diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 19:57:44 +0200 |
---|---|---|
committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 19:57:44 +0200 |
commit | edbb6c892299e3b7f93638abcc9e55b2cfce2358 (patch) | |
tree | d9c306af19636f5c757397ec1c1a157a93c12f0c /src | |
parent | 1b96c6e3c57b9d1dc5fb02cbd24b625d7f7f5b05 (diff) | |
parent | eaa05e7a981b0f581f5393882e4753d9294a3dba (diff) |
merge with niels/rendering
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 4 | ||||
-rwxr-xr-x | src/build.sh | 9 | ||||
-rw-r--r-- | src/crepe/Asset.cpp | 3 | ||||
-rw-r--r-- | src/crepe/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/crepe/GameObject.hpp | 15 | ||||
-rw-r--r-- | src/crepe/RenderSystem.cpp | 41 | ||||
-rw-r--r-- | src/crepe/RenderSystem.h | 18 | ||||
-rw-r--r-- | src/crepe/SdlContext.cpp | 149 | ||||
-rw-r--r-- | src/crepe/SdlContext.h | 50 | ||||
-rw-r--r-- | src/crepe/api/AssetManager.cpp | 23 | ||||
-rw-r--r-- | src/crepe/api/AssetManager.h | 50 | ||||
-rw-r--r-- | src/crepe/api/AudioSource.cpp | 1 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 8 | ||||
-rw-r--r-- | src/crepe/api/Color.cpp | 53 | ||||
-rw-r--r-- | src/crepe/api/Color.h | 34 | ||||
-rw-r--r-- | src/crepe/api/Point.h | 14 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 16 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 24 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 32 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 32 | ||||
-rw-r--r-- | src/crepe/api/Transform.cpp | 13 | ||||
-rw-r--r-- | src/crepe/api/Transform.h | 23 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/example/asset_manager.cpp | 35 | ||||
-rw-r--r-- | src/example/rendering.cpp | 74 |
25 files changed, 699 insertions, 29 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 446433c..b60a0cd 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -8,6 +8,7 @@ set(CMAKE_BUILD_TYPE Debug) project(crepe C CXX) find_package(SDL2 REQUIRED) +find_package(SDL2_image REQUIRED) find_package(SoLoud REQUIRED) find_package(GTest REQUIRED) @@ -20,7 +21,8 @@ target_include_directories(crepe target_link_libraries(crepe PRIVATE soloud - PRIVATE SDL2 + PUBLIC SDL2 + PUBLIC SDL2_image ) add_subdirectory(crepe) diff --git a/src/build.sh b/src/build.sh new file mode 100755 index 0000000..05d086c --- /dev/null +++ b/src/build.sh @@ -0,0 +1,9 @@ +#!/bin/bash + +# creates the build dir and runs CMake with Ninja +cmake -B build -G Ninja + +ninja -C build + +ninja -C build/ rendering +ninja -C build/ asset_manager diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp index 15ddc27..3cbed0b 100644 --- a/src/crepe/Asset.cpp +++ b/src/crepe/Asset.cpp @@ -5,7 +5,8 @@ using namespace crepe; Asset::Asset(const std::string & src) { - this->src = std::filesystem::canonical(src); + //this->src = std::filesystem::canonical(src); + this->src = src; this->file = std::ifstream(this->src, std::ios::in | std::ios::binary); } diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index df3adf0..afaa74c 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -12,6 +12,8 @@ target_sources(crepe PUBLIC PhysicsSystem.cpp CollisionSystem.cpp Collider.cpp + SdlContext.cpp + RenderSystem.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -29,6 +31,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES PhysicsSystem.h CollisionSystem.h Collider.h + SdlContext.h + RenderSystem.h ) add_subdirectory(api) diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp new file mode 100644 index 0000000..8cd1abe --- /dev/null +++ b/src/crepe/GameObject.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "GameObject.h" + +#include "ComponentManager.h" + +namespace crepe { + +template <typename T, typename... Args> +T & GameObject::add_component(Args &&... args) { + auto & mgr = ComponentManager::get_instance(); + return mgr.add_component<T>(id, std::forward<Args>(args)...); +} + +} // namespace crepe diff --git a/src/crepe/RenderSystem.cpp b/src/crepe/RenderSystem.cpp new file mode 100644 index 0000000..6aae3bb --- /dev/null +++ b/src/crepe/RenderSystem.cpp @@ -0,0 +1,41 @@ + + +#include "RenderSystem.h" +#include "ComponentManager.h" +#include "SdlContext.h" +#include "api/Sprite.h" +#include "api/Transform.h" +#include "util/log.h" +#include <cstddef> +#include <functional> +#include <vector> + +using namespace crepe; +using namespace crepe::api; + +RenderSystem::RenderSystem() { dbg_trace(); } + +RenderSystem::~RenderSystem() { dbg_trace(); } + +RenderSystem& RenderSystem::get_instance(){ + static RenderSystem instance; + return instance; +} + +void RenderSystem::update() { + + ComponentManager& mgr = ComponentManager::get_instance(); + + std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); + std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>(); + + SdlContext& render = SdlContext::get_instance(); + render.clear_screen(); + + for (size_t i = 0; i < sprites.size(); ++i) { + render.draw(sprites[i].get(), transforms[i].get()); + } + + render.present_screen(); + +} diff --git a/src/crepe/RenderSystem.h b/src/crepe/RenderSystem.h new file mode 100644 index 0000000..5e86dce --- /dev/null +++ b/src/crepe/RenderSystem.h @@ -0,0 +1,18 @@ + +#pragma once + +#include "System.h" + +namespace crepe { + +class RenderSystem : public System { + +public: + static RenderSystem & get_instance(); + void update(); + +private: + RenderSystem(); + ~RenderSystem(); +}; +} // namespace crepe diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp new file mode 100644 index 0000000..cc5148c --- /dev/null +++ b/src/crepe/SdlContext.cpp @@ -0,0 +1,149 @@ + + +#include "SdlContext.h" + +#include "api/Sprite.h" +#include "api/Texture.h" +#include "api/Transform.h" +#include "util/log.h" +#include <SDL2/SDL.h> +#include <SDL2/SDL_image.h> +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_surface.h> +#include <SDL2/SDL_video.h> +#include <cmath> +#include <cstddef> +#include <iostream> + +using namespace crepe; + +SdlContext & SdlContext::get_instance() { + static SdlContext instance; + return instance; +} + +void SdlContext::handle_events(bool & running) { + SDL_Event event; + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + running = false; + } + } +} + +SdlContext::~SdlContext() { + dbg_trace(); + + if (m_game_renderer != nullptr) SDL_DestroyRenderer(m_game_renderer); + + if (m_game_window != nullptr) { + SDL_DestroyWindow(m_game_window); + } + + IMG_Quit(); + SDL_Quit(); +} + +void SdlContext::clear_screen() { SDL_RenderClear(this->m_game_renderer); } + +SdlContext::SdlContext() { + dbg_trace(); + + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() + << std::endl; + return; + } + + m_game_window = SDL_CreateWindow( + "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + 1920, 1080, SDL_WINDOW_HIDDEN); + if (!m_game_window) { + std::cerr << "Window could not be created! SDL_Error: " + << SDL_GetError() << std::endl; + } + + m_game_renderer + = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED); + if (!m_game_renderer) { + std::cerr << "Renderer could not be created! SDL_Error: " + << SDL_GetError() << std::endl; + SDL_DestroyWindow(m_game_window); + return; + } + + int img_flags = IMG_INIT_PNG; + if (!(IMG_Init(img_flags) & img_flags)) { + std::cout << "SDL_image could not initialize! SDL_image Error: " + << IMG_GetError() << std::endl; + } +} +void SdlContext::present_screen() { SDL_RenderPresent(this->m_game_renderer); } + +void SdlContext::draw(const api::Sprite & sprite, + const api::Transform & transform) { + + static SDL_RendererFlip render_flip + = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) + | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); + + int w, h; + SDL_QueryTexture(sprite.sprite_image->m_texture, NULL, NULL, &w, &h); + // needs maybe camera for position + SDL_Rect dstrect = { + .x = static_cast<int>(transform.position.x), + .y = static_cast<int>(transform.position.y), + .w = static_cast<int>(w * transform.scale), + .h = static_cast<int>(h * transform.scale), + }; + + double degrees = transform.rotation * 180 / M_PI; + SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->m_texture, + NULL, &dstrect, degrees, NULL, render_flip); +} + +/* +SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip, + const int row, const int col) { + dbg_trace(); + + SDL_Surface * tmp = IMG_Load(path); + if (!tmp) { + std::cerr << "Error surface " << IMG_GetError << std::endl; + } + + clip. + w = tmp->w / col; + clip.h = tmp->h / row; + + SDL_Texture * CreatedTexture + = SDL_CreateTextureFromSurface(m_game_renderer, tmp); + + if (!CreatedTexture) { + std::cerr << "Error could not create texture " << IMG_GetError + << std::endl; + } + SDL_FreeSurface(tmp); + + return CreatedTexture; +} +*/ + +SDL_Texture * SdlContext::texture_from_path(const char * path) { + dbg_trace(); + + SDL_Surface * tmp = IMG_Load(path); + if (!tmp) { + std::cerr << "Error surface " << IMG_GetError << std::endl; + } + SDL_Texture * created_texture + = SDL_CreateTextureFromSurface(m_game_renderer, tmp); + + if (!created_texture) { + std::cerr << "Error could not create texture " << IMG_GetError + << std::endl; + } + SDL_FreeSurface(tmp); + + return created_texture; +} diff --git a/src/crepe/SdlContext.h b/src/crepe/SdlContext.h new file mode 100644 index 0000000..97adfa2 --- /dev/null +++ b/src/crepe/SdlContext.h @@ -0,0 +1,50 @@ +#pragma once + +#include "RenderSystem.h" +#include "api/Sprite.h" +#include "api/Transform.h" +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_video.h> + +namespace crepe::api { +class Texture; +} + +namespace crepe { + +class SdlContext { + +public: + // singleton + static SdlContext & get_instance(); + SdlContext(const SdlContext &) = delete; + SdlContext(SdlContext &&) = delete; + SdlContext & operator=(const SdlContext &) = delete; + SdlContext & operator=(SdlContext &&) = delete; + + //TODO decide events wouter? + +private: + void handle_events(bool & running); + +private: + SdlContext(); + virtual ~SdlContext(); + +private: + friend class api::Texture; + SDL_Texture * texture_from_path(const char *); + //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + +private: + friend class RenderSystem; + void draw(const api::Sprite &, const api::Transform &); + void clear_screen(); + void present_screen(); + +private: + SDL_Window * m_game_window = nullptr; + SDL_Renderer * m_game_renderer = nullptr; +}; + +} // namespace crepe diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp new file mode 100644 index 0000000..f6cc369 --- /dev/null +++ b/src/crepe/api/AssetManager.cpp @@ -0,0 +1,23 @@ + + +#include "AssetManager.h" +#include "util/log.h" + + +using namespace crepe::api; + +AssetManager& AssetManager::get_instance(){ + static AssetManager instance; + return instance; +} + + +AssetManager::~AssetManager(){ + dbg_trace(); + this->asset_cache.clear(); +} + +AssetManager::AssetManager(){ + dbg_trace(); +} + diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h new file mode 100644 index 0000000..1b8b86f --- /dev/null +++ b/src/crepe/api/AssetManager.h @@ -0,0 +1,50 @@ +#pragma once + + + +#include <any> +#include <memory> +#include <string> +#include <unordered_map> +#include <utility> + + +namespace crepe::api{ + +class AssetManager{ + + +private: + std::unordered_map< std::string, std::any> asset_cache; + +private: + AssetManager(); + virtual ~AssetManager(); + +public: + AssetManager(const AssetManager &) = delete; + AssetManager(AssetManager &&) = delete; + AssetManager &operator=(const AssetManager &) = delete; + AssetManager &operator=(AssetManager &&) = delete; + + + static AssetManager& get_instance(); + + +public: + template<typename asset> + std::shared_ptr<asset> cache(const std::string& file_path, bool reload = false){ + auto it = asset_cache.find(file_path); + + if (!reload && it != asset_cache.end()) { + return std::any_cast<std::shared_ptr<asset>>(it->second); + } + + std::shared_ptr<asset> new_asset = std::make_shared<asset>(file_path.c_str()); + + asset_cache[file_path] = new_asset; + + return new_asset; + } +}; +} diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp index bb067dc..10b3b49 100644 --- a/src/crepe/api/AudioSource.cpp +++ b/src/crepe/api/AudioSource.cpp @@ -3,6 +3,7 @@ #include "AudioSource.h" #include "../Sound.h" +#include <memory> using namespace crepe::api; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index ef01594..f6de96e 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -8,6 +8,9 @@ target_sources(crepe PUBLIC Force.cpp ParticleEmitter.cpp Transform.cpp + Color.cpp + Texture.cpp + AssetManager.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -21,5 +24,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Force.h ParticleEmitter.h Transform.h + Point.h + Color.h + Texture.h + AssetManager.h ) - diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp new file mode 100644 index 0000000..c73ce6c --- /dev/null +++ b/src/crepe/api/Color.cpp @@ -0,0 +1,53 @@ + + +#include "Color.h" + + +using namespace crepe::api; + +Color Color::white = Color(255,255,255,0); +Color Color::red = Color(255,0,0,0); +Color Color::green = Color(0,255,0,0); +Color Color::blue = Color(0,0,255,0); +Color Color::black = Color(0,0,0,0); +Color Color::cyan = Color(0,255,255,0); +Color Color::yellow = Color(255,255,0,0); +Color Color::magenta= Color(255,0,255,0); + +Color::Color(double red, double green, double blue, double alpha){ + this->a = alpha; + this->r = red; + this->g = green; + this->b = blue; +}; + +const Color& Color::get_white(){ + return Color::white; +}; + +const Color& Color::get_red(){ + return Color::red; +}; +const Color& Color::get_green(){ + return Color::green; +}; +const Color& Color::get_blue(){ + return Color::blue; +}; + +const Color& Color::get_black(){ + return Color::black; +}; + +const Color& Color::get_cyan(){ + return Color::cyan; +}; + +const Color& Color::get_yellow(){ + return Color::yellow; +}; + +const Color& Color::get_magenta(){ + return Color::magenta; +}; + diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h new file mode 100644 index 0000000..207434e --- /dev/null +++ b/src/crepe/api/Color.h @@ -0,0 +1,34 @@ +#pragma once + +namespace crepe::api { + +class Color { + +public: + Color(double red, double green, double blue, double alpha); + static const Color & get_white(); + static const Color & get_red(); + static const Color & get_green(); + static const Color & get_blue(); + static const Color & get_cyan(); + static const Color & get_magenta(); + static const Color & get_yellow(); + static const Color & get_black(); + +private: + double r; + double g; + double b; + double a; + + static Color white; + static Color red; + static Color green; + static Color blue; + static Color cyan; + static Color magenta; + static Color yellow; + static Color black; +}; + +} // namespace crepe::api diff --git a/src/crepe/api/Point.h b/src/crepe/api/Point.h new file mode 100644 index 0000000..463aa7c --- /dev/null +++ b/src/crepe/api/Point.h @@ -0,0 +1,14 @@ +#pragma once + + + +namespace crepe::api { + +class Point { +public: + double x; + double y; +}; + + +} diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 4eda466..d9e26ab 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,8 +1,18 @@ -#include <string> + #include "Sprite.h" +#include "api/Texture.h" +#include "util/log.h" +#include <memory> +#include <utility> -using namespace crepe::api; using namespace std; +using namespace crepe; +using namespace crepe::api; + +Sprite::Sprite(shared_ptr<Texture> image, const Color & color, + const flip_settings & flip) : color(color), flip(flip), sprite_image(image) { + dbg_trace(); +} -Sprite::Sprite(uint32_t gameObjectId, string path) : Component(gameObjectId), path(path) {} +Sprite::~Sprite() { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index c06e76c..920f91e 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -1,16 +1,30 @@ #pragma once -#include <string> +#include "Component.h" +#include "api/Color.h" +#include "api/Texture.h" +#include <SDL2/SDL_rect.h> +#include <cstdint> +#include <memory> -#include "../Component.h" namespace crepe::api { +struct flip_settings{ + bool flip_x: 1; + bool flip_y : 1; +}; class Sprite : public Component { + public: - Sprite(uint32_t gameObjectId,std::string path); + Sprite(std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip ); + ~Sprite(); + std::shared_ptr<Texture> sprite_image; + Color color; + flip_settings flip; + uint8_t sorting_in_layer; + uint8_t order_in_layer; - std::string path; }; -} // namespace crepe::api +} diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp new file mode 100644 index 0000000..ba06c6d --- /dev/null +++ b/src/crepe/api/Texture.cpp @@ -0,0 +1,32 @@ + + +#include "Asset.h" +#include "SdlContext.h" +#include "util/log.h" + +#include "Texture.h" +#include <SDL2/SDL_render.h> + +using namespace crepe::api; + +Texture::Texture(std::unique_ptr<Asset> res) { + dbg_trace(); + this->load(std::move(res)); +} + +Texture::Texture(const char * src) { + dbg_trace(); + this->load(std::make_unique<Asset>(src)); +} + +Texture::~Texture() { + dbg_trace(); + if (this->m_texture != nullptr) { + SDL_DestroyTexture(m_texture); + } +} +void Texture::load(std::unique_ptr<Asset> res) { + SdlContext & ctx = SdlContext::get_instance(); + m_texture = ctx.texture_from_path(res->canonical()); + +} diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h new file mode 100644 index 0000000..b376b44 --- /dev/null +++ b/src/crepe/api/Texture.h @@ -0,0 +1,32 @@ +#pragma once + +#include "Asset.h" +#include <SDL2/SDL_render.h> +#include <memory> + + +namespace crepe { + class SdlContext; +} + +namespace crepe::api { + +class Texture { + +public: + Texture(const char * src); + Texture(std::unique_ptr<Asset> res); + ~Texture(); + + +private: + void load(std::unique_ptr<Asset> res); + + +private: + SDL_Texture * m_texture = nullptr; + + friend class crepe::SdlContext; +}; + +} // namespace crepe diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index 2c39523..c83461f 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -1,6 +1,13 @@ + + #include "Transform.h" +#include "api/Point.h" +#include "util/log.h" -using namespace crepe; +using namespace crepe::api; -Transform::Transform(uint32_t gameObjectId,Position position, int rotation, int scale) - : Component(gameObjectId), postion(postion), rotation(rotation), scale(scale) {} +Transform::Transform(Point & point, double rot, double scale) + : position(point), rotation(rot), scale(scale) { + dbg_trace(); +} +Transform::~Transform() { dbg_trace(); } diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 3e8d142..a34ebb1 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -1,22 +1,15 @@ #pragma once #include "Component.h" - -namespace crepe { - -struct Position -{ - int x; - int y; -}; - +#include "api/Point.h" +namespace crepe::api { class Transform : public Component { public: - Transform(uint32_t gameObjectId,Position position, int rotation, int scale); - Position postion; - int rotation; - int scale; + Transform(Point&, double, double); + ~Transform(); + Point position; // Translation (shift) + double rotation; // Rotation, in radians + double scale; // Multiplication factoh }; - -} // namespace crepe +} // namespace crepe::api diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index ceb8f9d..475d31c 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -23,3 +23,6 @@ add_example(particle) add_example(Physics) target_link_libraries(particle PUBLIC SDL2) target_link_libraries(Physics PUBLIC SDL2) +add_example(rendering) +add_example(asset_manager) + diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp new file mode 100644 index 0000000..9b41c2f --- /dev/null +++ b/src/example/asset_manager.cpp @@ -0,0 +1,35 @@ + + +#include <crepe/Sound.h> +#include <crepe/api/AssetManager.h> +#include <crepe/api/Texture.h> + +using namespace crepe; +using namespace crepe::api; +int main() { + + // this needs to be called before the asset manager otherwise the destructor of sdl is not in the right order + { + Texture test("../asset/texture/img.png"); + } + + auto & mgr = AssetManager::get_instance(); + + { + auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache<Texture>("../asset/texture/img.png"); + auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); + } + + { + auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache<Texture>("../asset/texture/img.png"); + auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); + } +} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..34d9f66 --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,74 @@ + + +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <crepe/RenderSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/Color.h> +#include <crepe/api/Point.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/AssetManager.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; +using namespace crepe::api; + +int main() { + + dbg_trace(); + + auto obj = GameObject(0, "name", "tag", 0); + auto obj1= GameObject(0, "name", "tag", 0); + auto obj2 = GameObject(0, "name", "tag", 0); + + auto& mgr = AssetManager::get_instance(); + // Normal adding components + { + Color color(0, 0, 0, 0); + Point point = { + .x = 0, + .y = 0, + }; + obj.add_component<Transform>(point, 1, 1); + obj.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 500, + .y = 0, + }; + obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 800, + .y = 0, + }; + //obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + + + + + auto & sys = crepe::RenderSystem::get_instance(); + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys.update(); + } +} |