+private:
+ /**
+ * \brief The method responsible for handling the event.
+ *
+ * This method is implemented by derived classes to process the event.
+ *
+ * \param e The event to be processed.
+ * \return A boolean value indicating whether the event is handled.
+ */
+ virtual bool call(const Event & e) = 0;
+};
+
+/**
+ * \class EventHandlerWrapper
+ * \brief A wrapper for event handler functions.
+ *
+ * This class wraps an event handler function of a specific event type. It implements the
+ * `call()` and `get_type()` methods to allow the handler to be executed and its type to be
+ * queried.
+ *
+ * \tparam EventType The type of event this handler will handle.
+ */
+template <typename EventType>
+class EventHandlerWrapper : public IEventHandlerWrapper {
+public:
+ /**
+ * \brief Constructs an EventHandlerWrapper with a given handler.
+ *
+ * The constructor takes an event handler function and stores it in the wrapper.
+ *
+ * \param handler The event handler function.
+ */
+ explicit EventHandlerWrapper(const EventHandler<EventType> & handler);
+
+private:
+ /**
+ * \brief Calls the stored event handler with the event.
+ *
+ * This method casts the event to the appropriate type and calls the handler.
+ *
+ * \param e The event to be handled.
+ * \return A boolean value indicating whether the event is handled.
+ */
+ bool call(const Event & e) override;
+ //! The event handler function.
+ EventHandler<EventType> handler;
+};
+
+} // namespace crepe
+
+#include "EventHandler.hpp"
diff --git a/src/crepe/api/EventHandler.hpp b/src/crepe/api/EventHandler.hpp
new file mode 100644
index 0000000..050e57e
--- /dev/null
+++ b/src/crepe/api/EventHandler.hpp
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <typeindex>
+
+#include "EventHandler.h"
+
+namespace crepe {
+
+// Implementation of EventHandlerWrapper constructor
+template <typename EventType>
+EventHandlerWrapper<EventType>::EventHandlerWrapper(const EventHandler<EventType> & handler)
+ : handler(handler) {}
+
+// Implementation of EventHandlerWrapper::call
+template <typename EventType>
+bool EventHandlerWrapper<EventType>::call(const Event & e) {
+ return this->handler(static_cast<const EventType &>(e));
+}
+
+} //namespace crepe
diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/api/EventManager.cpp
new file mode 100644
index 0000000..20f0dd3
--- /dev/null
+++ b/src/crepe/api/EventManager.cpp
@@ -0,0 +1,46 @@
+#include "EventManager.h"
+
+using namespace crepe;
+using namespace std;
+
+EventManager & EventManager::get_instance() {
+ static EventManager instance;
+ return instance;
+}
+
+void EventManager::dispatch_events() {
+ for (auto & event : this->events_queue) {
+ this->handle_event(event.type, event.channel, *event.event.get());
+ }
+ this->events_queue.clear();
+}
+
+void EventManager::handle_event(type_index type, event_channel_t channel, const Event & data) {
+ auto handlers_it = this->subscribers.find(type);
+ if (handlers_it == this->subscribers.end()) return;
+
+ vector<CallbackEntry> & handlers = handlers_it->second;
+ for (auto & handler : handlers) {
+ bool check_channel = handler.channel != CHANNEL_ALL || channel != CHANNEL_ALL;
+ if (check_channel && handler.channel != channel) continue;
+
+ bool handled = handler.callback->exec(data);
+ if (handled) return;
+ }
+}
+
+void EventManager::clear() {
+ this->subscribers.clear();
+ this->events_queue.clear();
+}
+
+void EventManager::unsubscribe(subscription_t id) {
+ for (auto & [event_type, handlers] : this->subscribers) {
+ for (auto it = handlers.begin(); it != handlers.end(); it++) {
+ // find listener with subscription id
+ if ((*it).id != id) continue;
+ it = handlers.erase(it);
+ return;
+ }
+ }
+}
diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h
new file mode 100644
index 0000000..1a33023
--- /dev/null
+++ b/src/crepe/api/EventManager.h
@@ -0,0 +1,161 @@
+#pragma once
+
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <vector>
+
+#include "Event.h"
+#include "EventHandler.h"
+
+namespace crepe {
+
+//! Event listener unique ID
+typedef size_t subscription_t;
+
+/**
+ * \brief Event channel
+ *
+ * Events can be sent to a specific channel, which prevents listeners on other channels from
+ * being called. The default channel is EventManager::CHANNEL_ALL, which calls all listeners.
+ */
+typedef size_t event_channel_t;
+
+/**
+ * \class EventManager
+ * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling.
+ *
+ * The `EventManager` acts as a centralized event system. It allows for registering callbacks
+ * for specific event types, triggering events synchronously, queueing events for later
+ * processing, and managing subscriptions via unique identifiers.
+ */
+class EventManager {
+public:
+ static constexpr const event_channel_t CHANNEL_ALL = -1;
+
+ /**
+ * \brief Get the singleton instance of the EventManager.
+ *
+ * This method returns the unique instance of the EventManager, creating it if it
+ * doesn't already exist. Ensures only one instance is active in the program.
+ *
+ * \return Reference to the singleton instance of the EventManager.
+ */
+ static EventManager & get_instance();
+
+ /**
+ * \brief Subscribe to a specific event type.
+ *
+ * Registers a callback for a given event type and optional channel. Each callback
+ * is assigned a unique subscription ID that can be used for later unsubscription.
+ *
+ * \tparam EventType The type of the event to subscribe to.
+ * \param callback The callback function to be invoked when the event is triggered.
+ * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels).
+ * \return A unique subscription ID associated with the registered callback.
+ */
+ template <typename EventType>
+ subscription_t subscribe(const EventHandler<EventType> & callback,
+ event_channel_t channel = CHANNEL_ALL);
+
+ /**
+ * \brief Unsubscribe a previously registered callback.
+ *
+ * Removes a callback from the subscription list based on its unique subscription ID.
+ *
+ * \param event_id The unique subscription ID of the callback to remove.
+ */
+ void unsubscribe(subscription_t event_id);
+
+ /**
+ * \brief Trigger an event immediately.
+ *
+ * Synchronously invokes all registered callbacks for the given event type on the specified channel.
+ *
+ * \tparam EventType The type of the event to trigger.
+ * \param event The event instance to pass to the callbacks.
+ * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels).
+ */
+ template <typename EventType>
+ void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
+
+ /**
+ * \brief Queue an event for later processing.
+ *
+ * Adds an event to the event queue to be processed during the next call to `dispatch_events`.
+ *
+ * \tparam EventType The type of the event to queue.
+ * \param event The event instance to queue.
+ * \param channel The channel to associate with the event (default is CHANNEL_ALL).
+ */
+ template <typename EventType>
+ void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
+
+ /**
+ * \brief Process all queued events.
+ *
+ * Iterates through the event queue and triggers callbacks for each queued event.
+ * Events are removed from the queue once processed.
+ */
+ void dispatch_events();
+
+ /**
+ * \brief Clear all subscriptions.
+ *
+ * Removes all registered event handlers and clears the subscription list.
+ */
+ void clear();
+
+private:
+ /**
+ * \brief Default constructor for the EventManager.
+ *
+ * Constructor is private to enforce the singleton pattern.
+ */
+ EventManager() = default;
+
+ /**
+ * \struct QueueEntry
+ * \brief Represents an entry in the event queue.
+ */
+ struct QueueEntry {
+ std::unique_ptr<Event> event; ///< The event instance.
+ event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event.
+ std::type_index type; ///< The type of the event.
+ };
+
+ /**
+ * \brief Internal event handler
+ *
+ * This function processes a single event, and is used to process events both during
+ * EventManager::dispatch_events and inside EventManager::trigger_event
+ *
+ * \param type \c typeid of concrete Event class
+ * \param channel Event channel
+ * \param data Event data
+ */
+ void handle_event(std::type_index type, event_channel_t channel, const Event & data);
+
+ /**
+ * \struct CallbackEntry
+ * \brief Represents a registered event handler callback.
+ */
+ struct CallbackEntry {
+ std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper.
+ event_channel_t channel = CHANNEL_ALL; ///< The channel this callback listens to.
+ subscription_t id = -1; ///< Unique subscription ID.
+ };
+
+ //! The queue of events to be processed during dispatch.
+ std::vector<QueueEntry> events_queue;
+
+ //! A map of event type to registered callbacks.
+ std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers;
+
+ //! Counter to generate unique subscription IDs.
+ subscription_t subscription_counter = 0;
+};
+
+} // namespace crepe
+
+#include "EventManager.hpp"
diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp
new file mode 100644
index 0000000..a5f4556
--- /dev/null
+++ b/src/crepe/api/EventManager.hpp
@@ -0,0 +1,36 @@
+#pragma once
+
+#include "EventManager.h"
+
+namespace crepe {
+
+template <typename EventType>
+subscription_t EventManager::subscribe(const EventHandler<EventType> & callback,
+ event_channel_t channel) {
+ subscription_counter++;
+ std::type_index event_type = typeid(EventType);
+ std::unique_ptr<EventHandlerWrapper<EventType>> handler
+ = std::make_unique<EventHandlerWrapper<EventType>>(callback);
+ std::vector<CallbackEntry> & handlers = this->subscribers[event_type];
+ handlers.emplace_back(CallbackEntry{
+ .callback = std::move(handler), .channel = channel, .id = subscription_counter});
+ return subscription_counter;
+}
+
+template <typename EventType>
+void EventManager::queue_event(const EventType & event, event_channel_t channel) {
+ static_assert(std::is_base_of<Event, EventType>::value,
+ "EventType must derive from Event");
+ this->events_queue.push_back(QueueEntry{
+ .event = std::make_unique<EventType>(event),
+ .channel = channel,
+ .type = typeid(EventType),
+ });
+}
+
+template <typename EventType>
+void EventManager::trigger_event(const EventType & event, event_channel_t channel) {
+ this->handle_event(typeid(EventType), channel, event);
+}
+
+} // namespace crepe
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 287e81d..3c36a21 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -9,7 +9,7 @@ using namespace std;
GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id,
const std::string & name, const std::string & tag,
- const Vector2 & position, double rotation, double scale)
+ const vec2 & position, double rotation, double scale)
: id(id),
component_manager(component_manager) {
@@ -23,12 +23,10 @@ void GameObject::set_parent(const GameObject & parent) {
ComponentManager & mgr = this->component_manager;
// Set parent on own Metadata component
- vector<reference_wrapper<Metadata>> this_metadata
- = mgr.get_components_by_id<Metadata>(this->id);
+ RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id);
this_metadata.at(0).get().parent = parent.id;
// Add own id to children list of parent's Metadata component
- vector<reference_wrapper<Metadata>> parent_metadata
- = mgr.get_components_by_id<Metadata>(parent.id);
+ RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 34ef8bb..fcb8d9a 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -2,7 +2,6 @@
#include <string>
-#include "Vector2.h"
#include "types.h"
namespace crepe {
@@ -30,7 +29,7 @@ private:
* \param scale The scale of the GameObject
*/
GameObject(ComponentManager & component_manager, game_object_id_t id,
- const std::string & name, const std::string & tag, const Vector2 & position,
+ const std::string & name, const std::string & tag, const vec2 & position,
double rotation, double scale);
//! ComponentManager instances GameObject
friend class ComponentManager;
diff --git a/src/crepe/api/IKeyListener.cpp b/src/crepe/api/IKeyListener.cpp
new file mode 100644
index 0000000..8642655
--- /dev/null
+++ b/src/crepe/api/IKeyListener.cpp
@@ -0,0 +1,19 @@
+#include "IKeyListener.h"
+
+using namespace crepe;
+
+// Constructor with specified channel
+IKeyListener::IKeyListener(event_channel_t channel)
+ : event_manager(EventManager::get_instance()) {
+ this->press_id = event_manager.subscribe<KeyPressEvent>(
+ [this](const KeyPressEvent & event) { return this->on_key_pressed(event); }, channel);
+ this->release_id = event_manager.subscribe<KeyReleaseEvent>(
+ [this](const KeyReleaseEvent & event) { return this->on_key_released(event); },
+ channel);
+}
+
+// Destructor, unsubscribe events
+IKeyListener::~IKeyListener() {
+ event_manager.unsubscribe(this->press_id);
+ event_manager.unsubscribe(this->release_id);
+}
diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h
new file mode 100644
index 0000000..328a4c2
--- /dev/null
+++ b/src/crepe/api/IKeyListener.h
@@ -0,0 +1,49 @@
+#pragma once
+
+#include "Event.h"
+#include "EventHandler.h"
+#include "EventManager.h"
+
+namespace crepe {
+
+/**
+ * \class IKeyListener
+ * \brief Interface for keyboard event handling in the application.
+ */
+class IKeyListener {
+public:
+ /**
+ * \brief Constructs an IKeyListener with a specified channel.
+ * \param channel The channel ID for event handling.
+ */
+ IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL);
+ virtual ~IKeyListener();
+ IKeyListener(const IKeyListener &) = delete;
+ IKeyListener & operator=(const IKeyListener &) = delete;
+ IKeyListener & operator=(IKeyListener &&) = delete;
+ IKeyListener(IKeyListener &&) = delete;
+
+ /**
+ * \brief Pure virtual function to handle key press events.
+ * \param event The key press event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
+ virtual bool on_key_pressed(const KeyPressEvent & event) = 0;
+
+ /**
+ * \brief Pure virtual function to handle key release events.
+ * \param event The key release event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
+ virtual bool on_key_released(const KeyReleaseEvent & event) = 0;
+
+private:
+ //! Key press event id
+ subscription_t press_id = -1;
+ //! Key release event id
+ subscription_t release_id = -1;
+ //! EventManager reference
+ EventManager & event_manager;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/IMouseListener.cpp b/src/crepe/api/IMouseListener.cpp
new file mode 100644
index 0000000..989aeb3
--- /dev/null
+++ b/src/crepe/api/IMouseListener.cpp
@@ -0,0 +1,29 @@
+#include "IMouseListener.h"
+
+using namespace crepe;
+
+IMouseListener::IMouseListener(event_channel_t channel)
+ : event_manager(EventManager::get_instance()) {
+ this->click_id = event_manager.subscribe<MouseClickEvent>(
+ [this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); },
+ channel);
+
+ this->press_id = event_manager.subscribe<MousePressEvent>(
+ [this](const MousePressEvent & event) { return this->on_mouse_pressed(event); },
+ channel);
+
+ this->release_id = event_manager.subscribe<MouseReleaseEvent>(
+ [this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); },
+ channel);
+
+ this->move_id = event_manager.subscribe<MouseMoveEvent>(
+ [this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); }, channel);
+}
+
+IMouseListener::~IMouseListener() {
+ // Unsubscribe event handlers
+ event_manager.unsubscribe(this->click_id);
+ event_manager.unsubscribe(this->press_id);
+ event_manager.unsubscribe(this->release_id);
+ event_manager.unsubscribe(this->move_id);
+}
diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h
new file mode 100644
index 0000000..15e1619
--- /dev/null
+++ b/src/crepe/api/IMouseListener.h
@@ -0,0 +1,72 @@
+#pragma once
+
+#include "Event.h"
+#include "EventHandler.h"
+#include "EventManager.h"
+
+namespace crepe {
+
+/**
+ * \class IMouseListener
+ * \brief Interface for mouse event handling in the application.
+ */
+class IMouseListener {
+public:
+ /**
+ * \brief Constructs an IMouseListener with a specified channel.
+ * \param channel The channel ID for event handling.
+ */
+ IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL);
+ virtual ~IMouseListener();
+ IMouseListener & operator=(const IMouseListener &) = delete;
+ IMouseListener(const IMouseListener &) = delete;
+ IMouseListener & operator=(const IMouseListener &&) = delete;
+ IMouseListener(IMouseListener &&) = delete;
+
+ /**
+ * \brief Move assignment operator (deleted).
+ */
+ IMouseListener & operator=(IMouseListener &&) = delete;
+
+ /**
+ * \brief Handles a mouse click event.
+ * \param event The mouse click event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
+ virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0;
+
+ /**
+ * \brief Handles a mouse press event.
+ * \param event The mouse press event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
+ virtual bool on_mouse_pressed(const MousePressEvent & event) = 0;
+
+ /**
+ * \brief Handles a mouse release event.
+ * \param event The mouse release event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
+ virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0;
+
+ /**
+ * \brief Handles a mouse move event.
+ * \param event The mouse move event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
+ virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0;
+
+private:
+ //! Mouse click event id
+ subscription_t click_id = -1;
+ //! Mouse press event id
+ subscription_t press_id = -1;
+ //! Mouse release event id
+ subscription_t release_id = -1;
+ //! Mouse move event id
+ subscription_t move_id = -1;
+ //! EventManager reference
+ EventManager & event_manager;
+};
+
+} //namespace crepe
diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h
new file mode 100644
index 0000000..9e173e0
--- /dev/null
+++ b/src/crepe/api/KeyCodes.h
@@ -0,0 +1,153 @@
+#pragma once
+
+//! Enumeration for mouse button inputs, including standard and extended buttons.
+enum class MouseButton {
+ NONE = 0, //!< No mouse button input.
+ LEFT_MOUSE = 1, //!< Left mouse button.
+ RIGHT_MOUSE = 2, //!< Right mouse button.
+ MIDDLE_MOUSE = 3, //!< Middle mouse button (scroll wheel press).
+ X1_MOUSE = 4, //!< First extended mouse button.
+ X2_MOUSE = 5, //!< Second extended mouse button.
+ SCROLL_UP = 6, //!< Scroll wheel upward movement.
+ SCROLL_DOWN = 7, //!< Scroll wheel downward movement.
+};
+
+//! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys.
+enum class Keycode {
+ NONE = 0, //!< No key input.
+ SPACE = 32, //!< Spacebar.
+ APOSTROPHE = 39, //!< Apostrophe (').
+ COMMA = 44, //!< Comma (,).
+ MINUS = 45, //!< Minus (-).
+ PERIOD = 46, //!< Period (.).
+ SLASH = 47, //!< Slash (/).
+ D0 = 48, //!< Digit 0.
+ D1 = 49, //!< Digit 1.
+ D2 = 50, //!< Digit 2.
+ D3 = 51, //!< Digit 3.
+ D4 = 52, //!< Digit 4.
+ D5 = 53, //!< Digit 5.
+ D6 = 54, //!< Digit 6.
+ D7 = 55, //!< Digit 7.
+ D8 = 56, //!< Digit 8.
+ D9 = 57, //!< Digit 9.
+ SEMICOLON = 59, //!< Semicolon (;).
+ EQUAL = 61, //!< Equal sign (=).
+ A = 65, //!< Key 'A'.
+ B = 66, //!< Key 'B'.
+ C = 67, //!< Key 'C'.
+ D = 68, //!< Key 'D'.
+ E = 69, //!< Key 'E'.
+ F = 70, //!< Key 'F'.
+ G = 71, //!< Key 'G'.
+ H = 72, //!< Key 'H'.
+ I = 73, //!< Key 'I'.
+ J = 74, //!< Key 'J'.
+ K = 75, //!< Key 'K'.
+ L = 76, //!< Key 'L'.
+ M = 77, //!< Key 'M'.
+ N = 78, //!< Key 'N'.
+ O = 79, //!< Key 'O'.
+ P = 80, //!< Key 'P'.
+ Q = 81, //!< Key 'Q'.
+ R = 82, //!< Key 'R'.
+ S = 83, //!< Key 'S'.
+ T = 84, //!< Key 'T'.
+ U = 85, //!< Key 'U'.
+ V = 86, //!< Key 'V'.
+ W = 87, //!< Key 'W'.
+ X = 88, //!< Key 'X'.
+ Y = 89, //!< Key 'Y'.
+ Z = 90, //!< Key 'Z'.
+ LEFT_BRACKET = 91, //!< Left bracket ([).
+ BACKSLASH = 92, //!< Backslash (\).
+ RIGHT_BRACKET = 93, //!< Right bracket (]).
+ GRAVE_ACCENT = 96, //!< Grave accent (`).
+ WORLD1 = 161, //!< Non-US key #1.
+ WORLD2 = 162, //!< Non-US key #2.
+ ESCAPE = 256, //!< Escape key.
+ ENTER = 257, //!< Enter key.
+ TAB = 258, //!< Tab key.
+ BACKSPACE = 259, //!< Backspace key.
+ INSERT = 260, //!< Insert key.
+ DELETE = 261, //!< Delete key.
+ RIGHT = 262, //!< Right arrow key.
+ LEFT = 263, //!< Left arrow key.
+ DOWN = 264, //!< Down arrow key.
+ UP = 265, //!< Up arrow key.
+ PAGE_UP = 266, //!< Page Up key.
+ PAGE_DOWN = 267, //!< Page Down key.
+ HOME = 268, //!< Home key.
+ END = 269, //!< End key.
+ CAPS_LOCK = 280, //!< Caps Lock key.
+ SCROLL_LOCK = 281, //!< Scroll Lock key.
+ NUM_LOCK = 282, //!< Num Lock key.
+ PRINT_SCREEN = 283, //!< Print Screen key.
+ PAUSE = 284, //!< Pause key.
+ /**
+ * \name Function keys (F1-F25).
+ * \{
+ */
+ F1 = 290,
+ F2 = 291,
+ F3 = 292,
+ F4 = 293,
+ F5 = 294,
+ F6 = 295,
+ F7 = 296,
+ F8 = 297,
+ F9 = 298,
+ F10 = 299,
+ F11 = 300,
+ F12 = 301,
+ F13 = 302,
+ F14 = 303,
+ F15 = 304,
+ F16 = 305,
+ F17 = 306,
+ F18 = 307,
+ F19 = 308,
+ F20 = 309,
+ F21 = 310,
+ F22 = 311,
+ F23 = 312,
+ F24 = 313,
+ F25 = 314,
+ /// \}
+ /**
+ * \name Keypad digits and operators.
+ * \{
+ */
+ KP0 = 320,
+ KP1 = 321,
+ KP2 = 322,
+ KP3 = 323,
+ KP4 = 324,
+ KP5 = 325,
+ KP6 = 326,
+ KP7 = 327,
+ KP8 = 328,
+ KP9 = 329,
+ KP_DECIMAL = 330,
+ KP_DIVIDE = 331,
+ KP_MULTIPLY = 332,
+ KP_SUBTRACT = 333,
+ KP_ADD = 334,
+ KP_ENTER = 335,
+ KP_EQUAL = 336,
+ /// \}
+ /**
+ * \name Modifier keys.
+ * \{
+ */
+ LEFT_SHIFT = 340,
+ LEFT_CONTROL = 341,
+ LEFT_ALT = 342,
+ LEFT_SUPER = 343,
+ RIGHT_SHIFT = 344,
+ RIGHT_CONTROL = 345,
+ RIGHT_ALT = 346,
+ RIGHT_SUPER = 347,
+ /// \}
+ MENU = 348, //!< Menu key.
+};
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index f6904be..13e6dac 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -4,14 +4,28 @@
#include "../ComponentManager.h"
#include "../system/System.h"
+#include "api/SceneManager.h"
namespace crepe {
+/**
+ * \brief Main game loop manager
+ *
+ * This class is responsible for managing the game loop, including initialization and updating.
+ */
class LoopManager {
public:
void start();
LoopManager();
+ /**
+ * \brief Add a new concrete scene to the scene manager
+ *
+ * \tparam T Type of concrete scene
+ */
+ template <typename T>
+ void add_scene();
+
private:
/**
* \brief Setup function for one-time initialization.
@@ -53,12 +67,14 @@ private:
* This function updates physics and game logic based on LoopTimer's fixed_delta_time.
*/
void fixed_update();
+
/**
* \brief Set game running variable
*
* \param running running (false = game shutdown, true = game running)
*/
void set_running(bool running);
+
/**
* \brief Function for executing render-related systems.
*
@@ -71,6 +87,8 @@ private:
private:
//! Component manager instance
ComponentManager component_manager{};
+ //! Scene manager instance
+ SceneManager scene_manager{component_manager};
private:
/**
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
index 0b14fdb..9cf470b 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/api/LoopManager.hpp
@@ -11,6 +11,11 @@
namespace crepe {
template <class T>
+void LoopManager::add_scene() {
+ this->scene_manager.add_scene<T>();
+}
+
+template <class T>
T & LoopManager::get_system() {
using namespace std;
static_assert(is_base_of<System, T>::value,
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 33112e1..b83fd61 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -4,7 +4,7 @@
#include "Component.h"
#include "Particle.h"
-#include "Vector2.h"
+#include "types.h"
namespace crepe {
@@ -30,7 +30,7 @@ public:
//! boundary height (midpoint is emitter location)
double height = 0.0;
//! boundary offset from particle emitter location
- Vector2 offset;
+ vec2 offset;
//! reset on exit or stop velocity and set max postion
bool reset_on_exit = false;
};
@@ -43,7 +43,7 @@ public:
*/
struct Data {
//! position of the emitter
- Vector2 position;
+ vec2 position;
//! maximum number of particles
const unsigned int max_particles = 0;
//! rate of particle emission per update (Lowest value = 0.001 any lower is ignored)
@@ -61,7 +61,7 @@ public:
//! end Lifespan of particle
double end_lifespan = 0.0;
//! force over time (physics)
- Vector2 force_over_time;
+ vec2 force_over_time;
//! particle boundary
Boundary boundary;
//! collection of particles
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
index 6b87695..576ca45 100644
--- a/src/crepe/api/Rigidbody.cpp
+++ b/src/crepe/api/Rigidbody.cpp
@@ -6,7 +6,7 @@ crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)
: Component(id),
data(data) {}
-void crepe::Rigidbody::add_force_linear(const Vector2 & force) {
+void crepe::Rigidbody::add_force_linear(const vec2 & force) {
this->data.linear_velocity += force;
}
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 3e5c7a3..3b0588f 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -2,7 +2,7 @@
#include "../Component.h"
-#include "Vector2.h"
+#include "types.h"
namespace crepe {
@@ -56,11 +56,11 @@ public:
//! Changes if physics apply
BodyType body_type = BodyType::DYNAMIC;
//! linear velocity of object
- Vector2 linear_velocity;
+ vec2 linear_velocity;
//! maximum linear velocity of object
- Vector2 max_linear_velocity;
+ vec2 max_linear_velocity;
//! linear damping of object
- Vector2 linear_damping;
+ vec2 linear_damping;
//! angular velocity of object
double angular_velocity = 0.0;
//! max angular velocity of object
@@ -90,7 +90,7 @@ public:
*
* \param force Vector2 that is added to the linear force.
*/
- void add_force_linear(const Vector2 & force);
+ void add_force_linear(const vec2 & force);
/**
* \brief add a angular force to the Rigidbody.
*
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp
index 88aa82d..849945e 100644
--- a/src/crepe/api/Scene.cpp
+++ b/src/crepe/api/Scene.cpp
@@ -2,6 +2,4 @@
using namespace crepe;
-Scene::Scene(ComponentManager & mgr, const std::string & name)
- : component_manager(mgr),
- name(name) {}
+Scene::Scene(ComponentManager & mgr) : component_manager(mgr) {}
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index 0e516b6..869bf6f 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -7,19 +7,36 @@ namespace crepe {
class SceneManager;
class ComponentManager;
+/**
+ * \brief Represents a Scene
+ *
+ * This class represents a Scene. The Scene class is only used as an interface for the game
+ * programmer.
+ */
class Scene {
protected:
- Scene(ComponentManager & mgr, const std::string & name);
+ //TODO: Use Loek's custom reference class to set ComponentManger via SceneManager instead of via constructor
+ /**
+ * \param mgr Reference to the ComponentManager
+ */
+ Scene(ComponentManager & mgr);
+ //! SceneManager instances Scene
friend class SceneManager;
public:
virtual ~Scene() = default;
public:
+ //! Load the scene
virtual void load_scene() = 0;
- const std::string name;
+ /**
+ * \brief Get the scene's name
+ * \return The scene's name
+ */
+ virtual std::string get_name() const = 0;
protected:
+ //! Reference to the ComponentManager
ComponentManager & component_manager;
};
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
index 7fb5cb0..1f783ad 100644
--- a/src/crepe/api/SceneManager.cpp
+++ b/src/crepe/api/SceneManager.cpp
@@ -18,7 +18,7 @@ void SceneManager::load_next_scene() {
auto it = find_if(this->scenes.begin(), this->scenes.end(),
[&next_scene = this->next_scene](unique_ptr<Scene> & scene) {
- return scene->name == next_scene;
+ return scene.get()->get_name() == next_scene;
});
// next scene not found
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
index e854794..45ba668 100644
--- a/src/crepe/api/SceneManager.h
+++ b/src/crepe/api/SceneManager.h
@@ -1,7 +1,6 @@
#pragma once
#include <memory>
-#include <queue>
#include <vector>
#include "Scene.h"
@@ -10,8 +9,15 @@ namespace crepe {
class ComponentManager;
+/**
+ * \brief Manages scenes
+ *
+ * This class manages scenes. It can add new scenes and load them. It also manages the current scene
+ * and the next scene.
+ */
class SceneManager {
public:
+ //! \param mgr Reference to the ComponentManager
SceneManager(ComponentManager & mgr);
public:
@@ -19,10 +25,9 @@ public:
* \brief Add a new concrete scene to the scene manager
*
* \tparam T Type of concrete scene
- * \param name Name of new scene
*/
template <typename T>
- void add_scene(const std::string & name);
+ void add_scene();
/**
* \brief Set the next scene
*
@@ -35,8 +40,11 @@ public:
void load_next_scene();
private:
+ //! Vector of concrete scenes (added by add_scene())
std::vector<std::unique_ptr<Scene>> scenes;
+ //! Next scene to load
std::string next_scene;
+ //! Reference to the ComponentManager
ComponentManager & component_manager;
};
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp
index 714f690..94e5946 100644
--- a/src/crepe/api/SceneManager.hpp
+++ b/src/crepe/api/SceneManager.hpp
@@ -5,16 +5,16 @@
namespace crepe {
template <typename T>
-void SceneManager::add_scene(const std::string & name) {
+void SceneManager::add_scene() {
using namespace std;
static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene");
- Scene * scene = new T(this->component_manager, name);
+ Scene * scene = new T(this->component_manager);
this->scenes.emplace_back(unique_ptr<Scene>(scene));
// The first scene added, is the one that will be loaded at the beginning
if (next_scene.empty()) {
- next_scene = name;
+ next_scene = scene->get_name();
}
}
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
new file mode 100644
index 0000000..fcbe4c7
--- /dev/null
+++ b/src/crepe/api/Script.cpp
@@ -0,0 +1,15 @@
+#include "Script.h"
+
+using namespace crepe;
+
+Script::~Script() {
+ EventManager & evmgr = this->event_manager;
+ for (auto id : this->listeners) {
+ evmgr.unsubscribe(id);
+ }
+}
+
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
+ this->subscribe_internal(callback, this->game_object_id);
+}
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 2b70379..f0b9c73 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -3,6 +3,9 @@
#include <vector>
#include "../types.h"
+#include "../util/OptionalRef.h"
+
+#include "EventManager.h"
namespace crepe {
@@ -16,13 +19,19 @@ class ComponentManager;
* This class is used as a base class for user-defined scripts that can be added to game
* objects using the \c BehaviorScript component.
*
- * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
+ * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
* member or lambda methods in derivative user script classes and registered in \c init().
+ *
+ * \see feature_script
*/
class Script {
protected:
/**
- * \brief Script initialization function
+ * \name Interface functions
+ * \{
+ */
+ /**
+ * \brief Script initialization function (empty by default)
*
* This function is called during the ScriptSystem::update() routine *before*
* Script::update() if it (a) has not yet been called and (b) the \c BehaviorScript component
@@ -30,24 +39,32 @@ protected:
*/
virtual void init() {}
/**
- * \brief Script update function
+ * \brief Script update function (empty by default)
*
* This function is called during the ScriptSystem::update() routine if the \c BehaviorScript
* component holding this script instance is active.
*/
virtual void update() {}
+ //! \}
+
//! ScriptSystem calls \c init() and \c update()
friend class crepe::ScriptSystem;
protected:
/**
- * \brief Get single component of type \c T on this game object (utility)
+ * \name Utility functions
+ * \{
+ */
+
+ /**
+ * \brief Get single component of type \c T on this game object
*
* \tparam T Type of component
*
* \returns Reference to component
*
- * \throws nullptr if this game object does not have a component matching type \c T
+ * \throws std::runtime_error if this game object does not have a component matching type \c
+ * T
*/
template <typename T>
T & get_component() const;
@@ -55,34 +72,117 @@ protected:
// cause compile-time errors
/**
- * \brief Get all components of type \c T on this game object (utility)
+ * \brief Get all components of type \c T on this game object
*
* \tparam T Type of component
*
* \returns List of component references
*/
template <typename T>
- std::vector<std::reference_wrapper<T>> get_components() const;
+ RefVector<T> get_components() const;
+
+ /**
+ * \brief Log a message using Log::logf
+ *
+ * \tparam Args Log::logf parameters
+ * \param args Log::logf parameters
+ */
+ template <typename... Args>
+ void logf(Args &&... args);
+
+ /**
+ * \brief Subscribe to an event with an explicit channel
+ * \see EventManager::subscribe
+ */
+ template <typename EventType>
+ void subscribe(const EventHandler<EventType> & callback, event_channel_t channel);
+ /**
+ * \brief Subscribe to an event on EventManager::CHANNEL_ALL
+ * \see EventManager::subscribe
+ */
+ template <typename EventType>
+ void subscribe(const EventHandler<EventType> & callback);
+
+ //! \}
+
+private:
+ /**
+ * \brief Internal subscribe function
+ *
+ * This function exists so certain template specializations of Script::subscribe can be
+ * explicitly deleted, and does the following:
+ * - Wrap the user-provided callback in a check that tests if the parent BehaviorScript
+ * component is still active
+ * - Store the subscriber handle returned by the event manager so this listener is
+ * automatically unsubscribed at the end of this Script instance's life
+ *
+ * \tparam EventType concrete Event class
+ * \param callback User-provided callback function
+ * \param channel Event channel (may have been overridden by template specializations)
+ */
+ template <typename EventType>
+ void subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel);
protected:
- // NOTE: Script must have a constructor without arguments so the game programmer doesn't need
- // to manually add `using Script::Script` to their concrete script class.
+ // NOTE: This must be the only constructor on Script, see "Late references" below
Script() = default;
//! Only \c BehaviorScript instantiates Script
friend class BehaviorScript;
+public:
+ // std::unique_ptr destroys script
+ virtual ~Script();
+
+private:
+ Script(const Script &) = delete;
+ Script(Script &&) = delete;
+ Script & operator=(const Script &) = delete;
+ Script & operator=(Script &&) = delete;
+
private:
- // These references are set by BehaviorScript immediately after calling the constructor of
- // Script.
- game_object_id_t game_object_id = -1;
- ComponentManager * component_manager_ref = nullptr;
- // TODO: use OptionalRef instead of pointer
+ /**
+ * \name Late references
+ *
+ * These references are set by BehaviorScript immediately after calling the constructor of
+ * Script.
+ *
+ * \note Script must have a constructor without arguments so the game programmer doesn't need
+ * to manually add `using Script::Script` to their concrete script class if they want to
+ * implement a non-default constructor (e.g. for passing references to their own concrete
+ * Script classes).
+ *
+ * \{
+ */
+ //! Game object ID of game object parent BehaviorScript is attached to
+ game_object_id_t game_object_id;
+ //! Reference to parent component
+ OptionalRef<bool> active;
+ //! Reference to component manager instance
+ OptionalRef<ComponentManager> component_manager;
+ //! Reference to event manager instance
+ OptionalRef<EventManager> event_manager;
+ //! \}
private:
//! Flag to indicate if \c init() has been called already
bool initialized = false;
+ //! List of subscribed events
+ std::vector<subscription_t> listeners;
};
+/**
+ * \brief Subscribe to CollisionEvent for the current GameObject
+ *
+ * This is a template specialization for Script::subscribe which automatically sets the event
+ * channel so the callback handler is only called for CollisionEvent events that apply to the
+ * current GameObject the parent BehaviorScript is attached to.
+ */
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback);
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t)
+ = delete;
+
} // namespace crepe
#include "Script.hpp"
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index a064a90..a2463bf 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -10,7 +10,7 @@ namespace crepe {
template <typename T>
T & Script::get_component() const {
using namespace std;
- vector<reference_wrapper<T>> all_components = this->get_components<T>();
+ RefVector<T> all_components = this->get_components<T>();
if (all_components.size() < 1)
throw runtime_error(
format("Script: no component found with type = {}", typeid(T).name()));
@@ -19,10 +19,39 @@ T & Script::get_component() const {
}
template <typename T>
-std::vector<std::reference_wrapper<T>> Script::get_components() const {
- auto & mgr = *this->component_manager_ref;
+RefVector<T> Script::get_components() const {
+ ComponentManager & mgr = this->component_manager;
return mgr.get_components_by_id<T>(this->game_object_id);
}
+template <typename... Args>
+void Script::logf(Args &&... args) {
+ Log::logf(std::forward<Args>(args)...);
+}
+
+template <typename EventType>
+void Script::subscribe_internal(const EventHandler<EventType> & callback,
+ event_channel_t channel) {
+ EventManager & mgr = this->event_manager;
+ subscription_t listener = mgr.subscribe<EventType>(
+ [this, callback](const EventType & data) -> bool {
+ bool & active = this->active;
+ if (!active) return false;
+ return callback(data);
+ },
+ channel);
+ this->listeners.push_back(listener);
+}
+
+template <typename EventType>
+void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {
+ this->subscribe_internal(callback, channel);
+}
+
+template <typename EventType>
+void Script::subscribe(const EventHandler<EventType> & callback) {
+ this->subscribe_internal(callback, EventManager::CHANNEL_ALL);
+}
+
} // namespace crepe
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 0192793..74a55d4 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -2,8 +2,9 @@
#include <memory>
+#include "../Component.h"
+
#include "Color.h"
-#include "Component.h"
#include "Texture.h"
namespace crepe {
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 6a1e4d8..9be9421 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -35,5 +35,5 @@ int Texture::get_width() const {
}
int Texture::get_height() const {
if (this->texture == nullptr) return 0;
- return SDLContext::get_instance().get_width(*this);
+ return SDLContext::get_instance().get_height(*this);
}
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index cd944bd..a85b792 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -4,7 +4,7 @@
using namespace crepe;
-Transform::Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale)
+Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, double scale)
: Component(id),
position(point),
rotation(rotation),
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 18aa293..6243a93 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -1,8 +1,7 @@
#pragma once
-#include "api/Vector2.h"
-
#include "Component.h"
+#include "types.h"
namespace crepe {
@@ -15,7 +14,7 @@ namespace crepe {
class Transform : public Component {
public:
//! Translation (shift)
- Vector2 position = {0, 0};
+ vec2 position = {0, 0};
//! Rotation, in degrees
double rotation = 0;
//! Multiplication factor
@@ -28,7 +27,7 @@ protected:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale);
+ Transform(game_object_id_t id, const vec2 & point, double rotation, double scale);
/**
* There is always exactly one transform component per entity
* \return 1
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
deleted file mode 100644
index 30b968e..0000000
--- a/src/crepe/api/Vector2.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#include "Vector2.h"
-
-using namespace crepe;
-
-Vector2 Vector2::operator-(const Vector2 & other) const { return {x - other.x, y - other.y}; }
-
-Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y + other.y}; }
-
-Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; }
-
-Vector2 & Vector2::operator*=(const Vector2 & other) {
- x *= other.x;
- y *= other.y;
- return *this;
-}
-
-Vector2 & Vector2::operator+=(const Vector2 & other) {
- x += other.x;
- y += other.y;
- return *this;
-}
-
-Vector2 & Vector2::operator+=(double other) {
- x += other;
- y += other;
- return *this;
-}
-
-Vector2 Vector2::operator-() const { return {-x, -y}; }
-
-bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; }
-
-bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); }
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 2fb6136..c278c87 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -3,38 +3,71 @@
namespace crepe {
//! 2D vector
+template <class T>
struct Vector2 {
//! X component of the vector
- double x = 0;
+ T x = 0;
//! Y component of the vector
- double y = 0;
+ T y = 0;
//! Subtracts another vector from this vector and returns the result.
- Vector2 operator-(const Vector2 & other) const;
+ Vector2 operator-(const Vector2<T> & other) const;
+
+ //! Subtracts a scalar value from both components of this vector and returns the result.
+ Vector2 operator-(T scalar) const;
//! Adds another vector to this vector and returns the result.
- Vector2 operator+(const Vector2 & other) const;
+ Vector2 operator+(const Vector2<T> & other) const;
+
+ //! Adds a scalar value to both components of this vector and returns the result.
+ Vector2 operator+(T scalar) const;
+
+ //! Multiplies this vector by another vector element-wise and returns the result.
+ Vector2 operator*(const Vector2<T> & other) const;
//! Multiplies this vector by a scalar and returns the result.
- Vector2 operator*(double scalar) const;
+ Vector2 operator*(T scalar) const;
- //! Multiplies this vector by another vector element-wise and updates this vector.
- Vector2 & operator*=(const Vector2 & other);
+ //! Divides this vector by another vector element-wise and returns the result.
+ Vector2 operator/(const Vector2<T> & other) const;
+
+ //! Divides this vector by a scalar and returns the result.
+ Vector2 operator/(T scalar) const;
//! Adds another vector to this vector and updates this vector.
- Vector2 & operator+=(const Vector2 & other);
+ Vector2 & operator+=(const Vector2<T> & other);
//! Adds a scalar value to both components of this vector and updates this vector.
- Vector2 & operator+=(double other);
+ Vector2 & operator+=(T other);
+
+ //! Subtracts another vector from this vector and updates this vector.
+ Vector2 & operator-=(const Vector2<T> & other);
+
+ //! Subtracts a scalar value from both components of this vector and updates this vector.
+ Vector2 & operator-=(T other);
+
+ //! Multiplies this vector by another vector element-wise and updates this vector.
+ Vector2 & operator*=(const Vector2<T> & other);
+
+ //! Multiplies this vector by a scalar and updates this vector.
+ Vector2 & operator*=(T other);
+
+ //! Divides this vector by another vector element-wise and updates this vector.
+ Vector2 & operator/=(const Vector2<T> & other);
+
+ //! Divides this vector by a scalar and updates this vector.
+ Vector2 & operator/=(T other);
//! Returns the negation of this vector.
Vector2 operator-() const;
//! Checks if this vector is equal to another vector.
- bool operator==(const Vector2 & other) const;
+ bool operator==(const Vector2<T> & other) const;
//! Checks if this vector is not equal to another vector.
- bool operator!=(const Vector2 & other) const;
+ bool operator!=(const Vector2<T> & other) const;
};
} // namespace crepe
+
+#include "Vector2.hpp"
diff --git a/src/crepe/api/Vector2.hpp b/src/crepe/api/Vector2.hpp
new file mode 100644
index 0000000..cad15f8
--- /dev/null
+++ b/src/crepe/api/Vector2.hpp
@@ -0,0 +1,118 @@
+#pragma once
+
+#include "Vector2.h"
+
+namespace crepe {
+
+template <class T>
+Vector2<T> Vector2<T>::operator-(const Vector2<T> & other) const {
+ return {x - other.x, y - other.y};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator-(T scalar) const {
+ return {x - scalar, y - scalar};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator+(const Vector2<T> & other) const {
+ return {x + other.x, y + other.y};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator+(T scalar) const {
+ return {x + scalar, y + scalar};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator*(const Vector2<T> & other) const {
+ return {x * other.x, y * other.y};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator*(T scalar) const {
+ return {x * scalar, y * scalar};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator/(const Vector2<T> & other) const {
+ return {x / other.x, y / other.y};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator/(T scalar) const {
+ return {x / scalar, y / scalar};
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator+=(const Vector2<T> & other) {
+ x += other.x;
+ y += other.y;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator+=(T other) {
+ x += other;
+ y += other;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator-=(const Vector2<T> & other) {
+ x -= other.x;
+ y -= other.y;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator-=(T other) {
+ x -= other;
+ y -= other;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator*=(const Vector2<T> & other) {
+ x *= other.x;
+ y *= other.y;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator*=(T other) {
+ x *= other;
+ y *= other;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator/=(const Vector2<T> & other) {
+ x /= other.x;
+ y /= other.y;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator/=(T other) {
+ x /= other;
+ y /= other;
+ return *this;
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator-() const {
+ return {-x, -y};
+}
+
+template <class T>
+bool Vector2<T>::operator==(const Vector2<T> & other) const {
+ return x == other.x && y == other.y;
+}
+
+template <class T>
+bool Vector2<T>::operator!=(const Vector2<T> & other) const {
+ return !(*this == other);
+}
+
+} // namespace crepe
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index d5d19dc..95cf606 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -18,8 +18,8 @@ DB::DB(const string & path) {
this->db = {db, [](libdb::DB * db) { db->close(db, 0); }};
// load or create database file
- ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE,
- 0);
+ const char * file = path.empty() ? NULL : path.c_str();
+ ret = this->db->open(this->db.get(), NULL, file, NULL, libdb::DB_BTREE, DB_CREATE, 0);
if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret)));
// create cursor
diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h
index 629b0eb..115c0f1 100644
--- a/src/crepe/facade/DB.h
+++ b/src/crepe/facade/DB.h
@@ -22,8 +22,10 @@ class DB {
public:
/**
* \param path The path of the database (created if nonexistant)
+ *
+ * \note If \p path is empty, the database is entirely in-memory
*/
- DB(const std::string & path);
+ DB(const std::string & path = "");
virtual ~DB() = default;
public:
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index f2daada..b3298a7 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -1,5 +1,6 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
@@ -7,13 +8,15 @@
#include <cmath>
#include <cstddef>
#include <functional>
-#include <iostream>
#include <memory>
+#include <stdexcept>
#include <string>
+#include "../api/Camera.h"
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
+#include "../api/Vector2.h"
#include "../util/Log.h"
#include "SDLContext.h"
@@ -30,29 +33,22 @@ SDLContext::SDLContext() {
dbg_trace();
// FIXME: read window defaults from config manager
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- // FIXME: throw exception
- std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
- return;
+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+ throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
SDL_Window * tmp_window
= SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
this->viewport.w, this->viewport.h, 0);
if (!tmp_window) {
- // FIXME: throw exception
- std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
- return;
+ throw runtime_error(format("SDLContext: SDL_Window error: {}", SDL_GetError()));
}
this->game_window = {tmp_window, [](SDL_Window * window) { SDL_DestroyWindow(window); }};
SDL_Renderer * tmp_renderer
= SDL_CreateRenderer(this->game_window.get(), -1, SDL_RENDERER_ACCELERATED);
if (!tmp_renderer) {
- // FIXME: throw exception
- std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError()
- << std::endl;
- SDL_DestroyWindow(this->game_window.get());
- return;
+ throw runtime_error(
+ format("SDLContext: SDL_CreateRenderer error: {}", SDL_GetError()));
}
this->game_renderer
@@ -60,9 +56,7 @@ SDLContext::SDLContext() {
int img_flags = IMG_INIT_PNG;
if (!(IMG_Init(img_flags) & img_flags)) {
- // FIXME: throw exception
- std::cout << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError()
- << std::endl;
+ throw runtime_error("SDLContext: SDL_image could not initialize!");
}
}
@@ -78,7 +72,6 @@ SDLContext::~SDLContext() {
IMG_Quit();
SDL_Quit();
}
-
void SDLContext::handle_events(bool & running) {
//TODO: wouter i need events
/*
@@ -103,40 +96,62 @@ void SDLContext::handle_events(bool & running) {
void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }
-void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) {
-
- SDL_RendererFlip render_flip
- = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
- | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
-
- double adjusted_x = (transform.position.x - cam.x) * cam.zoom;
- double adjusted_y = (transform.position.y - cam.y) * cam.zoom;
- double adjusted_w = sprite.sprite_rect.w * transform.scale * cam.zoom;
- double adjusted_h = sprite.sprite_rect.h * transform.scale * cam.zoom;
-
- SDL_Rect srcrect = {
+SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
+ return SDL_Rect{
.x = sprite.sprite_rect.x,
.y = sprite.sprite_rect.y,
.w = sprite.sprite_rect.w,
.h = sprite.sprite_rect.h,
};
+}
+SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
+ const double & scale, const Camera & cam) const {
- SDL_Rect dstrect = {
+ double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom;
+ double adjusted_h = sprite.sprite_rect.h * scale * cam.zoom;
+ double adjusted_x = (pos.x - cam.x) * cam.zoom - adjusted_w / 2;
+ double adjusted_y = (pos.y - cam.y) * cam.zoom - adjusted_h / 2;
+
+ return SDL_Rect{
.x = static_cast<int>(adjusted_x),
.y = static_cast<int>(adjusted_y),
.w = static_cast<int>(adjusted_w),
.h = static_cast<int>(adjusted_h),
};
+}
+
+void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
+ const double & scale, const Camera & camera) {
+
+ SDL_RendererFlip render_flip
+ = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
+ | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
+
+ SDL_Rect srcrect = this->get_src_rect(sprite);
+ SDL_Rect dstrect = this->get_dst_rect(sprite, pos, scale, camera);
+
+ SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
+ &dstrect, angle, NULL, render_flip);
+}
+
+void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) {
+
+ SDL_RendererFlip render_flip
+ = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
+ | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
+
+ SDL_Rect srcrect = this->get_src_rect(sprite);
+ SDL_Rect dstrect = this->get_dst_rect(sprite, transform.position, transform.scale, cam);
SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
&dstrect, transform.rotation, NULL, render_flip);
}
-void SDLContext::camera(const Camera & cam) {
+void SDLContext::set_camera(const Camera & cam) {
this->viewport.w = static_cast<int>(cam.aspect_width);
this->viewport.h = static_cast<int>(cam.aspect_height);
- this->viewport.x = static_cast<int>(cam.x) - (SCREEN_WIDTH / 2);
- this->viewport.y = static_cast<int>(cam.y) - (SCREEN_HEIGHT / 2);
+ this->viewport.x = static_cast<int>(cam.x) - (this->viewport.w / 2);
+ this->viewport.y = static_cast<int>(cam.y) - (this->viewport.h / 2);
SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g,
cam.bg_color.b, cam.bg_color.a);
@@ -148,9 +163,8 @@ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>>
SDLContext::texture_from_path(const std::string & path) {
SDL_Surface * tmp = IMG_Load(path.c_str());
- if (tmp == nullptr) {
- tmp = IMG_Load("asset/texture/ERROR.png");
- }
+ if (tmp == nullptr)
+ throw runtime_error(format("SDLContext: IMG_Load error: {}", SDL_GetError()));
std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> img_surface;
img_surface = {tmp, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }};
@@ -159,7 +173,7 @@ SDLContext::texture_from_path(const std::string & path) {
= SDL_CreateTextureFromSurface(this->game_renderer.get(), img_surface.get());
if (tmp_texture == nullptr) {
- throw runtime_error(format("Texture cannot be load from {}", path));
+ throw runtime_error(format("SDLContext: Texture cannot be load from {}", path));
}
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> img_texture;
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 007092b..20e30b3 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -1,8 +1,10 @@
#pragma once
#include <SDL2/SDL_keycode.h>
+#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include <cmath>
#include <functional>
#include <memory>
#include <string>
@@ -11,9 +13,7 @@
#include "../api/Transform.h"
#include "api/Camera.h"
-// FIXME: this needs to be removed
-const int SCREEN_WIDTH = 640;
-const int SCREEN_HEIGHT = 480;
+#include "types.h"
namespace crepe {
@@ -21,9 +21,6 @@ namespace crepe {
// typedef is unusable when crepe is packaged. Wouter will fix this later.
typedef SDL_Keycode CREPE_KEYCODES;
-class Texture;
-class LoopManager;
-
/**
* \class SDLContext
* \brief Facade for the SDL library
@@ -91,9 +88,6 @@ private:
//! Will use the funtions: texture_from_path, get_width,get_height.
friend class Texture;
- //! Will use the funtions: texture_from_path, get_width,get_height.
- friend class Animator;
-
/**
* \brief Loads a texture from a file path.
* \param path Path to the image file.
@@ -127,6 +121,9 @@ private:
*/
void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
+ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
+ const double & scale, const Camera & camera);
+
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -134,10 +131,31 @@ private:
void present_screen();
/**
- * \brief Sets the current camera for rendering.
+ * \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- void camera(const Camera & camera);
+ void set_camera(const Camera & camera);
+
+private:
+ /**
+ * \brief calculates the sqaure size of the image
+ *
+ * \param sprite Reference to the sprite to calculate the rectangle
+ * \return sdl rectangle to draw a src image
+ */
+ SDL_Rect get_src_rect(const Sprite & sprite) const;
+ /**
+ * \brief calculates the sqaure size of the image for an destination
+ *
+ * \param sprite Reference to the sprite to calculate the rectangle
+ * \param pos the pos in pixel positions
+ * \param scale the multiplier to increase of decrease for the specified sprite
+ * \param cam Reference to the current camera in the scene to calculate the position based
+ * on the camera
+ * \return sdl rectangle to draw a dst image to draw on the screen
+ */
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale,
+ const Camera & cam) const;
private:
//! sdl Window
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index b589759..52496af 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -13,8 +13,7 @@ Sound::Sound(const Asset & src) : Resource(src) {
}
Sound::~Sound() { dbg_trace(); }
-void Sound::play() {
- SoundContext & ctx = this->context.get();
+void Sound::play(SoundContext & ctx) {
if (ctx.engine.getPause(this->handle)) {
// resume if paused
ctx.engine.setPause(this->handle, false);
@@ -25,35 +24,25 @@ void Sound::play() {
}
}
-void Sound::pause() {
- SoundContext & ctx = this->context.get();
+void Sound::pause(SoundContext & ctx) {
if (ctx.engine.getPause(this->handle)) return;
ctx.engine.setPause(this->handle, true);
}
-void Sound::rewind() {
- SoundContext & ctx = this->context.get();
+void Sound::rewind(SoundContext & ctx) {
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.seek(this->handle, 0);
}
-void Sound::set_volume(float volume) {
+void Sound::set_volume(SoundContext & ctx, float volume) {
this->volume = volume;
-
- SoundContext & ctx = this->context.get();
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setVolume(this->handle, this->volume);
}
-void Sound::set_looping(bool looping) {
+void Sound::set_looping(SoundContext & ctx, bool looping) {
this->looping = looping;
-
- SoundContext & ctx = this->context.get();
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setLooping(this->handle, this->looping);
}
-void Sound::set_context(SoundContext & ctx) {
- this->context = ctx;
-}
-
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index a84aa8c..b0b80f8 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -3,7 +3,6 @@
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include "../util/OptionalRef.h"
#include "../Resource.h"
namespace crepe {
@@ -26,7 +25,7 @@ public:
* Pauses this sound if it is playing, or does nothing if it is already paused. The playhead
* position is saved, such that calling \c play() after this function makes the sound resume.
*/
- void pause();
+ void pause(SoundContext & ctx);
/**
* \brief Play this sample
*
@@ -36,7 +35,7 @@ public:
* \c play() while the sound is already playing causes multiple instances of the sample to
* play simultaniously. The sample started last is the one that is controlled afterwards.
*/
- void play();
+ void play(SoundContext & ctx);
/**
* \brief Reset playhead position
*
@@ -44,13 +43,13 @@ public:
* from the start of the sample. If the sound is not paused before calling this function,
* this function will stop playback.
*/
- void rewind();
+ void rewind(SoundContext & ctx);
/**
* \brief Set playback volume / gain
*
* \param volume Volume (0 = muted, 1 = full volume)
*/
- void set_volume(float volume);
+ void set_volume(SoundContext & ctx, float volume);
/**
* \brief Get playback volume / gain
*
@@ -62,7 +61,7 @@ public:
*
* \param looping Looping behavior (false = one-shot, true = loop)
*/
- void set_looping(bool looping);
+ void set_looping(SoundContext & ctx, bool looping);
/**
* \brief Get looping behavior
*
@@ -70,13 +69,9 @@ public:
*/
bool get_looping() const { return this->looping; }
-public:
- void set_context(SoundContext & ctx);
-
private:
SoLoud::Wav sample;
SoLoud::handle handle;
- OptionalRef<SoundContext> context;
float volume = 1.0f;
bool looping = false;
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 9d18873..676e485 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,6 +1,4 @@
#include <cstdint>
-#include <functional>
-#include <vector>
#include "api/Animator.h"
#include "facade/SDLContext.h"
@@ -13,8 +11,7 @@ using namespace crepe;
void AnimatorSystem::update() {
ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Animator>> animations
- = mgr.get_components_by_type<Animator>();
+ RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
uint64_t tick = SDLContext::get_instance().get_ticks();
for (Animator & a : animations) {
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index c8dae9d..b7ac1f2 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -48,7 +48,6 @@ void AudioSystem::update() {
* play/pause/retrigger behavior).
*/
Sound & sound = this->resman.cache<Sound>(component.source);
- sound.set_context(this->context);
// TODO: lots of state diffing
}
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 7316309..0e62a57 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -4,7 +4,6 @@
#include "api/ParticleEmitter.h"
#include "api/Transform.h"
-#include "api/Vector2.h"
#include "ComponentManager.h"
#include "ParticleSystem.h"
@@ -14,8 +13,7 @@ using namespace crepe;
void ParticleSystem::update() {
// Get all emitters
ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<ParticleEmitter>> emitters
- = mgr.get_components_by_type<ParticleEmitter>();
+ RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();
for (ParticleEmitter & emitter : emitters) {
// Get transform linked to emitter
@@ -43,17 +41,15 @@ void ParticleSystem::update() {
}
void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) {
- constexpr double DEG_TO_RAD = M_PI / 180.0;
+ constexpr float DEG_TO_RAD = M_PI / 180.0;
- Vector2 initial_position = emitter.data.position + transform.position;
- double random_angle
- = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
+ vec2 initial_position = emitter.data.position + transform.position;
+ float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
- double random_speed
- = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
- double angle_radians = random_angle * DEG_TO_RAD;
+ float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
+ float angle_radians = random_angle * DEG_TO_RAD;
- Vector2 velocity
+ vec2 velocity
= {random_speed * std::cos(angle_radians), random_speed * std::sin(angle_radians)};
for (Particle & particle : emitter.data.particles) {
@@ -78,7 +74,7 @@ int ParticleSystem::calculate_update(int count, double emission) const {
}
void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) {
- Vector2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position;
+ vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position;
double half_width = emitter.data.boundary.width / 2.0;
double half_height = emitter.data.boundary.height / 2.0;
@@ -88,7 +84,7 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t
const double BOTTOM = offset.y + half_height;
for (Particle & particle : emitter.data.particles) {
- const Vector2 & position = particle.position;
+ const vec2 & position = particle.position;
bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP
&& position.y <= BOTTOM);
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index 4a7dbfb..514a4b3 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -12,10 +12,8 @@ using namespace crepe;
void PhysicsSystem::update() {
ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
- = mgr.get_components_by_type<Rigidbody>();
- std::vector<std::reference_wrapper<Transform>> transforms
- = mgr.get_components_by_type<Transform>();
+ RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>();
+ RefVector<Transform> transforms = mgr.get_components_by_type<Transform>();
double gravity = Config::get_instance().physics.gravity;
for (Rigidbody & rigidbody : rigidbodies) {
@@ -36,7 +34,7 @@ void PhysicsSystem::update() {
if (rigidbody.data.angular_damping != 0) {
rigidbody.data.angular_velocity *= rigidbody.data.angular_damping;
}
- if (rigidbody.data.linear_damping != Vector2{0, 0}) {
+ if (rigidbody.data.linear_damping != vec2{0, 0}) {
rigidbody.data.linear_velocity *= rigidbody.data.linear_damping;
}
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index fa3d0de..ad510f5 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -1,44 +1,102 @@
+#include <algorithm>
+#include <cassert>
+#include <cmath>
#include <functional>
+#include <iostream>
+#include <stdexcept>
#include <vector>
#include "../ComponentManager.h"
+#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
#include "../api/Transform.h"
+#include "../api/Vector2.h"
#include "../facade/SDLContext.h"
-#include "../util/Log.h"
#include "RenderSystem.h"
using namespace crepe;
+using namespace std;
-void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); }
+void RenderSystem::clear_screen() { this->context.clear_screen(); }
-void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); }
+void RenderSystem::present_screen() { this->context.present_screen(); }
void RenderSystem::update_camera() {
ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>();
+ RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
+
+ if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene");
for (Camera & cam : cameras) {
- SDLContext::get_instance().camera(cam);
- this->curr_cam = &cam;
+ if (!cam.active) continue;
+ this->context.set_camera(cam);
+ this->curr_cam_ref = &cam;
}
}
-void RenderSystem::render_sprites() const {
- ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>();
+bool sorting_comparison(const Sprite & a, const Sprite & b) {
+ if (a.sorting_in_layer < b.sorting_in_layer) return true;
+ if (a.sorting_in_layer == b.sorting_in_layer) return a.order_in_layer < b.order_in_layer;
- SDLContext & render = SDLContext::get_instance();
- for (const Sprite & sprite : sprites) {
- auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id);
- render.draw(sprite, transforms[0], *curr_cam);
- }
+ return false;
+}
+
+RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
+ RefVector<Sprite> sorted_objs(objs);
+ std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison);
+
+ return sorted_objs;
}
void RenderSystem::update() {
this->clear_screen();
this->update_camera();
- this->render_sprites();
+ this->render();
this->present_screen();
}
+
+bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
+
+ ComponentManager & mgr = this->component_manager;
+
+ vector<reference_wrapper<ParticleEmitter>> emitters
+ = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id);
+
+ bool rendering_particles = false;
+
+ for (const ParticleEmitter & em : emitters) {
+ if (!(&em.data.sprite == &sprite)) continue;
+ rendering_particles = true;
+ if (!em.active) continue;
+
+ for (const Particle & p : em.data.particles) {
+ if (!p.active) continue;
+ this->context.draw_particle(sprite, p.position, p.angle, scale,
+ *this->curr_cam_ref);
+ }
+ }
+ return rendering_particles;
+}
+void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
+ this->context.draw(sprite, tm, *this->curr_cam_ref);
+}
+
+void RenderSystem::render() {
+
+ ComponentManager & mgr = this->component_manager;
+ RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
+ RefVector<Sprite> sorted_sprites = this->sort(sprites);
+
+ for (const Sprite & sprite : sorted_sprites) {
+ if (!sprite.active) continue;
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get();
+
+ bool rendered_particles = this->render_particle(sprite, transform.scale);
+
+ if (rendered_particles) continue;
+
+ this->render_normal(sprite, transform);
+ }
+}
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 87ec494..30b41cf 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -1,18 +1,24 @@
#pragma once
-#include "api/Camera.h"
+#include <functional>
+#include <vector>
+
+#include "facade/SDLContext.h"
#include "System.h"
+#include <cmath>
namespace crepe {
+class Camera;
+class Sprite;
+
/**
* \class RenderSystem
* \brief Manages rendering operations for all game objects.
*
- * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and
- * managing the active camera. It functions as a singleton, providing centralized rendering
- * services for the application.
+ * RenderSystem is responsible for rendering, clearing and presenting the screen, and
+ * managing the active camera.
*/
class RenderSystem : public System {
public:
@@ -25,20 +31,44 @@ public:
private:
//! Clears the screen in preparation for rendering.
- void clear_screen() const;
+ void clear_screen();
//! Presents the rendered frame to the display.
- void present_screen() const;
+ void present_screen();
//! Updates the active camera used for rendering.
void update_camera();
- //! Renders all active sprites to the screen.
- void render_sprites() const;
+ //! Renders the whole screen
+ void render();
+
+ /**
+ * \brief Renders all the particles on the screen from a given sprite.
+ *
+ * \param sprite renders the particles with given texture
+ * \param tm the Transform component for scale
+ * \return true if particles have been rendered
+ */
+ bool render_particle(const Sprite & sprite, const double & scale);
+
+ /**
+ * \brief renders a sprite with a Transform component on the screen
+ *
+ * \param sprite the sprite component that holds all the data
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_normal(const Sprite & sprite, const Transform & tm);
+
+ /**
+ * \brief sort a vector sprite objects with
+ *
+ * \param objs the vector that will do a sorting algorithm on
+ * \return returns a sorted reference vector
+ */
+ RefVector<Sprite> sort(RefVector<Sprite> & objs) const;
/**
* \todo Include color handling for sprites.
- * \todo Implement particle emitter rendering with sprites.
* \todo Add text rendering using SDL_ttf for text components.
* \todo Implement a text component and a button component.
* \todo Ensure each sprite is checked for active status before rendering.
@@ -48,8 +78,10 @@ private:
private:
//! Pointer to the current active camera for rendering
- Camera * curr_cam = nullptr;
+ Camera * curr_cam_ref = nullptr;
// TODO: needs a better solution
+
+ SDLContext & context = SDLContext::get_instance();
};
} // namespace crepe
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index c4d724c..20a83f7 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,7 +1,3 @@
-#include <forward_list>
-#include <functional>
-#include <vector>
-
#include "../ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
@@ -14,31 +10,19 @@ using namespace crepe;
void ScriptSystem::update() {
dbg_trace();
- forward_list<reference_wrapper<Script>> scripts = this->get_scripts();
-
- for (auto & script_ref : scripts) {
- Script & script = script_ref.get();
- if (!script.initialized) {
- script.init();
- script.initialized = true;
- }
- script.update();
- }
-}
-
-forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const {
- forward_list<reference_wrapper<Script>> scripts = {};
ComponentManager & mgr = this->component_manager;
- vector<reference_wrapper<BehaviorScript>> behavior_scripts
- = mgr.get_components_by_type<BehaviorScript>();
+ RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
- for (auto behavior_script_ref : behavior_scripts) {
- BehaviorScript & behavior_script = behavior_script_ref.get();
+ for (BehaviorScript & behavior_script : behavior_scripts) {
if (!behavior_script.active) continue;
+
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
- scripts.push_front(*script);
- }
- return scripts;
+ if (!script->initialized) {
+ script->init();
+ script->initialized = true;
+ }
+ script->update();
+ }
}
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index deb89cb..936e9ca 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -1,7 +1,5 @@
#pragma once
-#include <forward_list>
-
#include "System.h"
namespace crepe {
@@ -25,15 +23,6 @@ public:
* the \c BehaviorScript instance.
*/
void update() override;
-
-private:
- /**
- * \brief Aggregate all active \c BehaviorScript components and return a list
- * of references to their \c Script instances (utility)
- *
- * \returns List of active \c Script instances
- */
- std::forward_list<std::reference_wrapper<Script>> get_scripts() const;
};
} // namespace crepe
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 36f7edc..28ea20e 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -1,7 +1,5 @@
#pragma once
-#include "../ComponentManager.h"
-
namespace crepe {
class ComponentManager;
diff --git a/src/crepe/types.h b/src/crepe/types.h
index 0d459e8..17f1619 100644
--- a/src/crepe/types.h
+++ b/src/crepe/types.h
@@ -1,9 +1,30 @@
#pragma once
+#include "api/Vector2.h"
+
#include <cstdint>
+#include <functional>
+#include <vector>
namespace crepe {
+//! GameObject ID
typedef uint32_t game_object_id_t;
-}
+//! vector of reference_wrapper
+template <typename T>
+using RefVector = std::vector<std::reference_wrapper<T>>;
+
+//! Default Vector2<int> type
+typedef Vector2<int> ivec2;
+
+//! Default Vector2<unsigned int> type
+typedef Vector2<unsigned int> uvec2;
+
+//! Default Vector2<float> type
+typedef Vector2<float> vec2;
+
+//! Default Vector2<double> type
+typedef Vector2<double> dvec2;
+
+} // namespace crepe
diff --git a/src/crepe/util/Log.h b/src/crepe/util/Log.h
index d55b11e..fc0bb3a 100644
--- a/src/crepe/util/Log.h
+++ b/src/crepe/util/Log.h
@@ -34,11 +34,11 @@ class Log {
public:
//! Log message severity
enum Level {
- TRACE, //< Include (internal) function calls
- DEBUG, //< Include dbg_logf output
- INFO, //< General-purpose messages
- WARNING, //< Non-fatal errors
- ERROR, //< Fatal errors
+ TRACE, //!< Include (internal) function calls
+ DEBUG, //!< Include dbg_logf output
+ INFO, //!< General-purpose messages
+ WARNING, //!< Non-fatal errors
+ ERROR, //!< Fatal errors
};
/**
diff --git a/src/crepe/util/OptionalRef.h b/src/crepe/util/OptionalRef.h
index 8417a25..3201667 100644
--- a/src/crepe/util/OptionalRef.h
+++ b/src/crepe/util/OptionalRef.h
@@ -23,20 +23,7 @@ public:
*
* \return Reference to this (required for operator)
*/
- OptionalRef<T> & operator=(T & ref);
- /**
- * \brief Check if this reference is not empty
- *
- * \returns `true` if reference is set, or `false` if it is not
- */
- explicit operator bool() const noexcept;
-
- /**
- * \brief Assign new reference
- *
- * \param ref Reference to assign
- */
- void set(T &) noexcept;
+ OptionalRef<T> & operator=(T & ref);
/**
* \brief Retrieve this reference
*
@@ -44,21 +31,19 @@ public:
*
* \throws std::runtime_error if this function is called while the reference it not set
*/
- T & get() const;
+ operator T &() const;
+ /**
+ * \brief Check if this reference is not empty
+ *
+ * \returns `true` if reference is set, or `false` if it is not
+ */
+ explicit operator bool() const noexcept;
+
/**
* \brief Make this reference empty
*/
void clear() noexcept;
- //! Copy constructor
- OptionalRef(const OptionalRef<T> &);
- //! Move constructor
- OptionalRef(OptionalRef<T> &&);
- //! Copy assignment
- OptionalRef<T> & operator=(const OptionalRef<T> &);
- //! Move assignment
- OptionalRef<T> & operator=(OptionalRef<T> &&);
-
private:
/**
* \brief Reference to the value of type \c T
@@ -68,7 +53,6 @@ private:
T * ref = nullptr;
};
-}
+} // namespace crepe
#include "OptionalRef.hpp"
-
diff --git a/src/crepe/util/OptionalRef.hpp b/src/crepe/util/OptionalRef.hpp
index 7b201b0..4608c9e 100644
--- a/src/crepe/util/OptionalRef.hpp
+++ b/src/crepe/util/OptionalRef.hpp
@@ -8,53 +8,19 @@ namespace crepe {
template <typename T>
OptionalRef<T>::OptionalRef(T & ref) {
- this->set(ref);
-}
-
-template <typename T>
-OptionalRef<T>::OptionalRef(const OptionalRef<T> & other) {
- this->ref = other.ref;
-}
-
-template <typename T>
-OptionalRef<T>::OptionalRef(OptionalRef<T> && other) {
- this->ref = other.ref;
- other.clear();
-}
-
-template <typename T>
-OptionalRef<T> & OptionalRef<T>::operator=(const OptionalRef<T> & other) {
- this->ref = other.ref;
- return *this;
-}
-
-template <typename T>
-OptionalRef<T> & OptionalRef<T>::operator=(OptionalRef<T> && other) {
- this->ref = other.ref;
- other.clear();
- return *this;
+ this->ref = &ref;
}
template <typename T>
-T & OptionalRef<T>::get() const {
+OptionalRef<T>::operator T &() const {
if (this->ref == nullptr)
throw std::runtime_error("OptionalRef: attempt to dereference nullptr");
return *this->ref;
}
template <typename T>
-void OptionalRef<T>::set(T & ref) noexcept {
- this->ref = &ref;
-}
-
-template <typename T>
-void OptionalRef<T>::clear() noexcept {
- this->ref = nullptr;
-}
-
-template <typename T>
OptionalRef<T> & OptionalRef<T>::operator=(T & ref) {
- this->set(ref);
+ this->ref = &ref;
return *this;
}
@@ -63,5 +29,9 @@ OptionalRef<T>::operator bool() const noexcept {
return this->ref != nullptr;
}
+template <typename T>
+void OptionalRef<T>::clear() noexcept {
+ this->ref = nullptr;
}
+} // namespace crepe
diff --git a/src/crepe/util/Proxy.h b/src/crepe/util/Proxy.h
index b34f7c6..789144a 100644
--- a/src/crepe/util/Proxy.h
+++ b/src/crepe/util/Proxy.h
@@ -16,6 +16,8 @@ template <typename T>
class Proxy {
public:
//! Set operator
+ Proxy & operator=(Proxy &);
+ //! Set operator
Proxy & operator=(const T &);
//! Get operator
operator const T &();
diff --git a/src/crepe/util/Proxy.hpp b/src/crepe/util/Proxy.hpp
index b9923db..ef2b69f 100644
--- a/src/crepe/util/Proxy.hpp
+++ b/src/crepe/util/Proxy.hpp
@@ -14,6 +14,12 @@ Proxy<T> & Proxy<T>::operator=(const T & val) {
}
template <typename T>
+Proxy<T> & Proxy<T>::operator=(Proxy & proxy) {
+ this->broker.set(T(proxy));
+ return *this;
+}
+
+template <typename T>
Proxy<T>::operator const T &() {
return this->broker.get();
}
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox
new file mode 100644
index 0000000..c561874
--- /dev/null
+++ b/src/doc/feature/gameobject.dox
@@ -0,0 +1,18 @@
+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_gameobject GameObjects
+\ingroup feature
+\brief GameObject to create a Scene
+
+GameObjects are the fundamental building blocks of a Scene. They represent entities
+in the game world and can have various components attached to them to define their
+behavior and properties. GameObjects can be created and modified within the
+Scene, allowing for a flexible and dynamic game environment.
+
+\see Component
+\see Scene
+
+*/
+}
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox
new file mode 100644
index 0000000..eedc69a
--- /dev/null
+++ b/src/doc/feature/scene.dox
@@ -0,0 +1,67 @@
+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_scene Scenes
+\ingroup feature
+\brief User-defined scenes
+
+Scenes can be used to implement game environments, and allow arbitrary game objects to be organized
+as part of the game structure. Scenes are implemented as derivative classes of Scene, which are
+added to the game using the SceneManager. Scenes describe the start of a Scene and cannot modify
+GameObjects during runtime of a Scene (use \ref feature_script "Scripting" for this purpose).
+
+\see SceneManager
+\see GameObject
+\see Script
+\see Scene
+
+\par Example
+
+This example demonstrates how to define and add scenes to the loop/scene manager in the `crepe` framework.
+Each concrete scene should be derived from Scene. In the example below, the concrete scene is named MyScene.
+A concrete scene should, at least, implement (override) two methods, namely load_scene() and get_name(). The
+scene is build (using GameObjects) in the load_scene() method. GameObjects should be made using the
+component_manager::new_object(). In the example below, two GameObjects (named object1 and object2) are added
+to MyScene. object1 and object2 do not have any non-default Components attached to them, however, if needed,
+this should also be done in load_scene(). Each concrete scene must have a unique name. This unique name is
+used to load a new concrete scene (via a Script). The unique name is set using the get_name() method. In the
+example below, MyScene's unique name is my_scene.
+After setting up one or more concrete scene(s), the concrete scene(s) should be added to the loop/scene manager.
+This is done in your main(). Firstly, the LoopManager should be instantiated. Than, all the concrete scene(s)
+should be added to the loop/scene manger via loop_mgr::add_scene<>(). The templated argument should define the
+concrete scene to be added.
+
+```cpp
+#include <crepe/api/LoopManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Vector2.h>
+
+using namespace crepe;
+
+class MyScene : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ auto & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
+ }
+
+ string get_name() const { return "my_scene"; }
+};
+
+int main() {
+ LoopManager loop_mgr;
+
+ // Add the scenes to the loop manager
+ loop_mgr.add_scene<MyScene>();
+
+ loop_mgr.start();
+}
+```
+
+*/
+}
diff --git a/src/doc/feature/script.dox b/src/doc/feature/script.dox
new file mode 100644
index 0000000..d25a63b
--- /dev/null
+++ b/src/doc/feature/script.dox
@@ -0,0 +1,62 @@
+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_script Scripting
+\ingroup feature
+\brief User-defined scripts for game objects
+
+Scripts can be used to implement game behavior, and allow arbitrary code to run
+as part of the game loop. Scripts are implemented as derivative classes of
+Script, which are added to game objects using the BehaviorScript \ref Component
+"component".
+
+\todo This section is incomplete:
+- Utility functions to get components/events/etc inside script
+- How to listen for events
+- Extensions of script (keylistener)
+
+\see Script
+\see BehaviorScript
+\see GameObject
+
+\par Example
+
+First, define a class that inherits from Script. This class acts as an
+interface, and has two functions (\ref Script::init "\c init()" and \ref
+Script::update "\c update()"), which may be implemented (they are empty by
+default). From now on, this derivative class will be referred to as a *concrete
+script*.
+
+```cpp
+#include <crepe/api/Script.h>
+#include <crepe/api/BehaviorScript.h>
+
+class MyScript : public crepe::Script {
+ void init() {
+ // called once
+ }
+ void update() {
+ // called on fixed update
+ }
+};
+```
+
+Concrete scripts can be instantiated and attached to \ref GameObject
+"game objects" using the BehaviorScript \ref Component "component".
+
+```cpp
+using namespace crepe;
+GameObject obj = component_manager.new_object("name");
+
+// create BehaviorScript instance
+BehaviorScript & behavior_script = obj.add_component<BehaviorScript>();
+// attach (and instantiate) MyScript to behavior_script
+behavior_script.set_script<MyScript>();
+
+// the above can also be done in a single call for convenience:
+obj.add_component<BehaviorScript>().set_script<MyScript>();
+```
+
+*/
+}
diff --git a/src/doc/features.dox b/src/doc/features.dox
new file mode 100644
index 0000000..4786bed
--- /dev/null
+++ b/src/doc/features.dox
@@ -0,0 +1,10 @@
+// vim:ft=doxygen
+/**
+
+\defgroup feature Features
+\brief Engine components
+
+This page lists engine features and contains usage instructions for each
+feature.
+
+*/
diff --git a/src/doc/index.dox b/src/doc/index.dox
new file mode 100644
index 0000000..5ec7889
--- /dev/null
+++ b/src/doc/index.dox
@@ -0,0 +1,10 @@
+// vim:ft=doxygen
+/**
+
+\mainpage crêpe game engine
+
+Welcome to the documentation for the crêpe game engine.
+
+\see feature
+
+*/
diff --git a/src/doc/installing.dox b/src/doc/installing.dox
new file mode 100644
index 0000000..48b27d7
--- /dev/null
+++ b/src/doc/installing.dox
@@ -0,0 +1,9 @@
+// vim:ft=doxygen
+/**
+
+\defgroup install Installation
+\brief Engine installation instructions
+
+\todo This entire page
+
+*/
diff --git a/src/doc/layout.xml b/src/doc/layout.xml
new file mode 100644
index 0000000..7f514d4
--- /dev/null
+++ b/src/doc/layout.xml
@@ -0,0 +1,252 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<doxygenlayout version="1.0">
+ <navindex>
+ <tab type="mainpage" visible="yes" title=""/>
+ <tab type="pages" visible="no" title="" intro=""/>
+ <tab type="topics" visible="yes" title="" intro=""/>
+ <tab type="modules" visible="yes" title="" intro="">
+ <tab type="modulelist" visible="yes" title="" intro=""/>
+ <tab type="modulemembers" visible="yes" title="" intro=""/>
+ </tab>
+ <tab type="namespaces" visible="no" title="">
+ <tab type="namespacelist" visible="yes" title="" intro=""/>
+ <tab type="namespacemembers" visible="yes" title="" intro=""/>
+ </tab>
+ <tab type="concepts" visible="yes" title="">
+ </tab>
+ <tab type="interfaces" visible="yes" title="">
+ <tab type="interfacelist" visible="yes" title="" intro=""/>
+ <tab type="interfaceindex" visible="$ALPHABETICAL_INDEX" title=""/>
+ <tab type="interfacehierarchy" visible="yes" title="" intro=""/>
+ </tab>
+ <tab type="classes" visible="yes" title="">
+ <tab type="classlist" visible="yes" title="" intro=""/>
+ <tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
+ <tab type="hierarchy" visible="yes" title="" intro=""/>
+ <tab type="classmembers" visible="yes" title="" intro=""/>
+ </tab>
+ <tab type="structs" visible="yes" title="">
+ <tab type="structlist" visible="yes" title="" intro=""/>
+ <tab type="structindex" visible="$ALPHABETICAL_INDEX" title=""/>
+ </tab>
+ <tab type="exceptions" visible="yes" title="">
+ <tab type="exceptionlist" visible="yes" title="" intro=""/>
+ <tab type="exceptionindex" visible="$ALPHABETICAL_INDEX" title=""/>
+ <tab type="exceptionhierarchy" visible="yes" title="" intro=""/>
+ </tab>
+ <tab type="files" visible="yes" title="">
+ <tab type="filelist" visible="yes" title="" intro=""/>
+ <tab type="globals" visible="yes" title="" intro=""/>
+ </tab>
+ <tab type="examples" visible="yes" title="" intro=""/>
+ </navindex>
+ <class>
+ <briefdescription visible="yes"/>
+ <detaileddescription title=""/>
+ <includes visible="$SHOW_HEADERFILE"/>
+ <inheritancegraph visible="yes"/>
+ <collaborationgraph visible="yes"/>
+ <memberdecl>
+ <nestedclasses visible="yes" title=""/>
+ <publictypes title=""/>
+ <services title=""/>
+ <interfaces title=""/>
+ <publicslots title=""/>
+ <signals title=""/>
+ <publicmethods title=""/>
+ <publicstaticmethods title=""/>
+ <publicattributes title=""/>
+ <publicstaticattributes title=""/>
+ <protectedtypes title=""/>
+ <protectedslots title=""/>
+ <protectedmethods title=""/>
+ <protectedstaticmethods title=""/>
+ <protectedattributes title=""/>
+ <protectedstaticattributes title=""/>
+ <packagetypes title=""/>
+ <packagemethods title=""/>
+ <packagestaticmethods title=""/>
+ <packageattributes title=""/>
+ <packagestaticattributes title=""/>
+ <properties title=""/>
+ <events title=""/>
+ <privatetypes title=""/>
+ <privateslots title=""/>
+ <privatemethods title=""/>
+ <privatestaticmethods title=""/>
+ <privateattributes title=""/>
+ <privatestaticattributes title=""/>
+ <friends title=""/>
+ <related title="" subtitle=""/>
+ <membergroups visible="yes"/>
+ </memberdecl>
+ <memberdef>
+ <inlineclasses title=""/>
+ <typedefs title=""/>
+ <enums title=""/>
+ <services title=""/>
+ <interfaces title=""/>
+ <constructors title=""/>
+ <functions title=""/>
+ <related title=""/>
+ <variables title=""/>
+ <properties title=""/>
+ <events title=""/>
+ </memberdef>
+ <allmemberslink visible="yes"/>
+ <usedfiles visible="$SHOW_USED_FILES"/>
+ <authorsection visible="yes"/>
+ </class>
+ <namespace>
+ <briefdescription visible="yes"/>
+ <memberdecl>
+ <nestednamespaces visible="yes" title=""/>
+ <constantgroups visible="yes" title=""/>
+ <interfaces visible="yes" title=""/>
+ <classes visible="yes" title=""/>
+ <concepts visible="yes" title=""/>
+ <structs visible="yes" title=""/>
+ <exceptions visible="yes" title=""/>
+ <typedefs title=""/>
+ <sequences title=""/>
+ <dictionaries title=""/>
+ <enums title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <properties title=""/>
+ <membergroups visible="yes"/>
+ </memberdecl>
+ <detaileddescription title=""/>
+ <memberdef>
+ <inlineclasses title=""/>
+ <typedefs title=""/>
+ <sequences title=""/>
+ <dictionaries title=""/>
+ <enums title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <properties title=""/>
+ </memberdef>
+ <authorsection visible="yes"/>
+ </namespace>
+ <concept>
+ <briefdescription visible="yes"/>
+ <includes visible="$SHOW_HEADERFILE"/>
+ <definition visible="yes" title=""/>
+ <detaileddescription title=""/>
+ <authorsection visible="yes"/>
+ </concept>
+ <file>
+ <briefdescription visible="yes"/>
+ <includes visible="$SHOW_INCLUDE_FILES"/>
+ <includegraph visible="yes"/>
+ <includedbygraph visible="yes"/>
+ <sourcelink visible="yes"/>
+ <memberdecl>
+ <interfaces visible="yes" title=""/>
+ <classes visible="yes" title=""/>
+ <structs visible="yes" title=""/>
+ <exceptions visible="yes" title=""/>
+ <namespaces visible="yes" title=""/>
+ <concepts visible="yes" title=""/>
+ <constantgroups visible="yes" title=""/>
+ <defines title=""/>
+ <typedefs title=""/>
+ <sequences title=""/>
+ <dictionaries title=""/>
+ <enums title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <properties title=""/>
+ <membergroups visible="yes"/>
+ </memberdecl>
+ <detaileddescription title=""/>
+ <memberdef>
+ <inlineclasses title=""/>
+ <defines title=""/>
+ <typedefs title=""/>
+ <sequences title=""/>
+ <dictionaries title=""/>
+ <enums title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <properties title=""/>
+ </memberdef>
+ <authorsection/>
+ </file>
+ <group>
+ <detaileddescription title=""/>
+ <groupgraph visible="yes"/>
+ <memberdecl>
+ <nestedgroups visible="yes" title=""/>
+ <modules visible="yes" title=""/>
+ <dirs visible="yes" title=""/>
+ <files visible="yes" title=""/>
+ <namespaces visible="yes" title=""/>
+ <concepts visible="yes" title=""/>
+ <classes visible="yes" title=""/>
+ <defines title=""/>
+ <typedefs title=""/>
+ <sequences title=""/>
+ <dictionaries title=""/>
+ <enums title=""/>
+ <enumvalues title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <signals title=""/>
+ <publicslots title=""/>
+ <protectedslots title=""/>
+ <privateslots title=""/>
+ <events title=""/>
+ <properties title=""/>
+ <friends title=""/>
+ <membergroups visible="yes"/>
+ </memberdecl>
+ <memberdef>
+ <pagedocs/>
+ <inlineclasses title=""/>
+ <defines title=""/>
+ <typedefs title=""/>
+ <sequences title=""/>
+ <dictionaries title=""/>
+ <enums title=""/>
+ <enumvalues title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <signals title=""/>
+ <publicslots title=""/>
+ <protectedslots title=""/>
+ <privateslots title=""/>
+ <events title=""/>
+ <properties title=""/>
+ <friends title=""/>
+ </memberdef>
+ <authorsection visible="yes"/>
+ </group>
+ <module>
+ <briefdescription visible="yes"/>
+ <exportedmodules visible="yes"/>
+ <memberdecl>
+ <concepts visible="yes" title=""/>
+ <classes visible="yes" title=""/>
+ <enums title=""/>
+ <typedefs title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <membergroups title=""/>
+ </memberdecl>
+ <detaileddescription title=""/>
+ <memberdecl>
+ <files visible="yes"/>
+ </memberdecl>
+ </module>
+ <directory>
+ <briefdescription visible="yes"/>
+ <directorygraph visible="yes"/>
+ <memberdecl>
+ <dirs visible="yes"/>
+ <files visible="yes"/>
+ </memberdecl>
+ <detaileddescription title=""/>
+ </directory>
+</doxygenlayout>
diff --git a/src/doc/style.css b/src/doc/style.css
new file mode 100644
index 0000000..08bc9f5
--- /dev/null
+++ b/src/doc/style.css
@@ -0,0 +1,4 @@
+#titlearea,
+address {
+ display: none;
+}
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 3a5b543..560e2bc 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,18 +16,8 @@ function(add_example target_name)
add_dependencies(examples ${target_name})
endfunction()
-add_example(audio_internal)
-# add_example(components_internal)
-add_example(script)
-add_example(log)
-add_example(rendering)
add_example(asset_manager)
-add_example(physics)
add_example(savemgr)
-add_example(proxy)
-add_example(db)
-add_example(ecs)
-add_example(scene_manager)
-add_example(particles)
+add_example(rendering_particle)
add_example(gameloop)
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
deleted file mode 100644
index f3bf349..0000000
--- a/src/example/audio_internal.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the internal \c Sound class.
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/facade/SoundContext.h>
-#include <crepe/facade/Sound.h>
-#include <crepe/Asset.h>
-#include <crepe/util/Log.h>
-
-#include <thread>
-
-using namespace crepe;
-using namespace std;
-using namespace std::chrono_literals;
-using std::make_unique;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- SoundContext ctx{};
- Sound sound{ctx};
- // Load a background track (Ogg Vorbis)
- auto bgm = Sound("mwe/audio/bgm.ogg");
- // Load three short samples (WAV)
- auto sfx1 = Sound("mwe/audio/sfx1.wav");
- auto sfx2 = Sound("mwe/audio/sfx2.wav");
- auto sfx3 = Sound("mwe/audio/sfx3.wav");
-
- // Start the background track
- bgm.play();
-
- // Play each sample sequentially while pausing and resuming the background track
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.pause();
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.play();
- this_thread::sleep_for(500ms);
-
- // Play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
-
- // Stop all audio and exit
- return EXIT_SUCCESS;
-}
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
deleted file mode 100644
index 2a232a9..0000000
--- a/src/example/components_internal.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the internal ECS
- */
-
-#include <cassert>
-#include <chrono>
-
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-using namespace std;
-
-#define OBJ_COUNT 100000
-
-int main() {
- dbg_trace();
-
- ComponentManager mgr{};
-
- auto start_adding = chrono::high_resolution_clock::now();
-
- for (int i = 0; i < OBJ_COUNT; ++i) {
- GameObject obj = mgr.new_object("Name", "Tag");
- obj.add_component<Sprite>("test");
- obj.add_component<Rigidbody>(0, 0, i);
- }
-
- auto stop_adding = chrono::high_resolution_clock::now();
-
- auto sprites = mgr.get_components_by_type<Sprite>();
- for (auto sprite : sprites) {
- assert(true);
- }
-
- auto stop_looping = chrono::high_resolution_clock::now();
-
- auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding - start_adding);
- auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping - stop_adding);
- printf("add time: %ldus\n", add_time.count());
- printf("loop time: %ldus\n", loop_time.count());
-
- return 0;
-}
diff --git a/src/example/db.cpp b/src/example/db.cpp
deleted file mode 100644
index ee4e8fc..0000000
--- a/src/example/db.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include <crepe/api/Config.h>
-#include <crepe/facade/DB.h>
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-using namespace std;
-
-// run before main
-static auto _ = []() {
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
- return 0;
-}();
-
-int main() {
- dbg_trace();
-
- DB db("file.db");
-
- const char * test_key = "test-key";
- string test_data = "Hello world!";
-
- dbg_logf("DB has key = {}", db.has(test_key));
-
- db.set(test_key, test_data);
-
- dbg_logf("key = \"{}\"", db.get(test_key));
-
- return 0;
-}
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
deleted file mode 100644
index d5ba51b..0000000
--- a/src/example/ecs.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-#include <iostream>
-
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Metadata.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-int main() {
- ComponentManager mgr{};
-
- // Create a few GameObjects
- try {
- GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
-
- // Set the parent of each GameObject
- right_foot.set_parent(right_leg);
- left_foot.set_parent(left_leg);
- right_leg.set_parent(body);
- left_leg.set_parent(body);
-
- // Adding a second Transform component is not allowed and will invoke an exception
- body.add_component<Transform>(Vector2{10, 10}, 0, 1);
- } catch (const exception & e) {
- cerr << e.what() << endl;
- }
-
- // Get the Metadata and Transform components of each GameObject
- vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
- vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
-
- // Print the Metadata and Transform components
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: ";
- for (auto & c : m.get().children) {
- cout << c << " ";
- }
- cout << endl;
- }
- for (auto & t : transform) {
- cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x
- << ", " << t.get().position.y << "]" << endl;
- }
-
- return 0;
-}
diff --git a/src/example/log.cpp b/src/example/log.cpp
deleted file mode 100644
index 5baa021..0000000
--- a/src/example/log.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the logging functions
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-
-// unrelated setup code
-int _ = []() {
- // make sure all log messages get printed
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- dbg_trace();
- dbg_log("debug message");
- Log::logf("info message with variable: {}", 3);
- Log::logf(Log::Level::WARNING, "warning");
- Log::logf(Log::Level::ERROR, "error");
-
- return 0;
-}
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
deleted file mode 100644
index d4638a2..0000000
--- a/src/example/particles.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-#include <crepe/ComponentManager.h>
-#include <crepe/api/AssetManager.h>
-
-#include <crepe/Component.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
- GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
- Color color(0, 0, 0, 0);
- Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true});
- game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 100,
- .emission_rate = 0,
- .min_speed = 0,
- .max_speed = 0,
- .min_angle = 0,
- .max_angle = 0,
- .begin_lifespan = 0,
- .end_lifespan = 0,
- .force_over_time = Vector2{0, 0},
- .boundary{
- .width = 0,
- .height = 0,
- .offset = Vector2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
-
- return 0;
-}
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
deleted file mode 100644
index ad663a0..0000000
--- a/src/example/physics.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Transform.h>
-#include <crepe/system/PhysicsSystem.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
-
- GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0);
- game_object.add_component<Rigidbody>(Rigidbody::Data{
- .mass = 1,
- .gravity_scale = 1,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .constraints = {0, 0, 0},
- .use_gravity = true,
- .bounce = false,
- });
- return 0;
-}
diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp
deleted file mode 100644
index 69451f8..0000000
--- a/src/example/proxy.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the proxy type
- */
-
-#include <crepe/ValueBroker.h>
-#include <crepe/api/Config.h>
-#include <crepe/util/Log.h>
-#include <crepe/util/Proxy.h>
-
-using namespace std;
-using namespace crepe;
-
-void test_ro_ref(const int & val) {}
-void test_rw_ref(int & val) {}
-void test_ro_val(int val) {}
-
-int main() {
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::DEBUG;
-
- int real_value = 0;
-
- ValueBroker<int> broker{
- [&real_value](const int & target) {
- dbg_logf("set {} to {}", real_value, target);
- real_value = target;
- },
- [&real_value]() -> const int & {
- dbg_logf("get {}", real_value);
- return real_value;
- },
- };
-
- Proxy<int> proxy{broker};
-
- broker.set(54);
- proxy = 84;
-
- test_ro_ref(proxy); // this is allowed
- // test_rw_ref(proxy); // this should throw a compile error
- test_ro_val(proxy);
-
- return 0;
-}
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
deleted file mode 100644
index c813524..0000000
--- a/src/example/rendering.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-#include "api/Camera.h"
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/system/RenderSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/AssetManager.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-#include <crepe/api/Vector2.h>
-
-#include <chrono>
-#include <memory>
-
-using namespace std;
-using namespace crepe;
-
-int main() {
- dbg_trace();
-
- ComponentManager mgr{};
- RenderSystem sys{mgr};
-
- GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
- GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
- GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
-
- // Normal adding components
- {
- Color color(0, 0, 0, 0);
- obj.add_component<Sprite>(
- make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});
- obj.add_component<Camera>(Color::get_red());
- }
- {
- Color color(0, 0, 0, 0);
- obj1.add_component<Sprite>(
- make_shared<Texture>("asset/texture/second.png"), color, FlipSettings{true, true});
- }
-
- /*
- {
- Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("asset/texture/second.png");
- obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
- }
- */
-
- auto start = std::chrono::steady_clock::now();
- while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
- sys.update();
- }
-}
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
new file mode 100644
index 0000000..b38e860
--- /dev/null
+++ b/src/example/rendering_particle.cpp
@@ -0,0 +1,72 @@
+#include "api/Camera.h"
+#include "system/ParticleSystem.h"
+#include "types.h"
+#include <SDL2/SDL_timer.h>
+#include <crepe/ComponentManager.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/system/RenderSystem.h>
+
+#include <chrono>
+#include <iostream>
+#include <memory>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ ComponentManager mgr;
+ GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1);
+ RenderSystem sys{mgr};
+ ParticleSystem psys{mgr};
+
+ Color color(255, 255, 255, 255);
+
+ Sprite & test_sprite = game_object.add_component<Sprite>(
+ make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});
+ test_sprite.order_in_layer = 5;
+
+ auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0, 0},
+ .max_particles = 10,
+ .emission_rate = 0.1,
+ .min_speed = 6,
+ .max_speed = 20,
+ .min_angle = -20,
+ .max_angle = 20,
+ .begin_lifespan = 0,
+ .end_lifespan = 60,
+ .force_over_time = vec2{0, 0},
+ .boundary{
+ .width = 1000,
+ .height = 1000,
+ .offset = vec2{0, 0},
+ .reset_on_exit = false,
+ },
+ .sprite = test_sprite,
+ });
+ game_object.add_component<Camera>(Color::WHITE);
+
+ game_object
+ .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
+ FlipSettings{false, false})
+ .order_in_layer
+ = 6;
+
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ psys.update();
+ sys.update();
+ SDL_Delay(10);
+ }
+
+ return 0;
+}
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
deleted file mode 100644
index accec7d..0000000
--- a/src/example/scene_manager.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include <iostream>
-
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Metadata.h>
-#include <crepe/api/Scene.h>
-#include <crepe/api/SceneManager.h>
-#include <crepe/api/Vector2.h>
-
-using namespace crepe;
-using namespace std;
-
-class ConcreteScene1 : public Scene {
-public:
- using Scene::Scene;
-
- void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
- }
-};
-
-class ConcreteScene2 : public Scene {
-public:
- using Scene::Scene;
-
- void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
- }
-};
-
-int main() {
- ComponentManager component_mgr{};
- SceneManager scene_mgr{component_mgr};
-
- // Add the scenes to the scene manager
- scene_mgr.add_scene<ConcreteScene1>("scene1");
- scene_mgr.add_scene<ConcreteScene2>("scene2");
-
- // There is no need to call set_next_scene() at the beginnen, because the first scene will be
- // automatically set as the next scene
-
- // Load scene1 (the first scene added)
- scene_mgr.load_next_scene();
-
- // Get the Metadata components of each GameObject of Scene1
- vector<reference_wrapper<Metadata>> metadata
- = component_mgr.get_components_by_type<Metadata>();
-
- cout << "Metadata components of Scene1:" << endl;
- // Print the Metadata
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << endl;
- }
-
- // Set scene2 as the next scene
- scene_mgr.set_next_scene("scene2");
- // Load scene2
- scene_mgr.load_next_scene();
-
- // Get the Metadata components of each GameObject of Scene2
- metadata = component_mgr.get_components_by_type<Metadata>();
-
- cout << "Metadata components of Scene2:" << endl;
- // Print the Metadata
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << endl;
- }
-
- return 0;
-}
diff --git a/src/example/script.cpp b/src/example/script.cpp
deleted file mode 100644
index a23295b..0000000
--- a/src/example/script.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the script component and system
- */
-
-#include <crepe/ComponentManager.h>
-#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Config.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-// User-defined script:
-class MyScript : public Script {
- void update() {
- // Retrieve component from the same GameObject this script is on
- Transform & test = get_component<Transform>();
- dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y);
- }
-};
-
-int main() {
- ComponentManager component_manager{};
- ScriptSystem system{component_manager};
-
- // Create game object with Transform and BehaviorScript components
- GameObject obj = component_manager.new_object("name");
- obj.add_component<BehaviorScript>().set_script<MyScript>();
-
- // Update all scripts. This should result in MyScript::update being called
- system.update();
-
- return EXIT_SUCCESS;
-}
diff --git a/src/makefile b/src/makefile
index 5f80204..a0e8f02 100644
--- a/src/makefile
+++ b/src/makefile
@@ -1,6 +1,9 @@
.PHONY: FORCE
-FMT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
format: FORCE
- clang-tidy -p build/compile_commands.json --fix-errors $(FMT)
+ $(MAKE) -C .. $@
+
+LINT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
+lint: FORCE
+ clang-tidy -p build/compile_commands.json --fix-errors $(LINT)
diff --git a/src/test/AssetTest.cpp b/src/test/AssetTest.cpp
index 563a253..8aa7629 100644
--- a/src/test/AssetTest.cpp
+++ b/src/test/AssetTest.cpp
@@ -10,18 +10,12 @@ using namespace testing;
class AssetTest : public Test {
public:
Config & cfg = Config::get_instance();
- void SetUp() override {
- this->cfg.asset.root_pattern = ".crepe-root";
- }
+ void SetUp() override { this->cfg.asset.root_pattern = ".crepe-root"; }
};
-TEST_F(AssetTest, Existant) {
- ASSERT_NO_THROW(Asset{"asset/texture/img.png"});
-}
+TEST_F(AssetTest, Existant) { ASSERT_NO_THROW(Asset{"asset/texture/img.png"}); }
-TEST_F(AssetTest, Nonexistant) {
- ASSERT_ANY_THROW(Asset{"asset/nonexistant"});
-}
+TEST_F(AssetTest, Nonexistant) { ASSERT_ANY_THROW(Asset{"asset/nonexistant"}); }
TEST_F(AssetTest, Rootless) {
cfg.asset.root_pattern.clear();
@@ -30,4 +24,3 @@ TEST_F(AssetTest, Rootless) {
Asset asset{arbitrary};
ASSERT_EQ(arbitrary, asset.get_path());
}
-
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 437c296..b67baad 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -7,5 +7,11 @@ target_sources(test_main PUBLIC
AssetTest.cpp
ResourceManagerTest.cpp
OptionalRefTest.cpp
+ RenderSystemTest.cpp
+ EventTest.cpp
+ ECSTest.cpp
+ SceneManagerTest.cpp
+ ValueBrokerTest.cpp
+ DBTest.cpp
+ Vector2Test.cpp
)
-
diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp
new file mode 100644
index 0000000..e80814c
--- /dev/null
+++ b/src/test/DBTest.cpp
@@ -0,0 +1,28 @@
+#include <crepe/facade/DB.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class DBTest : public Test {
+public:
+ DB db;
+};
+
+TEST_F(DBTest, ReadWrite) {
+ db.set("foo", "bar");
+ EXPECT_EQ(db.get("foo"), "bar");
+}
+
+TEST_F(DBTest, Nonexistant) {
+ EXPECT_THROW(db.get("foo"), std::out_of_range);
+ db.set("foo", "bar");
+ EXPECT_NO_THROW(db.get("foo"));
+}
+
+TEST_F(DBTest, Has) {
+ EXPECT_EQ(db.has("foo"), false);
+ db.set("foo", "bar");
+ EXPECT_EQ(db.has("foo"), true);
+}
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
new file mode 100644
index 0000000..80b936b
--- /dev/null
+++ b/src/test/ECSTest.cpp
@@ -0,0 +1,236 @@
+#include <gtest/gtest.h>
+
+#define protected public
+
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+
+using namespace std;
+using namespace crepe;
+
+class ECSTest : public ::testing::Test {
+public:
+ ComponentManager mgr{};
+};
+
+TEST_F(ECSTest, createGameObject) {
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[0].get().tag, "person");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 0);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, deleteAllGameObjects) {
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+
+ mgr.delete_all_components();
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 0);
+ EXPECT_EQ(transform.size(), 0);
+
+ GameObject obj2 = mgr.new_object("body2", "person2", vec2{1, 0}, 5, 1);
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "body2");
+ EXPECT_EQ(metadata[0].get().tag, "person2");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 0);
+ EXPECT_EQ(transform[0].get().position.x, 1);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 5);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, deleteGameObject) {
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+
+ mgr.delete_all_components_of_id(0);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 1);
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[0].get().tag, "person");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 1);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 0);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, manyGameObjects) {
+ for (int i = 0; i < 5000; i++) {
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, i);
+ }
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 5000);
+ EXPECT_EQ(transform.size(), 5000);
+ for (int i = 0; i < 5000; i++) {
+ EXPECT_EQ(metadata[i].get().game_object_id, i);
+ EXPECT_EQ(metadata[i].get().name, "body");
+ EXPECT_EQ(metadata[i].get().tag, "person");
+ EXPECT_EQ(metadata[i].get().parent, -1);
+ EXPECT_EQ(metadata[i].get().children.size(), 0);
+
+ EXPECT_EQ(transform[i].get().game_object_id, i);
+ EXPECT_EQ(transform[i].get().position.x, 0);
+ EXPECT_EQ(transform[i].get().position.y, 0);
+ EXPECT_EQ(transform[i].get().rotation, 0);
+ EXPECT_EQ(transform[i].get().scale, i);
+ }
+
+ mgr.delete_components<Metadata>();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 0);
+ EXPECT_EQ(transform.size(), 5000);
+
+ for (int i = 0; i < 10000 - 5000; i++) {
+ string tag = "person" + to_string(i);
+ GameObject obj = mgr.new_object("body", tag, vec2{0, 0}, i, 0);
+ }
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 10000 - 5000);
+ EXPECT_EQ(transform.size(), 10000);
+}
+
+TEST_F(ECSTest, getComponentsByID) {
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0);
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1);
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[0].get().tag, "person");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 1);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 0);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, tooMuchComponents) {
+ try {
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ obj0.add_component<Transform>(vec2{10, 10}, 0, 1);
+ } catch (const exception & e) {
+ EXPECT_EQ(e.what(),
+ string("Exceeded maximum number of instances for this component type"));
+ }
+
+ try {
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ obj1.add_component<Metadata>("body", "person");
+ } catch (const exception & e) {
+ EXPECT_EQ(e.what(),
+ string("Exceeded maximum number of instances for this component type"));
+ }
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+
+ EXPECT_EQ(metadata.size(), 2);
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[1].get().name, "body");
+}
+
+TEST_F(ECSTest, partentChild) {
+ {
+ GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1);
+ GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1);
+ GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1);
+ GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1);
+
+ // Set the parent of each GameObject
+ right_foot.set_parent(right_leg);
+ left_foot.set_parent(left_leg);
+ right_leg.set_parent(body);
+ left_leg.set_parent(body);
+ }
+
+ // Get the Metadata and Transform components of each GameObject
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+
+ // Check IDs
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[3].get().game_object_id, 3);
+ EXPECT_EQ(metadata[4].get().game_object_id, 4);
+
+ // Check the parent-child relationships
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[1].get().name, "rightLeg");
+ EXPECT_EQ(metadata[2].get().name, "leftLeg");
+ EXPECT_EQ(metadata[3].get().name, "rightFoot");
+ EXPECT_EQ(metadata[4].get().name, "leftFoot");
+
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().parent, 0);
+ EXPECT_EQ(metadata[2].get().parent, 0);
+ EXPECT_EQ(metadata[3].get().parent, 1);
+ EXPECT_EQ(metadata[4].get().parent, 2);
+
+ EXPECT_EQ(metadata[0].get().children.size(), 2);
+ EXPECT_EQ(metadata[1].get().children.size(), 1);
+ EXPECT_EQ(metadata[2].get().children.size(), 1);
+ EXPECT_EQ(metadata[3].get().children.size(), 0);
+ EXPECT_EQ(metadata[4].get().children.size(), 0);
+
+ EXPECT_EQ(metadata[0].get().children[0], 1);
+ EXPECT_EQ(metadata[0].get().children[1], 2);
+ EXPECT_EQ(metadata[1].get().children[0], 3);
+ EXPECT_EQ(metadata[2].get().children[0], 4);
+}
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
new file mode 100644
index 0000000..b0e6c9c
--- /dev/null
+++ b/src/test/EventTest.cpp
@@ -0,0 +1,254 @@
+
+#include "api/Event.h"
+#include "api/EventManager.h"
+#include "api/IKeyListener.h"
+#include "api/IMouseListener.h"
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class EventManagerTest : public ::testing::Test {
+protected:
+ void SetUp() override {
+ // Clear any existing subscriptions or events before each test
+ EventManager::get_instance().clear();
+ }
+
+ void TearDown() override {
+ // Ensure cleanup after each test
+ EventManager::get_instance().clear();
+ }
+};
+class MockKeyListener : public IKeyListener {
+public:
+ MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override));
+ MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override));
+};
+
+class MockMouseListener : public IMouseListener {
+public:
+ MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override));
+};
+
+TEST_F(EventManagerTest, EventSubscription) {
+ EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) {
+ std::cout << "Key Event Triggered" << std::endl;
+ return true;
+ };
+
+ // Subscribe to KeyPressEvent
+ EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1);
+
+ // Verify subscription (not directly verifiable; test by triggering event)
+
+ EventManager::get_instance().trigger_event<KeyPressEvent>(
+ KeyPressEvent{
+ .repeat = true,
+ .key = Keycode::A,
+ },
+ 1);
+ EventManager::get_instance().trigger_event<KeyPressEvent>(
+ KeyPressEvent{
+ .repeat = true,
+ .key = Keycode::A,
+
+ },
+ EventManager::CHANNEL_ALL);
+}
+TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
+ bool triggered = false;
+
+ EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
+ triggered = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
+ };
+ EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler,
+ EventManager::CHANNEL_ALL);
+
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
+ EventManager::CHANNEL_ALL);
+
+ EXPECT_TRUE(triggered);
+}
+TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
+ bool triggered = false;
+ int test_channel = 1;
+ EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
+ triggered = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
+ };
+ EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel);
+
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
+ EventManager::CHANNEL_ALL);
+
+ EXPECT_FALSE(triggered);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel);
+}
+
+TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
+ EventManager & event_manager = EventManager::get_instance();
+
+ // Flags to track handler calls
+ bool triggered_true = false;
+ bool triggered_false = false;
+
+ // Handlers
+ EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) {
+ triggered_true = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return true; // Stops propagation
+ };
+
+ EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) {
+ triggered_false = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+
+ // Test event
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+
+ // Trigger event
+ event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
+
+ // Check that only the true handler was triggered
+ EXPECT_TRUE(triggered_true);
+ EXPECT_FALSE(triggered_false);
+
+ // Reset and clear
+ triggered_true = false;
+ triggered_false = false;
+ event_manager.clear();
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+
+ // Trigger event again
+ event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
+
+ // Check that both handlers were triggered
+ EXPECT_TRUE(triggered_true);
+ EXPECT_TRUE(triggered_false);
+}
+
+TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
+ EventManager & event_manager = EventManager::get_instance();
+ bool triggered1 = false;
+ bool triggered2 = false;
+ int test_channel = 1;
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
+ triggered1 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
+ triggered2 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ event_manager.subscribe<MouseClickEvent>(mouse_handler1);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
+
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
+ test_channel);
+ event_manager.dispatch_events();
+ EXPECT_TRUE(triggered1);
+ EXPECT_TRUE(triggered2);
+}
+
+TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
+ EventManager & event_manager = EventManager::get_instance();
+
+ // Flags to track if handlers are triggered
+ bool triggered1 = false;
+ bool triggered2 = false;
+
+ // Define EventHandlers
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
+ triggered1 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
+ triggered2 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ // Subscribe handlers
+ subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1);
+ subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2);
+
+ // Queue events
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - both handlers should be triggered
+ event_manager.dispatch_events();
+ EXPECT_TRUE(triggered1); // Handler 1 should be triggered
+ EXPECT_TRUE(triggered2); // Handler 2 should be triggered
+
+ // Reset flags
+ triggered1 = false;
+ triggered2 = false;
+
+ // Unsubscribe handler1
+ event_manager.unsubscribe(handler1_id);
+
+ // Queue the same event again
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - only handler 2 should be triggered, handler 1 should NOT
+ event_manager.dispatch_events();
+ EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
+ EXPECT_TRUE(triggered2); // Handler 2 should be triggered
+
+ // Reset flags
+ triggered2 = false;
+
+ // Unsubscribe handler2
+ event_manager.unsubscribe(handler2_id);
+
+ // Queue the event again
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - no handler should be triggered
+ event_manager.dispatch_events();
+ EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
+ EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered
+}
diff --git a/src/test/OptionalRefTest.cpp b/src/test/OptionalRefTest.cpp
index 219ccca..83f7b23 100644
--- a/src/test/OptionalRefTest.cpp
+++ b/src/test/OptionalRefTest.cpp
@@ -6,33 +6,37 @@ using namespace std;
using namespace crepe;
using namespace testing;
-TEST(OptionalRefTest, Explicit) {
+TEST(OptionalRefTest, Normal) {
string value = "foo";
- OptionalRef<string> ref;
- EXPECT_FALSE(ref);
- ASSERT_THROW(ref.get(), runtime_error);
+ OptionalRef<string> ref = value;
- ref.set(value);
EXPECT_TRUE(ref);
- ASSERT_NO_THROW(ref.get());
+ ASSERT_NO_THROW({
+ string & value_ref = ref;
+ EXPECT_EQ(value_ref, value);
+ });
ref.clear();
EXPECT_FALSE(ref);
- ASSERT_THROW(ref.get(), runtime_error);
+ ASSERT_THROW({ string & value_ref = ref; }, runtime_error);
}
-TEST(OptionalRefTest, Implicit) {
+TEST(OptionalRefTest, Empty) {
string value = "foo";
- OptionalRef<string> ref = value;
- EXPECT_TRUE(ref);
- ASSERT_NO_THROW(ref.get());
+ OptionalRef<string> ref;
- ref.clear();
EXPECT_FALSE(ref);
- ASSERT_THROW(ref.get(), runtime_error);
-
- ref = value;
- EXPECT_TRUE(ref);
- ASSERT_NO_THROW(ref.get());
+ ASSERT_THROW({ string & value_ref = ref; }, runtime_error);
}
+TEST(OptionalRefTest, Chain) {
+ string value = "foo";
+ OptionalRef<string> ref1 = value;
+ OptionalRef<string> ref2 = ref1;
+
+ EXPECT_TRUE(ref2);
+ string & value_ref = ref2;
+ EXPECT_EQ(value_ref, value);
+ value_ref = "bar";
+ EXPECT_EQ(value_ref, value);
+}
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index cfbbc0e..8b81e74 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -25,10 +25,10 @@ public:
std::vector<std::reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
if (transforms.empty()) {
- GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
+ GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
- Sprite test_sprite = game_object.add_component<Sprite>(
+ Sprite & test_sprite = game_object.add_component<Sprite>(
make_shared<Texture>("asset/texture/img.png"), color,
FlipSettings{true, true});
@@ -42,11 +42,11 @@ public:
.max_angle = 0,
.begin_lifespan = 0,
.end_lifespan = 0,
- .force_over_time = Vector2{0, 0},
+ .force_over_time = vec2{0, 0},
.boundary{
.width = 0,
.height = 0,
- .offset = Vector2{0, 0},
+ .offset = vec2{0, 0},
.reset_on_exit = false,
},
.sprite = test_sprite,
@@ -68,8 +68,8 @@ public:
emitter.data.max_angle = 0;
emitter.data.begin_lifespan = 0;
emitter.data.end_lifespan = 0;
- emitter.data.force_over_time = Vector2{0, 0};
- emitter.data.boundary = {0, 0, Vector2{0, 0}, false};
+ emitter.data.force_over_time = vec2{0, 0};
+ emitter.data.boundary = {0, 0, vec2{0, 0}, false};
for (auto & particle : emitter.data.particles) {
particle.active = false;
}
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp
index 1e37c26..33b6020 100644
--- a/src/test/PhysicsTest.cpp
+++ b/src/test/PhysicsTest.cpp
@@ -20,12 +20,12 @@ public:
vector<reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
if (transforms.empty()) {
- auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
+ auto entity = mgr.new_object("", "", vec2{0, 0}, 0, 0);
entity.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .max_linear_velocity = Vector2{10, 10},
+ .max_linear_velocity = vec2{10, 10},
.max_angular_velocity = 10,
.constraints = {0, 0},
.use_gravity = true,
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp
new file mode 100644
index 0000000..ac479d3
--- /dev/null
+++ b/src/test/RenderSystemTest.cpp
@@ -0,0 +1,174 @@
+#include "api/Camera.h"
+#include <functional>
+#include <gtest/gtest.h>
+#include <memory>
+#include <vector>
+
+#define private public
+#define protected public
+
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+
+#include <crepe/system/RenderSystem.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class RenderSystemTest : public Test {
+public:
+ ComponentManager mgr{};
+ RenderSystem sys{mgr};
+ GameObject entity1 = this->mgr.new_object("name");
+ GameObject entity2 = this->mgr.new_object("name");
+ GameObject entity3 = this->mgr.new_object("name");
+ GameObject entity4 = this->mgr.new_object("name");
+
+ void SetUp() override {
+ auto & sprite1
+ = entity1.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ Color(0, 0, 0, 0), FlipSettings{false, false});
+ ASSERT_NE(sprite1.sprite_image.get(), nullptr);
+ sprite1.order_in_layer = 5;
+ sprite1.sorting_in_layer = 5;
+ EXPECT_EQ(sprite1.order_in_layer, 5);
+ EXPECT_EQ(sprite1.sorting_in_layer, 5);
+ auto & sprite2
+ = entity2.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ Color(0, 0, 0, 0), FlipSettings{false, false});
+ ASSERT_NE(sprite2.sprite_image.get(), nullptr);
+ sprite2.sorting_in_layer = 2;
+ sprite2.order_in_layer = 1;
+
+ EXPECT_EQ(sprite2.sorting_in_layer, 2);
+ EXPECT_EQ(sprite2.order_in_layer, 1);
+
+ auto & sprite3
+ = entity3.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ Color(0, 0, 0, 0), FlipSettings{false, false});
+ ASSERT_NE(sprite3.sprite_image.get(), nullptr);
+ sprite3.sorting_in_layer = 1;
+ sprite3.order_in_layer = 2;
+
+ EXPECT_EQ(sprite3.sorting_in_layer, 1);
+ EXPECT_EQ(sprite3.order_in_layer, 2);
+
+ auto & sprite4
+ = entity4.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ Color(0, 0, 0, 0), FlipSettings{false, false});
+ ASSERT_NE(sprite4.sprite_image.get(), nullptr);
+ sprite4.sorting_in_layer = 1;
+ sprite4.order_in_layer = 1;
+ EXPECT_EQ(sprite4.sorting_in_layer, 1);
+ EXPECT_EQ(sprite4.order_in_layer, 1);
+ }
+};
+
+TEST_F(RenderSystemTest, expected_throws) {
+ GameObject entity1 = this->mgr.new_object("NAME");
+
+ // no texture img
+ EXPECT_ANY_THROW({
+ entity1.add_component<Sprite>(make_shared<Texture>("NO_IMAGE"), Color(0, 0, 0, 0),
+ FlipSettings{false, false});
+ });
+
+ // No camera
+ EXPECT_ANY_THROW({ this->sys.update(); });
+}
+
+TEST_F(RenderSystemTest, make_sprites) {}
+
+TEST_F(RenderSystemTest, sorting_sprites) {
+ vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
+ ASSERT_EQ(sprites.size(), 4);
+
+ vector<reference_wrapper<Sprite>> sorted_sprites = this->sys.sort(sprites);
+ ASSERT_EQ(sorted_sprites.size(), 4);
+
+ // Expected order after sorting:
+ // 1. sorting_in_layer: 1, order_in_layer: 1 (entity4)
+ // 2. sorting_in_layer: 1, order_in_layer: 2 (entity3)
+ // 3. sorting_in_layer: 2, order_in_layer: 1 (entity2)
+ // 4. sorting_in_layer: 5, order_in_layer: 5 (entity1)
+
+ EXPECT_EQ(sorted_sprites[0].get().sorting_in_layer, 1);
+ EXPECT_EQ(sorted_sprites[0].get().order_in_layer, 1);
+
+ EXPECT_EQ(sorted_sprites[1].get().sorting_in_layer, 1);
+ EXPECT_EQ(sorted_sprites[1].get().order_in_layer, 2);
+
+ EXPECT_EQ(sorted_sprites[2].get().sorting_in_layer, 2);
+ EXPECT_EQ(sorted_sprites[2].get().order_in_layer, 1);
+
+ EXPECT_EQ(sorted_sprites[3].get().sorting_in_layer, 5);
+ EXPECT_EQ(sorted_sprites[3].get().order_in_layer, 5);
+
+ for (size_t i = 1; i < sorted_sprites.size(); ++i) {
+ const Sprite & prev = sorted_sprites[i - 1].get();
+ const Sprite & curr = sorted_sprites[i].get();
+
+ if (prev.sorting_in_layer == curr.sorting_in_layer) {
+ EXPECT_LE(prev.order_in_layer, curr.order_in_layer);
+ } else {
+ EXPECT_LE(prev.sorting_in_layer, curr.sorting_in_layer);
+ }
+ }
+}
+
+TEST_F(RenderSystemTest, Update) {
+ entity1.add_component<Camera>(Color::WHITE);
+ {
+ vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
+ ASSERT_EQ(sprites.size(), 4);
+
+ EXPECT_EQ(sprites[0].get().game_object_id, 0);
+ EXPECT_EQ(sprites[1].get().game_object_id, 1);
+ EXPECT_EQ(sprites[2].get().game_object_id, 2);
+ EXPECT_EQ(sprites[3].get().game_object_id, 3);
+ }
+ this->sys.update();
+ {
+ vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
+ ASSERT_EQ(sprites.size(), 4);
+
+ EXPECT_EQ(sprites[0].get().game_object_id, 0);
+ EXPECT_EQ(sprites[1].get().game_object_id, 1);
+ EXPECT_EQ(sprites[2].get().game_object_id, 2);
+ EXPECT_EQ(sprites[3].get().game_object_id, 3);
+ }
+}
+
+TEST_F(RenderSystemTest, Camera) {
+ {
+ auto cameras = this->mgr.get_components_by_type<Camera>();
+ EXPECT_NE(cameras.size(), 1);
+ }
+ {
+ entity1.add_component<Camera>(Color::WHITE);
+ auto cameras = this->mgr.get_components_by_type<Camera>();
+ EXPECT_EQ(cameras.size(), 1);
+ }
+
+ //TODO improve with newer version
+}
+TEST_F(RenderSystemTest, Color) {
+ entity1.add_component<Camera>(Color::WHITE);
+ auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get();
+ ASSERT_NE(sprite.sprite_image.get(), nullptr);
+
+ sprite.color = Color::GREEN;
+ EXPECT_EQ(sprite.color.r, Color::GREEN.r);
+ EXPECT_EQ(sprite.color.g, Color::GREEN.g);
+ EXPECT_EQ(sprite.color.b, Color::GREEN.b);
+ EXPECT_EQ(sprite.color.a, Color::GREEN.a);
+ this->sys.update();
+ EXPECT_EQ(sprite.color.r, Color::GREEN.r);
+ EXPECT_EQ(sprite.color.g, Color::GREEN.g);
+ EXPECT_EQ(sprite.color.b, Color::GREEN.b);
+ EXPECT_EQ(sprite.color.a, Color::GREEN.a);
+}
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
new file mode 100644
index 0000000..f3d2387
--- /dev/null
+++ b/src/test/SceneManagerTest.cpp
@@ -0,0 +1,126 @@
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/SceneManager.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace crepe;
+
+class ConcreteScene1 : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ auto & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
+ }
+
+ string get_name() const { return "scene1"; }
+};
+
+class ConcreteScene2 : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ auto & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
+ }
+
+ string get_name() const { return "scene2"; }
+};
+
+class SceneManagerTest : public ::testing::Test {
+public:
+ ComponentManager component_mgr{};
+ SceneManager scene_mgr{component_mgr};
+};
+
+TEST_F(SceneManagerTest, loadScene) {
+ scene_mgr.add_scene<ConcreteScene1>();
+ scene_mgr.add_scene<ConcreteScene2>();
+
+ scene_mgr.load_next_scene();
+
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_1");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_1");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 1);
+ EXPECT_EQ(transform[1].get().position.y, 0);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_1");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 2);
+ EXPECT_EQ(transform[2].get().position.y, 0);
+
+ scene_mgr.set_next_scene("scene2");
+ scene_mgr.load_next_scene();
+
+ metadata = component_mgr.get_components_by_type<Metadata>();
+ transform = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 4);
+ EXPECT_EQ(transform.size(), 4);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_2");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_2");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 0);
+ EXPECT_EQ(transform[1].get().position.y, 1);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_2");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 0);
+ EXPECT_EQ(transform[2].get().position.y, 2);
+
+ EXPECT_EQ(metadata[3].get().game_object_id, 3);
+ EXPECT_EQ(metadata[3].get().name, "scene_2");
+ EXPECT_EQ(metadata[3].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[3].get().parent, -1);
+ EXPECT_EQ(metadata[3].get().children.size(), 0);
+ EXPECT_EQ(transform[3].get().position.x, 0);
+ EXPECT_EQ(transform[3].get().position.y, 3);
+}
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp
index 19fef6d..78d5061 100644
--- a/src/test/ScriptTest.cpp
+++ b/src/test/ScriptTest.cpp
@@ -6,6 +6,8 @@
#include <crepe/ComponentManager.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
#include <crepe/api/Vector2.h>
@@ -15,58 +17,113 @@ using namespace std;
using namespace crepe;
using namespace testing;
+class MyEvent : public Event {};
+
class ScriptTest : public Test {
public:
ComponentManager component_manager{};
ScriptSystem system{component_manager};
+ EventManager & event_manager = EventManager::get_instance();
class MyScript : public Script {
// NOTE: default (private) visibility of init and update shouldn't cause
// issues!
- void init() { this->init_count++; }
+ void init() {
+ this->init_count++;
+
+ subscribe<MyEvent>([this](const MyEvent &) {
+ this->event_count++;
+ return true;
+ });
+
+ // init should never be called more than once
+ EXPECT_LE(this->init_count, 1);
+ }
void update() { this->update_count++; }
public:
unsigned init_count = 0;
unsigned update_count = 0;
+ unsigned event_count = 0;
};
- BehaviorScript * behaviorscript_ref = nullptr;
- MyScript * script_ref = nullptr;
+ OptionalRef<BehaviorScript> behaviorscript;
+ OptionalRef<MyScript> script;
void SetUp() override {
auto & mgr = this->component_manager;
GameObject entity = mgr.new_object("name");
BehaviorScript & component = entity.add_component<BehaviorScript>();
- this->behaviorscript_ref = &component;
- EXPECT_EQ(this->behaviorscript_ref->script.get(), nullptr);
+ this->behaviorscript = component;
+ ASSERT_TRUE(this->behaviorscript);
+ EXPECT_EQ(component.script.get(), nullptr);
component.set_script<MyScript>();
- ASSERT_NE(this->behaviorscript_ref->script.get(), nullptr);
+ ASSERT_NE(component.script.get(), nullptr);
- this->script_ref = (MyScript *) this->behaviorscript_ref->script.get();
- ASSERT_NE(this->script_ref, nullptr);
+ this->script = *(MyScript *) component.script.get();
+ ASSERT_TRUE(this->script);
+
+ // sanity
+ MyScript & script = this->script;
+ ASSERT_EQ(script.init_count, 0);
+ ASSERT_EQ(script.update_count, 0);
+ ASSERT_EQ(script.event_count, 0);
}
};
TEST_F(ScriptTest, Default) {
- EXPECT_EQ(0, this->script_ref->init_count);
- EXPECT_EQ(0, this->script_ref->update_count);
+ MyScript & script = this->script;
+ EXPECT_EQ(0, script.init_count);
+ EXPECT_EQ(0, script.update_count);
+ EXPECT_EQ(0, script.event_count);
}
TEST_F(ScriptTest, UpdateOnce) {
- EXPECT_EQ(0, this->script_ref->init_count);
- EXPECT_EQ(0, this->script_ref->update_count);
+ MyScript & script = this->script;
- this->system.update();
- EXPECT_EQ(1, this->script_ref->init_count);
- EXPECT_EQ(1, this->script_ref->update_count);
+ system.update();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
}
-TEST_F(ScriptTest, ListScripts) {
- size_t script_count = 0;
- for (auto & _ : this->system.get_scripts()) {
- script_count++;
- }
- ASSERT_EQ(1, script_count);
+TEST_F(ScriptTest, UpdateInactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+
+ behaviorscript.active = false;
+ system.update();
+ EXPECT_EQ(0, script.init_count);
+ EXPECT_EQ(0, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+
+ behaviorscript.active = true;
+ system.update();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+}
+
+TEST_F(ScriptTest, EventInactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+ EventManager & evmgr = this->event_manager;
+
+ system.update();
+ behaviorscript.active = false;
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(0, script.event_count);
+
+ behaviorscript.active = true;
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(1, script.init_count);
+ EXPECT_EQ(1, script.update_count);
+ EXPECT_EQ(1, script.event_count);
}
diff --git a/src/test/ValueBrokerTest.cpp b/src/test/ValueBrokerTest.cpp
new file mode 100644
index 0000000..e6bb058
--- /dev/null
+++ b/src/test/ValueBrokerTest.cpp
@@ -0,0 +1,63 @@
+#include <gtest/gtest.h>
+
+#include <crepe/ValueBroker.h>
+#include <crepe/util/Proxy.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ValueBrokerTest : public Test {
+public:
+ int read_count = 0;
+ int write_count = 0;
+ int value = 0;
+
+ ValueBroker<int> broker{
+ [this](const int & target) -> void {
+ this->write_count++;
+ this->value = target;
+ },
+ [this]() -> const int & {
+ this->read_count++;
+ return this->value;
+ },
+ };
+ Proxy<int> proxy{broker};
+
+ void SetUp() override {
+ ASSERT_EQ(read_count, 0);
+ ASSERT_EQ(write_count, 0);
+ }
+};
+
+TEST_F(ValueBrokerTest, BrokerWrite) {
+ broker.set(0);
+ EXPECT_EQ(read_count, 0);
+ EXPECT_EQ(write_count, 1);
+}
+
+TEST_F(ValueBrokerTest, BrokerRead) {
+ broker.get();
+ EXPECT_EQ(read_count, 1);
+ EXPECT_EQ(write_count, 0);
+}
+
+TEST_F(ValueBrokerTest, ProxyWrite) {
+ proxy = 0;
+ EXPECT_EQ(read_count, 0);
+ EXPECT_EQ(write_count, 1);
+}
+
+void dummy(int) {}
+TEST_F(ValueBrokerTest, ProxyRead) {
+ dummy(proxy);
+ EXPECT_EQ(read_count, 1);
+ EXPECT_EQ(write_count, 0);
+}
+
+TEST_F(ValueBrokerTest, ProxyReadWrite) {
+ proxy = proxy;
+ ASSERT_EQ(read_count, 1);
+ ASSERT_EQ(write_count, 1);
+}
diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp
new file mode 100644
index 0000000..17bca41
--- /dev/null
+++ b/src/test/Vector2Test.cpp
@@ -0,0 +1,384 @@
+#include <gtest/gtest.h>
+
+#include <crepe/api/Vector2.h>
+
+using namespace crepe;
+
+class Vector2Test : public ::testing::Test {
+public:
+ Vector2<int> int_vec1;
+ Vector2<int> int_vec2;
+ Vector2<double> double_vec1;
+ Vector2<double> double_vec2;
+ Vector2<long> long_vec1;
+ Vector2<long> long_vec2;
+ Vector2<float> float_vec1;
+ Vector2<float> float_vec2;
+
+ void SetUp() override {
+ int_vec1 = {1, 2};
+ int_vec2 = {3, 4};
+ double_vec1 = {1.0, 2.0};
+ double_vec2 = {3.0, 4.0};
+ long_vec1 = {1, 2};
+ long_vec2 = {3, 4};
+ float_vec1 = {1.0f, 2.0f};
+ float_vec2 = {3.0f, 4.0f};
+ }
+};
+
+TEST_F(Vector2Test, Subtract) {
+ Vector2<int> result = int_vec1 - int_vec2;
+ EXPECT_EQ(result.x, -2);
+ EXPECT_EQ(result.y, -2);
+
+ Vector2<double> result2 = double_vec1 - double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, -2.0);
+ EXPECT_FLOAT_EQ(result2.y, -2.0);
+
+ Vector2<long> result3 = long_vec1 - long_vec2;
+ EXPECT_EQ(result3.x, -2);
+ EXPECT_EQ(result3.y, -2);
+
+ Vector2<float> result4 = float_vec1 - float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, -2.0f);
+ EXPECT_FLOAT_EQ(result4.y, -2.0f);
+}
+
+TEST_F(Vector2Test, SubtractScalar) {
+ Vector2<int> result = int_vec1 - 1;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = double_vec1 - 1.0;
+ EXPECT_FLOAT_EQ(result2.x, 0.0);
+ EXPECT_FLOAT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = long_vec1 - 1;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = float_vec1 - 1.0f;
+ EXPECT_FLOAT_EQ(result4.x, 0.0f);
+ EXPECT_FLOAT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, Add) {
+ Vector2<int> result = int_vec1 + int_vec2;
+ EXPECT_EQ(result.x, 4);
+ EXPECT_EQ(result.y, 6);
+
+ Vector2<double> result2 = double_vec1 + double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, 4.0);
+ EXPECT_FLOAT_EQ(result2.y, 6.0);
+
+ Vector2<long> result3 = long_vec1 + long_vec2;
+ EXPECT_EQ(result3.x, 4);
+ EXPECT_EQ(result3.y, 6);
+
+ Vector2<float> result4 = float_vec1 + float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, 4.0f);
+ EXPECT_FLOAT_EQ(result4.y, 6.0f);
+}
+
+TEST_F(Vector2Test, AddScalar) {
+ Vector2<int> result = int_vec1 + 1;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 3);
+
+ Vector2<double> result2 = double_vec1 + 1.0;
+ EXPECT_FLOAT_EQ(result2.x, 2.0);
+ EXPECT_FLOAT_EQ(result2.y, 3.0);
+
+ Vector2<long> result3 = long_vec1 + 1;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 3);
+
+ Vector2<float> result4 = float_vec1 + 1.0f;
+ EXPECT_FLOAT_EQ(result4.x, 2.0f);
+ EXPECT_FLOAT_EQ(result4.y, 3.0f);
+}
+
+TEST_F(Vector2Test, Multiply) {
+ Vector2<int> result = int_vec1 * int_vec2;
+ EXPECT_EQ(result.x, 3);
+ EXPECT_EQ(result.y, 8);
+
+ Vector2<double> result2 = double_vec1 * double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, 3.0);
+ EXPECT_FLOAT_EQ(result2.y, 8.0);
+
+ Vector2<long> result3 = long_vec1 * long_vec2;
+ EXPECT_EQ(result3.x, 3);
+ EXPECT_EQ(result3.y, 8);
+
+ Vector2<float> result4 = float_vec1 * float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, 3.0f);
+ EXPECT_FLOAT_EQ(result4.y, 8.0f);
+}
+
+TEST_F(Vector2Test, MultiplyScalar) {
+ Vector2<int> result = int_vec1 * 2;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 4);
+
+ Vector2<double> result2 = double_vec1 * 2.0;
+ EXPECT_FLOAT_EQ(result2.x, 2.0);
+ EXPECT_FLOAT_EQ(result2.y, 4.0);
+
+ Vector2<long> result3 = long_vec1 * 2;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 4);
+
+ Vector2<float> result4 = float_vec1 * 2.0f;
+ EXPECT_FLOAT_EQ(result4.x, 2.0f);
+ EXPECT_FLOAT_EQ(result4.y, 4.0f);
+}
+
+TEST_F(Vector2Test, Divide) {
+ Vector2<int> result = int_vec1 / int_vec2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 0);
+
+ Vector2<double> result2 = double_vec1 / double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, 0.33333333333333331);
+ EXPECT_FLOAT_EQ(result2.y, 0.5);
+
+ Vector2<long> result3 = long_vec1 / long_vec2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 0);
+
+ Vector2<float> result4 = float_vec1 / float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, 0.333333343f);
+ EXPECT_FLOAT_EQ(result4.y, 0.5f);
+}
+
+TEST_F(Vector2Test, DivideScalar) {
+ Vector2<int> result = int_vec1 / 2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = double_vec1 / 2.0;
+ EXPECT_FLOAT_EQ(result2.x, 0.5);
+ EXPECT_FLOAT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = long_vec1 / 2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = float_vec1 / 2.0f;
+ EXPECT_FLOAT_EQ(result4.x, 0.5f);
+ EXPECT_FLOAT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, AddChain) {
+ Vector2<int> result = int_vec1;
+ result += int_vec2;
+ EXPECT_EQ(result.x, 4);
+ EXPECT_EQ(result.y, 6);
+
+ Vector2<double> result2 = double_vec1;
+ result2 += double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, 4.0);
+ EXPECT_FLOAT_EQ(result2.y, 6.0);
+
+ Vector2<long> result3 = long_vec1;
+ result3 += long_vec2;
+ EXPECT_EQ(result3.x, 4);
+ EXPECT_EQ(result3.y, 6);
+
+ Vector2<float> result4 = float_vec1;
+ result4 += float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, 4.0f);
+ EXPECT_FLOAT_EQ(result4.y, 6.0f);
+}
+
+TEST_F(Vector2Test, AddScalarChain) {
+ Vector2<int> result = int_vec1;
+ result += 1;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 3);
+
+ Vector2<double> result2 = double_vec1;
+ result2 += 1.0;
+ EXPECT_FLOAT_EQ(result2.x, 2.0);
+ EXPECT_FLOAT_EQ(result2.y, 3.0);
+
+ Vector2<long> result3 = long_vec1;
+ result3 += 1;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 3);
+
+ Vector2<float> result4 = float_vec1;
+ result4 += 1.0f;
+ EXPECT_FLOAT_EQ(result4.x, 2.0f);
+ EXPECT_FLOAT_EQ(result4.y, 3.0f);
+}
+
+TEST_F(Vector2Test, SubtractChain) {
+ Vector2<int> result = int_vec1;
+ result -= int_vec2;
+ EXPECT_EQ(result.x, -2);
+ EXPECT_EQ(result.y, -2);
+
+ Vector2<double> result2 = double_vec1;
+ result2 -= double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, -2.0);
+ EXPECT_FLOAT_EQ(result2.y, -2.0);
+
+ Vector2<long> result3 = long_vec1;
+ result3 -= long_vec2;
+ EXPECT_EQ(result3.x, -2);
+ EXPECT_EQ(result3.y, -2);
+
+ Vector2<float> result4 = float_vec1;
+ result4 -= float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, -2.0f);
+ EXPECT_FLOAT_EQ(result4.y, -2.0f);
+}
+
+TEST_F(Vector2Test, SubtractScalarChain) {
+ Vector2<int> result = int_vec1;
+ result -= 1;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = double_vec1;
+ result2 -= 1.0;
+ EXPECT_FLOAT_EQ(result2.x, 0.0);
+ EXPECT_FLOAT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = long_vec1;
+ result3 -= 1;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = float_vec1;
+ result4 -= 1.0f;
+ EXPECT_FLOAT_EQ(result4.x, 0.0f);
+ EXPECT_FLOAT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, MultiplyChain) {
+ Vector2<int> result = int_vec1;
+ result *= int_vec2;
+ EXPECT_EQ(result.x, 3);
+ EXPECT_EQ(result.y, 8);
+
+ Vector2<double> result2 = double_vec1;
+ result2 *= double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, 3.0);
+ EXPECT_FLOAT_EQ(result2.y, 8.0);
+
+ Vector2<long> result3 = long_vec1;
+ result3 *= long_vec2;
+ EXPECT_EQ(result3.x, 3);
+ EXPECT_EQ(result3.y, 8);
+
+ Vector2<float> result4 = float_vec1;
+ result4 *= float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, 3.0f);
+ EXPECT_FLOAT_EQ(result4.y, 8.0f);
+}
+
+TEST_F(Vector2Test, MultiplyScalarChain) {
+ Vector2<int> result = int_vec1;
+ result *= 2;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 4);
+
+ Vector2<double> result2 = double_vec1;
+ result2 *= 2.0;
+ EXPECT_FLOAT_EQ(result2.x, 2.0);
+ EXPECT_FLOAT_EQ(result2.y, 4.0);
+
+ Vector2<long> result3 = long_vec1;
+ result3 *= 2;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 4);
+
+ Vector2<float> result4 = float_vec1;
+ result4 *= 2.0f;
+ EXPECT_FLOAT_EQ(result4.x, 2.0f);
+ EXPECT_FLOAT_EQ(result4.y, 4.0f);
+}
+
+TEST_F(Vector2Test, DivideChain) {
+ Vector2<int> result = int_vec1;
+ result /= int_vec2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 0);
+
+ Vector2<double> result2 = double_vec1;
+ result2 /= double_vec2;
+ EXPECT_FLOAT_EQ(result2.x, 0.33333333333333331);
+ EXPECT_FLOAT_EQ(result2.y, 0.5);
+
+ Vector2<long> result3 = long_vec1;
+ result3 /= long_vec2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 0);
+
+ Vector2<float> result4 = float_vec1;
+ result4 /= float_vec2;
+ EXPECT_FLOAT_EQ(result4.x, 0.333333343f);
+ EXPECT_FLOAT_EQ(result4.y, 0.5f);
+}
+
+TEST_F(Vector2Test, DivideScalarChain) {
+ Vector2<int> result = int_vec1;
+ result /= 2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = double_vec1;
+ result2 /= 2.0;
+ EXPECT_FLOAT_EQ(result2.x, 0.5);
+ EXPECT_FLOAT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = long_vec1;
+ result3 /= 2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = float_vec1;
+ result4 /= 2.0f;
+ EXPECT_FLOAT_EQ(result4.x, 0.5f);
+ EXPECT_FLOAT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, Negatation) {
+ Vector2<int> result = -int_vec1;
+ EXPECT_EQ(result.x, -1);
+ EXPECT_EQ(result.y, -2);
+
+ Vector2<double> result2 = -double_vec1;
+ EXPECT_FLOAT_EQ(result2.x, -1.0);
+ EXPECT_FLOAT_EQ(result2.y, -2.0);
+
+ Vector2<long> result3 = -long_vec1;
+ EXPECT_EQ(result3.x, -1);
+ EXPECT_EQ(result3.y, -2);
+
+ Vector2<float> result4 = -float_vec1;
+ EXPECT_FLOAT_EQ(result4.x, -1.0f);
+ EXPECT_FLOAT_EQ(result4.y, -2.0f);
+}
+
+TEST_F(Vector2Test, Equals) {
+ EXPECT_TRUE(int_vec1 == int_vec1);
+ EXPECT_FALSE(int_vec1 == int_vec2);
+ EXPECT_TRUE(double_vec1 == double_vec1);
+ EXPECT_FALSE(double_vec1 == double_vec2);
+ EXPECT_TRUE(long_vec1 == long_vec1);
+ EXPECT_FALSE(long_vec1 == long_vec2);
+}
+
+TEST_F(Vector2Test, NotEquals) {
+ EXPECT_FALSE(int_vec1 != int_vec1);
+ EXPECT_TRUE(int_vec1 != int_vec2);
+ EXPECT_FALSE(double_vec1 != double_vec1);
+ EXPECT_TRUE(double_vec1 != double_vec2);
+ EXPECT_FALSE(long_vec1 != long_vec1);
+ EXPECT_TRUE(long_vec1 != long_vec2);
+}