aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 14:29:25 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 14:29:25 +0100
commit63bcd54e0e0ea64cfef5950568b4253d5dae5c1e (patch)
tree24f1f251259ca46566a4694b765dc4e99ee264ab /src
parent5c3ce63558f2d5dec06a124773f910d783bb22aa (diff)
removed singleton from SDLContext, problem now is cannot call functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
Diffstat (limited to 'src')
-rw-r--r--src/crepe/api/Config.h2
-rw-r--r--src/crepe/api/LoopManager.h7
-rw-r--r--src/crepe/api/LoopTimer.cpp3
-rw-r--r--src/crepe/api/Sprite.cpp12
-rw-r--r--src/crepe/api/Sprite.h5
-rw-r--r--src/crepe/api/Texture.cpp23
-rw-r--r--src/crepe/api/Texture.h15
-rw-r--r--src/crepe/facade/SDLContext.cpp18
-rw-r--r--src/crepe/facade/SDLContext.h62
-rw-r--r--src/crepe/manager/EventManager.cpp2
-rw-r--r--src/crepe/manager/Mediator.h4
-rw-r--r--src/crepe/manager/ResourceManager.cpp2
-rw-r--r--src/crepe/manager/SceneManager.cpp3
-rw-r--r--src/crepe/system/InputSystem.cpp6
-rw-r--r--src/crepe/system/RenderSystem.cpp11
-rw-r--r--src/example/rendering_particle.cpp9
16 files changed, 95 insertions, 89 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6472270..73c9a4e 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -26,7 +26,7 @@ struct Config final {
*
* Only messages with equal or higher priority than this value will be logged.
*/
- Log::Level level = Log::Level::INFO;
+ Log::Level level = Log::Level::TRACE;
/**
* \brief Colored log output
*
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index d8910a0..8a30602 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -8,6 +8,7 @@
#include "../system/System.h"
#include "LoopTimer.h"
+#include "manager/ResourceManager.h"
namespace crepe {
@@ -96,8 +97,10 @@ private:
//! Scene manager instance
SceneManager scene_manager{mediator};
- //! SDL context \todo no more singletons!
- SDLContext & sdl_context = SDLContext::get_instance();
+ SDLContext sdl_context {mediator};
+
+ ResourceManager res_man {mediator};
+
//! Loop timer \todo no more singletons!
LoopTimer & loop_timer = LoopTimer::get_instance();
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp
index 15a0e3a..40fc94e 100644
--- a/src/crepe/api/LoopTimer.cpp
+++ b/src/crepe/api/LoopTimer.cpp
@@ -1,6 +1,5 @@
#include <chrono>
-#include "../facade/SDLContext.h"
#include "../util/Log.h"
#include "LoopTimer.h"
@@ -67,7 +66,7 @@ void LoopTimer::enforce_frame_rate() {
= std::chrono::duration_cast<std::chrono::milliseconds>(this->frame_target_time
- frame_duration);
if (delay_time.count() > 0) {
- SDLContext::get_instance().delay(delay_time.count());
+ //SDLContext::get_instance().delay(delay_time.count());
}
}
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index cc0e20a..bae5ad9 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -2,25 +2,25 @@
#include <utility>
#include "../util/Log.h"
+#include "api/Asset.h"
#include "Component.h"
#include "Sprite.h"
-#include "Texture.h"
#include "types.h"
using namespace std;
using namespace crepe;
-Sprite::Sprite(game_object_id_t id, Texture & texture, const Sprite::Data & data)
+Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data)
: Component(id),
- texture(std::move(texture)),
+ source(texture),
data(data) {
dbg_trace();
- this->mask.w = this->texture.get_size().x;
- this->mask.h = this->texture.get_size().y;
- this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
+ //this->mask.w = this->texture.get_size().x;
+ //this->mask.h = this->texture.get_size().y;
+ //this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index dbf41e4..ec120c0 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -4,6 +4,7 @@
#include "Color.h"
#include "Texture.h"
+#include "api/Asset.h"
#include "types.h"
namespace crepe {
@@ -74,11 +75,11 @@ public:
* \param texture asset of the image
* \param ctx all the sprite data
*/
- Sprite(game_object_id_t id, Texture & texture, const Data & data);
+ Sprite(game_object_id_t id, const Asset & texture, const Data & data);
~Sprite();
//! Texture used for the sprite
- const Texture texture;
+ const Asset source;
Data data;
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 2b56271..9d8e02d 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,16 +1,16 @@
-#include "../facade/SDLContext.h"
#include "../util/Log.h"
#include "Asset.h"
+#include "Resource.h"
#include "Texture.h"
#include "types.h"
+#include <utility>
using namespace crepe;
using namespace std;
-Texture::Texture(const Asset & src) {
+Texture::Texture(const Asset & src) : Resource(src) {
dbg_trace();
- this->load(src);
}
Texture::~Texture() {
@@ -18,21 +18,12 @@ Texture::~Texture() {
this->texture.reset();
}
-Texture::Texture(Texture && other) noexcept : texture(std::move(other.texture)) {}
-
-Texture & Texture::operator=(Texture && other) noexcept {
- if (this != &other) {
- texture = std::move(other.texture);
- }
- return *this;
-}
-
-void Texture::load(const Asset & res) {
- SDLContext & ctx = SDLContext::get_instance();
- this->texture = ctx.texture_from_path(res.get_path());
+void Texture::load(std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture) {
+ this->texture = std::move(texture);
+ this->loaded = true;
}
ivec2 Texture::get_size() const {
if (this->texture == nullptr) return {};
- return SDLContext::get_instance().get_size(*this);
+ return {};
}
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 1817910..f9c7919 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -8,6 +8,7 @@
#include <memory>
#include "Asset.h"
+#include "Resource.h"
#include "types.h"
namespace crepe {
@@ -22,7 +23,7 @@ class Animator;
* The Texture class is responsible for loading an image from a source and providing access to
* its dimensions. Textures can be used for rendering.
*/
-class Texture {
+class Texture : public Resource {
public:
/**
@@ -35,12 +36,6 @@ public:
* \brief Destroys the Texture instance, freeing associated resources.
*/
~Texture();
- // FIXME: this constructor shouldn't be necessary because this class doesn't manage memory
-
- Texture(Texture && other) noexcept;
- Texture & operator=(Texture && other) noexcept;
- Texture(const Texture &) = delete;
- Texture & operator=(const Texture &) = delete;
/**
* \brief Gets the width and height of the texture.
@@ -53,12 +48,14 @@ private:
* \brief Loads the texture from an Asset resource.
* \param res Unique pointer to an Asset resource to load the texture from.
*/
- void load(const Asset & res);
-
+ void load(std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture);
+
private:
//! The texture of the class from the library
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
+ bool loaded = false;
+
//! Grants SDLContext access to private members.
friend class SDLContext;
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 4cc2206..85257d6 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,6 +11,7 @@
#include <cstddef>
#include <cstdint>
#include <functional>
+#include <iostream>
#include <memory>
#include <stdexcept>
@@ -22,19 +23,16 @@
#include "../util/Log.h"
#include "SDLContext.h"
+#include "manager/Manager.h"
+#include "manager/Mediator.h"
#include "types.h"
using namespace crepe;
using namespace std;
-SDLContext & SDLContext::get_instance() {
- static SDLContext instance;
- return instance;
-}
-
-SDLContext::SDLContext() {
+SDLContext::SDLContext(Mediator & mediator) : Manager(mediator){
dbg_trace();
-
+ mediator.sdl_context = *this;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
@@ -261,6 +259,8 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
void SDLContext::draw(const RenderContext & ctx) {
+ if (!ctx.texture.loaded) ctx.texture.load(this->texture_from_path(ctx.sprite.source.get_path()));
+
const Sprite::Data & data = ctx.sprite.data;
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * data.flip.flip_x)
@@ -276,8 +276,8 @@ void SDLContext::draw(const RenderContext & ctx) {
double angle = ctx.angle + data.angle_offset;
- this->set_color_texture(ctx.sprite.texture, ctx.sprite.data.color);
- SDL_RenderCopyExF(this->game_renderer.get(), ctx.sprite.texture.texture.get(), &srcrect,
+ this->set_color_texture(ctx.texture, ctx.sprite.data.color);
+ SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.texture.get(), &srcrect,
&dstrect, angle, NULL, render_flip);
}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index e232511..d95ebec 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -14,14 +14,16 @@
#include "api/Color.h"
#include "api/KeyCodes.h"
#include "api/Sprite.h"
-#include "api/Texture.h"
#include "api/Transform.h"
+
+#include "manager/Manager.h"
+#include "manager/Mediator.h"
#include "types.h"
namespace crepe {
-class LoopManager;
-class InputSystem;
+class Texture;
+
/**
* \class SDLContext
* \brief Facade for the SDL library
@@ -29,7 +31,7 @@ class InputSystem;
* SDLContext is a singleton that handles the SDL window and renderer, provides methods for
* event handling, and rendering to the screen. It is never used directly by the user
*/
-class SDLContext {
+class SDLContext : public Manager {
public:
//! data that the camera component cannot hold
struct CameraValues {
@@ -62,6 +64,7 @@ public:
//! rendering data needed to render on screen
struct RenderContext {
const Sprite & sprite;
+ Texture & texture;
const CameraValues & cam;
const vec2 & pos;
const double & angle;
@@ -92,20 +95,27 @@ public:
float scroll_delta = INFINITY;
ivec2 rel_mouse_move = {-1, -1};
};
- /**
- * \brief Gets the singleton instance of SDLContext.
- * \return Reference to the SDLContext instance.
- */
- static SDLContext & get_instance();
+public:
SDLContext(const SDLContext &) = delete;
SDLContext(SDLContext &&) = delete;
SDLContext & operator=(const SDLContext &) = delete;
SDLContext & operator=(SDLContext &&) = delete;
-private:
- //! will only use get_events
- friend class InputSystem;
+public:
+ /**
+ * \brief Constructs an SDLContext instance.
+ * Initializes SDL, creates a window and renderer.
+ */
+ SDLContext(Mediator & mediator);
+
+ /**
+ * \brief Destroys the SDLContext instance.
+ * Cleans up SDL resources, including the window and renderer.
+ */
+ ~SDLContext();
+
+public:
/**
* \brief Retrieves a list of all events from the SDL context.
*
@@ -139,9 +149,7 @@ private:
*/
MouseButton sdl_to_mousebutton(Uint8 sdl_button);
-private:
- //! Will only use delay
- friend class LoopTimer;
+public:
/**
* \brief Gets the current SDL ticks since the program started.
* \return Current ticks in milliseconds as a constant uint64_t.
@@ -157,23 +165,8 @@ private:
*/
void delay(int ms) const;
-private:
- /**
- * \brief Constructs an SDLContext instance.
- * Initializes SDL, creates a window and renderer.
- */
- SDLContext();
-
- /**
- * \brief Destroys the SDLContext instance.
- * Cleans up SDL resources, including the window and renderer.
- */
- ~SDLContext();
-
-private:
- //! Will use the funtions: texture_from_path, get_width,get_height.
- friend class Texture;
+public:
/**
* \brief Loads a texture from a file path.
* \param path Path to the image file.
@@ -188,10 +181,7 @@ private:
*/
ivec2 get_size(const Texture & ctx);
-private:
- //! Will use draw,clear_screen, present_screen, camera.
- friend class RenderSystem;
-
+public:
/**
* \brief Draws a sprite to the screen using the specified transform and camera.
* \param RenderContext Reference to rendering data to draw
@@ -210,7 +200,7 @@ private:
*/
CameraValues set_camera(const Camera & camera);
-private:
+public:
//! the data needed to construct a sdl dst rectangle
struct DestinationRectangleData {
const Sprite & sprite;
diff --git a/src/crepe/manager/EventManager.cpp b/src/crepe/manager/EventManager.cpp
index 20f0dd3..17fe528 100644
--- a/src/crepe/manager/EventManager.cpp
+++ b/src/crepe/manager/EventManager.cpp
@@ -1,9 +1,11 @@
#include "EventManager.h"
+#include "util/Log.h"
using namespace crepe;
using namespace std;
EventManager & EventManager::get_instance() {
+ dbg_trace();
static EventManager instance;
return instance;
}
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
index ba0b41f..6a9e113 100644
--- a/src/crepe/manager/Mediator.h
+++ b/src/crepe/manager/Mediator.h
@@ -3,7 +3,6 @@
#include "../util/OptionalRef.h"
// TODO: remove these singletons:
-#include "../facade/SDLContext.h"
#include "EventManager.h"
#include "SaveManager.h"
#include "api/LoopTimer.h"
@@ -13,6 +12,7 @@ namespace crepe {
class ComponentManager;
class SceneManager;
class ResourceManager;
+class SDLContext;
/**
* Struct to pass references to classes that would otherwise need to be singletons down to
@@ -27,12 +27,12 @@ class ResourceManager;
* \warning This class should never be directly accessible from the API
*/
struct Mediator {
+ OptionalRef<SDLContext> sdl_context;
OptionalRef<ComponentManager> component_manager;
OptionalRef<SceneManager> scene_manager;
OptionalRef<SaveManager> save_manager = SaveManager::get_instance();
OptionalRef<EventManager> event_manager = EventManager::get_instance();
OptionalRef<ResourceManager> resource_manager;
- OptionalRef<SDLContext> sdl_context = SDLContext::get_instance();
OptionalRef<LoopTimer> timer = LoopTimer::get_instance();
};
diff --git a/src/crepe/manager/ResourceManager.cpp b/src/crepe/manager/ResourceManager.cpp
index 7c01808..a141a46 100644
--- a/src/crepe/manager/ResourceManager.cpp
+++ b/src/crepe/manager/ResourceManager.cpp
@@ -6,8 +6,8 @@ using namespace crepe;
using namespace std;
ResourceManager::ResourceManager(Mediator & mediator) : Manager(mediator) {
- mediator.resource_manager = *this;
dbg_trace();
+ mediator.resource_manager = *this;
}
ResourceManager::~ResourceManager() { dbg_trace(); }
diff --git a/src/crepe/manager/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp
index 50a9fbb..a788c51 100644
--- a/src/crepe/manager/SceneManager.cpp
+++ b/src/crepe/manager/SceneManager.cpp
@@ -4,10 +4,13 @@
#include "ComponentManager.h"
#include "SceneManager.h"
+#include "util/Log.h"
+
using namespace crepe;
using namespace std;
SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) {
+ dbg_trace();
mediator.scene_manager = *this;
}
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index aaa8bdf..b36ec09 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -1,15 +1,19 @@
#include "../api/Button.h"
#include "../manager/ComponentManager.h"
#include "../manager/EventManager.h"
+#include "facade/SDLContext.h"
+#include "util/Log.h"
#include "InputSystem.h"
using namespace crepe;
void InputSystem::update() {
+ dbg_trace();
ComponentManager & mgr = this->mediator.component_manager;
EventManager & event_mgr = this->mediator.event_manager;
- std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
+ SDLContext & context = this->mediator.sdl_context;
+ std::vector<SDLContext::EventData> event_list = context.get_events();
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 26f2c85..d81d8dd 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -11,6 +11,9 @@
#include "../api/Transform.h"
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
+#include "api/Texture.h"
+#include "manager/ResourceManager.h"
+#include "util/Log.h"
#include "RenderSystem.h"
@@ -62,6 +65,7 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
}
void RenderSystem::update() {
+ dbg_trace();
this->clear_screen();
this->render();
this->present_screen();
@@ -72,6 +76,8 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
ComponentManager & mgr = this->mediator.component_manager;
SDLContext & ctx = this->mediator.sdl_context;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+ Texture & res = resource_manager.get<Texture>(sprite.source);
vector<reference_wrapper<ParticleEmitter>> emitters
= mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id);
@@ -88,6 +94,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
+ .texture = res,
.cam = cam,
.pos = p.position,
.angle = p.angle,
@@ -100,8 +107,12 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam,
const Transform & tm) {
SDLContext & ctx = this->mediator.sdl_context;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+ Texture & res = resource_manager.get<Texture>(sprite.source);
+
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
+ .texture = res,
.cam = cam,
.pos = tm.position,
.angle = tm.rotation,
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 29d475d..13ea591 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,3 +1,5 @@
+#include "api/Asset.h"
+#include "manager/ResourceManager.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Camera.h>
@@ -12,6 +14,7 @@
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/types.h>
+#include <iostream>
using namespace crepe;
using namespace std;
@@ -41,13 +44,15 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
+
+ cout << "TestScene" << endl;
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
- auto img = Texture("asset/spritesheet/pokemon_spritesheet.png");
+ Asset img{"asset/texture/img.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img, Sprite::Data{
@@ -59,7 +64,7 @@ public:
.angle_offset = 0,
.position_offset = {100, 0},
});
-
+
auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4,
Animator::Data{
.fps = 1,