diff options
| -rw-r--r-- | game/enemy/EnemyBulletPool.cpp | 5 | ||||
| -rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 5 | ||||
| -rw-r--r-- | game/enemy/EnemyBulletSubScene.h | 2 | ||||
| -rw-r--r-- | game/enemy/EnemyPool.cpp | 5 | ||||
| -rw-r--r-- | game/enemy/EnemyScript.cpp | 1 | ||||
| -rw-r--r-- | game/enemy/EnemySubScene.cpp | 4 | ||||
| -rw-r--r-- | game/enemy/EnemySubScene.h | 2 | ||||
| -rw-r--r-- | game/player/PlayerBulletPool.cpp | 5 | ||||
| -rw-r--r-- | game/player/PlayerBulletSubScene.cpp | 4 | ||||
| -rw-r--r-- | game/player/PlayerBulletSubScene.h | 2 | 
10 files changed, 19 insertions, 16 deletions
diff --git a/game/enemy/EnemyBulletPool.cpp b/game/enemy/EnemyBulletPool.cpp index 6ebd50a..63afca3 100644 --- a/game/enemy/EnemyBulletPool.cpp +++ b/game/enemy/EnemyBulletPool.cpp @@ -4,5 +4,8 @@ using namespace std;  void EnemyBulletPool::create_bullets(crepe::Scene & scn) {  	EnemyBulletSubScene bullet; -	while(bullet.create(scn) < this->MAXIMUM_AMOUNT); +	int amount = 0; +	while (amount < this->MAXIMUM_AMOUNT) { +		amount = bullet.create(scn, amount); +	}  } diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp index 96ea7de..4f95ce4 100644 --- a/game/enemy/EnemyBulletSubScene.cpp +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -18,10 +18,7 @@  #include "../Random.h"  using namespace crepe;  using namespace std; -int EnemyBulletSubScene::create(Scene & scn){ -	vec2 size = {20, 20}; - -	static int counter = 0; +int EnemyBulletSubScene::create(Scene & scn, int counter){  	string unique_name = "enemy_bullet_" + to_string(counter++);  	GameObject bullet = scn.new_object(unique_name.c_str(),"enemy_bullet",ENEMY_BULLET_POOL_LOCATION,0,1); diff --git a/game/enemy/EnemyBulletSubScene.h b/game/enemy/EnemyBulletSubScene.h index a7e30d7..ac78ad9 100644 --- a/game/enemy/EnemyBulletSubScene.h +++ b/game/enemy/EnemyBulletSubScene.h @@ -6,5 +6,5 @@ class Scene;  class EnemyBulletSubScene {  public: -	int create(crepe::Scene & scn); +	int create(crepe::Scene & scn, int counter);  }; diff --git a/game/enemy/EnemyPool.cpp b/game/enemy/EnemyPool.cpp index b5160db..50d0e6a 100644 --- a/game/enemy/EnemyPool.cpp +++ b/game/enemy/EnemyPool.cpp @@ -3,5 +3,8 @@  using namespace std;  void EnemyPool::create_enemies(crepe::Scene & scn) {  	EnemySubScene enemy; -	while(enemy.create(scn) < this->MAXIMUM_AMOUNT); +	int amount = 0; +	while (amount < this->MAXIMUM_AMOUNT) { +		amount = enemy.create(scn, amount); +	}  } diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp index 0494bbc..e87a58e 100644 --- a/game/enemy/EnemyScript.cpp +++ b/game/enemy/EnemyScript.cpp @@ -75,6 +75,7 @@ bool EnemyScript::spawn_enemy(const SpawnEnemyEvent& e){  	ai_component.path.clear();  	ai_component.make_oval_path(10, 10, vec2{x_value,random_height}, 1.5708, true);  	ai_component.active = true; +	this->last_fired = std::chrono::steady_clock::now();  	return true;  } diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp index 66aedd5..82401a1 100644 --- a/game/enemy/EnemySubScene.cpp +++ b/game/enemy/EnemySubScene.cpp @@ -18,10 +18,8 @@  using namespace crepe;  using namespace std;  //#TODO add sound -int EnemySubScene::create(Scene & scn){ -	vec2 size = {20, 20}; +int EnemySubScene::create(Scene & scn,int enemy_counter){ -	static int enemy_counter = 0;  	string unique_name = "enemy_" + to_string(enemy_counter++);  	GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",ENEMY_POOL_LOCATION,0,1); diff --git a/game/enemy/EnemySubScene.h b/game/enemy/EnemySubScene.h index a24020b..68bb9a1 100644 --- a/game/enemy/EnemySubScene.h +++ b/game/enemy/EnemySubScene.h @@ -6,5 +6,5 @@ class Scene;  class EnemySubScene {  public: -	int create(crepe::Scene & scn); +	int create(crepe::Scene & scn,int enemy_counter);  }; diff --git a/game/player/PlayerBulletPool.cpp b/game/player/PlayerBulletPool.cpp index 63ef346..4cd115e 100644 --- a/game/player/PlayerBulletPool.cpp +++ b/game/player/PlayerBulletPool.cpp @@ -4,5 +4,8 @@ using namespace std;  void PlayerBulletPool::create_bullets(crepe::Scene & scn) {  	PlayerBulletSubScene bullet; -	while(bullet.create(scn) < this->MAXIMUM_AMOUNT); +	int amount = 0; +	while (amount < this->MAXIMUM_AMOUNT) { +		amount = bullet.create(scn, amount); +	}  } diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp index 4ad236c..96c6b9a 100644 --- a/game/player/PlayerBulletSubScene.cpp +++ b/game/player/PlayerBulletSubScene.cpp @@ -17,9 +17,7 @@  #include "PlayerBulletScript.h"  using namespace crepe;  using namespace std; -int PlayerBulletSubScene::create(Scene & scn){ -	vec2 size = {20, 20}; -	static int counter = 0; +int PlayerBulletSubScene::create(Scene & scn,int counter){  	string unique_name = "player_bullet_" + to_string(counter++);  	GameObject player_bullet = scn.new_object(unique_name.c_str(),"player_bullet",vec2{0,-850},0,1); diff --git a/game/player/PlayerBulletSubScene.h b/game/player/PlayerBulletSubScene.h index 4b44dc4..425d554 100644 --- a/game/player/PlayerBulletSubScene.h +++ b/game/player/PlayerBulletSubScene.h @@ -6,5 +6,5 @@ class Scene;  class PlayerBulletSubScene {  public: -	int create(crepe::Scene & scn); +	int create(crepe::Scene & scn,int counter);  };  |