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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 16:42:57 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 16:42:57 +0100
commitbf4c172f2709adf5a6f210bae60e16972e8decad (patch)
tree2a868f7375b8e750a38b55788beeae9989bb0c61 /src
parent9752e2d27b06db25f0e2bc170341901201b4e4c1 (diff)
Make format
Diffstat (limited to 'src')
-rw-r--r--src/crepe/api/SceneManager.cpp4
-rw-r--r--src/crepe/api/SceneManager.h2
-rw-r--r--src/example/scene_manager.cpp15
3 files changed, 10 insertions, 11 deletions
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
index 1680dd1..c8061c9 100644
--- a/src/crepe/api/SceneManager.cpp
+++ b/src/crepe/api/SceneManager.cpp
@@ -12,9 +12,7 @@ SceneManager & SceneManager::get_instance() {
}
// Push the next scene onto the queue
-void SceneManager::load_scene(std::string name) {
- next_scene.push(name);
-}
+void SceneManager::load_scene(std::string name) { next_scene.push(name); }
// Load a new scene from the queue (if there is one)
void SceneManager::empty_queue() {
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
index 76fe92e..87db8d7 100644
--- a/src/crepe/api/SceneManager.h
+++ b/src/crepe/api/SceneManager.h
@@ -1,8 +1,8 @@
#pragma once
-#include <vector>
#include <memory>
#include <queue>
+#include <vector>
#include "Scene.h"
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 499a727..f1fe86a 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -1,10 +1,10 @@
#include <iostream>
-#include "../crepe/api/SceneManager.h"
-#include "../crepe/api/Scene.h"
-#include "../crepe/api/GameObject.h"
-#include "../crepe/Metadata.h"
#include "../crepe/ComponentManager.h"
+#include "../crepe/Metadata.h"
+#include "../crepe/api/GameObject.h"
+#include "../crepe/api/Scene.h"
+#include "../crepe/api/SceneManager.h"
using namespace crepe;
using namespace std;
@@ -46,8 +46,9 @@ int main() {
// Get the Metadata components of each GameObject of Scene1
ComponentManager & component_mgr = ComponentManager::get_instance();
- vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>();
-
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+
cout << "Metadata components of Scene1:" << endl;
// Print the Metadata
for (auto & m : metadata) {
@@ -62,7 +63,7 @@ int main() {
// Get the Metadata components of each GameObject of Scene2
metadata = component_mgr.get_components_by_type<Metadata>();
-
+
cout << "Metadata components of Scene2:" << endl;
// Print the Metadata
for (auto & m : metadata) {