diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:37:52 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:37:52 +0100 | 
| commit | d46548ab15699f7ae91227625302553e79a126bc (patch) | |
| tree | e5b05fc99dca66512cf76cce30bf905e2213de8b /src | |
| parent | c817f6ff091de9869c803868c50a9ea884ead376 (diff) | |
| parent | 77d02bf2e2d5d04e8cacb3c783446541517e8e76 (diff) | |
merge master
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Animator.h | 7 | ||||
| -rw-r--r-- | src/crepe/api/Button.cpp | 7 | ||||
| -rw-r--r-- | src/crepe/api/Button.h | 18 | ||||
| -rw-r--r-- | src/crepe/api/Text.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/Text.h | 24 | ||||
| -rw-r--r-- | src/crepe/api/UIObject.h | 4 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 17 | ||||
| -rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 30 | ||||
| -rw-r--r-- | src/crepe/system/InputSystem.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/system/InputSystem.h | 5 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 34 | 
11 files changed, 84 insertions, 74 deletions
| diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 102894d..95539d3 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,5 +1,6 @@  #pragma once +#include "../manager/LoopTimerManager.h"  #include "../types.h"  #include "Component.h" @@ -99,6 +100,12 @@ private:  	//! The maximum number of rows and columns inside the spritesheet  	const uvec2 grid_size; +	// the time elapsed from a frame duration +	duration_t elapsed_time = {}; + +	// frame counter +	unsigned int frame = 0; +  	//! Uses the spritesheet  	friend AnimatorSystem;  }; diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 40153c9..8eadd89 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,7 +2,10 @@  namespace crepe { -Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) -	: UIObject(id, dimensions, offset) {} +Button::Button( +	game_object_id_t id, const vec2 & dimensions, const Data & data, const vec2 & offset +) +	: UIObject(id, dimensions, offset), +	  data(data) {}  } // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index d42527e..e986c04 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -1,8 +1,7 @@  #pragma once -#include <functional> +#include "../types.h" -#include "Event.h"  #include "UIObject.h"  namespace crepe { @@ -21,14 +20,24 @@ namespace crepe {   */  class Button : public UIObject {  public: +	struct Data { +		//! variable indicating if transform is relative to camera(false) or world(true) +		bool world_space = false; +	}; + +public:  	/**  	 * \brief Constructs a Button with the specified game object ID and dimensions.  	 *  	 * \param id The unique ID of the game object associated with this button.  	 * \param dimensions The width and height of the UIObject  	 * \param offset The offset relative this GameObjects Transform +	 * \param data additional data the button has  	 */ -	Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); +	Button( +		game_object_id_t id, const vec2 & dimensions, const Data & data, +		const vec2 & offset = {0, 0} +	);  	/**  	 * \brief Get the maximum number of instances for this component  	 * @@ -38,6 +47,9 @@ public:  	 */  	virtual int get_instances_max() const { return 1; } +public: +	Data data; +  private:  	//! friend relation hover variable  	friend class InputSystem; diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index b24f0ac..e5b623d 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,10 +1,12 @@ +#include "../types.h" +  #include "Text.h"  using namespace crepe;  Text::Text( -	game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -	const std::string & font_family, const Data & data, const std::string & text +	game_object_id_t id, const vec2 & dimensions, const std::string & font_family, +	const Data & data, const vec2 & offset, const std::string & text  )  	: UIObject(id, dimensions, offset),  	  text(text), diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 0289b85..8b3d53e 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -3,6 +3,8 @@  #include <optional>  #include <string> +#include "../types.h" +  #include "Asset.h"  #include "Color.h"  #include "UIObject.h" @@ -17,22 +19,8 @@ class Text : public UIObject {  public:  	//! Text data that does not have to be set in the constructor  	struct Data { -		/** -		 *  \brief fontsize for text rendering -		 *  -		 * \note this is not the actual font size that is loaded in. -		 *  -		 * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. -		 * The default font size that is loaded is set in the Config. -		 * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. -		 */ -		unsigned int font_size = 16; - -		//! Layer sorting level of the text -		const int sorting_in_layer = 0; - -		//! Order within the sorting text -		const int order_in_layer = 0; +		//! variable indicating if transform is relative to camera(false) or world(true) +		bool world_space = false;  		//! Label text color.  		Color text_color = Color::BLACK; @@ -49,8 +37,8 @@ public:  	 * \param font Optional font asset that can be passed or left empty.  	 */  	Text( -		game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -		const std::string & font_family, const Data & data, const std::string & text = "" +		game_object_id_t id, const vec2 & dimensions, const std::string & font_family, +		const Data & data, const vec2 & offset = {0, 0}, const std::string & text = ""  	);  	//! Label text. diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h index f1318ab..0d9b1f7 100644 --- a/src/crepe/api/UIObject.h +++ b/src/crepe/api/UIObject.h @@ -15,13 +15,11 @@ public:  	 * \param dimensions width and height of the UIObject  	 * \param offset Offset relative to the GameObject Transform  	 */ -	UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); +	UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset = {0, 0});  	//! Width and height of the UIObject  	vec2 dimensions;  	//! Position offset relative to this GameObjects Transform  	vec2 offset; -	//! variable indicating if transform is relative to camera(false) or world(true) -	bool world_space = false;  };  } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 859f966..6c93fb2 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -69,8 +69,6 @@ SDLContext::SDLContext(Mediator & mediator) {  		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));  	} -	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); -  	mediator.sdl_context = *this;  } @@ -174,6 +172,7 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  }  void SDLContext::draw(const RenderContext & ctx) { +	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");  	const Sprite::Data & data = ctx.sprite.data;  	SDL_RendererFlip render_flip  		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * data.flip.flip_x) @@ -206,6 +205,7 @@ void SDLContext::draw(const RenderContext & ctx) {  }  void SDLContext::draw_text(const RenderText & data) { +	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");  	const Text & text = data.text;  	const Font & font = data.font; @@ -235,9 +235,16 @@ void SDLContext::draw_text(const RenderText & data) {  		= {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};  	vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale; -	vec2 screen_pos = (absoluut_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2 -					  ) * cam_aux_data.render_scale -					  - size / 2 + cam_aux_data.bar_size; +	vec2 screen_pos = absoluut_pos; +	if (text.data.world_space) { +		screen_pos = (screen_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2) +						 * cam_aux_data.render_scale +					 - size / 2 + cam_aux_data.bar_size; +	} else { +		screen_pos +			= (screen_pos + (cam_aux_data.zoomed_viewport) / 2) * cam_aux_data.render_scale +			  - size / 2 + cam_aux_data.bar_size; +	}  	SDL_FRect dstrect {  		.x = screen_pos.x, diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index e5ab2fa..143d5d6 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,7 +1,8 @@ +#include <chrono> +  #include "../api/Animator.h"  #include "../manager/ComponentManager.h"  #include "../manager/LoopTimerManager.h" -#include <chrono>  #include "AnimatorSystem.h" @@ -13,28 +14,31 @@ void AnimatorSystem::frame_update() {  	LoopTimerManager & timer = this->mediator.loop_timer;  	RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); -	float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count(); +	duration_t elapsed_time = timer.get_delta_time();  	for (Animator & a : animations) {  		if (!a.active) continue;  		if (a.data.fps == 0) continue;  		Animator::Data & ctx = a.data; -		float frame_duration = 1.0f / ctx.fps; -		int last_frame = ctx.row; +		a.elapsed_time += elapsed_time; +		duration_t frame_duration = 1000ms / ctx.fps;  		int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end; -		int total_frames = cycle_end - ctx.cycle_start; - -		int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames; +		if (a.elapsed_time >= frame_duration) { +			a.elapsed_time = 0ms; +			a.frame++; +			if (a.frame == cycle_end) { +				a.frame = ctx.cycle_start; +				if (!ctx.looping) { +					a.active = false; +					continue; +				} +			} +		} -		ctx.row = ctx.cycle_start + curr_frame; +		ctx.row = ctx.cycle_start + a.frame;  		a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; -		a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); - -		if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { -			a.active = false; -		}  	}  } diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index b4a0633..be7eda6 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -1,8 +1,8 @@  #include "../api/Button.h" +#include "../api/Config.h"  #include "../facade/SDLContext.h"  #include "../manager/ComponentManager.h"  #include "../manager/EventManager.h" -#include "util/Log.h"  #include "InputSystem.h" @@ -213,10 +213,10 @@ bool InputSystem::is_mouse_inside_button(  	const Transform & cam_transform  ) {  	vec2 actual_pos = transform.position + button.offset; -	if (!button.world_space) { +	if (!button.data.world_space) {  		actual_pos += cam_transform.position;  	} -	vec2 half_dimensions = button.dimensions / 2; +	vec2 half_dimensions = button.dimensions * transform.scale / 2;  	return mouse_pos.x >= actual_pos.x - half_dimensions.x  		   && mouse_pos.x <= actual_pos.x + half_dimensions.x diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index 37311cc..be62367 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -1,12 +1,9 @@  #pragma once -#include "../api/Config.h" -#include "../facade/EventData.h" -  #include "../api/Event.h"  #include "../api/Metadata.h" +#include "../facade/EventData.h"  #include "../types.h" -#include "../util/OptionalRef.h"  #include "System.h" diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 7942fce..e6b31a7 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -7,8 +7,8 @@  #include <crepe/api/Button.h>  #include <crepe/api/Camera.h>  #include <crepe/api/Color.h> +#include <crepe/api/Engine.h>  #include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.hpp>  #include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Sprite.h> @@ -27,7 +27,7 @@ public:  		Color color(255, 255, 255, 255); -		Asset img {"asset/texture/square.png"}; +		Asset img {"asset/spritesheet/pokemon_spritesheet.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>(  			img, @@ -36,24 +36,24 @@ public:  				.flip = Sprite::FlipSettings {false, false},  				.sorting_in_layer = 2,  				.order_in_layer = 2, -				.size = {1, 1}, +				.size = {1, 0},  				.angle_offset = 0,  				.position_offset = {0, 1},  				.world_space = false,  			}  		); -		//auto & emitter			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		Sprite & test_sprite1 = game_object.add_component<Sprite>( -			img, -			Sprite::Data { -				.color = color, -				.size = {1, 1}, -				.position_offset = {0, -1}, -				.world_space = false, +		auto & anim = game_object.add_component<Animator>( +			test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, +			Animator::Data { +				.looping = 0,  			}  		); +		anim.set_anim(1); +		anim.pause(); +		anim.next_anim(); +  		auto & cam = game_object.add_component<Camera>(  			ivec2 {1280, 720}, vec2 {5, 5},  			Camera::Data { @@ -61,22 +61,14 @@ public:  				.postion_offset = {1000, 1000},  			}  		); - -		/* -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::RED}, "test TEST"); - -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::BLACK}, "TEST test"); -		*/  	}  	string get_name() const { return "TestScene"; };  };  int main(int argc, char * argv[]) { -	LoopManager engine; +	Engine engine;  	engine.add_scene<TestScene>(); -	engine.start(); +	engine.main();  	return 0;  } |