diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-19 10:29:26 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-19 10:29:26 +0100 |
commit | c3c3476f1d82aa83d8f8dc706488475dc2cf1e55 (patch) | |
tree | 3ee5011a9b758c3b544e297977ad4ac79d830df0 /src | |
parent | 73598a9e7f49047d74ca439cb0f300099d8c03bf (diff) | |
parent | 5f39dc386cce357a7c71a81c523a90496f7b1e67 (diff) |
merge `loek/util`
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/Asset.h | 41 | ||||
-rw-r--r-- | src/crepe/api/Asset.h | 10 | ||||
-rw-r--r-- | src/crepe/util/OptionalRef.h | 37 | ||||
-rw-r--r-- | src/example/audio_internal.cpp | 12 |
4 files changed, 48 insertions, 52 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h deleted file mode 100644 index 9051c5e..0000000 --- a/src/crepe/Asset.h +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once - -#include <fstream> -#include <iostream> -#include <string> - -namespace crepe { - -/** - * \brief Asset location helper - * - * This class is used to locate and canonicalize paths to game asset files, and should *always* - * be used when retrieving files from disk. - */ -class Asset { -public: - /** - * \param src Unique identifier to asset - */ - Asset(const std::string & src); - -public: - /** - * \brief Get an input stream to the contents of this asset - * \return Input stream with file contents - */ - std::istream & get_stream(); - /** - * \brief Get the canonical path to this asset - * \return Canonical path to this asset - */ - const std::string & get_canonical() const; - -private: - //! Canonical path to asset - const std::string src; - //! File handle (stream) - std::ifstream file; -}; - -} // namespace crepe diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h index 05dccba..685dd3a 100644 --- a/src/crepe/api/Asset.h +++ b/src/crepe/api/Asset.h @@ -1,7 +1,6 @@ #pragma once #include <string> -#include <unordered_map> namespace crepe { @@ -52,7 +51,16 @@ private: namespace std { +//! Hash helper struct template<> struct hash<const crepe::Asset> { + /** + * \brief Hash operator for crepe::Asset + * + * This function hashes a crepe::Asset instance, allowing it to be used as a key in an \c + * std::unordered_map. + * + * \returns Hash value + */ size_t operator()(const crepe::Asset & asset) const noexcept; }; diff --git a/src/crepe/util/OptionalRef.h b/src/crepe/util/OptionalRef.h index 1ad3a6d..8417a25 100644 --- a/src/crepe/util/OptionalRef.h +++ b/src/crepe/util/OptionalRef.h @@ -12,18 +12,51 @@ namespace crepe { template <typename T> class OptionalRef { public: + //! Initialize empty (nonexistant) reference OptionalRef() = default; - OptionalRef(T &); - OptionalRef<T> & operator=(T &); + //! Initialize reference with value + OptionalRef(T & ref); + /** + * \brief Assign new reference + * + * \param ref Reference to assign + * + * \return Reference to this (required for operator) + */ + OptionalRef<T> & operator=(T & ref); + /** + * \brief Check if this reference is not empty + * + * \returns `true` if reference is set, or `false` if it is not + */ explicit operator bool() const noexcept; + /** + * \brief Assign new reference + * + * \param ref Reference to assign + */ void set(T &) noexcept; + /** + * \brief Retrieve this reference + * + * \returns Internal reference if it is set + * + * \throws std::runtime_error if this function is called while the reference it not set + */ T & get() const; + /** + * \brief Make this reference empty + */ void clear() noexcept; + //! Copy constructor OptionalRef(const OptionalRef<T> &); + //! Move constructor OptionalRef(OptionalRef<T> &&); + //! Copy assignment OptionalRef<T> & operator=(const OptionalRef<T> &); + //! Move assignment OptionalRef<T> & operator=(OptionalRef<T> &&); private: diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp index e23d485..f3bf349 100644 --- a/src/example/audio_internal.cpp +++ b/src/example/audio_internal.cpp @@ -29,15 +29,11 @@ int main() { SoundContext ctx{}; Sound sound{ctx}; // Load a background track (Ogg Vorbis) - auto _bgm = sound.clone(Asset{"mwe/audio/bgm.ogg"}); - Sound & bgm = *dynamic_cast<Sound *>(_bgm.get()); + auto bgm = Sound("mwe/audio/bgm.ogg"); // Load three short samples (WAV) - auto _sfx1 = sound.clone(Asset{"mwe/audio/sfx1.wav"}); - Sound & sfx1 = *dynamic_cast<Sound *>(_sfx1.get()); - auto _sfx2 = sound.clone(Asset{"mwe/audio/sfx2.wav"}); - Sound & sfx2 = *dynamic_cast<Sound *>(_sfx2.get()); - auto _sfx3 = sound.clone(Asset{"mwe/audio/sfx3.wav"}); - Sound & sfx3 = *dynamic_cast<Sound *>(_sfx3.get()); + auto sfx1 = Sound("mwe/audio/sfx1.wav"); + auto sfx2 = Sound("mwe/audio/sfx2.wav"); + auto sfx3 = Sound("mwe/audio/sfx3.wav"); // Start the background track bgm.play(); |