diff options
| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 09:08:06 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 09:08:06 +0100 | 
| commit | 2f8d36a33854715828d412792663f355b9e393ae (patch) | |
| tree | d7cd864f17f91965e80f2cde015b5a5d5e009ecc /src | |
| parent | c0dc5f5d785cb4d0b0f5c05174c36fab9eef9cfb (diff) | |
idk
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
| -rw-r--r-- | src/crepe/facade/Font.cpp | 4 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 23 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 2 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 2 | 
5 files changed, 19 insertions, 14 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index c20287d..b86faff 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -85,7 +85,7 @@ struct Config final {  		 * This config option is the font size at which all fonts will be loaded initially.  		 *   		 */ -		unsigned int size = 16; +		unsigned int size = 32;  	} font;  	//! Audio system settings diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index 83e8519..a9f1633 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -1,5 +1,6 @@  #include "../api/Config.h"  #include "util/Log.h" +#include <iostream>  #include "Font.h" @@ -10,7 +11,8 @@ Font::Font(const Asset & src, Mediator & mediator)  	: Resource(src, mediator) {  	dbg_trace();  	Config & config = Config::get_instance(); -	const std::string FONT_PATH = src.get_path(); +	const std::string & FONT_PATH = src.get_path(); +	cout << FONT_PATH.c_str() << endl;  	TTF_Font * font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size);  	if (font == NULL)  		throw runtime_error(format("Font: {} (path: {})", TTF_GetError(), FONT_PATH)); diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 4e969b9..a06940d 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -34,9 +34,6 @@ using namespace std;  SDLContext::SDLContext(Mediator & mediator) {  	dbg_trace(); -	if (TTF_Init() == -1) { -		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); -	}  	if (SDL_Init(SDL_INIT_VIDEO) != 0) {  		throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));  	} @@ -65,6 +62,10 @@ SDLContext::SDLContext(Mediator & mediator) {  		throw runtime_error("SDLContext: SDL_image could not initialize!");  	} +	if (TTF_Init() == -1) { +		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); +	} +  	mediator.sdl_context = *this;  } @@ -77,8 +78,8 @@ SDLContext::~SDLContext() {  	// TODO: how are we going to ensure that these are called from the same  	// thread that SDL_Init() was called on? This has caused problems for me  	// before. -	IMG_Quit();  	TTF_Quit(); +	IMG_Quit();  	SDL_Quit();  } @@ -297,13 +298,15 @@ void SDLContext::draw_text(const Text & text, const Font & font){  	SDL_Texture * font_texture = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface);  	SDL_FreeSurface(font_surface); -	SDL_FRect dstrect { -		.x = text.offset.x, -		.y = text.offset.y, -		.w = text.dimensions.x, -		.h = text.dimensions.y, +	SDL_Rect dstrect { +		.x = (int)text.offset.x, +		.y = (int)text.offset.y, +		.w = (int)text.dimensions.x, +		.h = (int)text.dimensions.y,  	}; -	SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, &dstrect , 0 , NULL, SDL_FLIP_NONE); + +	SDL_RenderCopy(this->game_renderer.get(), font_texture, NULL, NULL); +	SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, NULL, 0 , NULL, SDL_FLIP_NONE);  	SDL_DestroyTexture(font_texture);  } diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index f2ed97d..9611a9e 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -84,7 +84,7 @@ void RenderSystem::render_text(){  	for (const Text & text  : texts) {  		if (!text.active) continue;  		const Font & res = resource_manager.get<Font>(text.font); -		//ctx.draw_text(text, font); +		ctx.draw_text(text, res);  	}  } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 3857acc..21ed7fc 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -66,7 +66,7 @@ public:  														   .bg_color = Color::WHITE,  													   }); -		game_object.add_component<Text>(vec2{200,200}, vec2{0,0}, "test test", "OpenSymbol", Text::Data{}); +		game_object.add_component<Text>(vec2{200,200}, vec2{0,0}, "test test", "", Text::Data{});  	}  	string get_name() const { return "TestScene"; };  |