diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 11:35:47 +0200 |
---|---|---|
committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 11:35:47 +0200 |
commit | 176ac90fce318334f1377d94d6e637e1eff84c3c (patch) | |
tree | 104b86fc3537fd82c7b9dd731ee716c51441ca31 /src | |
parent | edfcb27fe37fdcf08622863f331960325e3899ac (diff) | |
parent | 77555730e3ddb811b9ce8470659663e3f1573de2 (diff) |
Merge branch 'master' into niels/rendering
Diffstat (limited to 'src')
45 files changed, 760 insertions, 115 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a9193fd..09c60bd 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -3,36 +3,37 @@ cmake_minimum_required(VERSION 3.28) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) - -# enable debug features set(CMAKE_BUILD_TYPE Debug) -add_compile_definitions(DEBUG) - -add_subdirectory(../lib/soloud soloud) -add_subdirectory(../lib/sdl_image/src SDL2_image) project(crepe C CXX) +find_package(SDL2 REQUIRED) +find_package(SoLoud REQUIRED) +find_package(GTest REQUIRED) + add_library(crepe SHARED) +add_executable(test_main EXCLUDE_FROM_ALL) target_include_directories(crepe PUBLIC SYSTEM INTERFACE . ) -# TODO: libraries should be linked as PRIVATE target_link_libraries(crepe - PUBLIC soloud - PUBLIC SDL2 - PUBLIC SDL2_image + PRIVATE soloud + PRIVATE SDL2 ) add_subdirectory(crepe) +add_subdirectory(test) +add_subdirectory(example) install( TARGETS crepe FILE_SET HEADERS DESTINATION include/crepe ) -add_executable(dummy_rm dummy_rendering.cpp) -#add_executable(dummy_rm dummy_audio.cpp) -target_link_libraries(dummy_rm PUBLIC crepe) +target_link_libraries(test_main + PRIVATE gtest_main + PUBLIC crepe +) + diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp new file mode 100644 index 0000000..15ddc27 --- /dev/null +++ b/src/crepe/Asset.cpp @@ -0,0 +1,14 @@ +#include <filesystem> + +#include "Asset.h" + +using namespace crepe; + +Asset::Asset(const std::string & src) { + this->src = std::filesystem::canonical(src); + this->file = std::ifstream(this->src, std::ios::in | std::ios::binary); +} + +const std::istream & Asset::read() { return this->file; } + +const char * Asset::canonical() { return this->src.c_str(); } diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h new file mode 100644 index 0000000..0cb5834 --- /dev/null +++ b/src/crepe/Asset.h @@ -0,0 +1,33 @@ +#pragma once + +#include <fstream> +#include <iostream> +#include <string> + +namespace crepe { + +/** + * \brief Asset location helper + * + * This class is used to locate and canonicalize paths to game asset files, and + * should *always* be used when retrieving files from disk. + */ +class Asset { +public: + /** + * \param src Unique identifier to asset + */ + Asset(const std::string & src); + +public: + //! Get an input stream to the contents of this resource + const std::istream & read(); + //! Get the canonical path to this resource + const char * canonical(); + +private: + std::string src; + std::ifstream file; +}; + +} // namespace crepe diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 05f14d1..addb9dd 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -1,7 +1,31 @@ target_sources(crepe PUBLIC + Asset.cpp + Sound.cpp + SoundContext.cpp + ComponentManager.cpp + Component.cpp + GameObject.cpp + Collider.cpp + Rigidbody.cpp + Sprite.cpp + ScriptSystem.cpp + Script.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES + Asset.h + Sound.h + SoundContext.h + ComponentManager.h + ComponentManager.hpp + Component.h + GameObject.h + GameObject.hpp + Collider.h + Rigidbody.h + Sprite.h + System.h + ScriptSystem.h ) add_subdirectory(api) diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp new file mode 100644 index 0000000..3f12afd --- /dev/null +++ b/src/crepe/Collider.cpp @@ -0,0 +1,5 @@ +#include "Collider.h" + +using namespace crepe; + +Collider::Collider(int size) : size(size) {} diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h new file mode 100644 index 0000000..120da05 --- /dev/null +++ b/src/crepe/Collider.h @@ -0,0 +1,14 @@ +#pragma once + +#include "Component.h" + +namespace crepe { + +class Collider : public Component { +public: + Collider(int size); + + int size; +}; + +} // namespace crepe diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp new file mode 100644 index 0000000..d14159c --- /dev/null +++ b/src/crepe/Component.cpp @@ -0,0 +1,5 @@ +#include "Component.h" + +using namespace crepe; + +Component::Component() : active(true) {} diff --git a/src/crepe/Component.h b/src/crepe/Component.h new file mode 100644 index 0000000..16a4ce5 --- /dev/null +++ b/src/crepe/Component.h @@ -0,0 +1,14 @@ +#pragma once + +namespace crepe { + +class Component { +public: + Component(); + // TODO: shouldn't this constructor be deleted because this class will never + // directly be instantiated? + + bool active; +}; + +} // namespace crepe diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp new file mode 100644 index 0000000..9a3fec7 --- /dev/null +++ b/src/crepe/ComponentManager.cpp @@ -0,0 +1,24 @@ +#include "ComponentManager.h" + +using namespace crepe; + +ComponentManager & ComponentManager::get_instance() { + static ComponentManager instance; + return instance; +} + +void ComponentManager::delete_all_components_of_id(uint32_t id) { + // Loop through all the types (in the unordered_map<>) + for (auto & [type, componentArray] : components) { + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + // Clear the components at this specific id + componentArray[id].clear(); + } + } +} + +void ComponentManager::delete_all_components() { + // Clear the whole unordered_map<> + components.clear(); +} diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h new file mode 100644 index 0000000..2ab9dc8 --- /dev/null +++ b/src/crepe/ComponentManager.h @@ -0,0 +1,62 @@ +#pragma once + +#include <cstdint> +#include <memory> +#include <typeindex> +#include <unordered_map> +#include <utility> +#include <vector> + +#include "Component.h" + +namespace crepe { + +class ComponentManager { +public: + // Singleton + static ComponentManager & get_instance(); + ComponentManager(const ComponentManager &) = delete; + ComponentManager(ComponentManager &&) = delete; + ComponentManager & operator=(const ComponentManager &) = delete; + ComponentManager & operator=(ComponentManager &&) = delete; + +public: + //! Add a component of a specific type + template <typename T, typename... Args> + void add_component(uint32_t id, Args &&... args); + //! Deletes all components of a specific type and id + template <typename T> + void delete_components_by_id(uint32_t id); + //! Deletes all components of a specific type + template <typename T> + void delete_components(); + //! Deletes all components of a specific id + void delete_all_components_of_id(uint32_t id); + //! Deletes all components + void delete_all_components(); + + //! Get a vector<> of all components at specific type and id + template <typename T> + std::vector<std::reference_wrapper<T>> + get_components_by_id(uint32_t id) const; + //! Get a vector<> of all components of a specific type + template <typename T> + std::vector<std::reference_wrapper<T>> get_components_by_type() const; + +private: + ComponentManager() = default; + + /* + * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: + * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. + * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. + * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). + */ + std::unordered_map<std::type_index, + std::vector<std::vector<std::unique_ptr<Component>>>> + components; +}; + +} // namespace crepe + +#include "ComponentManager.hpp" diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp new file mode 100644 index 0000000..2ea0c70 --- /dev/null +++ b/src/crepe/ComponentManager.hpp @@ -0,0 +1,153 @@ +#pragma once + +#include <type_traits> + +#include "ComponentManager.h" + +namespace crepe { + +template <class T, typename... Args> +void ComponentManager::add_component(uint32_t id, Args &&... args) { + using namespace std; + + static_assert(is_base_of<Component, T>::value, + "add_component must recieve a derivative class of Component"); + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Check if this component type is already in the unordered_map<> + if (components.find(type) == components.end()) { + //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> + components[type] = vector<vector<unique_ptr<Component>>>(); + } + + // Resize the vector<> if the id is greater than the current size + if (id >= components[type].size()) { + // Initialize new slots to nullptr (resize does automatically init to nullptr) + components[type].resize(id + 1); + } + + // Create a new component of type T (arguments directly forwarded). The + // constructor must be called by ComponentManager. + T * instance = new T(forward<Args>(args)...); + // store its unique_ptr in the vector<> + components[type][id].push_back(unique_ptr<T>(instance)); +} + +template <typename T> +void ComponentManager::delete_components_by_id(uint32_t id) { + using namespace std; + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + // Get the correct vector<> + vector<vector<unique_ptr<Component>>> & component_array + = components[type]; + + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < component_array.size()) { + // Clear the whole vector<> of this specific type and id + component_array[id].clear(); + } + } +} + +template <typename T> +void ComponentManager::delete_components() { + // Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + // Clear the whole vector<> of this specific type + components[type].clear(); + } +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::get_components_by_id(uint32_t id) const { + using namespace std; + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Create an empty vector<> + vector<reference_wrapper<T>> component_vector; + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + // Get the correct vector<> + const vector<vector<unique_ptr<Component>>> & component_array + = components.at(type); + + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < component_array.size()) { + // Loop trough the whole vector<> + for (const unique_ptr<Component> & component_ptr : + component_array[id]) { + // Cast the unique_ptr to a raw pointer + T * casted_component = static_cast<T *>(component_ptr.get()); + + // Ensure that the cast was successful + if (casted_component) { + // Add the dereferenced raw pointer to the vector<> + component_vector.push_back(*casted_component); + } + } + } + } + + // Return the vector<> + return component_vector; +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::get_components_by_type() const { + using namespace std; + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Create an empty vector<> + vector<reference_wrapper<T>> component_vector; + // Set the id to 0 (the id will also be stored in the returned vector<>) + // uint32_t id = 0; + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + + // Get the correct vector<> + const vector<vector<unique_ptr<Component>>> & component_array + = components.at(type); + + // Loop through the whole vector<> + for (const vector<unique_ptr<Component>> & component : + component_array) { + // Loop trough the whole vector<> + for (const unique_ptr<Component> & component_ptr : component) { + // Cast the unique_ptr to a raw pointer + T * casted_component = static_cast<T *>(component_ptr.get()); + + // Ensure that the cast was successful + if (casted_component) { + // Pair the dereferenced raw pointer and the id and add it to the vector<> + component_vector.emplace_back(ref(*casted_component)); + } + } + + // Increase the id (the id will also be stored in the returned vector<>) + //++id; + } + } + + // Return the vector<> + return component_vector; +} + +} // namespace crepe diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp new file mode 100644 index 0000000..de3beb6 --- /dev/null +++ b/src/crepe/GameObject.cpp @@ -0,0 +1,7 @@ +#include "GameObject.h" + +using namespace crepe; + +GameObject::GameObject(uint32_t id, std::string name, std::string tag, + int layer) + : id(id), name(name), tag(tag), active(true), layer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h new file mode 100644 index 0000000..3588d9a --- /dev/null +++ b/src/crepe/GameObject.h @@ -0,0 +1,24 @@ +#pragma once + +#include <cstdint> +#include <string> + +namespace crepe { + +class GameObject { +public: + GameObject(uint32_t id, std::string name, std::string tag, int layer); + + template <typename T, typename... Args> + void add_component(Args &&... args); + + uint32_t id; + std::string name; + std::string tag; + bool active; + int layer; +}; + +} // namespace crepe + +#include "GameObject.hpp" diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp new file mode 100644 index 0000000..5966fbf --- /dev/null +++ b/src/crepe/GameObject.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "GameObject.h" + +#include "ComponentManager.h" + +namespace crepe { + +template <typename T, typename... Args> +void GameObject::add_component(Args &&... args) { + auto & mgr = ComponentManager::get_instance(); + mgr.add_component<T>(id, std::forward<Args>(args)...); +} + +} // namespace crepe diff --git a/src/crepe/Rigidbody.cpp b/src/crepe/Rigidbody.cpp new file mode 100644 index 0000000..495d908 --- /dev/null +++ b/src/crepe/Rigidbody.cpp @@ -0,0 +1,6 @@ +#include "Rigidbody.h" + +using namespace crepe; + +Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) + : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} diff --git a/src/crepe/Rigidbody.h b/src/crepe/Rigidbody.h new file mode 100644 index 0000000..63a8877 --- /dev/null +++ b/src/crepe/Rigidbody.h @@ -0,0 +1,16 @@ +#pragma once + +#include "Component.h" + +namespace crepe { + +class Rigidbody : public Component { +public: + Rigidbody(int mass, int gravityScale, int bodyType); + + int mass; + int gravity_scale; + int body_type; +}; + +} // namespace crepe diff --git a/src/crepe/Script.cpp b/src/crepe/Script.cpp new file mode 100644 index 0000000..3b83b7c --- /dev/null +++ b/src/crepe/Script.cpp @@ -0,0 +1,6 @@ +#include "Script.h" + +using namespace crepe; + +void Script::init() {} +void Script::update() {} diff --git a/src/crepe/Script.h b/src/crepe/Script.h new file mode 100644 index 0000000..cdd6814 --- /dev/null +++ b/src/crepe/Script.h @@ -0,0 +1,15 @@ +#pragma once + +namespace crepe { + +class Script { +protected: + virtual void init(); + virtual void update(); + // NOTE: additional *events* (like unity's OnDisable and OnEnable) should be + // implemented as member methods in derivative user script classes and + // registered in init(), otherwise this class will balloon in size with each + // added event. +}; + +} // namespace crepe diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp new file mode 100644 index 0000000..988bb71 --- /dev/null +++ b/src/crepe/ScriptSystem.cpp @@ -0,0 +1,15 @@ +#include "util/log.h" + +#include "ScriptSystem.h" + +using namespace crepe; + +ScriptSystem::ScriptSystem() { dbg_trace(); } +ScriptSystem::~ScriptSystem() { dbg_trace(); } + +ScriptSystem & ScriptSystem::get_instance() { + static ScriptSystem instance; + return instance; +} + +void ScriptSystem::update() { dbg_trace(); } diff --git a/src/crepe/ScriptSystem.h b/src/crepe/ScriptSystem.h new file mode 100644 index 0000000..72e360b --- /dev/null +++ b/src/crepe/ScriptSystem.h @@ -0,0 +1,17 @@ +#pragma once + +#include "System.h" + +namespace crepe { + +class ScriptSystem : public System { +public: + static ScriptSystem & get_instance(); + virtual void update(); + +private: + ScriptSystem(); + ~ScriptSystem(); +}; + +} // namespace crepe diff --git a/src/crepe/Sprite.cpp b/src/crepe/Sprite.cpp new file mode 100644 index 0000000..a5a5e68 --- /dev/null +++ b/src/crepe/Sprite.cpp @@ -0,0 +1,8 @@ +#include <string> + +#include "Sprite.h" + +using namespace crepe; +using namespace std; + +Sprite::Sprite(string path) : path(path) {} diff --git a/src/crepe/Sprite.h b/src/crepe/Sprite.h new file mode 100644 index 0000000..143e702 --- /dev/null +++ b/src/crepe/Sprite.h @@ -0,0 +1,16 @@ +#pragma once + +#include <string> + +#include "Component.h" + +namespace crepe { + +class Sprite : public Component { +public: + Sprite(std::string path); + + std::string path; +}; + +} // namespace crepe diff --git a/src/crepe/System.h b/src/crepe/System.h new file mode 100644 index 0000000..ecbb7f5 --- /dev/null +++ b/src/crepe/System.h @@ -0,0 +1,22 @@ +#pragma once + +namespace crepe { + +class System { +public: + static System & get_instance(); + virtual void update() = 0; + +protected: + System() {}; + virtual ~System() {}; + +private: + // singleton + System(const System &) = delete; + System(System &&) = delete; + System & operator=(const System &) = delete; + System & operator=(System &&) = delete; +}; + +} // namespace crepe diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp index f0d708a..a5b6d6a 100644 --- a/src/crepe/api/AudioSource.cpp +++ b/src/crepe/api/AudioSource.cpp @@ -5,18 +5,18 @@ using namespace crepe::api; -AudioSource::AudioSource(std::unique_ptr<Resource> audio_clip) { - this->_sound = std::make_unique<crepe::Sound>(std::move(audio_clip)); +AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) { + this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip)); } void AudioSource::play() { return this->play(false); } void AudioSource::play(bool looping) { - this->_sound->set_looping(looping); - this->_sound->play(); + this->sound->set_looping(looping); + this->sound->play(); } void AudioSource::stop() { - this->_sound->pause(); - this->_sound->rewind(); + this->sound->pause(); + this->sound->rewind(); } diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h index 4300c48..2d26cda 100644 --- a/src/crepe/api/AudioSource.h +++ b/src/crepe/api/AudioSource.h @@ -2,8 +2,8 @@ #include <memory> +#include "Asset.h" #include "Component.h" -#include "Resource.h" namespace crepe { class Sound; @@ -14,7 +14,7 @@ namespace crepe::api { //! Audio source component class AudioSource : Component { public: - AudioSource(std::unique_ptr<Resource> audio_clip); + AudioSource(std::unique_ptr<Asset> audio_clip); virtual ~AudioSource() = default; public: @@ -26,7 +26,7 @@ public: public: //! Sample file location - std::unique_ptr<Resource> audio_clip; + std::unique_ptr<Asset> audio_clip; //! TODO: ????? bool play_on_awake; //! Repeat the current audio clip during playback @@ -35,7 +35,7 @@ public: float volume; private: - std::unique_ptr<crepe::Sound> _sound; + std::unique_ptr<crepe::Sound> sound; }; } // namespace crepe::api diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp new file mode 100644 index 0000000..84bfd4c --- /dev/null +++ b/src/crepe/api/BehaviorScript.cpp @@ -0,0 +1,7 @@ +#include "../util/log.h" + +#include "BehaviorScript.h" + +using namespace crepe::api; + +BehaviorScript::BehaviorScript() { dbg_trace(); } diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h new file mode 100644 index 0000000..1d05a75 --- /dev/null +++ b/src/crepe/api/BehaviorScript.h @@ -0,0 +1,16 @@ +#pragma once + +#include "../Component.h" +#include "../Script.h" + +namespace crepe::api { + +class BehaviorScript : public Script, public Component { + // only allow ComponentManager to instantiate scripts + friend class ComponentManager; + +protected: + BehaviorScript(); +}; + +} // namespace crepe::api diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index dcac0ae..cecc2f1 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -1,23 +1,9 @@ target_sources(crepe PUBLIC - #map_asset.cpp - spritesheet.cpp - resource_manager.cpp - Resource.cpp - game.cpp - Color.cpp + # AudioSource.cpp + BehaviorScript.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES - Resource.h - baseResource.h - game.h - #map_asset.h - spritesheet.h - resource_manager.h - Component.h - AudioSource.h - Sprite.h - Color.h - Transform.h - Point.h + # AudioSource.h + BehaviorScript.h ) diff --git a/src/crepe/api/Component.h b/src/crepe/api/Component.h deleted file mode 100644 index d5e0499..0000000 --- a/src/crepe/api/Component.h +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -namespace crepe::api { - -class Component { -public: - bool active; -}; - -} // namespace crepe::api diff --git a/src/crepe/api/Resource.cpp b/src/crepe/api/Resource.cpp deleted file mode 100644 index f7f2516..0000000 --- a/src/crepe/api/Resource.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include <filesystem> -#include <iostream> -#include <iterator> - -#include "Resource.h" -#include "util/log.h" - -using namespace crepe::api; - -Resource::Resource(const std::string & src) { - dbg_trace(); - this->src = std::filesystem::path(src); - this->file = std::ifstream(this->src, std::ios::in | std::ios::binary); -} - -const std::istream & Resource::read() { return this->file; } - -const char * Resource::canonical() { return this->src.c_str(); } diff --git a/src/crepe/api/Resource.h b/src/crepe/api/Resource.h deleted file mode 100644 index f2b2a0e..0000000 --- a/src/crepe/api/Resource.h +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -#include <fstream> -#include <iostream> -#include <string> - -namespace crepe::api { - -class Resource { -public: - Resource(const std::string & src); - -public: - //! Get an input stream to the contents of this resource - const std::istream & read(); - //! Get the canonical path to this resource - const char * canonical(); - -private: - std::string src; - std::ifstream file; -}; - -} // namespace crepe::api diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index e1150ac..64fa281 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -5,17 +5,17 @@ using namespace crepe; -Sound::Sound(std::unique_ptr<api::Resource> res) { +Sound::Sound(std::unique_ptr<Asset> res) { dbg_trace(); this->load(std::move(res)); } Sound::Sound(const char * src) { dbg_trace(); - this->load(std::make_unique<api::Resource>(src)); + this->load(std::make_unique<Asset>(src)); } -void Sound::load(std::unique_ptr<api::Resource> res) { +void Sound::load(std::unique_ptr<Asset> res) { this->sample.load(res->canonical()); } diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 2f1c924..b11f871 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -1,12 +1,11 @@ #pragma once -#include <soloud.h> -#include <soloud_wav.h> +#include <soloud/soloud.h> +#include <soloud/soloud_wav.h> #include <memory> -#include "api/Resource.h" -#include "api/baseResource.h" +#include "Asset.h" namespace crepe { @@ -67,10 +66,10 @@ public: public: Sound(const char * src); - Sound(std::unique_ptr<api::Resource> res); + Sound(std::unique_ptr<Asset> res); private: - void load(std::unique_ptr<api::Resource> res); + void load(std::unique_ptr<Asset> res); private: SoLoud::Wav sample; diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index 090966d..d3123d2 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -1,6 +1,6 @@ #pragma once -#include <soloud.h> +#include <soloud/soloud.h> #include "Sound.h" diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp index 6829ec3..f91d52c 100644 --- a/src/crepe/util/log.cpp +++ b/src/crepe/util/log.cpp @@ -8,10 +8,10 @@ using namespace crepe::util; static const char * const LOG_PREFIX[] = { - [log_level::debug] = "[DBG] ", - [log_level::info] = "[INFO] ", - [log_level::warning] = "[WARN] ", - [log_level::error] = "[ERR] ", + [log_level::DEBUG] = "[DBG] ", + [log_level::INFO] = "[INFO] ", + [log_level::WARNING] = "[WARN] ", + [log_level::ERROR] = "[ERR] ", }; static void va_logf(enum log_level level, va_list args, const std::string fmt) { @@ -38,7 +38,7 @@ static void va_logf(enum log_level level, va_list args, const std::string fmt) { void crepe::util::logf(const char * fmt, ...) { va_list args; va_start(args, fmt); - va_logf(crepe::util::log_level::debug, args, fmt); + va_logf(crepe::util::log_level::DEBUG, args, fmt); va_end(args); } diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h index 4cab338..2b0fbe1 100644 --- a/src/crepe/util/log.h +++ b/src/crepe/util/log.h @@ -7,24 +7,27 @@ // utility macros #define _crepe_logf_here(fmt, ...) \ - crepe::util::logf(util::log_level::debug, "%s%s (%s:%d)" fmt "\n", \ + crepe::util::logf(util::log_level::DEBUG, "%s%s (%s:%d)" fmt "\n", \ crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \ __FILE_NAME__, __LINE__, crepe::util::color::RESET, \ __VA_ARGS__) +// very illegal global function-style macros +// NOLINTBEGIN #define dbg_logf(fmt, ...) _crepe_logf_here(": " fmt, __VA_ARGS__) #define dbg_log(str) _crepe_logf_here(": %s", str) #define dbg_trace() _crepe_logf_here("%s", "") +// NOLINTEND #endif namespace crepe::util { enum log_level { - debug, - info, - warning, - error, + DEBUG, + INFO, + WARNING, + ERROR, }; void logf(const char * fmt, ...); diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt new file mode 100644 index 0000000..6df4ce7 --- /dev/null +++ b/src/example/CMakeLists.txt @@ -0,0 +1,18 @@ +# add_example(target_name [SOURCES...]) +function(add_example target_name) + # if SOURCES is not specified + if(NOT ARGV1) + # A .cpp file with target_name exists, and should be used + set(sources ${target_name}.cpp) + else() + set(sources ${ARGV}) + endif() + + add_executable(${target_name} EXCLUDE_FROM_ALL ${sources}) + target_link_libraries(${target_name} PUBLIC crepe) +endfunction() + +add_example(audio_internal) +add_example(components_internal) +add_example(script) + diff --git a/src/dummy_audio.cpp b/src/example/audio_internal.cpp index 211a503..1199e2d 100644 --- a/src/dummy_audio.cpp +++ b/src/example/audio_internal.cpp @@ -1,5 +1,10 @@ -#include "crepe/facade/Sound.h" -#include "crepe/util/log.h" +/** \file + * + * Standalone example for usage of the internal \c Sound class. + */ + +#include <crepe/Sound.h> +#include <crepe/util/log.h> #include <chrono> #include <thread> diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp new file mode 100644 index 0000000..54ce295 --- /dev/null +++ b/src/example/components_internal.cpp @@ -0,0 +1,60 @@ +/** \file + * + * Standalone example for usage of the internal ECS + */ + +#include <cassert> +#include <chrono> + +#include <crepe/Collider.h> +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <crepe/Rigidbody.h> +#include <crepe/Sprite.h> +#include <crepe/util/log.h> + +using namespace crepe; +using namespace std; + +#define OBJ_COUNT 100000 + +int main() { + dbg_trace(); + + auto & mgr = ComponentManager::get_instance(); + + auto start_adding = chrono::high_resolution_clock::now(); + + GameObject * game_object[OBJ_COUNT]; + + for (int i = 0; i < OBJ_COUNT; ++i) { + game_object[i] = new GameObject(i, "Name", "Tag", 0); + + game_object[i]->add_component<Sprite>("test"); + game_object[i]->add_component<Rigidbody>(0, 0, i); + game_object[i]->add_component<Collider>(i); + } + + auto stop_adding = chrono::high_resolution_clock::now(); + + auto sprites = mgr.get_components_by_type<Sprite>(); + for (auto sprite : sprites) { + assert(sprite.get().path == "test"); + } + + auto stop_looping = chrono::high_resolution_clock::now(); + + for (int i = 0; i < OBJ_COUNT; ++i) { + delete game_object[i]; + } + + auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding + - start_adding); + auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping + - stop_adding); + printf("add time: %ldus\n", add_time.count()); + printf("loop time: %ldus\n", loop_time.count()); + + return 0; +} diff --git a/src/example/script.cpp b/src/example/script.cpp new file mode 100644 index 0000000..a610b83 --- /dev/null +++ b/src/example/script.cpp @@ -0,0 +1,30 @@ +/** \file + * + * Standalone example for usage of the script component and system + */ + +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <crepe/ScriptSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/BehaviorScript.h> + +using namespace crepe; +using namespace std; + +class MyScript : public api::BehaviorScript { + void update() { dbg_trace(); } +}; + +int main() { + dbg_trace(); + + auto obj = GameObject(0, "name", "tag", 0); + obj.add_component<MyScript>(); + + auto & sys = ScriptSystem::get_instance(); + sys.update(); // -> MyScript::update + + return 0; +} diff --git a/src/makefile b/src/makefile new file mode 100644 index 0000000..c1ef601 --- /dev/null +++ b/src/makefile @@ -0,0 +1,6 @@ +.PHONY: FORCE + +FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') +format: FORCE + clang-tidy -p build/compile_commands.json --fix-errors $(FMT) + diff --git a/src/readme.md b/src/readme.md new file mode 100644 index 0000000..a4a71e7 --- /dev/null +++ b/src/readme.md @@ -0,0 +1,33 @@ +# engine source + +This folder contains the crêpe engine source files, unit tests, and some toy +examples. The only target built by default by the CMakeLists.txt in this folder +is the crêpe shared library object. + +Examples (using Ninja): + +``` +$ cmake -B build -G Ninja +$ ninja -C build +``` + +Unit tests can be built by explicitly specifying the target `test_main` when +running the build command: + +``` +$ ninja -C build test_main +``` + +Each source file in the example/ folder corresponds to a CMake target as well: + +``` +$ ninja -C build audio_internal components_internal +``` + +For installing crêpe system-wide after building (install must be run with +elevated privileges): + +``` +# ninja -C build install +``` + diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt new file mode 100644 index 0000000..0d316d6 --- /dev/null +++ b/src/test/CMakeLists.txt @@ -0,0 +1,5 @@ +target_sources(test_main PUBLIC + dummy.cpp + # audio.cpp +) + diff --git a/src/test/audio.cpp b/src/test/audio.cpp new file mode 100644 index 0000000..d6ff689 --- /dev/null +++ b/src/test/audio.cpp @@ -0,0 +1,10 @@ +#include <gtest/gtest.h> + +using namespace std; +using namespace std::chrono_literals; + +// using namespace crepe; + +// TODO: mock internal audio class + +TEST(audio, play) { ASSERT_TRUE(true); } diff --git a/src/test/dummy.cpp b/src/test/dummy.cpp new file mode 100644 index 0000000..a00a9c6 --- /dev/null +++ b/src/test/dummy.cpp @@ -0,0 +1,3 @@ +#include <gtest/gtest.h> + +TEST(dummy, foo) { ASSERT_TRUE(1); } |