diff options
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 8 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 5 | 
2 files changed, 8 insertions, 5 deletions
| diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 35f82d8..ed702b0 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -140,7 +140,6 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  	vec2 size = data.size;  	vec2 screen_pos = ctx.pos + data.position_offset; -  	if (data.size.x == 0 && data.size.y != 0) {  		size.x = data.size.y * aspect_ratio;  	} @@ -151,11 +150,14 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  	if (ctx.sprite.data.world_space) {  		cout << "world_space" << endl; -		vec2 multiplier = cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale - size / 2 + cam_aux_data.bar_size; +		vec2 multiplier = cam_aux_data.cam_pos +						  + (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale +						  - size / 2 + cam_aux_data.bar_size;  		screen_pos += multiplier;  	} else {  		cout << "camera space" << endl; -		vec2 multiplier = (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale - size / 2 + cam_aux_data.bar_size; +		vec2 multiplier = (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale +						  - size / 2 + cam_aux_data.bar_size;  		screen_pos += multiplier;  	} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 1c8072e..0fe24df 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -36,13 +36,14 @@ public:  					 .angle_offset = 0,  					 .position_offset = {0, 0},  				 }); -		auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); +		auto & emitter +			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});  		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},  													   Camera::Data{  														   .bg_color = Color::WHITE,  													   }); -		cam.data.postion_offset = {1000,1000}; +		cam.data.postion_offset = {1000, 1000};  	}  	string get_name() const { return "TestScene"; }; |