diff options
| -rw-r--r-- | game/Config.h | 4 | ||||
| -rw-r--r-- | game/player/PlayerScript.cpp | 2 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/game/Config.h b/game/Config.h index 973944e..1e51141 100644 --- a/game/Config.h +++ b/game/Config.h @@ -23,5 +23,5 @@ static constexpr int VIEWPORT_X = 1100; // In game units  // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished  static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units -static constexpr int PLAYER_SPEED = 100; // In game units -static constexpr int PLAYER_GRAVITY_SCALE = 40; // In game units +static constexpr int PLAYER_SPEED = 150; // In game units +static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index 3b4cc5e..c4ed6a0 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -80,7 +80,7 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {  	Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();  	if (this->get_key_state(Keycode::SPACE)) { -		rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 3)); +		rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 2.5));  		if (prev_anim != 1) {  			for (Animator & anim : animators) {  				anim.active = true; |