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| author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 11:27:23 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 11:27:23 +0100 | 
| commit | a9fba4fa1fc348cdbbd60e9bda58b62b35019380 (patch) | |
| tree | ff0d4c33f34573c7b44c17902dd953a56d4e4799 /src | |
| parent | c35a53ff122d9ea3547ef8ae6035bd9e1b10d4cb (diff) | |
| parent | 958475050c80addf584b6a166649c337c68a879f (diff) | |
Merge branch 'niels/UI' of github.com:lonkaars/crepe into jaro/main-menu
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Animator.h | 2 | ||||
| -rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 9 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 2 | 
3 files changed, 7 insertions, 6 deletions
| diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index efc2f6e..95539d3 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,7 +1,7 @@  #pragma once -#include "../types.h"  #include "../manager/LoopTimerManager.h" +#include "../types.h"  #include "Component.h"  #include "Sprite.h" diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 1a0cde9..ec9a445 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -34,14 +34,15 @@ void AnimatorSystem::frame_update() {  		int total_frames = cycle_end - ctx.cycle_start;  		int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames; +		if (!ctx.looping && a.frame >= cycle_end) { +			a.active = false; +			continue; +		} +  		ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x;  		ctx.col = curr_cycle_frame / a.grid_size.x;  		a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;  		a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y; - -		if (!ctx.looping && a.frame >= cycle_end) { -			a.active = false; -		}  	}  } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 0082b91..c28d6a0 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -46,7 +46,7 @@ public:  		game_object.add_component<Animator>(  			test_sprite, ivec2 {56, 56}, uvec2 {4, 4},  			Animator::Data { -				.looping = true, +				.looping = false,  			}  		); |