diff options
35 files changed, 421 insertions, 146 deletions
| diff --git a/.gitmodules b/.gitmodules index 8155600..6e2ae88 100644 --- a/.gitmodules +++ b/.gitmodules @@ -30,3 +30,6 @@  	path = lib/fontconfig  	url = https://gitlab.freedesktop.org/fontconfig/fontconfig.git  	shallow = true +[submodule "lib/segvcatch/lib"] +	path = lib/segvcatch/lib +	url = https://github.com/Plaristote/segvcatch diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 937b5e6..a149487 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -8,20 +8,19 @@ set(CMAKE_BUILD_TYPE Debug)  project(game C CXX)  add_subdirectory(../src crepe) -add_executable(main -	background/AquariumSubScene.cpp -	background/BackgroundSubScene.cpp -	background/ForestParallaxScript.cpp -	background/ForestSubScene.cpp + +add_executable(main) + +target_sources(main PUBLIC  	GameScene.cpp -	background/HallwaySubScene.cpp  	MoveCameraManualyScript.cpp -	PlayerScript.cpp -	PlayerSubScene.cpp  	StartGameScript.cpp -	background/StartSubScene.cpp  	main.cpp  ) +add_subdirectory(background) +add_subdirectory(prefab) +  target_link_libraries(main PUBLIC crepe) +target_include_directories(main PRIVATE .) diff --git a/game/Config.h b/game/Config.h index ec753df..350cd02 100644 --- a/game/Config.h +++ b/game/Config.h @@ -1,5 +1,16 @@  #pragma once +#include <crepe/api/Config.h> + +static const crepe::Config ENGINE_CONFIG { +	.log { +		.level = crepe::Log::Level::DEBUG, +	}, +	.window_settings { +		.window_title = "Jetpack joyride clone", +	}, +}; +  static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes  static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes  static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 2511567..57c6531 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -1,11 +1,3 @@ -#include "GameScene.h" -#include "Config.h" -#include "MoveCameraManualyScript.h" -#include "PlayerSubScene.h" -#include "StartGameScript.h" - -#include "background/BackgroundSubScene.h" -  #include <cmath>  #include <crepe/api/Animator.h>  #include <crepe/api/Asset.h> @@ -22,10 +14,20 @@  #include <crepe/api/Transform.h>  #include <crepe/types.h> +#include "GameScene.h" +#include "Config.h" +#include "MoveCameraManualyScript.h" +#include "StartGameScript.h" + +#include "background/BackgroundSubScene.h" +#include "prefab/PlayerObject.h" +  using namespace crepe;  using namespace std;  void GameScene::load_scene() { +	logf(Log::DEBUG, "Loading (main) GameScene..."); +  	BackgroundSubScene background(*this);  	GameObject camera = new_object("camera", "camera", vec2(650, 0)); @@ -38,7 +40,7 @@ void GameScene::load_scene() {  	camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();  	camera.add_component<Rigidbody>(Rigidbody::Data {}); -	PlayerSubScene player(*this); +	PlayerObject player {new_object("player", "player", vec2(-100, 200))};  	GameObject floor = new_object("floor", "game_world", vec2(0, 325));  	floor.add_component<Rigidbody>(Rigidbody::Data { diff --git a/game/PlayerScript.cpp b/game/PlayerScript.cpp deleted file mode 100644 index 1c388f5..0000000 --- a/game/PlayerScript.cpp +++ /dev/null @@ -1,11 +0,0 @@ -#include "PlayerScript.h" - -#include <crepe/api/Rigidbody.h> - -using namespace crepe; -using namespace std; - -void PlayerScript::fixed_update(crepe::duration_t dt) { -	Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); -	if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10)); -} diff --git a/game/PlayerScript.h b/game/PlayerScript.h deleted file mode 100644 index 84c4f7f..0000000 --- a/game/PlayerScript.h +++ /dev/null @@ -1,8 +0,0 @@ -#pragma once - -#include <crepe/api/Script.h> - -class PlayerScript : public crepe::Script { -public: -	void fixed_update(crepe::duration_t dt); -}; diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp deleted file mode 100644 index 00b7810..0000000 --- a/game/PlayerSubScene.cpp +++ /dev/null @@ -1,76 +0,0 @@ -#include "PlayerSubScene.h" -#include "Config.h" -#include "PlayerScript.h" - -#include <crepe/api/Animator.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Scene.h> -#include <crepe/api/Script.h> -#include <crepe/api/Sprite.h> - -using namespace crepe; -using namespace std; - -PlayerSubScene::PlayerSubScene(Scene & scn) { -	GameObject player = scn.new_object("player", "player", vec2(-100, 200)); -	Asset player_body_asset {"asset/barry/defaultBody.png"}; -	Sprite & player_body_sprite = player.add_component<Sprite>( -		player_body_asset, -		Sprite::Data { -			.sorting_in_layer = SORT_IN_LAY_PLAYER, -			.order_in_layer = 0, -			.size = vec2(0, 50), -		} -	); -	player.add_component<Animator>( -		player_body_sprite, ivec2(32, 32), uvec2(4, 8), -		Animator::Data { -			.fps = 5, -			.looping = true, -		} -	); -	Asset player_head_asset {"asset/barry/defaultHead.png"}; -	Sprite & player_head_sprite = player.add_component<Sprite>( -		player_head_asset, -		Sprite::Data { -			.sorting_in_layer = SORT_IN_LAY_PLAYER, -			.order_in_layer = 1, -			.size = vec2(0, 50), -			.position_offset = vec2(0, -20), -		} -	); -	player.add_component<Animator>( -		player_head_sprite, ivec2(32, 32), uvec2(4, 8), -		Animator::Data { -			.fps = 5, -			.looping = true, -		} -	); -	Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"}; -	Sprite & player_jetpack_sprite = player.add_component<Sprite>( -		player_jetpack_asset, -		Sprite::Data { -			.sorting_in_layer = SORT_IN_LAY_PLAYER, -			.order_in_layer = 2, -			.size = vec2(0, 60), -			.position_offset = vec2(-20, 0), -		} -	); -	player_jetpack_sprite.active = false; -	player.add_component<Animator>( -		player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), -		Animator::Data { -			.fps = 5, -			.looping = true, -		} -	); -	player.add_component<Rigidbody>(Rigidbody::Data { -		.gravity_scale = 20, -		.body_type = Rigidbody::BodyType::DYNAMIC, -		.linear_velocity = vec2(100, 0), -		.collision_layers = {COLL_LAY_BOT_TOP}, -		.collision_layer = COLL_LAY_PLAYER, -	}); -	player.add_component<BoxCollider>(vec2(50, 50)); -	player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; -} diff --git a/game/PlayerSubScene.h b/game/PlayerSubScene.h deleted file mode 100644 index bf94c32..0000000 --- a/game/PlayerSubScene.h +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -namespace crepe { -class Scene; -} - -class PlayerSubScene { -public: -	PlayerSubScene(crepe::Scene & scn); -}; diff --git a/game/background/CMakeLists.txt b/game/background/CMakeLists.txt new file mode 100644 index 0000000..1d705f5 --- /dev/null +++ b/game/background/CMakeLists.txt @@ -0,0 +1,9 @@ +target_sources(main PUBLIC +	AquariumSubScene.cpp +	BackgroundSubScene.cpp +	ForestParallaxScript.cpp +	ForestSubScene.cpp +	HallwaySubScene.cpp +	StartSubScene.cpp +) + diff --git a/game/main.cpp b/game/main.cpp index 325b66d..2198f73 100644 --- a/game/main.cpp +++ b/game/main.cpp @@ -1,11 +1,14 @@  #include <crepe/api/Engine.h>  #include <crepe/api/Script.h> +#include "Config.h"  #include "GameScene.h"  using namespace crepe;  int main() { +	Config::get_instance() = ENGINE_CONFIG; +  	Engine gameloop;  	gameloop.add_scene<GameScene>(); diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt new file mode 100644 index 0000000..a588090 --- /dev/null +++ b/game/prefab/CMakeLists.txt @@ -0,0 +1,5 @@ +target_sources(main PUBLIC +	PlayerObject.cpp +	PlayerScript.cpp +) + diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp new file mode 100644 index 0000000..736704a --- /dev/null +++ b/game/prefab/PlayerObject.cpp @@ -0,0 +1,76 @@ +#include <crepe/util/Log.h> + +#include "Config.h" +#include "PlayerObject.h" +#include "PlayerScript.h" + +using namespace crepe; + +PlayerObject::PlayerObject(crepe::GameObject && base) +	: GameObject(std::move(base)), +	  sprite { +		  .body = add_component<Sprite>( +			  Asset {"asset/barry/defaultBody.png"}, +			  Sprite::Data { +				  .sorting_in_layer = SORT_IN_LAY_PLAYER, +				  .order_in_layer = 0, +				  .size = vec2(0, 50), +			  } +		  ), +		  .head = add_component<Sprite>( +			  Asset {"asset/barry/defaultHead.png"}, +			  Sprite::Data { +				  .sorting_in_layer = SORT_IN_LAY_PLAYER, +				  .order_in_layer = 1, +				  .size = vec2(0, 50), +				  .position_offset = vec2(0, -20), +			  } +		  ), +		  .jetpack = add_component<Sprite>( +			  Asset {"asset/barry/jetpackDefault.png"}, +			  Sprite::Data { +				  .sorting_in_layer = SORT_IN_LAY_PLAYER, +				  .order_in_layer = 2, +				  .size = vec2(0, 60), +				  .position_offset = vec2(-20, 0), +			  } +		  ) +	  }, +	  animator { +		  .body = add_component<Animator>( +			  sprite.body, ivec2(32, 32), uvec2(4, 8), +			  Animator::Data { +				  .fps = 5, +				  .looping = true, +			  } +		  ), +		  .head = add_component<Animator>( +			  sprite.head, ivec2(32, 32), uvec2(4, 8), +			  Animator::Data { +				  .fps = 5, +				  .looping = true, +			  } +		  ), +		  .jetpack = add_component<Animator>( +			  sprite.jetpack, ivec2(32, 44), uvec2(4, 4), +			  Animator::Data { +				  .fps = 5, +				  .looping = true, +			  } +		  ), +	  }, +	  body(add_component<Rigidbody>(Rigidbody::Data { +		  .gravity_scale = 20, +		  .body_type = Rigidbody::BodyType::DYNAMIC, +		  .linear_velocity = vec2(100, 0), +		  .collision_layers = {COLL_LAY_BOT_TOP}, +		  .collision_layer = COLL_LAY_PLAYER, +	  })), +	  collider(add_component<BoxCollider>(vec2(50, 50))), +	  controller(add_component<BehaviorScript>().set_script<PlayerScript>(this)) { +	sprite.jetpack.active = false; +	// controller.active = false; + +	Log::logf(Log::DEBUG, "PlayerObject:     ref            {}", (void*) &(this->body.game_object_id)); +} + diff --git a/game/prefab/PlayerObject.h b/game/prefab/PlayerObject.h new file mode 100644 index 0000000..a44d367 --- /dev/null +++ b/game/prefab/PlayerObject.h @@ -0,0 +1,30 @@ +#pragma once + +#include <crepe/api/Animator.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> + +class PlayerObject : public crepe::GameObject { +public: +	PlayerObject(crepe::GameObject &&); + +public: +	struct { +		crepe::Sprite & body; +		crepe::Sprite & head; +		crepe::Sprite & jetpack; +	} sprite; + +	struct { +		crepe::Animator & body; +		crepe::Animator & head; +		crepe::Animator & jetpack; +	} animator; + +	crepe::Rigidbody & body; +	crepe::BoxCollider & collider; +	crepe::BehaviorScript & controller; +}; diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp new file mode 100644 index 0000000..e4a4951 --- /dev/null +++ b/game/prefab/PlayerScript.cpp @@ -0,0 +1,26 @@ +#include <crepe/api/Rigidbody.h> +#include <cassert> + +#include "PlayerScript.h" + +using namespace crepe; +using namespace std; + +PlayerScript::PlayerScript(PlayerObject * player) : player(player) { +	logf(Log::DEBUG, "PlayerScript: [C] player         {}", (void*) &(*player)); +	logf(Log::DEBUG, "PlayerScript: [C] player.body    {}", (void*) &(player->body)); +	logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id)); +} + +void PlayerScript::init() { +	logf(Log::DEBUG, "PlayerScript: [C] player         {}", (void*) &(*player)); +	logf(Log::DEBUG, "PlayerScript: [C] player.body    {}", (void*) &(player->body)); +	logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id)); +	player->controller.active = false; +} + +void PlayerScript::fixed_update(crepe::duration_t dt) { +	if (this->get_key_state(Keycode::SPACE)) +		player->body.add_force_linear({ 0, -10 }); +} + diff --git a/game/prefab/PlayerScript.h b/game/prefab/PlayerScript.h new file mode 100644 index 0000000..bd4a00a --- /dev/null +++ b/game/prefab/PlayerScript.h @@ -0,0 +1,23 @@ +#pragma once + +#include <crepe/api/Script.h> + +#include "PlayerObject.h" + +class PlayerScript : public crepe::Script { +public: +	PlayerScript(PlayerObject * player); + +	PlayerScript(const PlayerScript &) = delete; +	PlayerScript(PlayerScript &&) = delete; +	PlayerScript & operator=(const PlayerScript &) = delete; +	PlayerScript & operator=(PlayerScript &&) = delete; + +protected: +	void fixed_update(crepe::duration_t dt); +	void init(); + +protected: +	PlayerObject * player = nullptr; +}; + diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h new file mode 100644 index 0000000..1f32cd7 --- /dev/null +++ b/game/prefab/ZapperObject.h @@ -0,0 +1,7 @@ +#pragma once + +#include <crepe/api/GameObject.h> + +class ZapperObject : public crepe::GameObject { +	// afsd +}; diff --git a/lib/segvcatch/CMakeLists.txt b/lib/segvcatch/CMakeLists.txt new file mode 100644 index 0000000..4449e77 --- /dev/null +++ b/lib/segvcatch/CMakeLists.txt @@ -0,0 +1,35 @@ +cmake_minimum_required(VERSION 3.28) +set(CMAKE_CXX_STANDARD 20) +project(segvcatch CXX) + +include(CMakePackageConfigHelpers) + +add_library(segvcatch SHARED lib/lib/segvcatch.cpp) + +install( +	TARGETS segvcatch +	EXPORT segvcatchTargets +	LIBRARY DESTINATION lib +	ARCHIVE DESTINATION lib +	RUNTIME DESTINATION lib +	INCLUDES DESTINATION include +) +install( +	FILES lib/lib/segvcatch.h +	DESTINATION include +) +write_basic_package_version_file( +	"${CMAKE_CURRENT_BINARY_DIR}/segvcatch-config-version.cmake" +	VERSION 0.0.0 +	COMPATIBILITY AnyNewerVersion +) +install( +	FILES +		"${CMAKE_CURRENT_BINARY_DIR}/segvcatch-config-version.cmake" +	DESTINATION lib/cmake/segvcatch +) +install( +	EXPORT segvcatchTargets +	FILE segvcatch-config.cmake +	DESTINATION lib/cmake/segvcatch +) diff --git a/lib/segvcatch/lib b/lib/segvcatch/lib new file mode 160000 +Subproject afe79c49f7d996e2b3143199e6cef69f406247b diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 696856c..b7d63d7 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -15,6 +15,8 @@ find_package(GTest REQUIRED)  find_package(whereami REQUIRED)  find_library(BERKELEY_DB db)  find_library(FONTCONFIG_LIB fontconfig) +find_package(segvcatch REQUIRED) +find_package(segvcatch REQUIRED)  add_library(crepe SHARED)  add_executable(test_main EXCLUDE_FROM_ALL) @@ -31,6 +33,7 @@ target_link_libraries(crepe  	PUBLIC ${BERKELEY_DB}  	PUBLIC whereami  	PUBLIC ${FONTCONFIG_LIB} +	PUBLIC segvcatch  )  add_subdirectory(crepe) diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 42ccfd4..4344f15 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -5,6 +5,9 @@  namespace crepe { +/** + * \brief Base collider class + */  class Collider : public Component {  public:  	Collider(game_object_id_t id, const vec2 & offset); diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index af7572c..e1c06b0 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -13,3 +13,21 @@ BehaviorScript & GameObject::add_component<BehaviorScript>() {  	ComponentManager & mgr = this->mediator.component_manager;  	return mgr.add_component<BehaviorScript>(this->id, this->mediator);  } + +BehaviorScript::BehaviorScript(const BehaviorScript & other) : mediator(other.mediator), Component(other.game_object_id) { +	Log::logf("COPY CONSTRUCTOR!!!"); +} + +BehaviorScript::BehaviorScript(BehaviorScript && other) : mediator(other.mediator), Component(other.game_object_id) { +	Log::logf("MOVE CONSTRUCTOR!!!"); +} + +BehaviorScript & BehaviorScript::operator = (const BehaviorScript & other) { +	Log::logf("COPY OPERATOR!!!"); +	return *this; +} + +BehaviorScript & BehaviorScript::operator = (BehaviorScript && other) { +	Log::logf("MOVE OPERATOR!!!"); +	return *this; +} diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 3909b96..52a7cbf 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -33,6 +33,11 @@ protected:  	//! Only ComponentManager is allowed to instantiate BehaviorScript  	friend class ComponentManager; +	BehaviorScript(const BehaviorScript &); +	BehaviorScript(BehaviorScript &&); +	BehaviorScript & operator = (const BehaviorScript &); +	BehaviorScript & operator = (BehaviorScript &&); +  public:  	/**  	 * \brief Set the concrete script of this component @@ -48,6 +53,7 @@ public:  	BehaviorScript & set_script(Args &&... args);  protected: +	std::string name = "unknown script";  	//! Script instance  	std::unique_ptr<Script> script = nullptr;  	//! ScriptSystem needs direct access to the script instance diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index 353d5e2..218f27c 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -11,6 +11,7 @@ template <class T, typename... Args>  BehaviorScript & BehaviorScript::set_script(Args &&... args) {  	static_assert(std::is_base_of<Script, T>::value);  	this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...)); +	this->name = typeid(T).name();  	this->script->game_object_id = this->game_object_id;  	this->script->active = this->active; diff --git a/src/crepe/api/Components.h b/src/crepe/api/Components.h new file mode 100644 index 0000000..fa0663d --- /dev/null +++ b/src/crepe/api/Components.h @@ -0,0 +1,16 @@ +#pragma once + +#include "AI.h" +#include "Animator.h" +#include "AudioSource.h" +#include "BehaviorScript.h" +#include "BoxCollider.h" +#include "Button.h" +#include "Camera.h" +#include "CircleCollider.h" +#include "Metadata.h" +#include "ParticleEmitter.h" +#include "Rigidbody.h" +#include "Sprite.h" +#include "Text.h" +#include "Transform.h" diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 6b9e3ca..32f1a2e 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -60,7 +60,8 @@ struct Config final {  	struct {  		//! default screen size in pixels  		ivec2 default_size = {1280, 720}; -		std::string window_title = "Jetpack joyride clone"; +		//! default window title +		std::string window_title = "crepe window";  	} window_settings;  	//! Asset loading options diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp index cd9786b..bf3f50c 100644 --- a/src/crepe/api/Engine.cpp +++ b/src/crepe/api/Engine.cpp @@ -1,4 +1,7 @@ +#include <segvcatch.h> +  #include "../util/Log.h" +#include "../facade/SignalCatch.h"  #include "Engine.h" @@ -6,6 +9,8 @@ using namespace crepe;  using namespace std;  int Engine::main() noexcept { +	SignalCatch signal_catch; +  	try {  		this->setup();  	} catch (const exception & e) { @@ -37,31 +42,39 @@ void Engine::setup() {  void Engine::loop() {  	LoopTimerManager & timer = this->loop_timer; -	SystemManager & systems = this->system_manager;  	while (this->game_running) {  		timer.update();  		while (timer.get_lag() >= timer.get_fixed_delta_time()) {  			try { -				systems.fixed_update(); +				this->fixed_update();  			} catch (const exception & e) {  				Log::logf( -					Log::Level::WARNING, "Uncaught exception in fixed update function: {}\n", +					Log::Level::WARNING, "Uncaught exception in fixed update function: {}",  					e.what()  				);  			} -			timer.advance_fixed_elapsed_time();  		}  		try { -			systems.frame_update(); +			this->frame_update();  		} catch (const exception & e) {  			Log::logf( -				Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", +				Log::Level::WARNING, "Uncaught exception in frame update function: {}",  				e.what()  			);  		} -		timer.enforce_frame_rate();  	}  } + +void Engine::fixed_update() { +	this->system_manager.fixed_update(); +	this->loop_timer.advance_fixed_elapsed_time(); +} + +void Engine::frame_update() { +	this->system_manager.frame_update(); +	this->loop_timer.enforce_frame_rate(); +} + diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h index 452a856..23acfb4 100644 --- a/src/crepe/api/Engine.h +++ b/src/crepe/api/Engine.h @@ -46,6 +46,11 @@ private:  	 */  	void loop(); +	//! Fixed update function +	void fixed_update(); +	//! Frame update function +	void frame_update(); +  	//! Game loop condition  	bool game_running = true; diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 043913a..c66da3d 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -37,6 +37,13 @@ private:  	//! ComponentManager instances GameObject  	friend class ComponentManager; +protected: +	GameObject(GameObject &&) = default; + +	GameObject(const GameObject &) = delete; +	GameObject & operator=(const GameObject &) = delete; +	GameObject & operator=(GameObject &&) = delete; +  public:  	//! The id of the GameObject  	const game_object_id_t id; diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt index 243ae46..4873e8d 100644 --- a/src/crepe/facade/CMakeLists.txt +++ b/src/crepe/facade/CMakeLists.txt @@ -6,6 +6,7 @@ target_sources(crepe PUBLIC  	DB.cpp  	FontFacade.cpp  	Font.cpp +	SignalCatch.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -16,5 +17,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	DB.h  	FontFacade.h  	Font.h +	SignalCatch.h  ) diff --git a/src/crepe/facade/SignalCatch.cpp b/src/crepe/facade/SignalCatch.cpp new file mode 100644 index 0000000..ad92d28 --- /dev/null +++ b/src/crepe/facade/SignalCatch.cpp @@ -0,0 +1,25 @@ +#include <stdexcept> + +#include "SignalCatch.h" + +using namespace crepe; +using namespace std; + +SignalCatch::SignalCatch() { +	segvcatch::init_segv(&SignalCatch::segv); +	segvcatch::init_fpe(&SignalCatch::fpe); +} + +SignalCatch::~SignalCatch() { +	segvcatch::init_segv(); +	segvcatch::init_fpe(); +} + +void SignalCatch::segv() { +	throw runtime_error("segmentation fault"); +} + +void SignalCatch::fpe() { +	throw domain_error("floating point exception"); +} + diff --git a/src/crepe/facade/SignalCatch.h b/src/crepe/facade/SignalCatch.h new file mode 100644 index 0000000..4562215 --- /dev/null +++ b/src/crepe/facade/SignalCatch.h @@ -0,0 +1,24 @@ +#pragma once + +#include <segvcatch.h> + +namespace crepe { + +class SignalCatch { +public: +	SignalCatch(); +	~SignalCatch(); + +private: +	static void segv(); +	static void fpe(); + +public: +	SignalCatch(const SignalCatch &) = delete; +	SignalCatch(SignalCatch &&) = delete; +	SignalCatch & operator=(const SignalCatch &) = delete; +	SignalCatch & operator=(SignalCatch &&) = delete; +}; + +} + diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp index eabc022..c8f4f3d 100644 --- a/src/crepe/manager/SystemManager.cpp +++ b/src/crepe/manager/SystemManager.cpp @@ -31,17 +31,25 @@ SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {  	this->mediator.system_manager = *this;  } -void SystemManager::fixed_update() { -	for (System & system : this->system_order) { -		if (!system.active) continue; -		system.fixed_update(); +void SystemManager::fixed_update() noexcept { +	for (SystemEntry & entry : this->system_order) { +		if (!entry.system.active) continue; +		try { +			entry.system.fixed_update(); +		} catch (const exception & e) { +			Log::logf(Log::Level::WARNING, "Uncaught exception in {} fixed update: {}", entry.name, e.what()); +		}  	}  } -void SystemManager::frame_update() { -	for (System & system : this->system_order) { -		if (!system.active) continue; -		system.frame_update(); +void SystemManager::frame_update() noexcept { +	for (SystemEntry & entry : this->system_order) { +		if (!entry.system.active) continue; +		try { +			entry.system.frame_update(); +		} catch (const exception & e) { +			Log::logf(Log::Level::WARNING, "Uncaught exception in {} frame update: {}", entry.name, e.what()); +		}  	}  } diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h index 614d90c..7b862a3 100644 --- a/src/crepe/manager/SystemManager.h +++ b/src/crepe/manager/SystemManager.h @@ -26,14 +26,14 @@ public:  	 *  	 * Updates the game state based on the elapsed time since the last frame.  	 */ -	void frame_update(); +	void frame_update() noexcept;  	/**  	 * \brief Fixed update executed at a fixed rate.  	 *  	 * This function updates physics and game logic based on LoopTimer's fixed_delta_time.  	 */ -	void fixed_update(); +	void fixed_update() noexcept;  private:  	/** @@ -43,13 +43,20 @@ private:  	 * constructor of \c SystemManager using SystemManager::load_system.  	 */  	std::unordered_map<std::type_index, std::unique_ptr<System>> systems; +	//! Internal ordered system list entry +	struct SystemEntry { +		//! System instance reference +		System & system; +		//! System name +		std::string name; +	};  	/**  	 * \brief Collection of System instances  	 *  	 * This map holds System instances indexed by the system's class typeid. It is filled in the  	 * constructor of \c SystemManager using SystemManager::load_system.  	 */ -	std::vector<std::reference_wrapper<System>> system_order; +	std::vector<SystemEntry> system_order;  	/**  	 * \brief Initialize a system  	 * \tparam T System type (must be derivative of \c System) diff --git a/src/crepe/manager/SystemManager.hpp b/src/crepe/manager/SystemManager.hpp index addd274..a4c11e3 100644 --- a/src/crepe/manager/SystemManager.hpp +++ b/src/crepe/manager/SystemManager.hpp @@ -38,7 +38,10 @@ void SystemManager::load_system() {  		throw runtime_error(format("SystemManager: {} is already initialized", type.name()));  	System * system = new T(this->mediator);  	this->systems[type] = unique_ptr<System>(system); -	this->system_order.push_back(*this->systems[type]); +	this->system_order.push_back(SystemEntry{ +		.system = *this->systems[type], +		.name = type.name(), +	});  }  } // namespace crepe diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index ed0c7cc..4cce42b 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -32,10 +32,19 @@ void ScriptSystem::update(  		if (script == nullptr) continue;  		if (!script->initialized) { -			script->init(); -			script->initialized = true; +			try { +				script->init(); +				script->initialized = true; +			} catch (const exception & e) { +				Log::logf(Log::Level::WARNING, "Uncaught exception in {} init: {}", behavior_script.name, e.what()); +			}  		} -		(*script.*update_function)(delta_time); +		try { +			(*script.*update_function)(delta_time); +		} catch (const exception & e) { +			// TODO: print if it is fixed/frame update +			Log::logf(Log::Level::WARNING, "Uncaught exception in {}: {}", behavior_script.name, e.what()); +		}  	}  } |