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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 22:23:36 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 22:23:36 +0200
commit6e2c5e1b57210b10f8781f103e5c46308544339f (patch)
tree9738592f2082de1881a0ea019bf3c99644134aef /src
parent9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (diff)
more nitpicking
Diffstat (limited to 'src')
-rw-r--r--src/crepe/Collider.h2
-rw-r--r--src/crepe/CollisionSystem.cpp2
-rw-r--r--src/crepe/CollisionSystem.h5
-rw-r--r--src/crepe/Component.h1
-rw-r--r--src/crepe/ComponentManager.h1
-rw-r--r--src/crepe/ParticleSystem.cpp46
-rw-r--r--src/crepe/ParticleSystem.h3
-rw-r--r--src/crepe/PhysicsSystem.cpp8
-rw-r--r--src/crepe/PhysicsSystem.h5
-rw-r--r--src/crepe/RenderSystem.cpp12
-rw-r--r--src/crepe/RenderSystem.h1
-rw-r--r--src/crepe/SDLApp.cpp10
-rw-r--r--src/crepe/SDLApp.h11
-rw-r--r--src/crepe/ScriptSystem.cpp5
-rw-r--r--src/crepe/SdlContext.cpp49
-rw-r--r--src/crepe/SdlContext.h12
-rw-r--r--src/crepe/Sound.h3
-rw-r--r--src/crepe/api/AssetManager.cpp3
-rw-r--r--src/crepe/api/AssetManager.h1
-rw-r--r--src/crepe/api/AudioSource.cpp5
-rw-r--r--src/crepe/api/BehaviorScript.hpp1
-rw-r--r--src/crepe/api/CircleCollider.h4
-rw-r--r--src/crepe/api/Color.cpp2
-rw-r--r--src/crepe/api/Force.cpp11
-rw-r--r--src/crepe/api/Force.h6
-rw-r--r--src/crepe/api/ParticleEmitter.cpp35
-rw-r--r--src/crepe/api/ParticleEmitter.h44
-rw-r--r--src/crepe/api/Rigidbody.cpp4
-rw-r--r--src/crepe/api/Rigidbody.h16
-rw-r--r--src/crepe/api/Sprite.cpp11
-rw-r--r--src/crepe/api/Sprite.h9
-rw-r--r--src/crepe/api/Texture.cpp19
-rw-r--r--src/crepe/api/Texture.h5
-rw-r--r--src/crepe/api/Transform.cpp8
-rw-r--r--src/crepe/api/Transform.h9
-rw-r--r--src/example/particle.cpp2
36 files changed, 191 insertions, 180 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index cfc044c..68a7d1d 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -6,7 +6,7 @@ namespace crepe {
class Collider : public Component {
public:
- Collider(uint32_t gameObjectId);
+ Collider(uint32_t game_object_id);
int size;
};
diff --git a/src/crepe/CollisionSystem.cpp b/src/crepe/CollisionSystem.cpp
index 77110a2..55e0fdc 100644
--- a/src/crepe/CollisionSystem.cpp
+++ b/src/crepe/CollisionSystem.cpp
@@ -1,6 +1,4 @@
#include "CollisionSystem.h"
-#include "ComponentManager.h"
-#include <iostream>
using namespace crepe;
diff --git a/src/crepe/CollisionSystem.h b/src/crepe/CollisionSystem.h
index 4a222eb..1e9f1aa 100644
--- a/src/crepe/CollisionSystem.h
+++ b/src/crepe/CollisionSystem.h
@@ -3,11 +3,8 @@
namespace crepe {
class CollisionSystem {
-private:
- /* data */
-
public:
- CollisionSystem(/* args */);
+ CollisionSystem();
void update();
};
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 9e10c42..bc44865 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -1,4 +1,5 @@
#pragma once
+
#include <cstdint>
namespace crepe {
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 38f32e4..2b5e1df 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -4,7 +4,6 @@
#include <memory>
#include <typeindex>
#include <unordered_map>
-#include <utility>
#include <vector>
#include "Component.h"
diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp
index f0220a1..af6c550 100644
--- a/src/crepe/ParticleSystem.cpp
+++ b/src/crepe/ParticleSystem.cpp
@@ -1,14 +1,14 @@
-#include "ParticleSystem.h"
-#include "ComponentManager.h"
-#include "Particle.h"
-#include "api/ParticleEmitter.h"
#include <cmath>
#include <ctime>
+#include "api/ParticleEmitter.h"
+
+#include "ComponentManager.h"
+#include "ParticleSystem.h"
+
using namespace crepe;
-ParticleSystem::ParticleSystem()
- : m_elapsed_time(0.0f) {} // Initialize m_elapsedTime to 0
+ParticleSystem::ParticleSystem() : elapsed_time(0.0f) {}
void ParticleSystem::update() {
ComponentManager & mgr = ComponentManager::get_instance();
@@ -16,7 +16,7 @@ void ParticleSystem::update() {
= mgr.get_components_by_type<ParticleEmitter>();
float delta_time = 0.10;
for (ParticleEmitter & emitter : emitters) {
- float update_amount = 1 / static_cast<float>(emitter.m_emission_rate);
+ float update_amount = 1 / static_cast<float>(emitter.emission_rate);
for (float i = 0; i < delta_time; i += update_amount) {
emit_particle(emitter);
}
@@ -29,32 +29,32 @@ void ParticleSystem::update() {
}
void ParticleSystem::emit_particle(ParticleEmitter & emitter) {
- Position initial_position = {emitter.m_position.x, emitter.m_position.y};
+ Position initial_position = {emitter.position.x, emitter.position.y};
float random_angle = 0.0f;
- if (emitter.m_max_angle < emitter.m_min_angle) {
- random_angle = ((emitter.m_min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.m_max_angle + 360
- - emitter.m_min_angle + 1))))
- % 360);
+ if (emitter.max_angle < emitter.min_angle) {
+ random_angle = ((emitter.min_angle
+ + (std::rand()
+ % (static_cast<uint32_t>(emitter.max_angle + 360
+ - emitter.min_angle + 1))))
+ % 360);
} else {
- random_angle = emitter.m_min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.m_max_angle
- - emitter.m_min_angle + 1)));
+ random_angle = emitter.min_angle
+ + (std::rand()
+ % (static_cast<uint32_t>(emitter.max_angle
+ - emitter.min_angle + 1)));
}
float angle_in_radians = random_angle * (M_PI / 180.0f);
float random_speed_offset = (static_cast<float>(std::rand()) / RAND_MAX)
- * (2 * emitter.m_speed_offset)
- - emitter.m_speed_offset;
+ * (2 * emitter.speed_offset)
+ - emitter.speed_offset;
float velocity_x
- = (emitter.m_speed + random_speed_offset) * std::cos(angle_in_radians);
+ = (emitter.speed + random_speed_offset) * std::cos(angle_in_radians);
float velocity_y
- = (emitter.m_speed + random_speed_offset) * std::sin(angle_in_radians);
+ = (emitter.speed + random_speed_offset) * std::sin(angle_in_radians);
Position initial_velocity = {velocity_x, velocity_y};
for (size_t i = 0; i < emitter.particles.size(); i++) {
if (!emitter.particles[i].active) {
- emitter.particles[i].reset(emitter.m_end_lifespan, initial_position,
+ emitter.particles[i].reset(emitter.end_lifespan, initial_position,
initial_velocity);
break;
}
diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h
index 071eec4..ad96eb0 100644
--- a/src/crepe/ParticleSystem.h
+++ b/src/crepe/ParticleSystem.h
@@ -1,7 +1,6 @@
#pragma once
#include "api/ParticleEmitter.h"
-#include <vector>
namespace crepe {
@@ -13,7 +12,7 @@ public:
private:
void emit_particle(ParticleEmitter & emitter); //emits a new particle
- float m_elapsed_time; //elapsed time since the last emission
+ float elapsed_time; //elapsed time since the last emission
};
} // namespace crepe
diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp
index 4bb931d..16f4c10 100644
--- a/src/crepe/PhysicsSystem.cpp
+++ b/src/crepe/PhysicsSystem.cpp
@@ -1,9 +1,11 @@
-#include "PhysicsSystem.h"
-#include "ComponentManager.h"
+#include <iostream>
+
#include "api/Force.h"
#include "api/Rigidbody.h"
#include "api/Transform.h"
-#include <iostream>
+
+#include "ComponentManager.h"
+#include "PhysicsSystem.h"
using namespace crepe;
using namespace crepe::api;
diff --git a/src/crepe/PhysicsSystem.h b/src/crepe/PhysicsSystem.h
index dd242c7..33b4072 100644
--- a/src/crepe/PhysicsSystem.h
+++ b/src/crepe/PhysicsSystem.h
@@ -3,11 +3,8 @@
namespace crepe {
class PhysicsSystem {
-private:
- /* data */
-
public:
- PhysicsSystem(/* args */);
+ PhysicsSystem();
void update();
};
diff --git a/src/crepe/RenderSystem.cpp b/src/crepe/RenderSystem.cpp
index b8789fc..1139359 100644
--- a/src/crepe/RenderSystem.cpp
+++ b/src/crepe/RenderSystem.cpp
@@ -1,13 +1,13 @@
+#include <functional>
+#include <vector>
-
-#include "RenderSystem.h"
-#include "ComponentManager.h"
-#include "SdlContext.h"
#include "api/Sprite.h"
#include "api/Transform.h"
#include "util/log.h"
-#include <functional>
-#include <vector>
+
+#include "ComponentManager.h"
+#include "RenderSystem.h"
+#include "SdlContext.h"
using namespace crepe;
using namespace crepe::api;
diff --git a/src/crepe/RenderSystem.h b/src/crepe/RenderSystem.h
index 5e86dce..4b910a4 100644
--- a/src/crepe/RenderSystem.h
+++ b/src/crepe/RenderSystem.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "System.h"
diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp
index 198c0d0..f408595 100644
--- a/src/crepe/SDLApp.cpp
+++ b/src/crepe/SDLApp.cpp
@@ -1,8 +1,6 @@
-#include "SDLApp.h"
-#include "Particle.h"
-#include "api/ParticleEmitter.h"
#include <iostream>
-#include <vector>
+
+#include "SDLApp.h"
SDLApp::SDLApp(int window_width, int window_height)
: window_width(window_width), window_height(window_height), window(nullptr),
@@ -18,8 +16,8 @@ bool SDLApp::initialize() {
}
window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, window_width, window_height,
- SDL_WINDOW_SHOWN);
+ SDL_WINDOWPOS_CENTERED, window_width,
+ window_height, SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
return false;
diff --git a/src/crepe/SDLApp.h b/src/crepe/SDLApp.h
index cdba4c3..e67947b 100644
--- a/src/crepe/SDLApp.h
+++ b/src/crepe/SDLApp.h
@@ -1,13 +1,12 @@
-#ifndef SDLAPP_HPP
-#define SDLAPP_HPP
+#pragma once
-#include "Particle.h"
-#include "api/ParticleEmitter.h"
#include <SDL2/SDL.h>
+#include "api/ParticleEmitter.h"
+
class SDLApp {
public:
- SDLApp(int windowWidth, int windowHeight);
+ SDLApp(int window_width, int window_height);
~SDLApp();
bool initialize();
@@ -25,5 +24,3 @@ private:
SDL_Window * window;
SDL_Renderer * renderer;
};
-
-#endif
diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp
index 5d882be..d00d474 100644
--- a/src/crepe/ScriptSystem.cpp
+++ b/src/crepe/ScriptSystem.cpp
@@ -2,12 +2,13 @@
#include <functional>
#include <vector>
-#include "ComponentManager.h"
-#include "ScriptSystem.h"
#include "api/BehaviorScript.h"
#include "api/Script.h"
#include "util/log.h"
+#include "ComponentManager.h"
+#include "ScriptSystem.h"
+
using namespace std;
using namespace crepe;
using namespace crepe::api;
diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp
index f00dade..2b49283 100644
--- a/src/crepe/SdlContext.cpp
+++ b/src/crepe/SdlContext.cpp
@@ -1,11 +1,3 @@
-
-
-#include "SdlContext.h"
-
-#include "api/Sprite.h"
-#include "api/Texture.h"
-#include "api/Transform.h"
-#include "util/log.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_render.h>
@@ -15,6 +7,13 @@
#include <cstddef>
#include <iostream>
+#include "api/Sprite.h"
+#include "api/Texture.h"
+#include "api/Transform.h"
+#include "util/log.h"
+
+#include "SdlContext.h"
+
using namespace crepe;
SdlContext & SdlContext::get_instance() {
@@ -34,17 +33,18 @@ void SdlContext::handle_events(bool & running) {
SdlContext::~SdlContext() {
dbg_trace();
- if (m_game_renderer != nullptr) SDL_DestroyRenderer(m_game_renderer);
+ if (this->game_renderer != nullptr)
+ SDL_DestroyRenderer(this->game_renderer);
- if (m_game_window != nullptr) {
- SDL_DestroyWindow(m_game_window);
+ if (this->game_window != nullptr) {
+ SDL_DestroyWindow(this->game_window);
}
IMG_Quit();
SDL_Quit();
}
-void SdlContext::clear_screen() { SDL_RenderClear(this->m_game_renderer); }
+void SdlContext::clear_screen() { SDL_RenderClear(this->game_renderer); }
SdlContext::SdlContext() {
dbg_trace();
@@ -55,20 +55,20 @@ SdlContext::SdlContext() {
return;
}
- m_game_window = SDL_CreateWindow(
+ this->game_window = SDL_CreateWindow(
"Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1920, 1080, SDL_WINDOW_SHOWN);
- if (!m_game_window) {
+ if (!this->game_window) {
std::cerr << "Window could not be created! SDL_Error: "
<< SDL_GetError() << std::endl;
}
- m_game_renderer
- = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED);
- if (!m_game_renderer) {
+ this->game_renderer
+ = SDL_CreateRenderer(this->game_window, -1, SDL_RENDERER_ACCELERATED);
+ if (!this->game_renderer) {
std::cerr << "Renderer could not be created! SDL_Error: "
<< SDL_GetError() << std::endl;
- SDL_DestroyWindow(m_game_window);
+ SDL_DestroyWindow(this->game_window);
return;
}
@@ -78,7 +78,8 @@ SdlContext::SdlContext() {
<< IMG_GetError() << std::endl;
}
}
-void SdlContext::present_screen() { SDL_RenderPresent(this->m_game_renderer); }
+
+void SdlContext::present_screen() { SDL_RenderPresent(this->game_renderer); }
void SdlContext::draw(const api::Sprite & sprite,
const api::Transform & transform) {
@@ -88,7 +89,7 @@ void SdlContext::draw(const api::Sprite & sprite,
| (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
int w, h;
- SDL_QueryTexture(sprite.sprite_image->m_texture, NULL, NULL, &w, &h);
+ SDL_QueryTexture(sprite.sprite_image->texture, NULL, NULL, &w, &h);
// needs maybe camera for position
SDL_Rect dstrect = {
.x = static_cast<int>(transform.position.x),
@@ -98,8 +99,8 @@ void SdlContext::draw(const api::Sprite & sprite,
};
double degrees = transform.rotation * 180 / M_PI;
- SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->m_texture,
- NULL, &dstrect, degrees, NULL, render_flip);
+ SDL_RenderCopyEx(this->game_renderer, sprite.sprite_image->texture, NULL,
+ &dstrect, degrees, NULL, render_flip);
}
/*
@@ -117,7 +118,7 @@ SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip,
clip.h = tmp->h / row;
SDL_Texture * CreatedTexture
- = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+ = SDL_CreateTextureFromSurface(this->game_renderer, tmp);
if (!CreatedTexture) {
std::cerr << "Error could not create texture " << IMG_GetError
@@ -137,7 +138,7 @@ SDL_Texture * SdlContext::texture_from_path(const char * path) {
std::cerr << "Error surface " << IMG_GetError << std::endl;
}
SDL_Texture * created_texture
- = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+ = SDL_CreateTextureFromSurface(this->game_renderer, tmp);
if (!created_texture) {
std::cerr << "Error could not create texture " << IMG_GetError
diff --git a/src/crepe/SdlContext.h b/src/crepe/SdlContext.h
index 97adfa2..31ba3a6 100644
--- a/src/crepe/SdlContext.h
+++ b/src/crepe/SdlContext.h
@@ -1,11 +1,13 @@
#pragma once
-#include "RenderSystem.h"
-#include "api/Sprite.h"
-#include "api/Transform.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include "api/Sprite.h"
+#include "api/Transform.h"
+
+#include "RenderSystem.h"
+
namespace crepe::api {
class Texture;
}
@@ -43,8 +45,8 @@ private:
void present_screen();
private:
- SDL_Window * m_game_window = nullptr;
- SDL_Renderer * m_game_renderer = nullptr;
+ SDL_Window * game_window = nullptr;
+ SDL_Renderer * game_renderer = nullptr;
};
} // namespace crepe
diff --git a/src/crepe/Sound.h b/src/crepe/Sound.h
index b7cfbb8..917b57e 100644
--- a/src/crepe/Sound.h
+++ b/src/crepe/Sound.h
@@ -1,10 +1,9 @@
#pragma once
+#include <memory>
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include <memory>
-
#include "Asset.h"
namespace crepe {
diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp
index bf4217f..560df6c 100644
--- a/src/crepe/api/AssetManager.cpp
+++ b/src/crepe/api/AssetManager.cpp
@@ -1,7 +1,6 @@
-
+#include "util/log.h"
#include "AssetManager.h"
-#include "util/log.h"
using namespace crepe::api;
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
index f3f1307..d9d9b44 100644
--- a/src/crepe/api/AssetManager.h
+++ b/src/crepe/api/AssetManager.h
@@ -43,4 +43,5 @@ public:
return new_asset;
}
};
+
} // namespace crepe::api
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index 10b3b49..35b8d83 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -1,9 +1,8 @@
#include <memory>
-#include "AudioSource.h"
-
#include "../Sound.h"
-#include <memory>
+
+#include "AudioSource.h"
using namespace crepe::api;
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index a6bd81c..6fdf605 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -3,6 +3,7 @@
#include <type_traits>
#include "../util/log.h"
+
#include "BehaviorScript.h"
namespace crepe::api {
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
index 96d98ed..762574b 100644
--- a/src/crepe/api/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -5,8 +5,8 @@ namespace crepe::api {
class CircleCollider : public Collider {
public:
- CircleCollider(uint32_t gameObjectId, int radius)
- : Collider(gameObjectId), radius(radius) {}
+ CircleCollider(uint32_t game_object_id, int radius)
+ : Collider(game_object_id), radius(radius) {}
int radius;
};
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp
index 5c7d8cc..71592da 100644
--- a/src/crepe/api/Color.cpp
+++ b/src/crepe/api/Color.cpp
@@ -1,5 +1,3 @@
-
-
#include "Color.h"
using namespace crepe::api;
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
index ff82afa..98649c1 100644
--- a/src/crepe/api/Force.cpp
+++ b/src/crepe/api/Force.cpp
@@ -1,16 +1,17 @@
-#include "Force.h"
#include <cmath>
+#include "Force.h"
+
namespace crepe::api {
-Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction)
- : Component(gameObjectId) {
+Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
+ : Component(game_object_id) {
// Convert direction from degrees to radians
float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
force_x = static_cast<int32_t>(
- std::round(forceMagnitude * std::cos(radian_direction)));
+ std::round(magnitude * std::cos(radian_direction)));
force_y = static_cast<int32_t>(
- std::round(forceMagnitude * std::sin(radian_direction)));
+ std::round(magnitude * std::sin(radian_direction)));
}
} // namespace crepe::api
diff --git a/src/crepe/api/Force.h b/src/crepe/api/Force.h
index 1d30af4..8da9a00 100644
--- a/src/crepe/api/Force.h
+++ b/src/crepe/api/Force.h
@@ -1,14 +1,14 @@
#pragma once
-#include "../Component.h"
#include <cstdint>
-#include <utility>
+
+#include "../Component.h"
namespace crepe::api {
class Force : public Component {
public:
- Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction);
+ Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction);
int32_t force_x;
int32_t force_y;
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 298a5ec..2e07562 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -1,29 +1,28 @@
-#include "ParticleEmitter.h"
-#include "Particle.h"
#include <ctime>
#include <iostream>
+#include "Particle.h"
+#include "ParticleEmitter.h"
+
using namespace crepe;
-ParticleEmitter::ParticleEmitter(uint32_t gameObjectId, uint32_t max_particles,
- uint32_t emission_rate, uint32_t speed,
- uint32_t speed_offset, uint32_t angle,
- uint32_t angleOffset, float m_begin_lifespan,
- float m_end_lifespan)
- : Component(gameObjectId), m_max_particles(max_particles),
- m_emission_rate(emission_rate), m_speed(speed), m_speed_offset(speed_offset),
- m_position{0, 0}, m_begin_lifespan(m_begin_lifespan),
- m_end_lifespan(m_end_lifespan) {
+ParticleEmitter::ParticleEmitter(uint32_t game_object_id,
+ uint32_t max_particles, uint32_t emission_rate,
+ uint32_t speed, uint32_t speed_offset,
+ uint32_t angle, uint32_t angleOffset,
+ float begin_lifespan, float end_lifespan)
+ : Component(game_object_id), max_particles(max_particles),
+ emission_rate(emission_rate), speed(speed), speed_offset(speed_offset),
+ position{0, 0}, begin_lifespan(begin_lifespan),
+ end_lifespan(end_lifespan) {
std::srand(
static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
std::cout << "Create emitter" << std::endl;
- m_min_angle
- = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle
- m_max_angle
- = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle
- m_position.x = 400;
- m_position.y = 400;
- for (size_t i = 0; i < m_max_particles; i++) {
+ min_angle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle
+ max_angle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle
+ position.x = 400;
+ position.y = 400;
+ for (size_t i = 0; i < max_particles; i++) {
this->particles.emplace_back();
}
}
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 23f02f6..2e2e95b 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -1,32 +1,42 @@
#pragma once
-#include "Component.h"
-#include "Particle.h"
#include <cstdint>
#include <vector>
-#
+
+#include "Component.h"
+#include "Particle.h"
namespace crepe {
class ParticleEmitter : public Component {
public:
- ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles,
- uint32_t emissionRate, uint32_t speed, uint32_t speedOffset,
- uint32_t angle, uint32_t angleOffset, float m_beginLifespan,
- float m_endLifespan);
+ ParticleEmitter(uint32_t game_object_id, uint32_t max_particles,
+ uint32_t emission_rate, uint32_t speed,
+ uint32_t speed_offset, uint32_t angle, uint32_t angleOffset,
+ float begin_lifespan, float end_lifespan);
~ParticleEmitter();
- Position m_position; //position of the emitter
- uint32_t m_max_particles; //maximum number of particles
- uint32_t m_emission_rate; //rate of particle emission
- uint32_t m_speed; //base speed of the particles
- uint32_t m_speed_offset; //offset for random speed variation
- uint32_t m_min_angle; //min angle of particle emission
- uint32_t m_max_angle; //max angle of particle emission
- float m_begin_lifespan; //begin Lifespan of particle (only visual)
- float m_end_lifespan; //begin Lifespan of particle
+ //! position of the emitter
+ Position position;
+ //! maximum number of particles
+ uint32_t max_particles;
+ //! rate of particle emission
+ uint32_t emission_rate;
+ //! base speed of the particles
+ uint32_t speed;
+ //! offset for random speed variation
+ uint32_t speed_offset;
+ //! min angle of particle emission
+ uint32_t min_angle;
+ //! max angle of particle emission
+ uint32_t max_angle;
+ //! begin Lifespan of particle (only visual)
+ float begin_lifespan;
+ //! begin Lifespan of particle
+ float end_lifespan;
- std::vector<Particle> particles; //collection of particles
+ //! collection of particles
+ std::vector<Particle> particles;
};
} // namespace crepe
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
index b35d5b8..ebf9fb9 100644
--- a/src/crepe/api/Rigidbody.cpp
+++ b/src/crepe/api/Rigidbody.cpp
@@ -2,7 +2,7 @@
using namespace crepe::api;
-Rigidbody::Rigidbody(uint32_t gameObjectId, int mass, int gravityScale,
+Rigidbody::Rigidbody(uint32_t game_object_id, int mass, int gravity_scale,
BodyType bodyType)
- : Component(gameObjectId), mass(mass), gravity_scale(gravityScale),
+ : Component(game_object_id), mass(mass), gravity_scale(gravity_scale),
body_type(bodyType) {}
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index dc242c1..05cbb03 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,20 +1,24 @@
#pragma once
-#include "../Component.h"
#include <cstdint>
+#include "../Component.h"
+
namespace crepe::api {
enum class BodyType {
- STATIC, // Does not move (e.g. walls, ground ...)
- DYNAMIC, // Moves and responds to forces (e.g. player, physics objects ...)
- KINEMATIC // Moves but does not respond to forces (e.g. moving platforms ...)
+ //! Does not move (e.g. walls, ground ...)
+ STATIC,
+ //! Moves and responds to forces (e.g. player, physics objects ...)
+ DYNAMIC,
+ //! Moves but does not respond to forces (e.g. moving platforms ...)
+ KINEMATIC,
};
class Rigidbody : public Component {
public:
- Rigidbody(uint32_t gameObjectId, int mass, int gravityScale,
- BodyType bodyType);
+ Rigidbody(uint32_t game_object_id, int mass, int gravity_scale,
+ BodyType body_type);
int32_t velocity_x;
int32_t velocity_y;
int mass;
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index cdece28..806f147 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -1,12 +1,11 @@
+#include <cstdint>
+#include <memory>
-
-#include "Sprite.h"
-#include "Component.h"
#include "api/Texture.h"
#include "util/log.h"
-#include <cstdint>
-#include <memory>
-#include <utility>
+
+#include "Component.h"
+#include "Sprite.h"
using namespace std;
using namespace crepe;
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 7a701e3..b06125e 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,18 +1,21 @@
#pragma once
-#include "Component.h"
-#include "api/Color.h"
-#include "api/Texture.h"
#include <SDL2/SDL_rect.h>
#include <cstdint>
#include <memory>
+#include "api/Color.h"
+#include "api/Texture.h"
+
+#include "Component.h"
+
namespace crepe::api {
struct FlipSettings {
bool flip_x = 1;
bool flip_y = 1;
};
+
class Sprite : public Component {
public:
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index c755fa9..7791b5b 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,31 +1,32 @@
+#include <SDL2/SDL_render.h>
+#include "util/log.h"
#include "Asset.h"
#include "SdlContext.h"
-#include "util/log.h"
-
#include "Texture.h"
-#include <SDL2/SDL_render.h>
using namespace crepe::api;
+using namespace std;
-Texture::Texture(std::unique_ptr<Asset> res) {
+Texture::Texture(unique_ptr<Asset> res) {
dbg_trace();
this->load(std::move(res));
}
Texture::Texture(const char * src) {
dbg_trace();
- this->load(std::make_unique<Asset>(src));
+ this->load(make_unique<Asset>(src));
}
Texture::~Texture() {
dbg_trace();
- if (this->m_texture != nullptr) {
- SDL_DestroyTexture(m_texture);
+ if (this->texture != nullptr) {
+ SDL_DestroyTexture(this->texture);
}
}
-void Texture::load(std::unique_ptr<Asset> res) {
+
+void Texture::load(unique_ptr<Asset> res) {
SdlContext & ctx = SdlContext::get_instance();
- m_texture = ctx.texture_from_path(res->canonical());
+ this->texture = ctx.texture_from_path(res->canonical());
}
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 6d3fb40..993f72b 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -1,9 +1,10 @@
#pragma once
-#include "Asset.h"
#include <SDL2/SDL_render.h>
#include <memory>
+#include "Asset.h"
+
namespace crepe {
class SdlContext;
}
@@ -21,7 +22,7 @@ private:
void load(std::unique_ptr<Asset> res);
private:
- SDL_Texture * m_texture = nullptr;
+ SDL_Texture * texture = nullptr;
friend class crepe::SdlContext;
};
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index 4f22843..626cd67 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -1,10 +1,10 @@
+#include <cstdint>
-
-#include "Transform.h"
-#include "Component.h"
#include "api/Point.h"
#include "util/log.h"
-#include <cstdint>
+
+#include "Component.h"
+#include "Transform.h"
using namespace crepe::api;
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c9d46c5..7b74e43 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -1,11 +1,15 @@
#pragma once
-#include "Component.h"
-#include "api/Point.h"
#include <cstdint>
+
+#include "api/Point.h"
+
+#include "Component.h"
+
namespace crepe::api {
class Transform : public Component {
+
public:
Transform(uint32_t id, Point &, double, double);
~Transform();
@@ -13,4 +17,5 @@ public:
double rotation; // Rotation, in radians
double scale; // Multiplication factoh
};
+
} // namespace crepe::api
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index 66b1441..943f83b 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -83,7 +83,7 @@ int main(int argc, char * argv[]) {
for (const Particle & particle : emitter.particles) {
if (particle.active)
app.draw_square(particle.position.x, particle.position.y,
- 5); // draw each particle
+ 5); // draw each particle
}
}