diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 19:16:25 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 19:16:25 +0100 | 
| commit | b421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (patch) | |
| tree | 461e290e0c2c3adf588f02d24031edc7f8114390 /src | |
| parent | c4c896c2995f2b74fca322736aa944b28b14a1f6 (diff) | |
| parent | a8ccf7fe8662086bb223aa4eafd0f85e717d16cf (diff) | |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/button-improvement
Diffstat (limited to 'src')
32 files changed, 600 insertions, 197 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 97b21f0..696856c 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -9,10 +9,12 @@ project(crepe C CXX)  find_package(SDL2 REQUIRED)  find_package(SDL2_image REQUIRED) +find_package(SDL2_ttf REQUIRED)  find_package(SoLoud REQUIRED)  find_package(GTest REQUIRED)  find_package(whereami REQUIRED)  find_library(BERKELEY_DB db) +find_library(FONTCONFIG_LIB fontconfig)  add_library(crepe SHARED)  add_executable(test_main EXCLUDE_FROM_ALL) @@ -24,9 +26,11 @@ target_include_directories(crepe  target_link_libraries(crepe  	PRIVATE soloud  	PUBLIC SDL2 +	PUBLIC SDL2_ttf  	PUBLIC SDL2_image  	PUBLIC ${BERKELEY_DB}  	PUBLIC whereami +	PUBLIC ${FONTCONFIG_LIB}  )  add_subdirectory(crepe) diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 485a0d4..b340826 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -2,8 +2,8 @@  using namespace crepe; -void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, -					 double angle) { +void Particle::reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, +					 float angle) {  	// Initialize the particle state  	this->time_in_life = 0;  	this->lifespan = lifespan; @@ -15,16 +15,17 @@ void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velo  	this->force_over_time = {0, 0};  } -void Particle::update() { +void Particle::update(double dt) {  	// Deactivate particle if it has exceeded its lifespan -	if (++time_in_life >= lifespan) { +	time_in_life += dt; +	if (time_in_life >= lifespan) {  		this->active = false;  		return;  	}  	// Update velocity based on accumulated force and update position -	this->velocity += force_over_time; -	this->position += velocity; +	this->velocity += force_over_time * dt; +	this->position += velocity * dt;  }  void Particle::stop_movement() { diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index d0397c9..ee0cd66 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -14,8 +14,6 @@ namespace crepe {   * can also be reset or stopped.   */  class Particle { -	// TODO: add friend particleSsytem and rendersystem. Unit test will fail. -  public:  	//! Position of the particle in 2D space.  	vec2 position; @@ -24,13 +22,13 @@ public:  	//! Accumulated force affecting the particle over time.  	vec2 force_over_time;  	//! Total lifespan of the particle in milliseconds. -	uint32_t lifespan; +	float lifespan;  	//! Active state of the particle; true if it is in use, false otherwise.  	bool active = false;  	//! The time the particle has been alive, in milliseconds. -	uint32_t time_in_life = 0; +	float time_in_life = 0;  	//! The angle at which the particle is oriented or moving. -	double angle = 0; +	float angle = 0;  	/**  	 * \brief Resets the particle with new properties. @@ -43,14 +41,16 @@ public:  	 * \param velocity  The initial velocity of the particle.  	 * \param angle     The angle of the particle's trajectory or orientation.  	 */ -	void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle); +	void reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, +			   float angle);  	/**  	 * \brief Updates the particle's state.  	 *  	 * Advances the particle's position based on its velocity and applies accumulated forces.  	 * Deactivates the particle if its lifespan has expired. +	 * \param dt The amount of fixed delta time that has passed.  	 */ -	void update(); +	void update(double dt);  	/**  	 * \brief Stops the particle's movement.  	 * diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 8f84f06..e8d6f92 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -20,6 +20,7 @@ target_sources(crepe PUBLIC  	Button.cpp  	UIObject.cpp  	AI.cpp +	Text.cpp  	Scene.cpp  ) @@ -51,4 +52,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Button.h  	UIObject.h  	AI.h +	Text.h  ) diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index ed1cf38..6b9e3ca 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -76,6 +76,17 @@ struct Config final {  		 */  		std::string root_pattern = ".crepe-root";  	} asset; +	//! Default font options +	struct { +		/** +		 * \brief Default font size +		 * +		 * Using the SDL_ttf library the font size needs to be set when loading the font.  +		 * This config option is the font size at which all fonts will be loaded initially. +		 *  +		 */ +		unsigned int size = 16; +	} font;  	//! Configuration for click tolerance.  	struct {  		//! The maximum number of pixels the mouse can move between MouseDown and MouseUp events to be considered a click. diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b5e5ff7..7a78019 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -65,6 +65,7 @@ void LoopManager::fixed_update() {  	this->get_system<InputSystem>().update();  	this->event_manager.dispatch_events();  	this->get_system<ScriptSystem>().update(); +	this->get_system<ParticleSystem>().update();  	this->get_system<AISystem>().update();  	this->get_system<PhysicsSystem>().update();  	this->get_system<CollisionSystem>().update(); diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 40e6b38..1d23cbf 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -72,6 +72,8 @@ private:  	//! Global context  	Mediator mediator; +	//! SDLContext instance +	SDLContext sdl_context{mediator};  	//! Component manager instance  	ComponentManager component_manager{mediator};  	//! Scene manager instance @@ -84,8 +86,6 @@ private:  	ResourceManager resource_manager{mediator};  	//! Save manager instance  	SaveManager save_manager{mediator}; -	//! SDLContext instance -	SDLContext sdl_context{mediator};  private:  	/** diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 90b77a0..4f54bbd 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,11 +1,14 @@  #include "ParticleEmitter.h" +#include "api/Sprite.h"  using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data) +ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, +								 const Data & data)  	: Component(game_object_id), +	  sprite(sprite),  	  data(data) {  	for (size_t i = 0; i < this->data.max_particles; i++) { -		this->data.particles.emplace_back(); +		this->particles.emplace_back();  	}  } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index b83fd61..8ac2e72 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,7 +1,11 @@  #pragma once +#include <cmath>  #include <vector> +#include "system/ParticleSystem.h" +#include "system/RenderSystem.h" +  #include "Component.h"  #include "Particle.h"  #include "types.h" @@ -26,15 +30,18 @@ public:  	 */  	struct Boundary {  		//! boundary width (midpoint is emitter location) -		double width = 0.0; +		float width = INFINITY;  		//! boundary height (midpoint is emitter location) -		double height = 0.0; +		float height = INFINITY;  		//! boundary offset from particle emitter location  		vec2 offset;  		//! reset on exit or stop velocity and set max postion  		bool reset_on_exit = false;  	}; +	//! sprite reference of displayed sprite +	const Sprite & sprite; +  	/**  	 * \brief Holds parameters that control particle emission.  	 * @@ -42,32 +49,28 @@ public:  	 * and the sprite used for rendering particles.  	 */  	struct Data { -		//! position of the emitter -		vec2 position; +		//! offset of the emitter relative to transform +		vec2 offset;  		//! maximum number of particles -		const unsigned int max_particles = 0; -		//! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) -		double emission_rate = 0; +		const unsigned int max_particles = 256; +		//! rate of particle emission per second +		float emission_rate = 50;  		//! min speed of the particles -		double min_speed = 0; +		float min_speed = 100;  		//! min speed of the particles -		double max_speed = 0; +		float max_speed = 100;  		//! min angle of particle emission -		double min_angle = 0; +		float min_angle = 0;  		//! max angle of particle emission -		double max_angle = 0; -		//! begin Lifespan of particle (only visual) -		double begin_lifespan = 0.0; -		//! end Lifespan of particle -		double end_lifespan = 0.0; +		float max_angle = 0; +		//! begin Lifespan of particle in seconds (only visual) +		float begin_lifespan = 0.0; +		//! end Lifespan of particle in seconds +		float end_lifespan = 10.0;  		//! force over time (physics)  		vec2 force_over_time;  		//! particle boundary  		Boundary boundary; -		//! collection of particles -		std::vector<Particle> particles; -		//! sprite reference -		const Sprite & sprite;  	};  public: @@ -75,11 +78,21 @@ public:  	 * \param game_object_id  Identifier for the game object using this emitter.  	 * \param data            Configuration data defining particle properties.  	 */ -	ParticleEmitter(game_object_id_t game_object_id, const Data & data); +	ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, const Data & data);  public:  	//! Configuration data for particle emission settings.  	Data data; + +private: +	//! Only ParticleSystem can move and read particles +	friend ParticleSystem; +	//! Only RenderSystem can read particles +	friend RenderSystem; +	//! Saves time left over from last update event. +	float spawn_accumulator = 0; +	//! collection of particles +	std::vector<Particle> particles;  };  } // namespace crepe diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index d4eaae9..583c04f 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -31,7 +31,7 @@ const keyboard_state_t & Script::get_keyboard_state() const {  	return sdl_context.get_keyboard_state();  } -bool Script::get_key_state(Keycode key) const { +bool Script::get_key_state(Keycode key) const noexcept {  	try {  		return this->get_keyboard_state().at(key);  	} catch (...) { diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index b5d3dd2..65306cd 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -150,7 +150,7 @@ protected:  	 * \return Keycode state (true if pressed, false if not pressed).  	 *   	 */ -	bool get_key_state(Keycode key) const; +	bool get_key_state(Keycode key) const noexcept;  	//! \}  private: diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp new file mode 100644 index 0000000..54a4370 --- /dev/null +++ b/src/crepe/api/Text.cpp @@ -0,0 +1,12 @@ +#include "../facade/FontFacade.h" + +#include "Text.h" + +using namespace crepe; + +Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, +		   const std::string & font_family, const Data & data, const std::string & text) +	: UIObject(id, dimensions, offset), +	  text(text), +	  data(data), +	  font_family(font_family) {} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..c30dc80 --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,66 @@ +#pragma once + +#include <optional> +#include <string> + +#include "../Component.h" + +#include "Asset.h" +#include "Color.h" +#include "UIObject.h" + +namespace crepe { +/** + * \brief Text UIObject component for displaying text + *  + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject { +public: +	//! Text data that does not have to be set in the constructor +	struct Data { +		/** +		 *  \brief fontsize for text rendering +		 *  +		 * \note this is not the actual font size that is loaded in. +		 *  +		 * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. +		 * The default font size that is loaded is set in the Config. +		 * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. +		 */ +		unsigned int font_size = 16; + +		//! Layer sorting level of the text +		const int sorting_in_layer = 0; + +		//! Order within the sorting text +		const int order_in_layer = 0; + +		//! Label text color. +		Color text_color = Color::BLACK; +	}; + +public: +	/** +	 *  +	 * \param dimensions Width and height of the UIObject. +	 * \param offset Offset of the UIObject relative to its transform +	 * \param text The text to be displayed. +	 * \param font_family The font style name to be displayed. +	 * \param data Data struct containing extra text parameters. +	 * \param font Optional font asset that can be passed or left empty. +	 */ +	Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, +		 const std::string & font_family, const Data & data, const std::string & text = ""); + +	//! Label text. +	std::string text = ""; +	//! font family name +	std::string font_family = ""; +	//! Font asset variable if this is not set, it will use the font_family to create an asset. +	std::optional<Asset> font; +	//! Data instance +	Data data; +}; + +} // namespace crepe diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt index 0598e16..243ae46 100644 --- a/src/crepe/facade/CMakeLists.txt +++ b/src/crepe/facade/CMakeLists.txt @@ -4,6 +4,8 @@ target_sources(crepe PUBLIC  	SoundContext.cpp  	SDLContext.cpp  	DB.cpp +	FontFacade.cpp +	Font.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -12,5 +14,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	SoundContext.h  	SDLContext.h  	DB.h +	FontFacade.h +	Font.h  ) diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp new file mode 100644 index 0000000..771002f --- /dev/null +++ b/src/crepe/facade/Font.cpp @@ -0,0 +1,21 @@ +#include <SDL2/SDL_ttf.h> + +#include "../api/Asset.h" +#include "../api/Config.h" + +#include "Font.h" + +using namespace std; +using namespace crepe; + +Font::Font(const Asset & src, Mediator & mediator) : Resource(src, mediator) { +	const Config & config = Config::get_instance(); +	const std::string FONT_PATH = src.get_path(); +	TTF_Font * loaded_font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); +	if (loaded_font == NULL) { +		throw runtime_error(format("Font: {} (path: {})", TTF_GetError(), FONT_PATH)); +	} +	this->font = {loaded_font, [](TTF_Font * close_font) { TTF_CloseFont(close_font); }}; +} + +TTF_Font * Font::get_font() const { return this->font.get(); } diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h new file mode 100644 index 0000000..b208d96 --- /dev/null +++ b/src/crepe/facade/Font.h @@ -0,0 +1,42 @@ +#pragma once + +#include <SDL2/SDL_ttf.h> +#include <memory> + +#include "../Resource.h" +#include "../api/Config.h" + +namespace crepe { + +class Asset; +/** + * \brief Resource for managing font creation and destruction + * + * This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage. + * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded + * when this object is destroyed. + */ +class Font : public Resource { + +public: +	/** +     * \param src The Asset containing the font file path and metadata to load the font. +     * \param mediator The Mediator object used for managing the SDL context or related systems. +     */ +	Font(const Asset & src, Mediator & mediator); +	/** +     * \brief Gets the underlying TTF_Font resource. +     *  +     * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents +     * the loaded font. This can be used with SDL_ttf functions to render text. +     *  +     * \return The raw TTF_Font object wrapped in a unique pointer. +     */ +	TTF_Font * get_font() const; + +private: +	//! The SDL_ttf font object with custom deleter. +	std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font = nullptr; +}; + +} // namespace crepe diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp new file mode 100644 index 0000000..87f95ab --- /dev/null +++ b/src/crepe/facade/FontFacade.cpp @@ -0,0 +1,43 @@ +#include <fontconfig/fontconfig.h> +#include <functional> +#include <memory> +#include <stdexcept> +#include <string> + +#include "FontFacade.h" + +using namespace std; +using namespace crepe; + +FontFacade::FontFacade() { +	if (!FcInit()) throw runtime_error("Failed to initialize Fontconfig."); +} + +FontFacade::~FontFacade() { FcFini(); } + +Asset FontFacade::get_font_asset(const string & font_family) { +	FcPattern * raw_pattern +		= FcNameParse(reinterpret_cast<const FcChar8 *>(font_family.c_str())); +	if (raw_pattern == NULL) throw runtime_error("Failed to create font pattern."); + +	unique_ptr<FcPattern, function<void(FcPattern *)>> pattern{ +		raw_pattern, [](FcPattern * p) { FcPatternDestroy(p); }}; + +	FcConfig * config = FcConfigGetCurrent(); +	if (config == NULL) throw runtime_error("Failed to get current Fontconfig configuration."); + +	FcResult result; +	FcPattern * raw_matched_pattern = FcFontMatch(config, pattern.get(), &result); +	if (raw_matched_pattern == NULL) throw runtime_error("No matching font found."); + +	unique_ptr<FcPattern, function<void(FcPattern *)>> matched_pattern +		= {raw_matched_pattern, [](FcPattern * p) { FcPatternDestroy(p); }}; + +	FcChar8 * file_path = nullptr; +	FcResult res = FcPatternGetString(matched_pattern.get(), FC_FILE, 0, &file_path); +	if (res != FcResultMatch || file_path == NULL) +		throw runtime_error("Failed to get font file path."); + +	string font_file_path = reinterpret_cast<const char *>(file_path); +	return Asset(font_file_path); +} diff --git a/src/crepe/facade/FontFacade.h b/src/crepe/facade/FontFacade.h new file mode 100644 index 0000000..9761070 --- /dev/null +++ b/src/crepe/facade/FontFacade.h @@ -0,0 +1,34 @@ +#pragma once + +#include <memory> + +#include "../api/Asset.h" + +namespace crepe { + +/** + *  + * \brief Font facade class for converting font family names to absolute file paths + *  + */ +class FontFacade { +public: +	FontFacade(); +	~FontFacade(); +	FontFacade(const FontFacade & other) = delete; +	FontFacade & operator=(const FontFacade & other) = delete; +	FontFacade(FontFacade && other) noexcept = delete; +	FontFacade & operator=(FontFacade && other) noexcept = delete; +	/** +	 *  +	 * \brief Facade function to convert a font_family into an asset. +	 *  +	 * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path. +	 * This function returns a default font path if the font_family name doesnt exist or cant be found +	 * \param font_family Name of the font family name. +	 * \return Asset with filepath to the corresponding font. +	 */ +	Asset get_font_asset(const std::string & font_family); +}; + +} // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 7ccc243..fffbe34 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -6,6 +6,8 @@  #include <SDL2/SDL_rect.h>  #include <SDL2/SDL_render.h>  #include <SDL2/SDL_surface.h> +#include <SDL2/SDL_ttf.h> +#include <SDL2/SDL_video.h>  #include <array>  #include <cmath>  #include <cstddef> @@ -30,6 +32,9 @@ using namespace std;  SDLContext::SDLContext(Mediator & mediator) {  	dbg_trace(); +	if (TTF_Init() == -1) { +		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); +	}  	if (SDL_Init(SDL_INIT_VIDEO) != 0) {  		throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));  	} @@ -71,13 +76,13 @@ SDLContext::~SDLContext() {  	// thread that SDL_Init() was called on? This has caused problems for me  	// before.  	IMG_Quit(); +	TTF_Quit();  	SDL_Quit();  }  Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) { -	if (!LOOKUP_TABLE.contains(sdl_key)) return Keycode::NONE; - -	return LOOKUP_TABLE.at(sdl_key); +	if (!lookup_table.contains(sdl_key)) return Keycode::NONE; +	return lookup_table.at(sdl_key);  }  const keyboard_state_t & SDLContext::get_keyboard_state() { @@ -408,3 +413,7 @@ void SDLContext::set_color_texture(const Texture & texture, const Color & color)  	SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);  	SDL_SetTextureAlphaMod(texture.get_img(), color.a);  } + +Asset SDLContext::get_font_from_name(const std::string & font_family) { +	return this->font_facade.get_font_asset(font_family); +} diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 8f4760e..b687f87 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -17,8 +17,10 @@  #include "api/KeyCodes.h"  #include "api/Sprite.h"  #include "api/Transform.h" +#include "types.h"  #include "EventData.h" +#include "FontFacade.h"  namespace crepe {  class Texture; @@ -242,10 +244,24 @@ private:  	CameraAuxiliaryData cam_aux_data;  private: +	//! instance of the font_facade +	FontFacade font_facade{}; + +public: +	/** +	 * \brief Function to Get asset from font_family +	 *  +	 * This function uses the FontFacade function to convert a font_family to an asset. +	 *  +	 * \param font_family name of the font style that needs to be used (will return an asset with default font path of the font_family doesnt exist) +	 *  +	 * \return asset with the font style absolute path +	 */ +	Asset get_font_from_name(const std::string & font_family);  	//! variable to store the state of each key (true = pressed, false = not pressed)  	keyboard_state_t keyboard_state;  	//! lookup table for converting SDL_SCANCODES to Keycodes -	const std::unordered_map<SDL_Scancode, Keycode> LOOKUP_TABLE +	const std::unordered_map<SDL_Scancode, Keycode> lookup_table  		= {{SDL_SCANCODE_SPACE, Keycode::SPACE},  		   {SDL_SCANCODE_APOSTROPHE, Keycode::APOSTROPHE},  		   {SDL_SCANCODE_COMMA, Keycode::COMMA}, diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index b14c52f..35a1d41 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -1,3 +1,4 @@ +#include <chrono>  #include <cmath>  #include <cstdlib>  #include <ctime> @@ -5,6 +6,7 @@  #include "../api/ParticleEmitter.h"  #include "../api/Transform.h"  #include "../manager/ComponentManager.h" +#include "../manager/LoopTimerManager.h"  #include "ParticleSystem.h" @@ -12,7 +14,11 @@ using namespace crepe;  void ParticleSystem::update() {  	// Get all emitters -	ComponentManager & mgr = this->mediator.component_manager; +	const Mediator & mediator = this->mediator; +	LoopTimerManager & loop_timer = mediator.loop_timer; +	ComponentManager & mgr = mediator.component_manager; +	float dt = loop_timer.get_scaled_fixed_delta_time().count(); +  	RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();  	for (ParticleEmitter & emitter : emitters) { @@ -21,38 +27,39 @@ void ParticleSystem::update() {  			= mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get();  		// Emit particles based on emission_rate -		int updates = calculate_update(this->update_count, emitter.data.emission_rate); -		for (size_t i = 0; i < updates; i++) { -			emit_particle(emitter, transform); +		emitter.spawn_accumulator += emitter.data.emission_rate * dt; +		while (emitter.spawn_accumulator >= 1.0) { +			this->emit_particle(emitter, transform); +			emitter.spawn_accumulator -= 1.0;  		}  		// Update all particles -		for (Particle & particle : emitter.data.particles) { +		for (Particle & particle : emitter.particles) {  			if (particle.active) { -				particle.update(); +				particle.update(dt);  			}  		}  		// Check if within boundary -		check_bounds(emitter, transform); +		this->check_bounds(emitter, transform);  	} - -	this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT;  }  void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) {  	constexpr float DEG_TO_RAD = M_PI / 180.0; -	vec2 initial_position = emitter.data.position + transform.position; -	float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); +	vec2 initial_position = emitter.data.offset + transform.position; +	float random_angle +		= this->generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); -	float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); +	float random_speed +		= this->generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);  	float angle_radians = random_angle * DEG_TO_RAD;  	vec2 velocity  		= {random_speed * std::cos(angle_radians), random_speed * std::sin(angle_radians)}; -	for (Particle & particle : emitter.data.particles) { +	for (Particle & particle : emitter.particles) {  		if (!particle.active) {  			particle.reset(emitter.data.end_lifespan, initial_position, velocity,  						   random_angle); @@ -61,66 +68,54 @@ void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform &  	}  } -int ParticleSystem::calculate_update(int count, double emission) const { -	double integer_part = std::floor(emission); -	double fractional_part = emission - integer_part; - -	if (fractional_part > 0) { -		int denominator = static_cast<int>(1.0 / fractional_part); -		return (count % denominator == 0) ? 1 : 0; -	} - -	return static_cast<int>(emission); -} -  void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) { -	vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position; -	double half_width = emitter.data.boundary.width / 2.0; -	double half_height = emitter.data.boundary.height / 2.0; +	vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.offset; +	float half_width = emitter.data.boundary.width / 2.0; +	float half_height = emitter.data.boundary.height / 2.0; -	const double LEFT = offset.x - half_width; -	const double RIGHT = offset.x + half_width; -	const double TOP = offset.y - half_height; -	const double BOTTOM = offset.y + half_height; +	float left = offset.x - half_width; +	float right = offset.x + half_width; +	float top = offset.y - half_height; +	float bottom = offset.y + half_height; -	for (Particle & particle : emitter.data.particles) { +	for (Particle & particle : emitter.particles) {  		const vec2 & position = particle.position; -		bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP -							  && position.y <= BOTTOM); - +		bool within_bounds = (position.x >= left && position.x <= right && position.y >= top +							  && position.y <= bottom); +		//if not within bounds do a reset or stop velocity  		if (!within_bounds) {  			if (emitter.data.boundary.reset_on_exit) {  				particle.active = false;  			} else {  				particle.velocity = {0, 0}; -				if (position.x < LEFT) particle.position.x = LEFT; -				else if (position.x > RIGHT) particle.position.x = RIGHT; -				if (position.y < TOP) particle.position.y = TOP; -				else if (position.y > BOTTOM) particle.position.y = BOTTOM; +				if (position.x < left) particle.position.x = left; +				else if (position.x > right) particle.position.x = right; +				if (position.y < top) particle.position.y = top; +				else if (position.y > bottom) particle.position.y = bottom;  			}  		}  	}  } -double ParticleSystem::generate_random_angle(double min_angle, double max_angle) const { +float ParticleSystem::generate_random_angle(float min_angle, float max_angle) const {  	if (min_angle == max_angle) {  		return min_angle;  	} else if (min_angle < max_angle) {  		return min_angle -			   + static_cast<double>(std::rand() % static_cast<int>(max_angle - min_angle)); +			   + static_cast<float>(std::rand() % static_cast<int>(max_angle - min_angle));  	} else { -		double angle_offset = (360 - min_angle) + max_angle; -		double random_angle -			= min_angle + static_cast<double>(std::rand() % static_cast<int>(angle_offset)); +		float angle_offset = (360 - min_angle) + max_angle; +		float random_angle +			= min_angle + static_cast<float>(std::rand() % static_cast<int>(angle_offset));  		return (random_angle >= 360) ? random_angle - 360 : random_angle;  	}  } -double ParticleSystem::generate_random_speed(double min_speed, double max_speed) const { +float ParticleSystem::generate_random_speed(float min_speed, float max_speed) const {  	if (min_speed == max_speed) {  		return min_speed;  	} else {  		return min_speed -			   + static_cast<double>(std::rand() % static_cast<int>(max_speed - min_speed)); +			   + static_cast<float>(std::rand() % static_cast<int>(max_speed - min_speed));  	}  } diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h index 068f01c..154521d 100644 --- a/src/crepe/system/ParticleSystem.h +++ b/src/crepe/system/ParticleSystem.h @@ -32,16 +32,6 @@ private:  	void emit_particle(ParticleEmitter & emitter, const Transform & transform);  	/** -	 * \brief Calculates the number of times particles should be emitted based on emission rate -	 * and update count. -	 * -	 * \param count Current update count. -	 * \param emission Emission rate. -	 * \return The number of particles to emit. -	 */ -	int calculate_update(int count, double emission) const; - -	/**  	 * \brief Checks whether particles are within the emitter’s boundary, resets or stops  	 * particles if they exit.  	 * @@ -57,7 +47,7 @@ private:  	 * \param max_angle Maximum emission angle in degrees.  	 * \return Random angle in degrees.  	 */ -	double generate_random_angle(double min_angle, double max_angle) const; +	float generate_random_angle(float min_angle, float max_angle) const;  	/**  	 * \brief Generates a random speed for particle emission within the specified range. @@ -66,15 +56,7 @@ private:  	 * \param max_speed Maximum emission speed.  	 * \return Random speed.  	 */ -	double generate_random_speed(double min_speed, double max_speed) const; - -private: -	//! Counter to count updates to determine how many times emit_particle is -	// called. -	unsigned int update_count = 0; -	//! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 -	// updates). -	static constexpr unsigned int MAX_UPDATE_COUNT = 100; +	float generate_random_speed(float min_speed, float max_speed) const;  };  } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index afd9548..62d42ec 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,13 +2,16 @@  #include <cassert>  #include <cmath>  #include <functional> +#include <optional>  #include <stdexcept>  #include <vector>  #include "../api/Camera.h"  #include "../api/ParticleEmitter.h"  #include "../api/Sprite.h" +#include "../api/Text.h"  #include "../api/Transform.h" +#include "../facade/Font.h"  #include "../facade/SDLContext.h"  #include "../facade/Texture.h"  #include "../manager/ComponentManager.h" @@ -83,11 +86,11 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)  	bool rendering_particles = false;  	for (const ParticleEmitter & em : emitters) { -		if (&em.data.sprite != &sprite) continue; +		if (&em.sprite != &sprite) continue;  		rendering_particles = true;  		if (!em.active) continue; -		for (const Particle & p : em.data.particles) { +		for (const Particle & p : em.particles) {  			if (!p.active) continue;  			ctx.draw(SDLContext::RenderContext{ @@ -120,8 +123,14 @@ void RenderSystem::render() {  	this->update_camera();  	RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); +	ResourceManager & resource_manager = this->mediator.resource_manager;  	RefVector<Sprite> sorted_sprites = this->sort(sprites); - +	RefVector<Text> text_components = mgr.get_components_by_type<Text>(); +	for (Text & text : text_components) { +		const Transform & transform +			= mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); +		this->render_text(text, transform); +	}  	for (const Sprite & sprite : sorted_sprites) {  		if (!sprite.active) continue;  		const Transform & transform @@ -134,3 +143,18 @@ void RenderSystem::render() {  		this->render_normal(sprite, transform);  	}  } +void RenderSystem::render_text(Text & text, const Transform & tm) { +	SDLContext & ctx = this->mediator.sdl_context; + +	if (!text.font.has_value()) { +		text.font.emplace(ctx.get_font_from_name(text.font_family)); +	} + +	ResourceManager & resource_manager = this->mediator.resource_manager; + +	if (!text.font.has_value()) { +		return; +	} +	const Asset & font_asset = text.font.value(); +	const Font & res = resource_manager.get<Font>(font_asset); +} diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..56a0553 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe {  class Camera;  class Sprite;  class Transform; - +class Text;  /**   * \brief Manages rendering operations for all game objects.   * @@ -50,7 +50,13 @@ private:  	 * \return true if particles have been rendered  	 */  	bool render_particle(const Sprite & sprite, const double & scale); - +	/** +	 * \brief Renders all Text components +	 * +	 * \param text The text component to be rendered. +	 * \param tm the Transform component that holds the position,rotation and scale +	 */ +	void render_text(Text & text, const Transform & tm);  	/**  	 * \brief renders a sprite with a Transform component on the screen  	 * diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 187ed46..f62414e 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -19,4 +19,6 @@ endfunction()  add_example(rendering_particle)  add_example(game)  add_example(button) +add_example(loadfont) +add_example(FontExample)  add_example(AITest) diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp new file mode 100644 index 0000000..6a334b1 --- /dev/null +++ b/src/example/FontExample.cpp @@ -0,0 +1,55 @@ +#include <SDL2/SDL_ttf.h> +#include <chrono> +#include <crepe/api/Camera.h> +#include <crepe/api/Config.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/LoopManager.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Text.h> +#include <crepe/facade/Font.h> +#include <crepe/facade/SDLContext.h> +#include <crepe/manager/EventManager.h> +#include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> +#include <exception> +#include <iostream> +#include <memory> +using namespace crepe; +using namespace std; +using namespace std::chrono; +class TestScript : public Script { +public: +	steady_clock::time_point start_time; +	virtual void init() override { start_time = steady_clock::now(); } +	virtual void update() override { +		auto now = steady_clock::now(); +		auto elapsed = duration_cast<seconds>(now - start_time).count(); + +		if (elapsed >= 5) { +			Mediator & med = mediator; +			EventManager & event_mgr = med.event_manager; +			event_mgr.trigger_event<ShutDownEvent>(); +		} +	} +}; +class TestScene : public Scene { +public: +	void load_scene() override { +		GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1); +		text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "OpenSymbol", +										Text::Data{}); +		text_object.add_component<BehaviorScript>().set_script<TestScript>(); +		text_object.add_component<Camera>(ivec2{300, 300}, vec2{100, 100}, Camera::Data{}); +	} +	std::string get_name() const override { return "hey"; } +}; +int main() { +	// Config& config = Config::get_instance(); +	// config.log.level = Log::Level::TRACE; +	LoopManager engine; +	engine.add_scene<TestScene>(); +	engine.start(); + +	return 0; +} diff --git a/src/example/game.cpp b/src/example/game.cpp index 61f8760..22effd2 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,4 +1,5 @@  #include "api/CircleCollider.h" +#include "api/ParticleEmitter.h"  #include "api/Scene.h"  #include "manager/ComponentManager.h"  #include "manager/Mediator.h" @@ -258,6 +259,25 @@ public:  								   })  			.active  			= false; +		Asset img5{"asset/texture/square.png"}; + +		GameObject particle = new_object( +			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); +		auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{ +																		 .size = {5, 5}, +																	 }); +		auto & test +			= particle.add_component<ParticleEmitter>(particle_image, ParticleEmitter::Data{ +																		  .offset = {0, 0}, +																		  .max_particles = 256, +																		  .emission_rate = 1, +																		  .min_speed = 10, +																		  .max_speed = 20, +																		  .min_angle = -20, +																		  .max_angle = 20, +																		  .begin_lifespan = 0, +																		  .end_lifespan = 5, +																	  });  	}  	string get_name() const { return "scene1"; } diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp new file mode 100644 index 0000000..e459332 --- /dev/null +++ b/src/example/loadfont.cpp @@ -0,0 +1,49 @@ +#include <SDL2/SDL_ttf.h> +#include <crepe/api/Asset.h> +#include <crepe/api/Text.h> +#include <crepe/facade/Font.h> +#include <crepe/facade/FontFacade.h> +#include <crepe/facade/SDLContext.h> +#include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> +#include <exception> +#include <iostream> +#include <memory> +#include <optional> +using namespace crepe; +int main() { + +	// SDLFontContext font_facade; +	Mediator mediator; +	FontFacade font_facade{}; +	SDLContext sdl_context{mediator}; +	// ComponentManager component_manager{mediator}; +	ResourceManager resource_manager{mediator}; +	try { +		// Correct way to create a unique pointer for Text +		std::unique_ptr<Text> label = std::make_unique<Text>( +			1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text"); +		// std::cout << "Path: " << label->font.get_path() << std::endl; +		Asset asset1 = font_facade.get_font_asset("OpenSymbol"); +		std::cout << asset1.get_path() << std::endl; +		std::unique_ptr<Text> label2 = std::make_unique<Text>( +			1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{}); +		Asset asset = Asset("test test"); +		label->font.emplace(asset); +		std::cout << label->font.value().get_path() << std::endl; +		// label2->font = std::make_optional(asset); +		// std::cout << "Path: " << label2->font.get_path() << std::endl; +		ResourceManager & resource_mgr = mediator.resource_manager; +		const Font & res = resource_manager.get<Font>(label->font.value()); +		// TTF_Font * test_font = res.get_font(); +		// if (test_font == NULL) { +		// 	std::cout << "error with font" << std::endl; +		// } else { +		// 	std::cout << "correct font retrieved" << std::endl; +		// } +	} catch (const std::exception & e) { +		std::cout << "Standard exception thrown: " << e.what() << std::endl; +	} + +	return 0; +} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 13e625f..add43f4 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -18,28 +18,6 @@  using namespace crepe;  using namespace std; -/* -	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -		.position = {0, 0}, -		.max_particles = 10, -		.emission_rate = 0.1, -		.min_speed = 6, -		.max_speed = 20, -		.min_angle = -20, -		.max_angle = 20, -		.begin_lifespan = 0, -		.end_lifespan = 60, -		.force_over_time = vec2{0, 0}, -		.boundary{ -			.width = 1000, -			.height = 1000, -			.offset = vec2{0, 0}, -			.reset_on_exit = false, -		}, -		.sprite = test_sprite, -	}); -	*/ -  class TestScene : public Scene {  public:  	void load_scene() { diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index d893276..2d844d4 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -1,7 +1,11 @@ -#include "system/RenderSystem.h"  #include <gtest/gtest.h> + +#include <crepe/manager/ResourceManager.h> +#include <crepe/system/RenderSystem.h> +  #define protected public  #define private public +  #include "api/KeyCodes.h"  #include "manager/ComponentManager.h"  #include "manager/EventManager.h" @@ -29,6 +33,7 @@ public:  	SDLContext sdl_context{mediator};  	InputSystem input_system{mediator}; +	ResourceManager resman{mediator};  	RenderSystem render{mediator};  	EventManager event_manager{mediator};  	//GameObject camera; diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 9112a3f..9263e00 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,15 +1,18 @@  #include "api/Asset.h" -#include <crepe/Particle.h>  #include <crepe/api/Config.h>  #include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Sprite.h>  #include <crepe/api/Transform.h>  #include <crepe/manager/ComponentManager.h> -#include <crepe/system/ParticleSystem.h> +#include <crepe/manager/LoopTimerManager.h>  #include <gtest/gtest.h>  #include <math.h> +#define protected public +#define private public +#include <crepe/Particle.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/system/ParticleSystem.h>  using namespace std;  using namespace std::chrono_literals; @@ -21,6 +24,7 @@ class ParticlesTest : public ::testing::Test {  public:  	ComponentManager component_manager{m};  	ParticleSystem particle_system{m}; +	LoopTimerManager loop_timer{m};  	void SetUp() override {  		ComponentManager & mgr = this->component_manager; @@ -38,25 +42,25 @@ public:  						.size = {10, 10},  					}); -			game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -				.position = {0, 0}, -				.max_particles = 100, -				.emission_rate = 0, -				.min_speed = 0, -				.max_speed = 0, -				.min_angle = 0, -				.max_angle = 0, -				.begin_lifespan = 0, -				.end_lifespan = 0, -				.force_over_time = vec2{0, 0}, -				.boundary{ -					.width = 0, -					.height = 0, -					.offset = vec2{0, 0}, -					.reset_on_exit = false, -				}, -				.sprite = test_sprite, -			}); +			game_object.add_component<ParticleEmitter>(test_sprite, +													   ParticleEmitter::Data{ +														   .offset = {0, 0}, +														   .max_particles = 100, +														   .emission_rate = 0, +														   .min_speed = 0, +														   .max_speed = 0, +														   .min_angle = 0, +														   .max_angle = 0, +														   .begin_lifespan = 0, +														   .end_lifespan = 0, +														   .force_over_time = vec2{0, 0}, +														   .boundary{ +															   .width = 0, +															   .height = 0, +															   .offset = vec2{0, 0}, +															   .reset_on_exit = false, +														   }, +													   });  		}  		transforms = mgr.get_components_by_id<Transform>(0);  		Transform & transform = transforms.front().get(); @@ -66,7 +70,7 @@ public:  		std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies  			= mgr.get_components_by_id<ParticleEmitter>(0);  		ParticleEmitter & emitter = rigidbodies.front().get(); -		emitter.data.position = {0, 0}; +		emitter.data.offset = {0, 0};  		emitter.data.emission_rate = 0;  		emitter.data.min_speed = 0;  		emitter.data.max_speed = 0; @@ -76,7 +80,7 @@ public:  		emitter.data.end_lifespan = 0;  		emitter.data.force_over_time = vec2{0, 0};  		emitter.data.boundary = {0, 0, vec2{0, 0}, false}; -		for (auto & particle : emitter.data.particles) { +		for (auto & particle : emitter.particles) {  			particle.active = false;  		}  	} @@ -95,19 +99,19 @@ TEST_F(ParticlesTest, spawnParticle) {  	emitter.data.max_angle = 10;  	particle_system.update();  	//check if nothing happend -	EXPECT_EQ(emitter.data.particles[0].active, false); -	emitter.data.emission_rate = 1; +	EXPECT_EQ(emitter.particles[0].active, false); +	emitter.data.emission_rate = 50;  	//check particle spawnes  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[0].active, true); +	EXPECT_EQ(emitter.particles[0].active, true);  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[1].active, true); +	EXPECT_EQ(emitter.particles[1].active, true);  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[2].active, true); +	EXPECT_EQ(emitter.particles[2].active, true);  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[3].active, true); +	EXPECT_EQ(emitter.particles[3].active, true); -	for (auto & particle : emitter.data.particles) { +	for (auto & particle : emitter.particles) {  		// Check velocity range  		EXPECT_GE(particle.velocity.x, emitter.data.min_speed);  		// Speed should be greater than or equal to min_speed @@ -133,13 +137,13 @@ TEST_F(ParticlesTest, moveParticleHorizontal) {  	emitter.data.end_lifespan = 100;  	emitter.data.boundary.height = 100;  	emitter.data.boundary.width = 100; -	emitter.data.min_speed = 1; -	emitter.data.max_speed = 1; +	emitter.data.min_speed = 50; +	emitter.data.max_speed = 50;  	emitter.data.max_angle = 0; -	emitter.data.emission_rate = 1; +	emitter.data.emission_rate = 50;  	for (int a = 1; a < emitter.data.boundary.width / 2; a++) {  		particle_system.update(); -		EXPECT_EQ(emitter.data.particles[0].position.x, a); +		EXPECT_EQ(emitter.particles[0].position.x, a);  	}  } @@ -150,14 +154,14 @@ TEST_F(ParticlesTest, moveParticleVertical) {  	emitter.data.end_lifespan = 100;  	emitter.data.boundary.height = 100;  	emitter.data.boundary.width = 100; -	emitter.data.min_speed = 1; -	emitter.data.max_speed = 1; +	emitter.data.min_speed = 50; +	emitter.data.max_speed = 50;  	emitter.data.min_angle = 90;  	emitter.data.max_angle = 90; -	emitter.data.emission_rate = 1; +	emitter.data.emission_rate = 50;  	for (int a = 1; a < emitter.data.boundary.width / 2; a++) {  		particle_system.update(); -		EXPECT_EQ(emitter.data.particles[0].position.y, a); +		EXPECT_EQ(emitter.particles[0].position.y, a);  	}  } @@ -177,7 +181,7 @@ TEST_F(ParticlesTest, boundaryParticleReset) {  	for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {  		particle_system.update();  	} -	EXPECT_EQ(emitter.data.particles[0].active, false); +	EXPECT_EQ(emitter.particles[0].active, false);  }  TEST_F(ParticlesTest, boundaryParticleStop) { @@ -197,12 +201,12 @@ TEST_F(ParticlesTest, boundaryParticleStop) {  		particle_system.update();  	}  	const double TOLERANCE = 0.01; -	EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE); -	EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE); -	if (emitter.data.particles[0].velocity.x != 0) -		EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x), +	EXPECT_NEAR(emitter.particles[0].velocity.x, 0, TOLERANCE); +	EXPECT_NEAR(emitter.particles[0].velocity.y, 0, TOLERANCE); +	if (emitter.particles[0].velocity.x != 0) +		EXPECT_NEAR(std::abs(emitter.particles[0].position.x),  					emitter.data.boundary.height / 2, TOLERANCE); -	if (emitter.data.particles[0].velocity.y != 0) -		EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y), -					emitter.data.boundary.width / 2, TOLERANCE); +	if (emitter.particles[0].velocity.y != 0) +		EXPECT_NEAR(std::abs(emitter.particles[0].position.y), emitter.data.boundary.width / 2, +					TOLERANCE);  } diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 35f52dc..16736b8 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -219,18 +219,19 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {  					.order_in_layer = 1,  					.size = {.y = 500},  				}); -			auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ -				.max_particles = 10, -				.emission_rate = 100, -				.end_lifespan = 100000, -				.boundary{ -					.width = 1000, -					.height = 1000, -					.offset = vec2{0, 0}, -					.reset_on_exit = false, -				}, -				.sprite = test_sprite, -			}); +			auto & test = gameobject.add_component<ParticleEmitter>( +				test_sprite, ParticleEmitter::Data{ +								 .max_particles = 10, +								 .emission_rate = 100, +								 .end_lifespan = 100000, +								 .boundary{ +									 .width = 1000, +									 .height = 1000, +									 .offset = vec2{0, 0}, +									 .reset_on_exit = false, +								 }, + +							 });  		}  		render_sys.update();  		this->game_object_count++;  |