diff options
| -rw-r--r-- | src/example/events.cpp | 113 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 59 | 
2 files changed, 0 insertions, 172 deletions
| diff --git a/src/example/events.cpp b/src/example/events.cpp deleted file mode 100644 index e6d91aa..0000000 --- a/src/example/events.cpp +++ /dev/null @@ -1,113 +0,0 @@ -#include <iostream> - -#include <crepe/ComponentManager.h> -#include <crepe/system/ScriptSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Config.h> -#include <crepe/api/Event.h> -#include <crepe/api/EventManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/IKeyListener.h> -#include <crepe/api/IMouseListener.h> -#include <crepe/api/KeyCodes.h> -#include <crepe/api/Script.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -class MyScript : public Script, public IKeyListener, public IMouseListener { -	void update() { -		// Retrieve component from the same GameObject this script is on -		Transform & test = get_component<Transform>(); -		dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); -	} - -	bool on_key_pressed(const KeyPressEvent & event) override { -		std::cout << "KeyPressed function" << std::endl; -		this->deactivate_keys(); -		return false; -	} -	bool on_key_released(const KeyReleaseEvent & event) override { -		std::cout << "KeyRelease function" << std::endl; -		return false; -	} -	bool on_mouse_clicked(const MouseClickEvent & event) override { -		std::cout << "MouseClick function" << std::endl; -		return false; -	} -	bool on_mouse_pressed(const MousePressEvent & event) override { -		std::cout << "MousePress function" << std::endl; -		return false; -	} -	bool on_mouse_released(const MouseReleaseEvent & event) override { -		std::cout << "MouseRelease function" << std::endl; -		return false; -	} -	bool on_mouse_moved(const MouseMoveEvent & event) override { -		std::cout << "MouseMove function" << std::endl; -		return false; -	} -}; -class TestKeyListener : public IKeyListener { -public: -	bool on_key_pressed(const KeyPressEvent & event) override { -		std::cout << "TestKeyListener: Key Pressed - Code: " -				  << static_cast<int>(event.key) << std::endl; -		return true; // Return true if the listener should remain active -	} -	bool on_key_released(const KeyReleaseEvent & event) override { -		std::cout << "TestKeyListener: Key Released - Code: " -				  << static_cast<int>(event.key) << std::endl; -		return true; -	} -}; -int main() { -	EventManager & evmgr = EventManager::get_instance(); -	ComponentManager mgr{}; -	ScriptSystem sys{mgr}; - -	// two events to trigger -	KeyPressEvent key_press; -	key_press.key = Keycode::A; -	key_press.repeat = 0; -	MouseClickEvent click_event; -	click_event.button = MouseButton::LEFT_MOUSE; -	click_event.mouse_x = 100; -	click_event.mouse_y = 200; -	// queue events to test queue -	evmgr.queue_event<KeyPressEvent>(std::move(key_press), 0); -	evmgr.queue_event<MouseClickEvent>(std::move(click_event), 0); -	{ -		TestKeyListener test_listener; -		test_listener.set_channel(1); -		auto obj = mgr.new_object("name", "tag", Vector2{1.2, 3.4}, 0, 1); -		obj.add_component<BehaviorScript>().set_script<MyScript>(); - -		sys.update(); - -		// Trigger the events while `testListener` is in scope -		evmgr.trigger_event<KeyPressEvent>(key_press, 1); -		evmgr.trigger_event(MouseClickEvent{ -    		.mouse_x = 100, -    		.mouse_y = 100, -    		.button = MouseButton::LEFT_MOUSE, -			},1); -	} -	// custom lambda event handler -	EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) { -		std::cout << "lambda test" << std::endl; -		return false; -	}; -	evmgr.subscribe<KeyPressEvent>(std::move(event_handler), 0); -	// testing trigger with testListener not in scope (unsubscribed) -	evmgr.trigger_event<KeyPressEvent>(key_press, 0); -	evmgr.trigger_event<MouseClickEvent>(click_event, 0); -	// dispatching queued events -	evmgr.dispatch_events(); - -	evmgr.unsubscribe<KeyPressEvent>(event_handler, 0); -	return EXIT_SUCCESS; -} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp deleted file mode 100644 index 9e3c8cc..0000000 --- a/src/example/rendering.cpp +++ /dev/null @@ -1,59 +0,0 @@ -#include "api/Camera.h" -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/AssetManager.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -#include <chrono> -#include <memory> - -using namespace std; -using namespace crepe; - -int main() { -	dbg_trace(); - -	ComponentManager mgr{}; -	RenderSystem sys{mgr}; - -	GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); -	GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); -	GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); - -	// Normal adding components -	{ -		Color color(0, 0, 0, 0); -		obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color, -								  FlipSettings{false, false}); -		obj.add_component<Camera>(Color::RED); -	} -	{ -		Color color(0, 0, 0, 0); -		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color, -								   FlipSettings{true, true}); -	} - -	/* -	{ -		Color color(0, 0, 0, 0); -		auto img = mgr.cache<Texture>("../asset/texture/second.png"); -		obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); -	} -	*/ - -	sys.update(); -	/* - -	auto start = std::chrono::steady_clock::now(); -	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { -		sys.update(); -	} -	*/ -} |