diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:12:30 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:12:30 +0100 | 
| commit | eb9c76082d7d0ee0c3e55cb8eadfa5f8978bd8f2 (patch) | |
| tree | 97b0a6c7ae7e0feaba856a1e3e3836fa91a4dc0b /src | |
| parent | b421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (diff) | |
button improvements
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Button.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/Button.h | 50 | ||||
| -rw-r--r-- | src/crepe/api/Event.h | 3 | ||||
| -rw-r--r-- | src/crepe/system/InputSystem.cpp | 26 | ||||
| -rw-r--r-- | src/crepe/system/InputSystem.h | 22 | ||||
| -rw-r--r-- | src/test/InputTest.cpp | 59 | 
6 files changed, 89 insertions, 77 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 305922c..40153c9 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,9 +2,7 @@  namespace crepe { -Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -			   const std::function<void()> & on_click) -	: UIObject(id, dimensions, offset), -	  on_click(on_click) {} +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) +	: UIObject(id, dimensions, offset) {}  } // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index e97f884..5d4156b 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -5,18 +5,21 @@  #include "UIObject.h"  #include "Event.h"  #include "Metadata.h" +  namespace crepe {  /** - * \brief Event triggered when a button is pressed + * \brief Button component. + *  + * This component creates a clickable surface at the transform location with the specified width and height. + *  + * The Button can be used in scripts by subscribing a EventHandler to the following events: + * - **ButtonPressEvent**: Triggered when the surface is clicked with the mouse. Contains GameObject metadata. + * - **MouseEnterEvent**: Triggered when the mouse enters the button area. Contains GameObject metadata. + * - **MouseExitEvent**: Triggered when the mouse leaves the button area. Contains GameObject metadata. + * \see EventManager   *    */ -class ButtonPressEvent : public Event{ -	public: - - -} -//! Represents a clickable UI button, derived from the UiObject class.  class Button : public UIObject {  public:  	/** @@ -25,43 +28,14 @@ public:  	 * \param id The unique ID of the game object associated with this button.  	 * \param dimensions The width and height of the UIObject  	 * \param offset The offset relative this GameObjects Transform -	 * \param on_click callback function that will be invoked when the button is clicked.  	 */ -	Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -		   const std::function<void()> & on_click); - -	// TODO: create separate toggle button class -	/** -	 * \brief The callback function to be executed when the button is clicked. -	 * -	 * This function is invoked whenever the button is clicked. It can be set to any -	 * function that matches the signature `void()`. -	 */ -	std::function<void()> on_click = nullptr; - -	/** -	 * \brief Callback function to be executed when the mouse enters the button's boundaries. -	 * -	 * This function is triggered when the mouse cursor moves over the button, allowing -	 * custom actions like visual effects, highlighting, or sound effects. -	 */ -	std::function<void()> on_mouse_enter = nullptr; - -	/** -	 * \brief Callback function to be executed when the mouse exits the button's boundaries. -	 * -	 * This function is triggered when the mouse cursor moves out of the button's area, -	 * allowing custom actions like resetting visual effects or playing exit-related effects. -	 */ -	std::function<void()> on_mouse_exit = nullptr; +	Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);  private: -	//! friend relation for is_pressed and hover variables +	//! friend relation hover variable  	friend class InputSystem;  	//! Indicates whether the mouse is currently hovering over the button  	bool hover = false; - -public:  };  } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index b0dd931..a03bb54 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,9 +3,10 @@  #include <string> -#include "api/KeyCodes.h"  #include "types.h" +#include "api/KeyCodes.h" +  namespace crepe {  /** diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index fca540f..5d1537d 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -155,28 +155,27 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {  void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) {  	ComponentManager & mgr = this->mediator.component_manager; - +	EventManager& event_mgr = this->mediator.event_manager;  	RefVector<Button> buttons = mgr.get_components_by_type<Button>();  	for (Button & button : buttons) {  		if (!button.active) continue;  		RefVector<Transform> transform_vec  			= mgr.get_components_by_id<Transform>(button.game_object_id); -		Transform & transform(transform_vec.front().get()); - +		Transform & transform = transform_vec.front().get(); +		RefVector<Metadata> metadata_vec +			= mgr.get_components_by_id<Metadata>(button.game_object_id); +		Metadata & metadata = metadata_vec.front().get();  		bool was_hovering = button.hover;  		if (this->is_mouse_inside_button(mouse_pos, button, transform)) {  			button.hover = true; -			if (!button.on_mouse_enter) continue;  			if (!was_hovering) { -				button.on_mouse_enter(); +				event_mgr.trigger_event<ButtonEnterEvent>(metadata);  			}  		} else {  			button.hover = false; -			// Trigger the on_exit callback if the hover state just changed to false -			if (!button.on_mouse_exit) continue;  			if (was_hovering) { -				button.on_mouse_exit(); +				event_mgr.trigger_event<ButtonExitEvent>(metadata);  			}  		}  	} @@ -184,19 +183,20 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p  void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) {  	ComponentManager & mgr = this->mediator.component_manager; - +	EventManager& event_mgr = this->mediator.event_manager;  	RefVector<Button> buttons = mgr.get_components_by_type<Button>(); - +	  	for (Button & button : buttons) {  		if (!button.active) continue; -		if (!button.on_click) continue; +		RefVector<Metadata> metadata_vec +			= mgr.get_components_by_id<Metadata>(button.game_object_id); +		Metadata & metadata = metadata_vec.front().get();  		RefVector<Transform> transform_vec  			= mgr.get_components_by_id<Transform>(button.game_object_id);  		Transform & transform = transform_vec.front().get();  		if (this->is_mouse_inside_button(mouse_pos, button, transform)) { - -			button.on_click(); +			event_mgr.trigger_event<ButtonPressEvent>(metadata);  		}  	}  } diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index eefd9fe..9cad178 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -5,6 +5,9 @@  #include "../types.h"  #include "../util/OptionalRef.h" +#include "../api/Metadata.h" +#include "../api/Event.h" +  #include "System.h" @@ -14,6 +17,25 @@ class Camera;  class Button;  class Transform;  /** + * \brief Event triggered during a collision between objects. + */ +class ButtonPressEvent : public Event { +public: +	const Metadata& meta_data; +	ButtonPressEvent(const Metadata& meta_data) : meta_data(meta_data){};; +}; +class ButtonEnterEvent : public Event { +public: +	const Metadata& meta_data; +	ButtonEnterEvent(const Metadata& meta_data) : meta_data(meta_data){}; +}; +class ButtonExitEvent : public Event { +public: +	const Metadata& meta_data; +	ButtonExitEvent(const Metadata& meta_data) : meta_data(meta_data){}; +}; + +/**   * \brief Handles the processing of input events created by SDLContext   *   * This system processes events such as mouse clicks, mouse movement, and keyboard diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 2d844d4..6c40235 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -2,7 +2,6 @@  #include <crepe/manager/ResourceManager.h>  #include <crepe/system/RenderSystem.h> -  #define protected public  #define private public @@ -214,8 +213,13 @@ TEST_F(InputTest, MouseClick) {  TEST_F(InputTest, testButtonClick) {  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; -	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); +	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) { +		button_clicked = true; +		EXPECT_EQ(event.meta_data.game_object_id, button_obj.id); +		return false; +	} +	); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0});  	bool hover = false;  	button.active = true; @@ -232,25 +236,21 @@ TEST_F(InputTest, testButtonClick) {  TEST_F(InputTest, testButtonHover) {  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -	bool button_clicked = false; -	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); +	bool button_hover = false; +	event_manager.subscribe<ButtonEnterEvent>([&](const ButtonEnterEvent & event) { +		button_hover = true; +		EXPECT_EQ(event.meta_data.game_object_id, button_obj.id); +		return false; +	} +	); +	event_manager.subscribe<ButtonExitEvent>([&](const ButtonExitEvent & event) { +		button_hover = false; +		EXPECT_EQ(event.meta_data.game_object_id, button_obj.id); +		return false; +	} +	); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0});  	button.active = true; - -	// Mouse not on button -	SDL_Event event; -	SDL_zero(event); -	event.type = SDL_MOUSEMOTION; -	event.motion.x = 700; -	event.motion.y = 700; -	event.motion.xrel = 10; -	event.motion.yrel = 10; -	SDL_PushEvent(&event); - -	input_system.update(); -	event_manager.dispatch_events(); -	EXPECT_FALSE(button.hover); -  	// Mouse on button  	SDL_Event hover_event;  	SDL_zero(hover_event); @@ -264,4 +264,21 @@ TEST_F(InputTest, testButtonHover) {  	input_system.update();  	event_manager.dispatch_events();  	EXPECT_TRUE(button.hover); +	EXPECT_TRUE(button_hover); +	// Mouse not on button +	SDL_Event event; +	SDL_zero(event); +	event.type = SDL_MOUSEMOTION; +	event.motion.x = 500; +	event.motion.y = 500; +	event.motion.xrel = 10; +	event.motion.yrel = 10; +	SDL_PushEvent(&event); + +	input_system.update(); +	event_manager.dispatch_events(); +	EXPECT_FALSE(button.hover); +	EXPECT_FALSE(button_hover); + +	  }  |