diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 22:12:31 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 22:12:31 +0100 |
commit | 24e3f0ea7c5ce90af1276dca49644b5e1ac799f6 (patch) | |
tree | 465dd020c1700511a1697267268b3d975caefd48 /src | |
parent | 6287d4e9068d8bd27a9e62643f54adb69e84befd (diff) | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) |
merge
Diffstat (limited to 'src')
118 files changed, 3451 insertions, 1923 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 445a8b2..c3f29da 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -11,6 +11,7 @@ find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SoLoud REQUIRED) find_package(GTest REQUIRED) +find_package(whereami REQUIRED) find_library(BERKELEY_DB db) add_library(crepe SHARED) @@ -25,6 +26,7 @@ target_link_libraries(crepe PUBLIC SDL2 PUBLIC SDL2_image PUBLIC ${BERKELEY_DB} + PUBLIC whereami ) add_subdirectory(crepe) diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp deleted file mode 100644 index 9c41ecb..0000000 --- a/src/crepe/Asset.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include <filesystem> - -#include "Asset.h" - -using namespace crepe; -using namespace std; - -// FIXME: restore this -// src(std::filesystem::canonical(src)) -Asset::Asset(const std::string & src) : src(src) { - this->file = std::ifstream(this->src, std::ios::in | std::ios::binary); -} - -istream & Asset::get_stream() { return this->file; } - -const string & Asset::get_canonical() const { return this->src; } diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h deleted file mode 100644 index 9051c5e..0000000 --- a/src/crepe/Asset.h +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once - -#include <fstream> -#include <iostream> -#include <string> - -namespace crepe { - -/** - * \brief Asset location helper - * - * This class is used to locate and canonicalize paths to game asset files, and should *always* - * be used when retrieving files from disk. - */ -class Asset { -public: - /** - * \param src Unique identifier to asset - */ - Asset(const std::string & src); - -public: - /** - * \brief Get an input stream to the contents of this asset - * \return Input stream with file contents - */ - std::istream & get_stream(); - /** - * \brief Get the canonical path to this asset - * \return Canonical path to this asset - */ - const std::string & get_canonical() const; - -private: - //! Canonical path to asset - const std::string src; - //! File handle (stream) - std::ifstream file; -}; - -} // namespace crepe diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 3b05742..7e176e7 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -1,5 +1,4 @@ target_sources(crepe PUBLIC - Asset.cpp Particle.cpp ComponentManager.cpp Component.cpp @@ -7,7 +6,6 @@ target_sources(crepe PUBLIC ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES - Asset.h ComponentManager.h ComponentManager.hpp Component.h diff --git a/src/crepe/Component.h b/src/crepe/Component.h index 5279fb3..dc17721 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -27,6 +27,11 @@ protected: //! Only the ComponentManager can create components friend class ComponentManager; + Component(const Component &) = delete; + Component(Component &&) = delete; + virtual Component & operator=(const Component &) = delete; + virtual Component & operator=(Component &&) = delete; + public: virtual ~Component() = default; diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e310577..e4de027 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -26,8 +26,7 @@ void ComponentManager::delete_all_components() { } GameObject ComponentManager::new_object(const string & name, const string & tag, - const Vector2 & position, double rotation, - double scale) { + const vec2 & position, double rotation, double scale) { GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; this->next_id++; return object; diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 2107453..1cb0b5f 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -5,9 +5,8 @@ #include <unordered_map> #include <vector> -#include "api/Vector2.h" - #include "Component.h" +#include "types.h" namespace crepe { @@ -44,7 +43,7 @@ public: * \note This method automatically assigns a new entity ID */ GameObject new_object(const std::string & name, const std::string & tag = "", - const Vector2 & position = {0, 0}, double rotation = 0, + const vec2 & position = {0, 0}, double rotation = 0, double scale = 1); protected: @@ -112,7 +111,7 @@ public: * \return A vector of all components of the specific type and id */ template <typename T> - std::vector<std::reference_wrapper<T>> get_components_by_id(game_object_id_t id) const; + RefVector<T> get_components_by_id(game_object_id_t id) const; /** * \brief Get all components of a specific type * @@ -122,7 +121,7 @@ public: * \return A vector of all components of the specific type */ template <typename T> - std::vector<std::reference_wrapper<T>> get_components_by_type() const; + RefVector<T> get_components_by_type() const; private: /** diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index be99cac..4d5eaf4 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -81,15 +81,14 @@ void ComponentManager::delete_components() { } template <typename T> -std::vector<std::reference_wrapper<T>> -ComponentManager::get_components_by_id(game_object_id_t id) const { +RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const { using namespace std; // Determine the type of T (this is used as the key of the unordered_map<>) type_index type = typeid(T); // Create an empty vector<> - vector<reference_wrapper<T>> component_vector; + RefVector<T> component_vector; if (this->components.find(type) == this->components.end()) return component_vector; @@ -114,14 +113,14 @@ ComponentManager::get_components_by_id(game_object_id_t id) const { } template <typename T> -std::vector<std::reference_wrapper<T>> ComponentManager::get_components_by_type() const { +RefVector<T> ComponentManager::get_components_by_type() const { using namespace std; // Determine the type of T (this is used as the key of the unordered_map<>) type_index type = typeid(T); // Create an empty vector<> - vector<reference_wrapper<T>> component_vector; + RefVector<T> component_vector; // Find the type (in the unordered_map<>) if (this->components.find(type) == this->components.end()) return component_vector; diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 1068cbf..485a0d4 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -2,7 +2,7 @@ using namespace crepe; -void Particle::reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity, +void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle) { // Initialize the particle state this->time_in_life = 0; diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index 19859fe..d0397c9 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -2,7 +2,7 @@ #include <cstdint> -#include "api/Vector2.h" +#include "types.h" namespace crepe { @@ -18,11 +18,11 @@ class Particle { public: //! Position of the particle in 2D space. - Vector2 position; + vec2 position; //! Velocity vector indicating the speed and direction of the particle. - Vector2 velocity; + vec2 velocity; //! Accumulated force affecting the particle over time. - Vector2 force_over_time; + vec2 force_over_time; //! Total lifespan of the particle in milliseconds. uint32_t lifespan; //! Active state of the particle; true if it is in use, false otherwise. @@ -43,8 +43,7 @@ public: * \param velocity The initial velocity of the particle. * \param angle The angle of the particle's trajectory or orientation. */ - void reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity, - double angle); + void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle); /** * \brief Updates the particle's state. * diff --git a/src/crepe/api/Asset.cpp b/src/crepe/api/Asset.cpp new file mode 100644 index 0000000..e148367 --- /dev/null +++ b/src/crepe/api/Asset.cpp @@ -0,0 +1,54 @@ +#include <filesystem> +#include <stdexcept> +#include <whereami.h> + +#include "api/Config.h" + +#include "Asset.h" + +using namespace crepe; +using namespace std; + +Asset::Asset(const string & src) : src(find_asset(src)) {} +Asset::Asset(const char * src) : src(find_asset(src)) {} + +const string & Asset::get_path() const noexcept { return this->src; } + +string Asset::find_asset(const string & src) const { + auto & cfg = Config::get_instance(); + string & root_pattern = cfg.asset.root_pattern; + + // if root_pattern is empty, find_asset must return all paths as-is + if (root_pattern.empty()) return src; + + // absolute paths do not need to be resolved, only canonicalized + filesystem::path path = src; + if (path.is_absolute()) return filesystem::canonical(path); + + // find directory matching root_pattern + filesystem::path root = this->whereami(); + while (1) { + if (filesystem::exists(root / root_pattern)) break; + if (!root.has_parent_path()) + throw runtime_error(format("Asset: Cannot find root pattern ({})", root_pattern)); + root = root.parent_path(); + } + + // join path to root (base directory) and canonicalize + return filesystem::canonical(root / path); +} + +string Asset::whereami() const noexcept { + string path; + size_t path_length = wai_getExecutablePath(NULL, 0, NULL); + path.resize(path_length + 1); // wai writes null byte + wai_getExecutablePath(path.data(), path_length, NULL); + path.resize(path_length); + return path; +} + +bool Asset::operator==(const Asset & other) const noexcept { return this->src == other.src; } + +size_t std::hash<const Asset>::operator()(const Asset & asset) const noexcept { + return std::hash<string>{}(asset.get_path()); +}; diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h new file mode 100644 index 0000000..bfd0ac7 --- /dev/null +++ b/src/crepe/api/Asset.h @@ -0,0 +1,84 @@ +#pragma once + +#include <string> + +namespace crepe { + +/** + * \brief Asset location helper + * + * This class is used to locate game asset files, and should *always* be used + * instead of reading file paths directly. + */ +class Asset { +public: + /** + * \param src Unique identifier to asset + */ + Asset(const std::string & src); + /** + * \param src Unique identifier to asset + */ + Asset(const char * src); + +public: + /** + * \brief Get the path to this asset + * \return path to this asset + */ + const std::string & get_path() const noexcept; + + /** + * \brief Comparison operator + * \param other Possibly different instance of \c Asset to test equality against + * \return True if \c this and \c other are equal + */ + bool operator==(const Asset & other) const noexcept; + +private: + //! path to asset + const std::string src; + +private: + /** + * \brief Locate asset path, or throw exception if it cannot be found + * + * This function resolves asset locations relative to crepe::Config::root_pattern if it is + * set and \p src is a relative path. If \p src is an absolute path, it is canonicalized. + * This function only returns if the file can be found. + * + * \param src Arbitrary path to resource file + * + * \returns \p src if crepe::Config::root_pattern is empty + * \returns Canonical path to \p src + * + * \throws std::runtime_error if root_pattern cannot be found + * \throws std::filesystem::filesystem_error if the resolved path does not exist + * \throws std::filesystem::filesystem_error if the path cannot be canonicalized + */ + std::string find_asset(const std::string & src) const; + /** + * \returns The path to the current executable + */ + std::string whereami() const noexcept; +}; + +} // namespace crepe + +namespace std { + +//! Hash helper struct +template <> +struct hash<const crepe::Asset> { + /** + * \brief Hash operator for crepe::Asset + * + * This function hashes a crepe::Asset instance, allowing it to be used as a key in an \c + * std::unordered_map. + * + * \returns Hash value + */ + size_t operator()(const crepe::Asset & asset) const noexcept; +}; + +} // namespace std diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 9d85d4c..d556fe5 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -39,11 +39,14 @@ public: * \brief Set the concrete script of this component * * \tparam T Concrete script type (derived from \c crepe::Script) + * \tparam Args Arguments for concrete script constructor + * + * \param args Arguments for concrete script constructor (forwarded using perfect forwarding) * * \returns Reference to BehaviorScript component (`*this`) */ - template <class T> - BehaviorScript & set_script(); + template <class T, typename... Args> + BehaviorScript & set_script(Args &&... args); protected: //! Script instance diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index d80321d..bd59337 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -9,13 +9,17 @@ namespace crepe { -template <class T> -BehaviorScript & BehaviorScript::set_script() { +template <class T, typename... Args> +BehaviorScript & BehaviorScript::set_script(Args &&... args) { dbg_trace(); static_assert(std::is_base_of<Script, T>::value); - Script * s = new T(); + Script * s = new T(std::forward<Args>(args)...); + s->game_object_id = this->game_object_id; - s->component_manager_ref = &this->component_manager; + s->active = this->active; + s->component_manager = this->component_manager; + s->event_manager = EventManager::get_instance(); + this->script = std::unique_ptr<Script>(s); return *this; } diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index a185ca6..50c51ed 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -12,9 +12,7 @@ target_sources(crepe PUBLIC SaveManager.cpp Config.cpp Metadata.cpp - Scene.cpp SceneManager.cpp - Vector2.cpp Camera.cpp Animator.cpp EventManager.cpp @@ -22,7 +20,9 @@ target_sources(crepe PUBLIC IMouseListener.cpp LoopManager.cpp LoopTimer.cpp + Asset.cpp EventHandler.cpp + Script.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -36,6 +36,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Rigidbody.h Sprite.h Vector2.h + Vector2.hpp Color.h Texture.h AssetManager.h @@ -56,4 +57,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES IMouseListener.h LoopManager.h LoopTimer.h + Asset.h ) diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index 9e5f187..29bd77a 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -2,32 +2,11 @@ using namespace crepe; -Color Color::white = Color(255, 255, 255, 0); -Color Color::red = Color(255, 0, 0, 0); -Color Color::green = Color(0, 255, 0, 0); -Color Color::blue = Color(0, 0, 255, 0); -Color Color::black = Color(0, 0, 0, 0); -Color Color::cyan = Color(0, 255, 255, 0); -Color Color::yellow = Color(255, 255, 0, 0); -Color Color::magenta = Color(255, 0, 255, 0); - -Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) { - this->a = alpha; - this->r = red; - this->g = green; - this->b = blue; -}; - -const Color & Color::get_white() { return Color::white; }; - -const Color & Color::get_red() { return Color::red; }; -const Color & Color::get_green() { return Color::green; }; -const Color & Color::get_blue() { return Color::blue; }; - -const Color & Color::get_black() { return Color::black; }; - -const Color & Color::get_cyan() { return Color::cyan; }; - -const Color & Color::get_yellow() { return Color::yellow; }; - -const Color & Color::get_magenta() { return Color::magenta; }; +const Color Color::WHITE{0xff, 0xff, 0xff}; +const Color Color::RED{0xff, 0x00, 0x00}; +const Color Color::GREEN{0x00, 0xff, 0x00}; +const Color Color::BLUE{0x00, 0x00, 0xff}; +const Color Color::BLACK{0x00, 0x00, 0x00}; +const Color Color::CYAN{0x00, 0xff, 0xff}; +const Color Color::YELLOW{0xff, 0xff, 0x00}; +const Color Color::MAGENTA{0xff, 0x00, 0xff}; diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h index aa47bf4..84edb5c 100644 --- a/src/crepe/api/Color.h +++ b/src/crepe/api/Color.h @@ -4,41 +4,20 @@ namespace crepe { -// TODO: make Color a struct w/o constructors/destructors -class Color { - - // FIXME: can't these colors be defined as a `static constexpr const Color` - // instead? - -public: - Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); - static const Color & get_white(); - static const Color & get_red(); - static const Color & get_green(); - static const Color & get_blue(); - static const Color & get_cyan(); - static const Color & get_magenta(); - static const Color & get_yellow(); - static const Color & get_black(); - -private: - // TODO: why are these private!? - uint8_t r; - uint8_t g; - uint8_t b; - uint8_t a; - - static Color white; - static Color red; - static Color green; - static Color blue; - static Color cyan; - static Color magenta; - static Color yellow; - static Color black; - -private: - friend class SDLContext; +struct Color { + uint8_t r = 0x00; + uint8_t g = 0x00; + uint8_t b = 0x00; + uint8_t a = 0xff; + + static const Color WHITE; + static const Color RED; + static const Color GREEN; + static const Color BLUE; + static const Color CYAN; + static const Color MAGENTA; + static const Color YELLOW; + static const Color BLACK; }; } // namespace crepe diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 3ab877a..0c9d116 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -11,19 +11,18 @@ namespace crepe { * modified *before* execution is handed over from the game programmer to the engine (i.e. the * main loop is started). */ -class Config { +class Config final { public: //! Retrieve handle to global Config instance static Config & get_instance(); private: Config() = default; - - // singleton - Config(const Config &) = delete; - Config(Config &&) = delete; - Config & operator=(const Config &) = delete; - Config & operator=(Config &&) = delete; + ~Config() = default; + Config(const Config &) = default; + Config(Config &&) = default; + Config & operator=(const Config &) = default; + Config & operator=(Config &&) = default; public: //! Logging-related settings @@ -62,6 +61,20 @@ public: */ double gravity = 1; } physics; + + //! Asset loading options + struct { + /** + * \brief Pattern to match for Asset base directory + * + * All non-absolute paths resolved using \c Asset will be made relative to + * the first parent directory relative to the calling executable where + * appending this pattern results in a path that exists. If this string is + * empty, path resolution is disabled, and Asset will return all paths + * as-is. + */ + std::string root_pattern = ".crepe-root"; + } asset; }; } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index ef6a791..bac8701 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -1,23 +1,24 @@ #pragma once +// TODO discussing the location of these events #include <string> #include "KeyCodes.h" +namespace crepe { + /** * \brief Base class for all event types in the system. */ -class Event { -public: -}; +class Event {}; /** * \brief Event triggered when a key is pressed. */ class KeyPressEvent : public Event { public: - //! Number of times the key press is repeated (e.g., for long presses). - int repeat = 0; + //! false if first time press, true if key is repeated + bool repeat = false; //! The key that was pressed. Keycode key = Keycode::NONE; @@ -96,11 +97,7 @@ public: /** * \brief Event triggered during a collision between objects. */ -class CollisionEvent : public Event { -public: - //! Data describing the collision (currently not implemented). - // Collision collisionData; -}; +class CollisionEvent : public Event {}; /** * \brief Event triggered when text is submitted, e.g., from a text input. @@ -118,14 +115,4 @@ class ShutDownEvent : public Event { public: }; -class MouseScrollEvent : public Event { -public: - //! X-coordinate of the mouse position at the time of the event. - int scroll_x = 0; - - //! Y-coordinate of the mouse position at the time of the event. - int scroll_y = 0; - - int direction = 0; -}; - +} diff --git a/src/crepe/api/EventHandler.cpp b/src/crepe/api/EventHandler.cpp index 186ec9c..4dc232f 100644 --- a/src/crepe/api/EventHandler.cpp +++ b/src/crepe/api/EventHandler.cpp @@ -2,5 +2,4 @@ using namespace crepe; -// Implementation of IEventHandlerWrapper::exec -bool IEventHandlerWrapper::exec(const Event & e) { return call(e); } +bool IEventHandlerWrapper::exec(const Event & e) { return this->call(e); } diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h index db51d04..ef659fd 100644 --- a/src/crepe/api/EventHandler.h +++ b/src/crepe/api/EventHandler.h @@ -13,6 +13,8 @@ namespace crepe { * indicating whether the event is handled. * * \tparam EventType The type of event this handler will handle. + * + * Returning \c false from an event handler results in the event being propogated to other listeners for the same event type, while returning \c true stops propogation altogether. */ template <typename EventType> using EventHandler = std::function<bool(const EventType & e)>; @@ -22,7 +24,7 @@ using EventHandler = std::function<bool(const EventType & e)>; * \brief An abstract base class for event handler wrappers. * * This class provides the interface for handling events. Derived classes must implement the - * `call()` method to process events and the `get_type()` method to return the handler's type. + * `call()` method to process events */ class IEventHandlerWrapper { public: @@ -41,15 +43,6 @@ public: */ bool exec(const Event & e); - /** - * \brief Get the type of the event handler. - * - * This method returns the type of the event handler as a string. - * - * \return A string representing the handler's type. - */ - virtual std::string get_type() const = 0; - private: /** * \brief The method responsible for handling the event. @@ -94,20 +87,8 @@ private: * \return A boolean value indicating whether the event is handled. */ bool call(const Event & e) override; - - /** - * \brief Returns the type of the handler. - * - * This method returns a string representing the type of the event handler. - * - * \return The handler type as a string. - */ - std::string get_type() const override; - //! The event handler function. - EventHandler<EventType> m_handler; - //! The type name of the handler function. - const std::string m_handler_type; + EventHandler<EventType> handler; }; } // namespace crepe diff --git a/src/crepe/api/EventHandler.hpp b/src/crepe/api/EventHandler.hpp index 9c47da2..050e57e 100644 --- a/src/crepe/api/EventHandler.hpp +++ b/src/crepe/api/EventHandler.hpp @@ -1,3 +1,4 @@ +#pragma once #include <typeindex> @@ -8,19 +9,12 @@ namespace crepe { // Implementation of EventHandlerWrapper constructor template <typename EventType> EventHandlerWrapper<EventType>::EventHandlerWrapper(const EventHandler<EventType> & handler) - : m_handler(handler), - m_handler_type(m_handler.target_type().name()) {} + : handler(handler) {} // Implementation of EventHandlerWrapper::call template <typename EventType> bool EventHandlerWrapper<EventType>::call(const Event & e) { - return m_handler(static_cast<const EventType &>(e)); -} - -// Implementation of EventHandlerWrapper::get_type -template <typename EventType> -std::string EventHandlerWrapper<EventType>::get_type() const { - return m_handler_type; + return this->handler(static_cast<const EventType &>(e)); } } //namespace crepe diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/api/EventManager.cpp index b465e89..20f0dd3 100644 --- a/src/crepe/api/EventManager.cpp +++ b/src/crepe/api/EventManager.cpp @@ -1,6 +1,7 @@ #include "EventManager.h" using namespace crepe; +using namespace std; EventManager & EventManager::get_instance() { static EventManager instance; @@ -8,53 +9,38 @@ EventManager & EventManager::get_instance() { } void EventManager::dispatch_events() { - using HandlersMap - = std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>; - using HandlersVec = std::vector<std::unique_ptr<IEventHandlerWrapper>>; - - for (auto event_it = this->events_queue.begin(); event_it != this->events_queue.end();) { - std::unique_ptr<Event> & event = std::get<0>(*event_it); - int channel = std::get<1>(*event_it); - std::type_index event_type = std::get<2>(*event_it); - - bool event_handled = false; - - if (channel) { - auto handlers_it = subscribers_by_event_id.find(event_type); - if (handlers_it != subscribers_by_event_id.end()) { - HandlersMap & handlers_map = handlers_it->second; - auto handlers = handlers_map.find(channel); - if (handlers != handlers_map.end()) { - HandlersVec & callbacks = handlers->second; - for (auto handler_it = callbacks.begin(); handler_it != callbacks.end(); - ++handler_it) { - if ((*handler_it)->exec(*event)) { - event_it = events_queue.erase(event_it); - event_handled = true; - break; - } - } - } - } - } else { - // Handle event for all channels - auto handlers_it = this->subscribers.find(event_type); - if (handlers_it != this->subscribers.end()) { - HandlersVec & handlers = handlers_it->second; - for (auto handler_it = handlers.begin(); handler_it != handlers.end(); - ++handler_it) { - // remove event from queue since and continue when callback returns true - if ((*handler_it)->exec(*event)) { - event_it = this->events_queue.erase(event_it); - event_handled = true; - break; - } - } - } - } + for (auto & event : this->events_queue) { + this->handle_event(event.type, event.channel, *event.event.get()); + } + this->events_queue.clear(); +} + +void EventManager::handle_event(type_index type, event_channel_t channel, const Event & data) { + auto handlers_it = this->subscribers.find(type); + if (handlers_it == this->subscribers.end()) return; + + vector<CallbackEntry> & handlers = handlers_it->second; + for (auto & handler : handlers) { + bool check_channel = handler.channel != CHANNEL_ALL || channel != CHANNEL_ALL; + if (check_channel && handler.channel != channel) continue; + + bool handled = handler.callback->exec(data); + if (handled) return; + } +} + +void EventManager::clear() { + this->subscribers.clear(); + this->events_queue.clear(); +} - if (!event_handled) { - ++event_it; +void EventManager::unsubscribe(subscription_t id) { + for (auto & [event_type, handlers] : this->subscribers) { + for (auto it = handlers.begin(); it != handlers.end(); it++) { + // find listener with subscription id + if ((*it).id != id) continue; + it = handlers.erase(it); + return; } } } diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h index 92273df..1a33023 100644 --- a/src/crepe/api/EventManager.h +++ b/src/crepe/api/EventManager.h @@ -1,8 +1,6 @@ #pragma once -#include <functional> #include <memory> -#include <type_traits> #include <typeindex> #include <unordered_map> #include <vector> @@ -12,98 +10,152 @@ namespace crepe { +//! Event listener unique ID +typedef size_t subscription_t; + +/** + * \brief Event channel + * + * Events can be sent to a specific channel, which prevents listeners on other channels from + * being called. The default channel is EventManager::CHANNEL_ALL, which calls all listeners. + */ +typedef size_t event_channel_t; + /** * \class EventManager - * \brief The EventManager class is responsible for managing the subscription, triggering, - * and queueing of events. It handles events and dispatches them to appropriate subscribers. + * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling. + * + * The `EventManager` acts as a centralized event system. It allows for registering callbacks + * for specific event types, triggering events synchronously, queueing events for later + * processing, and managing subscriptions via unique identifiers. */ class EventManager { public: + static constexpr const event_channel_t CHANNEL_ALL = -1; + /** - * \brief Get the singleton instance of the EventManager. - * - * This method returns the unique instance of the EventManager, creating it on the first call. - * - * \return Reference to the EventManager instance. - */ + * \brief Get the singleton instance of the EventManager. + * + * This method returns the unique instance of the EventManager, creating it if it + * doesn't already exist. Ensures only one instance is active in the program. + * + * \return Reference to the singleton instance of the EventManager. + */ static EventManager & get_instance(); /** - * \brief Subscribe to an event. - * - * This method allows the registration of a callback for a specific event type and channel. - * - * \tparam EventType The type of the event to subscribe to. - * \param callback The callback function to invoke when the event is triggered. - * \param channel The channel number to subscribe to (default is 0). - */ + * \brief Subscribe to a specific event type. + * + * Registers a callback for a given event type and optional channel. Each callback + * is assigned a unique subscription ID that can be used for later unsubscription. + * + * \tparam EventType The type of the event to subscribe to. + * \param callback The callback function to be invoked when the event is triggered. + * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels). + * \return A unique subscription ID associated with the registered callback. + */ template <typename EventType> - void subscribe(EventHandler<EventType> && callback, int channel = 0); + subscription_t subscribe(const EventHandler<EventType> & callback, + event_channel_t channel = CHANNEL_ALL); /** - * \brief Unsubscribe from an event. - * - * This method removes a previously registered callback from an event. - * - * \tparam EventType The type of the event to unsubscribe from. - * \param callback The callback function to remove from the subscription list. - * \param channel The event ID to unsubscribe from. - */ - template <typename EventType> - void unsubscribe(const EventHandler<EventType> &, int channel = 0); + * \brief Unsubscribe a previously registered callback. + * + * Removes a callback from the subscription list based on its unique subscription ID. + * + * \param event_id The unique subscription ID of the callback to remove. + */ + void unsubscribe(subscription_t event_id); /** - * \brief Trigger an event. - * - * This method invokes the appropriate callback(s) for the specified event. - * - * \tparam EventType The type of the event to trigger. - * \param event The event data to pass to the callback. - * \param channel The channel from which to trigger the event (default is 0). - */ + * \brief Trigger an event immediately. + * + * Synchronously invokes all registered callbacks for the given event type on the specified channel. + * + * \tparam EventType The type of the event to trigger. + * \param event The event instance to pass to the callbacks. + * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels). + */ template <typename EventType> - void trigger_event(const EventType & event, int channel = 0); + void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL); /** - * \brief Queue an event for later processing. - * - * This method adds an event to the event queue, which will be processed in the - * dispatch_events function. - * - * \tparam EventType The type of the event to queue. - * \param event The event to queue. - * \param channel The channel number for the event (default is 0). - */ + * \brief Queue an event for later processing. + * + * Adds an event to the event queue to be processed during the next call to `dispatch_events`. + * + * \tparam EventType The type of the event to queue. + * \param event The event instance to queue. + * \param channel The channel to associate with the event (default is CHANNEL_ALL). + */ template <typename EventType> - void queue_event(EventType && event, int channel = 0); + void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL); /** - * \brief Dispatch all queued events. - * - * This method processes all events in the event queue and triggers the corresponding - * callbacks for each event. - */ + * \brief Process all queued events. + * + * Iterates through the event queue and triggers callbacks for each queued event. + * Events are removed from the queue once processed. + */ void dispatch_events(); + /** + * \brief Clear all subscriptions. + * + * Removes all registered event handlers and clears the subscription list. + */ + void clear(); + private: /** - * \brief Default constructor for the EventManager. - * - * This constructor is private to enforce the singleton pattern. - */ + * \brief Default constructor for the EventManager. + * + * Constructor is private to enforce the singleton pattern. + */ EventManager() = default; - //! The queue of events to be processed. - std::vector<std::tuple<std::unique_ptr<Event>, int, std::type_index>> events_queue; - //! Registered event handlers. - std::unordered_map<std::type_index, std::vector<std::unique_ptr<IEventHandlerWrapper>>> - subscribers; - //! Event handlers indexed by event ID. - std::unordered_map< - std::type_index, - std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>> - subscribers_by_event_id; + /** + * \struct QueueEntry + * \brief Represents an entry in the event queue. + */ + struct QueueEntry { + std::unique_ptr<Event> event; ///< The event instance. + event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event. + std::type_index type; ///< The type of the event. + }; + + /** + * \brief Internal event handler + * + * This function processes a single event, and is used to process events both during + * EventManager::dispatch_events and inside EventManager::trigger_event + * + * \param type \c typeid of concrete Event class + * \param channel Event channel + * \param data Event data + */ + void handle_event(std::type_index type, event_channel_t channel, const Event & data); + + /** + * \struct CallbackEntry + * \brief Represents a registered event handler callback. + */ + struct CallbackEntry { + std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper. + event_channel_t channel = CHANNEL_ALL; ///< The channel this callback listens to. + subscription_t id = -1; ///< Unique subscription ID. + }; + + //! The queue of events to be processed during dispatch. + std::vector<QueueEntry> events_queue; + + //! A map of event type to registered callbacks. + std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers; + + //! Counter to generate unique subscription IDs. + subscription_t subscription_counter = 0; }; } // namespace crepe + #include "EventManager.hpp" diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp index b20b88f..a5f4556 100644 --- a/src/crepe/api/EventManager.hpp +++ b/src/crepe/api/EventManager.hpp @@ -1,110 +1,36 @@ +#pragma once + #include "EventManager.h" namespace crepe { template <typename EventType> -void EventManager::subscribe(EventHandler<EventType> && callback, int channel) { - using HandlersMap - = std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>; - using HandlersVec = std::vector<std::unique_ptr<IEventHandlerWrapper>>; - +subscription_t EventManager::subscribe(const EventHandler<EventType> & callback, + event_channel_t channel) { + subscription_counter++; std::type_index event_type = typeid(EventType); std::unique_ptr<EventHandlerWrapper<EventType>> handler = std::make_unique<EventHandlerWrapper<EventType>>(callback); - - if (channel) { - HandlersMap & handlers_map = this->subscribers_by_event_id[event_type]; - auto handlers = handlers_map.find(channel); - if (handlers != handlers_map.end()) { - handlers->second.emplace_back(std::move(handler)); - } else { - handlers_map[channel].emplace_back(std::move(handler)); - } - } else { - HandlersVec & handlers = this->subscribers[event_type]; - handlers.emplace_back(std::move(handler)); - } + std::vector<CallbackEntry> & handlers = this->subscribers[event_type]; + handlers.emplace_back(CallbackEntry{ + .callback = std::move(handler), .channel = channel, .id = subscription_counter}); + return subscription_counter; } template <typename EventType> -void EventManager::queue_event(EventType && event, int channel) { - std::type_index event_type = std::type_index(typeid(EventType)); - - auto event_ptr = std::make_unique<EventType>(std::forward<EventType>(event)); - - std::tuple<std::unique_ptr<Event>, int, std::type_index> tuple(std::move(event_ptr), - channel, event_type); - this->events_queue.push_back(std::move(tuple)); +void EventManager::queue_event(const EventType & event, event_channel_t channel) { + static_assert(std::is_base_of<Event, EventType>::value, + "EventType must derive from Event"); + this->events_queue.push_back(QueueEntry{ + .event = std::make_unique<EventType>(event), + .channel = channel, + .type = typeid(EventType), + }); } template <typename EventType> -void EventManager::trigger_event(const EventType & event, int channel) { - using HandlersMap - = std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>; - using HandlersVec = std::vector<std::unique_ptr<IEventHandlerWrapper>>; - - std::type_index event_type = std::type_index(typeid(EventType)); - - if (channel > 0) { - HandlersMap & handlers_map = this->subscribers_by_event_id[event_type]; - auto handlers_it = handlers_map.find(channel); - - if (handlers_it != handlers_map.end()) { - HandlersVec & handlers = handlers_it->second; - for (auto it = handlers.begin(); it != handlers.end(); ++it) { - // stops when callback returns true - if ((*it)->exec(event)) { - break; - } - } - } - } else { - HandlersVec & handlers = this->subscribers[event_type]; - for (auto it = handlers.begin(); it != handlers.end(); ++it) { - // stops when callback returns true - if ((*it)->exec(event)) { - break; - } - } - } -} - -template <typename EventType> -void EventManager::unsubscribe(const EventHandler<EventType> & callback, int channel) { - using HandlersMap - = std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>; - using HandlersVec = std::vector<std::unique_ptr<IEventHandlerWrapper>>; - - std::type_index event_type(typeid(EventType)); - std::string handler_name = callback.target_type().name(); - - if (channel) { - auto subscriber_list = this->subscribers_by_event_id.find(event_type); - if (subscriber_list != this->subscribers_by_event_id.end()) { - HandlersMap & handlers_map = subscriber_list->second; - auto handlers = handlers_map.find(channel); - if (handlers != handlers_map.end()) { - HandlersVec & callbacks = handlers->second; - for (auto it = callbacks.begin(); it != callbacks.end(); ++it) { - if ((*it)->get_type() == handler_name) { - it = callbacks.erase(it); - return; - } - } - } - } - } else { - auto handlers_it = this->subscribers.find(event_type); - if (handlers_it != this->subscribers.end()) { - HandlersVec & handlers = handlers_it->second; - for (auto it = handlers.begin(); it != handlers.end(); ++it) { - if ((*it)->get_type() == handler_name) { - it = handlers.erase(it); - return; - } - } - } - } +void EventManager::trigger_event(const EventType & event, event_channel_t channel) { + this->handle_event(typeid(EventType), channel, event); } } // namespace crepe diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 287e81d..3c36a21 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -9,7 +9,7 @@ using namespace std; GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, - const Vector2 & position, double rotation, double scale) + const vec2 & position, double rotation, double scale) : id(id), component_manager(component_manager) { @@ -23,12 +23,10 @@ void GameObject::set_parent(const GameObject & parent) { ComponentManager & mgr = this->component_manager; // Set parent on own Metadata component - vector<reference_wrapper<Metadata>> this_metadata - = mgr.get_components_by_id<Metadata>(this->id); + RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id); this_metadata.at(0).get().parent = parent.id; // Add own id to children list of parent's Metadata component - vector<reference_wrapper<Metadata>> parent_metadata - = mgr.get_components_by_id<Metadata>(parent.id); + RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id); parent_metadata.at(0).get().children.push_back(this->id); } diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 34ef8bb..fcb8d9a 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -2,7 +2,6 @@ #include <string> -#include "Vector2.h" #include "types.h" namespace crepe { @@ -30,7 +29,7 @@ private: * \param scale The scale of the GameObject */ GameObject(ComponentManager & component_manager, game_object_id_t id, - const std::string & name, const std::string & tag, const Vector2 & position, + const std::string & name, const std::string & tag, const vec2 & position, double rotation, double scale); //! ComponentManager instances GameObject friend class ComponentManager; diff --git a/src/crepe/api/IKeyListener.cpp b/src/crepe/api/IKeyListener.cpp index f5426be..8642655 100644 --- a/src/crepe/api/IKeyListener.cpp +++ b/src/crepe/api/IKeyListener.cpp @@ -2,65 +2,18 @@ using namespace crepe; -// Constructor with default channel -IKeyListener::IKeyListener() - : channel(0), - active(true), - event_manager(EventManager::get_instance()) { - this->subscribe_events(); -} - // Constructor with specified channel -IKeyListener::IKeyListener(int channel) - : channel(channel), - active(true), - event_manager(EventManager::get_instance()) { - this->subscribe_events(); +IKeyListener::IKeyListener(event_channel_t channel) + : event_manager(EventManager::get_instance()) { + this->press_id = event_manager.subscribe<KeyPressEvent>( + [this](const KeyPressEvent & event) { return this->on_key_pressed(event); }, channel); + this->release_id = event_manager.subscribe<KeyReleaseEvent>( + [this](const KeyReleaseEvent & event) { return this->on_key_released(event); }, + channel); } // Destructor, unsubscribe events -IKeyListener::~IKeyListener() { this->unsubscribe_events(); } - -// Subscribe to key events -void IKeyListener::subscribe_events() { - key_pressed_handler - = [this](const KeyPressEvent & event) { return this->on_key_pressed(event); }; - key_released_handler - = [this](const KeyReleaseEvent & event) { return this->on_key_released(event); }; - - event_manager.subscribe<KeyPressEvent>(std::move(this->key_pressed_handler), - this->channel); - event_manager.subscribe<KeyReleaseEvent>(std::move(this->key_released_handler), - this->channel); -} - -// Unsubscribe from key events -void IKeyListener::unsubscribe_events() { - event_manager.unsubscribe<KeyPressEvent>(this->key_pressed_handler, this->channel); - event_manager.unsubscribe<KeyReleaseEvent>(this->key_released_handler, this->channel); -} - -// Activate key listening -void IKeyListener::activate_keys() { - if (this->active) { - return; - } - this->active = true; - this->subscribe_events(); -} - -// Deactivate key listening -void IKeyListener::deactivate_keys() { - if (!this->active) { - return; - } - this->active = false; - this->unsubscribe_events(); -} - -// Set a new channel for key events -void IKeyListener::set_channel(int channel) { - this->unsubscribe_events(); - this->channel = channel; - this->subscribe_events(); +IKeyListener::~IKeyListener() { + event_manager.unsubscribe(this->press_id); + event_manager.unsubscribe(this->release_id); } diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h index d492387..328a4c2 100644 --- a/src/crepe/api/IKeyListener.h +++ b/src/crepe/api/IKeyListener.h @@ -16,11 +16,11 @@ public: * \brief Constructs an IKeyListener with a specified channel. * \param channel The channel ID for event handling. */ - IKeyListener(int channel); - IKeyListener(); + IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL); virtual ~IKeyListener(); IKeyListener(const IKeyListener &) = delete; IKeyListener & operator=(const IKeyListener &) = delete; + IKeyListener & operator=(IKeyListener &&) = delete; IKeyListener(IKeyListener &&) = delete; /** @@ -37,42 +37,12 @@ public: */ virtual bool on_key_released(const KeyReleaseEvent & event) = 0; - /** - * \brief Activates key listening. - */ - void activate_keys(); - - /** - * \brief Deactivates key listening. - */ - void deactivate_keys(); - - /** - * \brief Sets the channel ID for event handling. - * \param channel The channel ID to set. - */ - void set_channel(int channel); - -protected: - /** - * \brief Subscribes to key events. - */ - void subscribe_events(); - - /** - * \brief Unsubscribes from key events. - */ - void unsubscribe_events(); - private: - //! Indicates whether key listening is active. - bool active = true; - //! Channel ID for event handling. - int channel = 0; - //! Key press event handler. - EventHandler<KeyPressEvent> key_pressed_handler; - //!< Key release event handler. - EventHandler<KeyReleaseEvent> key_released_handler; + //! Key press event id + subscription_t press_id = -1; + //! Key release event id + subscription_t release_id = -1; + //! EventManager reference EventManager & event_manager; }; diff --git a/src/crepe/api/IMouseListener.cpp b/src/crepe/api/IMouseListener.cpp index 5ee2814..989aeb3 100644 --- a/src/crepe/api/IMouseListener.cpp +++ b/src/crepe/api/IMouseListener.cpp @@ -2,63 +2,28 @@ using namespace crepe; -IMouseListener::IMouseListener(int channel) - : event_manager(EventManager::get_instance()), - channel(channel) { - this->subscribe_events(); +IMouseListener::IMouseListener(event_channel_t channel) + : event_manager(EventManager::get_instance()) { + this->click_id = event_manager.subscribe<MouseClickEvent>( + [this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); }, + channel); + + this->press_id = event_manager.subscribe<MousePressEvent>( + [this](const MousePressEvent & event) { return this->on_mouse_pressed(event); }, + channel); + + this->release_id = event_manager.subscribe<MouseReleaseEvent>( + [this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); }, + channel); + + this->move_id = event_manager.subscribe<MouseMoveEvent>( + [this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); }, channel); } -IMouseListener::IMouseListener() : event_manager(EventManager::get_instance()) { - this->subscribe_events(); -} - -IMouseListener::~IMouseListener() { this->unsubscribe_events(); } - -void IMouseListener::subscribe_events() { - // Define handler lambdas and subscribe them - mouse_click_handler - = [this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); }; - mouse_press_handler - = [this](const MousePressEvent & event) { return this->on_mouse_pressed(event); }; - mouse_release_handler - = [this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); }; - mouse_move_handler - = [this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); }; - - // Subscribe event handlers (no need for std::move) - event_manager.subscribe<MouseClickEvent>(std::move(mouse_click_handler), this->channel); - event_manager.subscribe<MousePressEvent>(std::move(mouse_press_handler), this->channel); - event_manager.subscribe<MouseReleaseEvent>(std::move(mouse_release_handler), - this->channel); - event_manager.subscribe<MouseMoveEvent>(std::move(mouse_move_handler), this->channel); -} - -void IMouseListener::unsubscribe_events() { +IMouseListener::~IMouseListener() { // Unsubscribe event handlers - event_manager.unsubscribe<MouseClickEvent>(mouse_click_handler, this->channel); - event_manager.unsubscribe<MousePressEvent>(mouse_press_handler, this->channel); - event_manager.unsubscribe<MouseReleaseEvent>(mouse_release_handler, this->channel); - event_manager.unsubscribe<MouseMoveEvent>(mouse_move_handler, this->channel); -} - -void IMouseListener::activate_mouse() { - if (this->active) { - return; - } - this->subscribe_events(); - this->active = true; -} - -void IMouseListener::deactivate_mouse() { - if (!this->active) { - return; - } - this->unsubscribe_events(); - this->active = false; -} - -void IMouseListener::set_channel(int channel) { - this->unsubscribe_events(); - this->channel = channel; - this->subscribe_events(); + event_manager.unsubscribe(this->click_id); + event_manager.unsubscribe(this->press_id); + event_manager.unsubscribe(this->release_id); + event_manager.unsubscribe(this->move_id); } diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h index c315c35..15e1619 100644 --- a/src/crepe/api/IMouseListener.h +++ b/src/crepe/api/IMouseListener.h @@ -12,15 +12,15 @@ namespace crepe { */ class IMouseListener { public: - IMouseListener(); /** * \brief Constructs an IMouseListener with a specified channel. * \param channel The channel ID for event handling. */ - IMouseListener(int channel); + IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL); virtual ~IMouseListener(); - IMouseListener(const IMouseListener &) = delete; IMouseListener & operator=(const IMouseListener &) = delete; + IMouseListener(const IMouseListener &) = delete; + IMouseListener & operator=(const IMouseListener &&) = delete; IMouseListener(IMouseListener &&) = delete; /** @@ -56,46 +56,16 @@ public: */ virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0; - /** - * \brief Activates mouse listening. - */ - void activate_mouse(); - - /** - * \brief Deactivates mouse listening. - */ - void deactivate_mouse(); - - /** - * \brief Sets the channel ID for event handling. - * \param channel The channel ID to set. - */ - void set_channel(int channel); - -protected: - /** - * \brief Subscribes to mouse events on the specified channel. - */ - void subscribe_events(); - - /** - * \brief Unsubscribes from mouse events on the specified channel. - */ - void unsubscribe_events(); - private: - //! Indicates whether mouse listening is active. - bool active = true; - //! Channel ID for event handling. - int channel = 0; - //! Mouse click event handler. - EventHandler<MouseClickEvent> mouse_click_handler; - //! Mouse press event handler. - EventHandler<MousePressEvent> mouse_press_handler; - //! Mouse release event handler. - EventHandler<MouseReleaseEvent> mouse_release_handler; - //! Mouse move event handler. - EventHandler<MouseMoveEvent> mouse_move_handler; + //! Mouse click event id + subscription_t click_id = -1; + //! Mouse press event id + subscription_t press_id = -1; + //! Mouse release event id + subscription_t release_id = -1; + //! Mouse move event id + subscription_t move_id = -1; + //! EventManager reference EventManager & event_manager; }; diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h index feed0b2..9e173e0 100644 --- a/src/crepe/api/KeyCodes.h +++ b/src/crepe/api/KeyCodes.h @@ -1,170 +1,93 @@ #pragma once -//! \enum MouseButton -//! \brief Enumeration for mouse button inputs, including standard and extended buttons. +//! Enumeration for mouse button inputs, including standard and extended buttons. enum class MouseButton { - //! No mouse button input. - NONE = 0, - //! Left mouse button. - LEFT_MOUSE = 1, - //! Right mouse button. - RIGHT_MOUSE = 2, - //! Middle mouse button (scroll wheel press). - MIDDLE_MOUSE = 3, - //! First extended mouse button. - X1_MOUSE = 4, - //! Second extended mouse button. - X2_MOUSE = 5, - //! Scroll wheel upward movement. - SCROLL_UP = 6, - //! Scroll wheel downward movement. - SCROLL_DOWN = 7 + NONE = 0, //!< No mouse button input. + LEFT_MOUSE = 1, //!< Left mouse button. + RIGHT_MOUSE = 2, //!< Right mouse button. + MIDDLE_MOUSE = 3, //!< Middle mouse button (scroll wheel press). + X1_MOUSE = 4, //!< First extended mouse button. + X2_MOUSE = 5, //!< Second extended mouse button. + SCROLL_UP = 6, //!< Scroll wheel upward movement. + SCROLL_DOWN = 7, //!< Scroll wheel downward movement. }; -//! \enum Keycode -//! \brief Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys. -enum class Keycode : int { - //! No key input. - NONE = 0, - //! Spacebar. - SPACE = 32, - //! Apostrophe ('). - APOSTROPHE = 39, - //! Comma (,). - COMMA = 44, - //! Minus (-). - MINUS = 45, - //! Period (.). - PERIOD = 46, - //! Slash (/). - SLASH = 47, - //! Digit 0. - D0 = 48, - //! Digit 1. - D1 = 49, - //! Digit 2. - D2 = 50, - //! Digit 3. - D3 = 51, - //! Digit 4. - D4 = 52, - //! Digit 5. - D5 = 53, - //! Digit 6. - D6 = 54, - //! Digit 7. - D7 = 55, - //! Digit 8. - D8 = 56, - //! Digit 9. - D9 = 57, - //! Semicolon (;). - SEMICOLON = 59, - //! Equal sign (=). - EQUAL = 61, - //! Key 'A'. - A = 65, - //! Key 'B'. - B = 66, - //! Key 'C'. - C = 67, - //! Key 'D'. - D = 68, - //! Key 'E'. - E = 69, - //! Key 'F'. - F = 70, - //! Key 'G'. - G = 71, - //! Key 'H'. - H = 72, - //! Key 'I'. - I = 73, - //! Key 'J'. - J = 74, - //! Key 'K'. - K = 75, - //! Key 'L'. - L = 76, - //! Key 'M'. - M = 77, - //! Key 'N'. - N = 78, - //! Key 'O'. - O = 79, - //! Key 'P'. - P = 80, - //! Key 'Q'. - Q = 81, - //! Key 'R'. - R = 82, - //! Key 'S'. - S = 83, - //! Key 'T'. - T = 84, - //! Key 'U'. - U = 85, - //! Key 'V'. - V = 86, - //! Key 'W'. - W = 87, - //! Key 'X'. - X = 88, - //! Key 'Y'. - Y = 89, - //! Key 'Z'. - Z = 90, - //! Left bracket ([). - LEFT_BRACKET = 91, - //! Backslash (\). - BACKSLASH = 92, - //! Right bracket (]). - RIGHT_BRACKET = 93, - //! Grave accent (`). - GRAVE_ACCENT = 96, - //! Non-US key #1. - WORLD1 = 161, - //! Non-US key #2. - WORLD2 = 162, - //! Escape key. - ESCAPE = 256, - //! Enter key. - ENTER = 257, - //! Tab key. - TAB = 258, - //! Backspace key. - BACKSPACE = 259, - //! Insert key. - INSERT = 260, - //! Delete key. - DELETE = 261, - //! Right arrow key. - RIGHT = 262, - //! Left arrow key. - LEFT = 263, - //! Down arrow key. - DOWN = 264, - //! Up arrow key. - UP = 265, - //! Page Up key. - PAGE_UP = 266, - //! Page Down key. - PAGE_DOWN = 267, - //! Home key. - HOME = 268, - //! End key. - END = 269, - //! Caps Lock key. - CAPS_LOCK = 280, - //! Scroll Lock key. - SCROLL_LOCK = 281, - //! Num Lock key. - NUM_LOCK = 282, - //! Print Screen key. - PRINT_SCREEN = 283, - //! Pause key. - PAUSE = 284, - //! Function keys (F1-F25). +//! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys. +enum class Keycode { + NONE = 0, //!< No key input. + SPACE = 32, //!< Spacebar. + APOSTROPHE = 39, //!< Apostrophe ('). + COMMA = 44, //!< Comma (,). + MINUS = 45, //!< Minus (-). + PERIOD = 46, //!< Period (.). + SLASH = 47, //!< Slash (/). + D0 = 48, //!< Digit 0. + D1 = 49, //!< Digit 1. + D2 = 50, //!< Digit 2. + D3 = 51, //!< Digit 3. + D4 = 52, //!< Digit 4. + D5 = 53, //!< Digit 5. + D6 = 54, //!< Digit 6. + D7 = 55, //!< Digit 7. + D8 = 56, //!< Digit 8. + D9 = 57, //!< Digit 9. + SEMICOLON = 59, //!< Semicolon (;). + EQUAL = 61, //!< Equal sign (=). + A = 65, //!< Key 'A'. + B = 66, //!< Key 'B'. + C = 67, //!< Key 'C'. + D = 68, //!< Key 'D'. + E = 69, //!< Key 'E'. + F = 70, //!< Key 'F'. + G = 71, //!< Key 'G'. + H = 72, //!< Key 'H'. + I = 73, //!< Key 'I'. + J = 74, //!< Key 'J'. + K = 75, //!< Key 'K'. + L = 76, //!< Key 'L'. + M = 77, //!< Key 'M'. + N = 78, //!< Key 'N'. + O = 79, //!< Key 'O'. + P = 80, //!< Key 'P'. + Q = 81, //!< Key 'Q'. + R = 82, //!< Key 'R'. + S = 83, //!< Key 'S'. + T = 84, //!< Key 'T'. + U = 85, //!< Key 'U'. + V = 86, //!< Key 'V'. + W = 87, //!< Key 'W'. + X = 88, //!< Key 'X'. + Y = 89, //!< Key 'Y'. + Z = 90, //!< Key 'Z'. + LEFT_BRACKET = 91, //!< Left bracket ([). + BACKSLASH = 92, //!< Backslash (\). + RIGHT_BRACKET = 93, //!< Right bracket (]). + GRAVE_ACCENT = 96, //!< Grave accent (`). + WORLD1 = 161, //!< Non-US key #1. + WORLD2 = 162, //!< Non-US key #2. + ESCAPE = 256, //!< Escape key. + ENTER = 257, //!< Enter key. + TAB = 258, //!< Tab key. + BACKSPACE = 259, //!< Backspace key. + INSERT = 260, //!< Insert key. + DELETE = 261, //!< Delete key. + RIGHT = 262, //!< Right arrow key. + LEFT = 263, //!< Left arrow key. + DOWN = 264, //!< Down arrow key. + UP = 265, //!< Up arrow key. + PAGE_UP = 266, //!< Page Up key. + PAGE_DOWN = 267, //!< Page Down key. + HOME = 268, //!< Home key. + END = 269, //!< End key. + CAPS_LOCK = 280, //!< Caps Lock key. + SCROLL_LOCK = 281, //!< Scroll Lock key. + NUM_LOCK = 282, //!< Num Lock key. + PRINT_SCREEN = 283, //!< Print Screen key. + PAUSE = 284, //!< Pause key. + /** + * \name Function keys (F1-F25). + * \{ + */ F1 = 290, F2 = 291, F3 = 292, @@ -190,7 +113,11 @@ enum class Keycode : int { F23 = 312, F24 = 313, F25 = 314, - //! Keypad digits and operators. + /// \} + /** + * \name Keypad digits and operators. + * \{ + */ KP0 = 320, KP1 = 321, KP2 = 322, @@ -208,7 +135,11 @@ enum class Keycode : int { KP_ADD = 334, KP_ENTER = 335, KP_EQUAL = 336, - //! Modifier keys. + /// \} + /** + * \name Modifier keys. + * \{ + */ LEFT_SHIFT = 340, LEFT_CONTROL = 341, LEFT_ALT = 342, @@ -217,6 +148,6 @@ enum class Keycode : int { RIGHT_CONTROL = 345, RIGHT_ALT = 346, RIGHT_SUPER = 347, - //! Menu key. - MENU = 348 + /// \} + MENU = 348, //!< Menu key. }; diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index af306c0..9599943 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -59,7 +59,7 @@ void LoopManager::loop() { void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); - LoopTimer::get_instance().set_fps(60); + LoopTimer::get_instance().set_fps(200); } void LoopManager::render() { diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index b18c9d1..13e6dac 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -4,19 +4,27 @@ #include "../ComponentManager.h" #include "../system/System.h" +#include "api/SceneManager.h" namespace crepe { +/** + * \brief Main game loop manager + * + * This class is responsible for managing the game loop, including initialization and updating. + */ class LoopManager { public: void start(); + LoopManager(); + /** - * \brief Set game running variable + * \brief Add a new concrete scene to the scene manager * - * \param running running (false = game shutdown, true = game running) + * \tparam T Type of concrete scene */ - void set_running(bool running); - LoopManager(); + template <typename T> + void add_scene(); private: /** @@ -59,7 +67,14 @@ private: * This function updates physics and game logic based on LoopTimer's fixed_delta_time. */ void fixed_update(); - + + /** + * \brief Set game running variable + * + * \param running running (false = game shutdown, true = game running) + */ + void set_running(bool running); + /** * \brief Function for executing render-related systems. * @@ -72,6 +87,8 @@ private: private: //! Component manager instance ComponentManager component_manager{}; + //! Scene manager instance + SceneManager scene_manager{component_manager}; private: /** diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp index 0b14fdb..9cf470b 100644 --- a/src/crepe/api/LoopManager.hpp +++ b/src/crepe/api/LoopManager.hpp @@ -11,6 +11,11 @@ namespace crepe { template <class T> +void LoopManager::add_scene() { + this->scene_manager.add_scene<T>(); +} + +template <class T> T & LoopManager::get_system() { using namespace std; static_assert(is_base_of<System, T>::value, diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index a9800b7..15a0e3a 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -47,7 +47,7 @@ double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.c void LoopTimer::set_fps(int fps) { this->fps = fps; // target time per frame in seconds - this->frame_target_time = std::chrono::seconds(1) / fps; + this->frame_target_time = std::chrono::duration<double>(1.0) / fps; } int LoopTimer::get_fps() const { return this->fps; } diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index f277d7b..9393439 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -130,9 +130,9 @@ private: //! Delta time for the current frame in seconds std::chrono::duration<double> delta_time{0.0}; //! Target time per frame in seconds - std::chrono::duration<double> frame_target_time = std::chrono::seconds(1) / fps; + std::chrono::duration<double> frame_target_time = std::chrono::duration<double>(1.0) / fps; //! Fixed delta time for fixed updates in seconds - std::chrono::duration<double> fixed_delta_time = std::chrono::seconds(1) / 50; + std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0; //! Total elapsed game time in seconds std::chrono::duration<double> elapsed_time{0.0}; //! Total elapsed time for fixed updates in seconds diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 33112e1..b83fd61 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -4,7 +4,7 @@ #include "Component.h" #include "Particle.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -30,7 +30,7 @@ public: //! boundary height (midpoint is emitter location) double height = 0.0; //! boundary offset from particle emitter location - Vector2 offset; + vec2 offset; //! reset on exit or stop velocity and set max postion bool reset_on_exit = false; }; @@ -43,7 +43,7 @@ public: */ struct Data { //! position of the emitter - Vector2 position; + vec2 position; //! maximum number of particles const unsigned int max_particles = 0; //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) @@ -61,7 +61,7 @@ public: //! end Lifespan of particle double end_lifespan = 0.0; //! force over time (physics) - Vector2 force_over_time; + vec2 force_over_time; //! particle boundary Boundary boundary; //! collection of particles diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 6b87695..576ca45 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -6,7 +6,7 @@ crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data) : Component(id), data(data) {} -void crepe::Rigidbody::add_force_linear(const Vector2 & force) { +void crepe::Rigidbody::add_force_linear(const vec2 & force) { this->data.linear_velocity += force; } diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 3e5c7a3..3b0588f 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -2,7 +2,7 @@ #include "../Component.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -56,11 +56,11 @@ public: //! Changes if physics apply BodyType body_type = BodyType::DYNAMIC; //! linear velocity of object - Vector2 linear_velocity; + vec2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + vec2 max_linear_velocity; //! linear damping of object - Vector2 linear_damping; + vec2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object @@ -90,7 +90,7 @@ public: * * \param force Vector2 that is added to the linear force. */ - void add_force_linear(const Vector2 & force); + void add_force_linear(const vec2 & force); /** * \brief add a angular force to the Rigidbody. * diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp deleted file mode 100644 index 88aa82d..0000000 --- a/src/crepe/api/Scene.cpp +++ /dev/null @@ -1,7 +0,0 @@ -#include "Scene.h" - -using namespace crepe; - -Scene::Scene(ComponentManager & mgr, const std::string & name) - : component_manager(mgr), - name(name) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index 0e516b6..f6fdb2a 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -2,25 +2,53 @@ #include <string> +#include "../util/OptionalRef.h" + namespace crepe { class SceneManager; class ComponentManager; +/** + * \brief Represents a Scene + * + * This class represents a Scene. The Scene class is only used as an interface for the game + * programmer. + */ class Scene { protected: - Scene(ComponentManager & mgr, const std::string & name); + // NOTE: This must be the only constructor on Scene, see "Late references" below + Scene() = default; + //! SceneManager instances Scene friend class SceneManager; public: virtual ~Scene() = default; public: + //! Load the scene virtual void load_scene() = 0; - const std::string name; + /** + * \brief Get the scene's name + * \return The scene's name + */ + virtual std::string get_name() const = 0; protected: - ComponentManager & component_manager; + /** + * \name Late references + * + * These references are set by SceneManager immediately after calling the constructor of Scene. + * + * \note Scene must have a constructor without arguments so the game programmer doesn't need to + * manually add `using Scene::Scene` to their concrete scene class, if they want to add a + * constructor with arguments (e.g. for passing references to their own concrete Scene classes). + * + * \{ + */ + //! Reference to the ComponentManager + OptionalRef<ComponentManager> component_manager; + //! \} }; } // namespace crepe diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index 7fb5cb0..1f783ad 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -18,7 +18,7 @@ void SceneManager::load_next_scene() { auto it = find_if(this->scenes.begin(), this->scenes.end(), [&next_scene = this->next_scene](unique_ptr<Scene> & scene) { - return scene->name == next_scene; + return scene.get()->get_name() == next_scene; }); // next scene not found diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h index e854794..f6f62cd 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/api/SceneManager.h @@ -1,7 +1,6 @@ #pragma once #include <memory> -#include <queue> #include <vector> #include "Scene.h" @@ -10,8 +9,15 @@ namespace crepe { class ComponentManager; +/** + * \brief Manages scenes + * + * This class manages scenes. It can add new scenes and load them. It also manages the current scene + * and the next scene. + */ class SceneManager { public: + //! \param mgr Reference to the ComponentManager SceneManager(ComponentManager & mgr); public: @@ -19,10 +25,9 @@ public: * \brief Add a new concrete scene to the scene manager * * \tparam T Type of concrete scene - * \param name Name of new scene */ - template <typename T> - void add_scene(const std::string & name); + template <typename T, typename... Args> + void add_scene(Args &&... args); /** * \brief Set the next scene * @@ -35,8 +40,11 @@ public: void load_next_scene(); private: + //! Vector of concrete scenes (added by add_scene()) std::vector<std::unique_ptr<Scene>> scenes; + //! Next scene to load std::string next_scene; + //! Reference to the ComponentManager ComponentManager & component_manager; }; diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp index 714f690..5c8e417 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/api/SceneManager.hpp @@ -4,17 +4,21 @@ namespace crepe { -template <typename T> -void SceneManager::add_scene(const std::string & name) { +template <typename T, typename... Args> +void SceneManager::add_scene(Args &&... args) { using namespace std; static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene"); - Scene * scene = new T(this->component_manager, name); - this->scenes.emplace_back(unique_ptr<Scene>(scene)); + Scene * scene = new T(std::forward<Args>(args)...); + unique_ptr<Scene> unique_scene(scene); + + unique_scene->component_manager = this->component_manager; + + this->scenes.emplace_back(std::move(unique_scene)); // The first scene added, is the one that will be loaded at the beginning if (next_scene.empty()) { - next_scene = name; + next_scene = scene->get_name(); } } diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp new file mode 100644 index 0000000..fcbe4c7 --- /dev/null +++ b/src/crepe/api/Script.cpp @@ -0,0 +1,15 @@ +#include "Script.h" + +using namespace crepe; + +Script::~Script() { + EventManager & evmgr = this->event_manager; + for (auto id : this->listeners) { + evmgr.unsubscribe(id); + } +} + +template <> +void Script::subscribe(const EventHandler<CollisionEvent> & callback) { + this->subscribe_internal(callback, this->game_object_id); +} diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 2b70379..a0870cb 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,6 +3,9 @@ #include <vector> #include "../types.h" +#include "../util/OptionalRef.h" + +#include "EventManager.h" namespace crepe { @@ -16,13 +19,23 @@ class ComponentManager; * This class is used as a base class for user-defined scripts that can be added to game * objects using the \c BehaviorScript component. * - * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as + * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as * member or lambda methods in derivative user script classes and registered in \c init(). + * + * \warning Concrete scripts are allowed do create a custom constructor, but the utility + * functions should not be called inside the constructor as they rely on late references that + * are only available after the constructor returns. + * + * \see feature_script */ class Script { protected: /** - * \brief Script initialization function + * \name Interface functions + * \{ + */ + /** + * \brief Script initialization function (empty by default) * * This function is called during the ScriptSystem::update() routine *before* * Script::update() if it (a) has not yet been called and (b) the \c BehaviorScript component @@ -30,24 +43,31 @@ protected: */ virtual void init() {} /** - * \brief Script update function + * \brief Script update function (empty by default) * * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript * component holding this script instance is active. */ virtual void update() {} + //! \} + //! ScriptSystem calls \c init() and \c update() friend class crepe::ScriptSystem; protected: /** - * \brief Get single component of type \c T on this game object (utility) + * \name Utility functions + * \{ + */ + + /** + * \brief Get single component of type \c T on this game object * * \tparam T Type of component * * \returns Reference to component * - * \throws nullptr if this game object does not have a component matching type \c T + * \throws std::runtime_error if this game object does not have a component with type \c T */ template <typename T> T & get_component() const; @@ -55,34 +75,117 @@ protected: // cause compile-time errors /** - * \brief Get all components of type \c T on this game object (utility) + * \brief Get all components of type \c T on this game object * * \tparam T Type of component * * \returns List of component references */ template <typename T> - std::vector<std::reference_wrapper<T>> get_components() const; + RefVector<T> get_components() const; + + /** + * \brief Log a message using Log::logf + * + * \tparam Args Log::logf parameters + * \param args Log::logf parameters + */ + template <typename... Args> + void logf(Args &&... args); + + /** + * \brief Subscribe to an event with an explicit channel + * \see EventManager::subscribe + */ + template <typename EventType> + void subscribe(const EventHandler<EventType> & callback, event_channel_t channel); + /** + * \brief Subscribe to an event on EventManager::CHANNEL_ALL + * \see EventManager::subscribe + */ + template <typename EventType> + void subscribe(const EventHandler<EventType> & callback); + + //! \} + +private: + /** + * \brief Internal subscribe function + * + * This function exists so certain template specializations of Script::subscribe can be + * explicitly deleted, and does the following: + * - Wrap the user-provided callback in a check that tests if the parent BehaviorScript + * component is still active + * - Store the subscriber handle returned by the event manager so this listener is + * automatically unsubscribed at the end of this Script instance's life + * + * \tparam EventType concrete Event class + * \param callback User-provided callback function + * \param channel Event channel (may have been overridden by template specializations) + */ + template <typename EventType> + void subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel); protected: - // NOTE: Script must have a constructor without arguments so the game programmer doesn't need - // to manually add `using Script::Script` to their concrete script class. + // NOTE: This must be the only constructor on Script, see "Late references" below Script() = default; //! Only \c BehaviorScript instantiates Script friend class BehaviorScript; +public: + // std::unique_ptr destroys script + virtual ~Script(); + +private: + Script(const Script &) = delete; + Script(Script &&) = delete; + Script & operator=(const Script &) = delete; + Script & operator=(Script &&) = delete; + private: - // These references are set by BehaviorScript immediately after calling the constructor of - // Script. - game_object_id_t game_object_id = -1; - ComponentManager * component_manager_ref = nullptr; - // TODO: use OptionalRef instead of pointer + /** + * \name Late references + * + * These references are set by BehaviorScript immediately after calling the constructor of + * Script. + * + * \note Script must have a constructor without arguments so the game programmer doesn't need + * to manually add `using Script::Script` to their concrete script class if they want to + * implement a non-default constructor (e.g. for passing references to their own concrete + * Script classes). + * + * \{ + */ + //! Game object ID of game object parent BehaviorScript is attached to + game_object_id_t game_object_id; + //! Reference to parent component + OptionalRef<bool> active; + //! Reference to component manager instance + OptionalRef<ComponentManager> component_manager; + //! Reference to event manager instance + OptionalRef<EventManager> event_manager; + //! \} private: //! Flag to indicate if \c init() has been called already bool initialized = false; + //! List of subscribed events + std::vector<subscription_t> listeners; }; +/** + * \brief Subscribe to CollisionEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for CollisionEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<CollisionEvent> & callback); +template <> +void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t) + = delete; + } // namespace crepe #include "Script.hpp" diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index a064a90..a2463bf 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -10,7 +10,7 @@ namespace crepe { template <typename T> T & Script::get_component() const { using namespace std; - vector<reference_wrapper<T>> all_components = this->get_components<T>(); + RefVector<T> all_components = this->get_components<T>(); if (all_components.size() < 1) throw runtime_error( format("Script: no component found with type = {}", typeid(T).name())); @@ -19,10 +19,39 @@ T & Script::get_component() const { } template <typename T> -std::vector<std::reference_wrapper<T>> Script::get_components() const { - auto & mgr = *this->component_manager_ref; +RefVector<T> Script::get_components() const { + ComponentManager & mgr = this->component_manager; return mgr.get_components_by_id<T>(this->game_object_id); } +template <typename... Args> +void Script::logf(Args &&... args) { + Log::logf(std::forward<Args>(args)...); +} + +template <typename EventType> +void Script::subscribe_internal(const EventHandler<EventType> & callback, + event_channel_t channel) { + EventManager & mgr = this->event_manager; + subscription_t listener = mgr.subscribe<EventType>( + [this, callback](const EventType & data) -> bool { + bool & active = this->active; + if (!active) return false; + return callback(data); + }, + channel); + this->listeners.push_back(listener); +} + +template <typename EventType> +void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) { + this->subscribe_internal(callback, channel); +} + +template <typename EventType> +void Script::subscribe(const EventHandler<EventType> & callback) { + this->subscribe_internal(callback, EventManager::CHANNEL_ALL); +} + } // namespace crepe diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 0192793..74a55d4 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -2,8 +2,9 @@ #include <memory> +#include "../Component.h" + #include "Color.h" -#include "Component.h" #include "Texture.h" namespace crepe { diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index de0d0ea..264d7b1 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -9,14 +9,9 @@ using namespace crepe; using namespace std; -Texture::Texture(unique_ptr<Asset> res) { +Texture::Texture(const Asset & src) { dbg_trace(); - this->load(std::move(res)); -} - -Texture::Texture(const char * src) { - dbg_trace(); - this->load(make_unique<Asset>(src)); + this->load(src); } Texture::~Texture() { @@ -24,9 +19,9 @@ Texture::~Texture() { this->texture.reset(); } -void Texture::load(unique_ptr<Asset> res) { +void Texture::load(const Asset & res) { SDLContext & ctx = SDLContext::get_instance(); - this->texture = std::move(ctx.texture_from_path(res->get_canonical())); + this->texture = ctx.texture_from_path(res.get_path()); } int Texture::get_width() const { @@ -35,5 +30,5 @@ int Texture::get_width() const { } int Texture::get_height() const { if (this->texture == nullptr) return 0; - return SDLContext::get_instance().get_width(*this); + return SDLContext::get_instance().get_height(*this); } diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 6965223..b4f7d07 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -25,16 +25,10 @@ class Texture { public: /** - * \brief Constructs a Texture from a file path. - * \param src Path to the image file to be loaded as a texture. - */ - Texture(const char * src); - - /** * \brief Constructs a Texture from an Asset resource. - * \param res Unique pointer to an Asset resource containing texture data. + * \param src Asset with texture data to load. */ - Texture(std::unique_ptr<Asset> res); + Texture(const Asset & src); /** * \brief Destroys the Texture instance, freeing associated resources. @@ -59,7 +53,7 @@ private: * \brief Loads the texture from an Asset resource. * \param res Unique pointer to an Asset resource to load the texture from. */ - void load(std::unique_ptr<Asset> res); + void load(const Asset & res); private: //! The texture of the class from the library diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index cd944bd..a85b792 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -4,7 +4,7 @@ using namespace crepe; -Transform::Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale) +Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, double scale) : Component(id), position(point), rotation(rotation), diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 18aa293..6243a93 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -1,8 +1,7 @@ #pragma once -#include "api/Vector2.h" - #include "Component.h" +#include "types.h" namespace crepe { @@ -15,7 +14,7 @@ namespace crepe { class Transform : public Component { public: //! Translation (shift) - Vector2 position = {0, 0}; + vec2 position = {0, 0}; //! Rotation, in degrees double rotation = 0; //! Multiplication factor @@ -28,7 +27,7 @@ protected: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale); + Transform(game_object_id_t id, const vec2 & point, double rotation, double scale); /** * There is always exactly one transform component per entity * \return 1 diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp deleted file mode 100644 index 30b968e..0000000 --- a/src/crepe/api/Vector2.cpp +++ /dev/null @@ -1,33 +0,0 @@ -#include "Vector2.h" - -using namespace crepe; - -Vector2 Vector2::operator-(const Vector2 & other) const { return {x - other.x, y - other.y}; } - -Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y + other.y}; } - -Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; } - -Vector2 & Vector2::operator*=(const Vector2 & other) { - x *= other.x; - y *= other.y; - return *this; -} - -Vector2 & Vector2::operator+=(const Vector2 & other) { - x += other.x; - y += other.y; - return *this; -} - -Vector2 & Vector2::operator+=(double other) { - x += other; - y += other; - return *this; -} - -Vector2 Vector2::operator-() const { return {-x, -y}; } - -bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; } - -bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); } diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 2fb6136..c278c87 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -3,38 +3,71 @@ namespace crepe { //! 2D vector +template <class T> struct Vector2 { //! X component of the vector - double x = 0; + T x = 0; //! Y component of the vector - double y = 0; + T y = 0; //! Subtracts another vector from this vector and returns the result. - Vector2 operator-(const Vector2 & other) const; + Vector2 operator-(const Vector2<T> & other) const; + + //! Subtracts a scalar value from both components of this vector and returns the result. + Vector2 operator-(T scalar) const; //! Adds another vector to this vector and returns the result. - Vector2 operator+(const Vector2 & other) const; + Vector2 operator+(const Vector2<T> & other) const; + + //! Adds a scalar value to both components of this vector and returns the result. + Vector2 operator+(T scalar) const; + + //! Multiplies this vector by another vector element-wise and returns the result. + Vector2 operator*(const Vector2<T> & other) const; //! Multiplies this vector by a scalar and returns the result. - Vector2 operator*(double scalar) const; + Vector2 operator*(T scalar) const; - //! Multiplies this vector by another vector element-wise and updates this vector. - Vector2 & operator*=(const Vector2 & other); + //! Divides this vector by another vector element-wise and returns the result. + Vector2 operator/(const Vector2<T> & other) const; + + //! Divides this vector by a scalar and returns the result. + Vector2 operator/(T scalar) const; //! Adds another vector to this vector and updates this vector. - Vector2 & operator+=(const Vector2 & other); + Vector2 & operator+=(const Vector2<T> & other); //! Adds a scalar value to both components of this vector and updates this vector. - Vector2 & operator+=(double other); + Vector2 & operator+=(T other); + + //! Subtracts another vector from this vector and updates this vector. + Vector2 & operator-=(const Vector2<T> & other); + + //! Subtracts a scalar value from both components of this vector and updates this vector. + Vector2 & operator-=(T other); + + //! Multiplies this vector by another vector element-wise and updates this vector. + Vector2 & operator*=(const Vector2<T> & other); + + //! Multiplies this vector by a scalar and updates this vector. + Vector2 & operator*=(T other); + + //! Divides this vector by another vector element-wise and updates this vector. + Vector2 & operator/=(const Vector2<T> & other); + + //! Divides this vector by a scalar and updates this vector. + Vector2 & operator/=(T other); //! Returns the negation of this vector. Vector2 operator-() const; //! Checks if this vector is equal to another vector. - bool operator==(const Vector2 & other) const; + bool operator==(const Vector2<T> & other) const; //! Checks if this vector is not equal to another vector. - bool operator!=(const Vector2 & other) const; + bool operator!=(const Vector2<T> & other) const; }; } // namespace crepe + +#include "Vector2.hpp" diff --git a/src/crepe/api/Vector2.hpp b/src/crepe/api/Vector2.hpp new file mode 100644 index 0000000..cad15f8 --- /dev/null +++ b/src/crepe/api/Vector2.hpp @@ -0,0 +1,118 @@ +#pragma once + +#include "Vector2.h" + +namespace crepe { + +template <class T> +Vector2<T> Vector2<T>::operator-(const Vector2<T> & other) const { + return {x - other.x, y - other.y}; +} + +template <class T> +Vector2<T> Vector2<T>::operator-(T scalar) const { + return {x - scalar, y - scalar}; +} + +template <class T> +Vector2<T> Vector2<T>::operator+(const Vector2<T> & other) const { + return {x + other.x, y + other.y}; +} + +template <class T> +Vector2<T> Vector2<T>::operator+(T scalar) const { + return {x + scalar, y + scalar}; +} + +template <class T> +Vector2<T> Vector2<T>::operator*(const Vector2<T> & other) const { + return {x * other.x, y * other.y}; +} + +template <class T> +Vector2<T> Vector2<T>::operator*(T scalar) const { + return {x * scalar, y * scalar}; +} + +template <class T> +Vector2<T> Vector2<T>::operator/(const Vector2<T> & other) const { + return {x / other.x, y / other.y}; +} + +template <class T> +Vector2<T> Vector2<T>::operator/(T scalar) const { + return {x / scalar, y / scalar}; +} + +template <class T> +Vector2<T> & Vector2<T>::operator+=(const Vector2<T> & other) { + x += other.x; + y += other.y; + return *this; +} + +template <class T> +Vector2<T> & Vector2<T>::operator+=(T other) { + x += other; + y += other; + return *this; +} + +template <class T> +Vector2<T> & Vector2<T>::operator-=(const Vector2<T> & other) { + x -= other.x; + y -= other.y; + return *this; +} + +template <class T> +Vector2<T> & Vector2<T>::operator-=(T other) { + x -= other; + y -= other; + return *this; +} + +template <class T> +Vector2<T> & Vector2<T>::operator*=(const Vector2<T> & other) { + x *= other.x; + y *= other.y; + return *this; +} + +template <class T> +Vector2<T> & Vector2<T>::operator*=(T other) { + x *= other; + y *= other; + return *this; +} + +template <class T> +Vector2<T> & Vector2<T>::operator/=(const Vector2<T> & other) { + x /= other.x; + y /= other.y; + return *this; +} + +template <class T> +Vector2<T> & Vector2<T>::operator/=(T other) { + x /= other; + y /= other; + return *this; +} + +template <class T> +Vector2<T> Vector2<T>::operator-() const { + return {-x, -y}; +} + +template <class T> +bool Vector2<T>::operator==(const Vector2<T> & other) const { + return x == other.x && y == other.y; +} + +template <class T> +bool Vector2<T>::operator!=(const Vector2<T> & other) const { + return !(*this == other); +} + +} // namespace crepe diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp index d5d19dc..95cf606 100644 --- a/src/crepe/facade/DB.cpp +++ b/src/crepe/facade/DB.cpp @@ -18,8 +18,8 @@ DB::DB(const string & path) { this->db = {db, [](libdb::DB * db) { db->close(db, 0); }}; // load or create database file - ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE, - 0); + const char * file = path.empty() ? NULL : path.c_str(); + ret = this->db->open(this->db.get(), NULL, file, NULL, libdb::DB_BTREE, DB_CREATE, 0); if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret))); // create cursor diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h index 629b0eb..115c0f1 100644 --- a/src/crepe/facade/DB.h +++ b/src/crepe/facade/DB.h @@ -22,8 +22,10 @@ class DB { public: /** * \param path The path of the database (created if nonexistant) + * + * \note If \p path is empty, the database is entirely in-memory */ - DB(const std::string & path); + DB(const std::string & path = ""); virtual ~DB() = default; public: diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 3fb7f05..ff7c9f0 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -1,5 +1,6 @@ #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> +#include <SDL2/SDL_keycode.h> #include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_surface.h> @@ -7,15 +8,15 @@ #include <cmath> #include <cstddef> #include <functional> -#include <iostream> #include <memory> +#include <stdexcept> #include <string> #include <array> +#include "../api/Camera.h" #include "../api/Sprite.h" #include "../api/Texture.h" #include "../api/Transform.h" -#include "../api/EventManager.h" #include "../util/Log.h" @@ -33,29 +34,22 @@ SDLContext::SDLContext() { dbg_trace(); // FIXME: read window defaults from config manager - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - // FIXME: throw exception - std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl; - return; + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } SDL_Window * tmp_window = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, this->viewport.w, this->viewport.h, 0); if (!tmp_window) { - // FIXME: throw exception - std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; - return; + throw runtime_error(format("SDLContext: SDL_Window error: {}", SDL_GetError())); } this->game_window = {tmp_window, [](SDL_Window * window) { SDL_DestroyWindow(window); }}; SDL_Renderer * tmp_renderer = SDL_CreateRenderer(this->game_window.get(), -1, SDL_RENDERER_ACCELERATED); if (!tmp_renderer) { - // FIXME: throw exception - std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() - << std::endl; - SDL_DestroyWindow(this->game_window.get()); - return; + throw runtime_error( + format("SDLContext: SDL_CreateRenderer error: {}", SDL_GetError())); } this->game_renderer @@ -63,9 +57,7 @@ SDLContext::SDLContext() { int img_flags = IMG_INIT_PNG; if (!(IMG_Init(img_flags) & img_flags)) { - // FIXME: throw exception - std::cout << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() - << std::endl; + throw runtime_error("SDLContext: SDL_image could not initialize!"); } } @@ -82,211 +74,67 @@ SDLContext::~SDLContext() { SDL_Quit(); } -void SDLContext::handle_events(bool &running) { - EventManager& event_manager = EventManager::get_instance(); - SDL_Event event; - - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - running = false; - event_manager.trigger_event(ShutDownEvent{}); - break; - case SDL_KEYDOWN: - event_manager.trigger_event<KeyPressEvent>(KeyPressEvent{ - .repeat = event.key.repeat, - .key = this->sdl_to_keycode(event.key.keysym.scancode) - }); - break; - - case SDL_KEYUP: - event_manager.trigger_event<KeyReleaseEvent>(KeyReleaseEvent{ - .key = this->sdl_to_keycode(event.key.keysym.scancode), - }); - break; +void SDLContext::handle_events(bool & running) { + //TODO: wouter i need events + /* + SDL_Event event; + SDL_PollEvent(&event); + switch (event.type) { + case SDL_QUIT: + running = false; + break; + case SDL_KEYDOWN: + triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + break; + case SDL_MOUSEBUTTONDOWN: + int x, y; + SDL_GetMouseState(&x, &y); + triggerEvent(MousePressedEvent(x, y)); + break; + } + */ +} - case SDL_MOUSEBUTTONDOWN: - { - int x, y; - SDL_GetMouseState(&x, &y); - event_manager.trigger_event<MousePressEvent>(MousePressEvent{ - .mouse_x = x, - .mouse_y = y, - .button = this->sdl_to_mousebutton(event.button.button) - }); - } - break; +void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); } +void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); } - case SDL_MOUSEBUTTONUP: - { - int x, y; - SDL_GetMouseState(&x, &y); - event_manager.trigger_event<MouseReleaseEvent>(MouseReleaseEvent{ - .mouse_x = x, - .mouse_y = y, - .button = this->sdl_to_mousebutton(event.button.button) - }); - } - break; +SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { + return SDL_Rect{ + .x = sprite.sprite_rect.x, + .y = sprite.sprite_rect.y, + .w = sprite.sprite_rect.w, + .h = sprite.sprite_rect.h, + }; +} +SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, + const double & scale, const Camera & cam) const { - case SDL_MOUSEMOTION: - event_manager.trigger_event<MouseMoveEvent>(MouseMoveEvent{ - .mouse_x = event.motion.x, - .mouse_y = event.motion.y, - .rel_x = event.motion.xrel, - .rel_y = event.motion.yrel - }); - break; + double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom; + double adjusted_h = sprite.sprite_rect.h * scale * cam.zoom; + double adjusted_x = (pos.x - cam.x) * cam.zoom - adjusted_w / 2; + double adjusted_y = (pos.y - cam.y) * cam.zoom - adjusted_h / 2; - case SDL_MOUSEWHEEL: - event_manager.trigger_event<MouseScrollEvent>(MouseScrollEvent{ - .scroll_x = event.wheel.x, - .scroll_y = event.wheel.y, - .direction = (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1) - }); - break; - } - } + return SDL_Rect{ + .x = static_cast<int>(adjusted_x), + .y = static_cast<int>(adjusted_y), + .w = static_cast<int>(adjusted_w), + .h = static_cast<int>(adjusted_h), + }; } +void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, + const double & scale, const Camera & camera) { + SDL_RendererFlip render_flip + = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) + | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); -Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { - static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] { - std::array<Keycode, SDL_NUM_SCANCODES> table{}; - table.fill(Keycode::NONE); - - table[SDL_SCANCODE_SPACE] = Keycode::SPACE; - table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; - table[SDL_SCANCODE_COMMA] = Keycode::COMMA; - table[SDL_SCANCODE_MINUS] = Keycode::MINUS; - table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; - table[SDL_SCANCODE_SLASH] = Keycode::SLASH; - table[SDL_SCANCODE_0] = Keycode::D0; - table[SDL_SCANCODE_1] = Keycode::D1; - table[SDL_SCANCODE_2] = Keycode::D2; - table[SDL_SCANCODE_3] = Keycode::D3; - table[SDL_SCANCODE_4] = Keycode::D4; - table[SDL_SCANCODE_5] = Keycode::D5; - table[SDL_SCANCODE_6] = Keycode::D6; - table[SDL_SCANCODE_7] = Keycode::D7; - table[SDL_SCANCODE_8] = Keycode::D8; - table[SDL_SCANCODE_9] = Keycode::D9; - table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; - table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; - table[SDL_SCANCODE_A] = Keycode::A; - table[SDL_SCANCODE_B] = Keycode::B; - table[SDL_SCANCODE_C] = Keycode::C; - table[SDL_SCANCODE_D] = Keycode::D; - table[SDL_SCANCODE_E] = Keycode::E; - table[SDL_SCANCODE_F] = Keycode::F; - table[SDL_SCANCODE_G] = Keycode::G; - table[SDL_SCANCODE_H] = Keycode::H; - table[SDL_SCANCODE_I] = Keycode::I; - table[SDL_SCANCODE_J] = Keycode::J; - table[SDL_SCANCODE_K] = Keycode::K; - table[SDL_SCANCODE_L] = Keycode::L; - table[SDL_SCANCODE_M] = Keycode::M; - table[SDL_SCANCODE_N] = Keycode::N; - table[SDL_SCANCODE_O] = Keycode::O; - table[SDL_SCANCODE_P] = Keycode::P; - table[SDL_SCANCODE_Q] = Keycode::Q; - table[SDL_SCANCODE_R] = Keycode::R; - table[SDL_SCANCODE_S] = Keycode::S; - table[SDL_SCANCODE_T] = Keycode::T; - table[SDL_SCANCODE_U] = Keycode::U; - table[SDL_SCANCODE_V] = Keycode::V; - table[SDL_SCANCODE_W] = Keycode::W; - table[SDL_SCANCODE_X] = Keycode::X; - table[SDL_SCANCODE_Y] = Keycode::Y; - table[SDL_SCANCODE_Z] = Keycode::Z; - table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; - table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; - table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; - table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; - table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; - table[SDL_SCANCODE_RETURN] = Keycode::ENTER; - table[SDL_SCANCODE_TAB] = Keycode::TAB; - table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; - table[SDL_SCANCODE_INSERT] = Keycode::INSERT; - table[SDL_SCANCODE_DELETE] = Keycode::DELETE; - table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; - table[SDL_SCANCODE_LEFT] = Keycode::LEFT; - table[SDL_SCANCODE_DOWN] = Keycode::DOWN; - table[SDL_SCANCODE_UP] = Keycode::UP; - table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; - table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; - table[SDL_SCANCODE_HOME] = Keycode::HOME; - table[SDL_SCANCODE_END] = Keycode::END; - table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; - table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; - table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; - table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; - table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; - table[SDL_SCANCODE_F1] = Keycode::F1; - table[SDL_SCANCODE_F2] = Keycode::F2; - table[SDL_SCANCODE_F3] = Keycode::F3; - table[SDL_SCANCODE_F4] = Keycode::F4; - table[SDL_SCANCODE_F5] = Keycode::F5; - table[SDL_SCANCODE_F6] = Keycode::F6; - table[SDL_SCANCODE_F7] = Keycode::F7; - table[SDL_SCANCODE_F8] = Keycode::F8; - table[SDL_SCANCODE_F9] = Keycode::F9; - table[SDL_SCANCODE_F10] = Keycode::F10; - table[SDL_SCANCODE_F11] = Keycode::F11; - table[SDL_SCANCODE_F12] = Keycode::F12; - table[SDL_SCANCODE_KP_0] = Keycode::KP0; - table[SDL_SCANCODE_KP_1] = Keycode::KP1; - table[SDL_SCANCODE_KP_2] = Keycode::KP2; - table[SDL_SCANCODE_KP_3] = Keycode::KP3; - table[SDL_SCANCODE_KP_4] = Keycode::KP4; - table[SDL_SCANCODE_KP_5] = Keycode::KP5; - table[SDL_SCANCODE_KP_6] = Keycode::KP6; - table[SDL_SCANCODE_KP_7] = Keycode::KP7; - table[SDL_SCANCODE_KP_8] = Keycode::KP8; - table[SDL_SCANCODE_KP_9] = Keycode::KP9; - table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; - table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; - table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; - table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; - table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; - table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; - table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; - table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; - table[SDL_SCANCODE_MENU] = Keycode::MENU; - - return table; - }(); - - if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { - return Keycode::NONE; - } - - return LOOKUP_TABLE[sdl_key]; -} -MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { - static const std::array<MouseButton, 8> MOUSE_BUTTON_LOOKUP_TABLE = [] { - std::array<MouseButton, 8> table{}; - table.fill(MouseButton::NONE); - - table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE; - table[SDL_BUTTON_RIGHT] = MouseButton::RIGHT_MOUSE; - table[SDL_BUTTON_MIDDLE] = MouseButton::MIDDLE_MOUSE; - table[SDL_BUTTON_X1] = MouseButton::X1_MOUSE; - table[SDL_BUTTON_X2] = MouseButton::X2_MOUSE; - - return table; - }(); - - if (sdl_button >= MOUSE_BUTTON_LOOKUP_TABLE.size()) { - // Return NONE for invalid or unmapped button - return MouseButton::NONE; - } + SDL_Rect srcrect = this->get_src_rect(sprite); + SDL_Rect dstrect = this->get_dst_rect(sprite, pos, scale, camera); - return MOUSE_BUTTON_LOOKUP_TABLE[sdl_button]; + SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, + &dstrect, angle, NULL, render_flip); } -void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); } -void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); } void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) { @@ -294,34 +142,18 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); - double adjusted_x = (transform.position.x - cam.x) * cam.zoom; - double adjusted_y = (transform.position.y - cam.y) * cam.zoom; - double adjusted_w = sprite.sprite_rect.w * transform.scale * cam.zoom; - double adjusted_h = sprite.sprite_rect.h * transform.scale * cam.zoom; - - SDL_Rect srcrect = { - .x = sprite.sprite_rect.x, - .y = sprite.sprite_rect.y, - .w = sprite.sprite_rect.w, - .h = sprite.sprite_rect.h, - }; - - SDL_Rect dstrect = { - .x = static_cast<int>(adjusted_x), - .y = static_cast<int>(adjusted_y), - .w = static_cast<int>(adjusted_w), - .h = static_cast<int>(adjusted_h), - }; + SDL_Rect srcrect = this->get_src_rect(sprite); + SDL_Rect dstrect = this->get_dst_rect(sprite, transform.position, transform.scale, cam); SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, &dstrect, transform.rotation, NULL, render_flip); } -void SDLContext::camera(const Camera & cam) { +void SDLContext::set_camera(const Camera & cam) { this->viewport.w = static_cast<int>(cam.aspect_width); this->viewport.h = static_cast<int>(cam.aspect_height); - this->viewport.x = static_cast<int>(cam.x) - (SCREEN_WIDTH / 2); - this->viewport.y = static_cast<int>(cam.y) - (SCREEN_HEIGHT / 2); + this->viewport.x = static_cast<int>(cam.x) - (this->viewport.w / 2); + this->viewport.y = static_cast<int>(cam.y) - (this->viewport.h / 2); SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g, cam.bg_color.b, cam.bg_color.a); @@ -333,9 +165,8 @@ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> SDLContext::texture_from_path(const std::string & path) { SDL_Surface * tmp = IMG_Load(path.c_str()); - if (tmp == nullptr) { - tmp = IMG_Load("../asset/texture/ERROR.png"); - } + if (tmp == nullptr) + throw runtime_error(format("SDLContext: IMG_Load error: {}", SDL_GetError())); std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> img_surface; img_surface = {tmp, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }}; @@ -344,7 +175,7 @@ SDLContext::texture_from_path(const std::string & path) { = SDL_CreateTextureFromSurface(this->game_renderer.get(), img_surface.get()); if (tmp_texture == nullptr) { - throw runtime_error(format("Texture cannot be load from {}", path)); + throw runtime_error(format("SDLContext: Texture cannot be load from {}", path)); } std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> img_texture; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index dcd7440..5b6b093 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -1,8 +1,10 @@ #pragma once #include <SDL2/SDL.h> #include <SDL2/SDL_keycode.h> +#include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> +#include <cmath> #include <functional> #include <memory> #include <string> @@ -14,17 +16,13 @@ #include "../api/Event.h" #include "api/Camera.h" -// FIXME: this needs to be removed -const int SCREEN_WIDTH = 640; -const int SCREEN_HEIGHT = 480; +#include "types.h" namespace crepe { // TODO: SDL_Keycode is defined in a header not distributed with crepe, which means this // typedef is unusable when crepe is packaged. Wouter will fix this later. //typedef SDL_Keycode CREPE_KEYCODES; - -class Texture; class LoopManager; class InputSystem; /** @@ -119,9 +117,6 @@ private: //! Will use the funtions: texture_from_path, get_width,get_height. friend class Texture; - //! Will use the funtions: texture_from_path, get_width,get_height. - friend class Animator; - /** * \brief Loads a texture from a file path. * \param path Path to the image file. @@ -155,6 +150,9 @@ private: */ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); + void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, + const double & scale, const Camera & camera); + //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -162,10 +160,31 @@ private: void present_screen(); /** - * \brief Sets the current camera for rendering. + * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. */ - void camera(const Camera & camera); + void set_camera(const Camera & camera); + +private: + /** + * \brief calculates the sqaure size of the image + * + * \param sprite Reference to the sprite to calculate the rectangle + * \return sdl rectangle to draw a src image + */ + SDL_Rect get_src_rect(const Sprite & sprite) const; + /** + * \brief calculates the sqaure size of the image for an destination + * + * \param sprite Reference to the sprite to calculate the rectangle + * \param pos the pos in pixel positions + * \param scale the multiplier to increase of decrease for the specified sprite + * \param cam Reference to the current camera in the scene to calculate the position based + * on the camera + * \return sdl rectangle to draw a dst image to draw on the screen + */ + SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale, + const Camera & cam) const; private: //! sdl Window diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 7aa89a9..4d3abf5 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -16,7 +16,7 @@ Sound::Sound(const char * src) { this->load(make_unique<Asset>(src)); } -void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_canonical().c_str()); } +void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_path().c_str()); } void Sound::play() { SoundContext & ctx = SoundContext::get_instance(); diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 32b6478..4c68f32 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -4,7 +4,7 @@ #include <soloud/soloud.h> #include <soloud/soloud_wav.h> -#include "../Asset.h" +#include "../api/Asset.h" namespace crepe { diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 9d18873..676e485 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,6 +1,4 @@ #include <cstdint> -#include <functional> -#include <vector> #include "api/Animator.h" #include "facade/SDLContext.h" @@ -13,8 +11,7 @@ using namespace crepe; void AnimatorSystem::update() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Animator>> animations - = mgr.get_components_by_type<Animator>(); + RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); uint64_t tick = SDLContext::get_instance().get_ticks(); for (Animator & a : animations) { diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 7316309..0e62a57 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -4,7 +4,6 @@ #include "api/ParticleEmitter.h" #include "api/Transform.h" -#include "api/Vector2.h" #include "ComponentManager.h" #include "ParticleSystem.h" @@ -14,8 +13,7 @@ using namespace crepe; void ParticleSystem::update() { // Get all emitters ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<ParticleEmitter>> emitters - = mgr.get_components_by_type<ParticleEmitter>(); + RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>(); for (ParticleEmitter & emitter : emitters) { // Get transform linked to emitter @@ -43,17 +41,15 @@ void ParticleSystem::update() { } void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) { - constexpr double DEG_TO_RAD = M_PI / 180.0; + constexpr float DEG_TO_RAD = M_PI / 180.0; - Vector2 initial_position = emitter.data.position + transform.position; - double random_angle - = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); + vec2 initial_position = emitter.data.position + transform.position; + float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); - double random_speed - = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); - double angle_radians = random_angle * DEG_TO_RAD; + float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); + float angle_radians = random_angle * DEG_TO_RAD; - Vector2 velocity + vec2 velocity = {random_speed * std::cos(angle_radians), random_speed * std::sin(angle_radians)}; for (Particle & particle : emitter.data.particles) { @@ -78,7 +74,7 @@ int ParticleSystem::calculate_update(int count, double emission) const { } void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) { - Vector2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position; + vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position; double half_width = emitter.data.boundary.width / 2.0; double half_height = emitter.data.boundary.height / 2.0; @@ -88,7 +84,7 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t const double BOTTOM = offset.y + half_height; for (Particle & particle : emitter.data.particles) { - const Vector2 & position = particle.position; + const vec2 & position = particle.position; bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP && position.y <= BOTTOM); diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 4a7dbfb..514a4b3 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -12,10 +12,8 @@ using namespace crepe; void PhysicsSystem::update() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies - = mgr.get_components_by_type<Rigidbody>(); - std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_type<Transform>(); + RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); + RefVector<Transform> transforms = mgr.get_components_by_type<Transform>(); double gravity = Config::get_instance().physics.gravity; for (Rigidbody & rigidbody : rigidbodies) { @@ -36,7 +34,7 @@ void PhysicsSystem::update() { if (rigidbody.data.angular_damping != 0) { rigidbody.data.angular_velocity *= rigidbody.data.angular_damping; } - if (rigidbody.data.linear_damping != Vector2{0, 0}) { + if (rigidbody.data.linear_damping != vec2{0, 0}) { rigidbody.data.linear_velocity *= rigidbody.data.linear_damping; } diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index fa3d0de..ad510f5 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,44 +1,102 @@ +#include <algorithm> +#include <cassert> +#include <cmath> #include <functional> +#include <iostream> +#include <stdexcept> #include <vector> #include "../ComponentManager.h" +#include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" +#include "../api/Vector2.h" #include "../facade/SDLContext.h" -#include "../util/Log.h" #include "RenderSystem.h" using namespace crepe; +using namespace std; -void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } +void RenderSystem::clear_screen() { this->context.clear_screen(); } -void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } +void RenderSystem::present_screen() { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); + RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); + + if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); for (Camera & cam : cameras) { - SDLContext::get_instance().camera(cam); - this->curr_cam = &cam; + if (!cam.active) continue; + this->context.set_camera(cam); + this->curr_cam_ref = &cam; } } -void RenderSystem::render_sprites() const { - ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); +bool sorting_comparison(const Sprite & a, const Sprite & b) { + if (a.sorting_in_layer < b.sorting_in_layer) return true; + if (a.sorting_in_layer == b.sorting_in_layer) return a.order_in_layer < b.order_in_layer; - SDLContext & render = SDLContext::get_instance(); - for (const Sprite & sprite : sprites) { - auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); - render.draw(sprite, transforms[0], *curr_cam); - } + return false; +} + +RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { + RefVector<Sprite> sorted_objs(objs); + std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); + + return sorted_objs; } void RenderSystem::update() { this->clear_screen(); this->update_camera(); - this->render_sprites(); + this->render(); this->present_screen(); } + +bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { + + ComponentManager & mgr = this->component_manager; + + vector<reference_wrapper<ParticleEmitter>> emitters + = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); + + bool rendering_particles = false; + + for (const ParticleEmitter & em : emitters) { + if (!(&em.data.sprite == &sprite)) continue; + rendering_particles = true; + if (!em.active) continue; + + for (const Particle & p : em.data.particles) { + if (!p.active) continue; + this->context.draw_particle(sprite, p.position, p.angle, scale, + *this->curr_cam_ref); + } + } + return rendering_particles; +} +void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { + this->context.draw(sprite, tm, *this->curr_cam_ref); +} + +void RenderSystem::render() { + + ComponentManager & mgr = this->component_manager; + RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + RefVector<Sprite> sorted_sprites = this->sort(sprites); + + for (const Sprite & sprite : sorted_sprites) { + if (!sprite.active) continue; + const Transform & transform + = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); + + bool rendered_particles = this->render_particle(sprite, transform.scale); + + if (rendered_particles) continue; + + this->render_normal(sprite, transform); + } +} diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 87ec494..30b41cf 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,18 +1,24 @@ #pragma once -#include "api/Camera.h" +#include <functional> +#include <vector> + +#include "facade/SDLContext.h" #include "System.h" +#include <cmath> namespace crepe { +class Camera; +class Sprite; + /** * \class RenderSystem * \brief Manages rendering operations for all game objects. * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and - * managing the active camera. It functions as a singleton, providing centralized rendering - * services for the application. + * RenderSystem is responsible for rendering, clearing and presenting the screen, and + * managing the active camera. */ class RenderSystem : public System { public: @@ -25,20 +31,44 @@ public: private: //! Clears the screen in preparation for rendering. - void clear_screen() const; + void clear_screen(); //! Presents the rendered frame to the display. - void present_screen() const; + void present_screen(); //! Updates the active camera used for rendering. void update_camera(); - //! Renders all active sprites to the screen. - void render_sprites() const; + //! Renders the whole screen + void render(); + + /** + * \brief Renders all the particles on the screen from a given sprite. + * + * \param sprite renders the particles with given texture + * \param tm the Transform component for scale + * \return true if particles have been rendered + */ + bool render_particle(const Sprite & sprite, const double & scale); + + /** + * \brief renders a sprite with a Transform component on the screen + * + * \param sprite the sprite component that holds all the data + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_normal(const Sprite & sprite, const Transform & tm); + + /** + * \brief sort a vector sprite objects with + * + * \param objs the vector that will do a sorting algorithm on + * \return returns a sorted reference vector + */ + RefVector<Sprite> sort(RefVector<Sprite> & objs) const; /** * \todo Include color handling for sprites. - * \todo Implement particle emitter rendering with sprites. * \todo Add text rendering using SDL_ttf for text components. * \todo Implement a text component and a button component. * \todo Ensure each sprite is checked for active status before rendering. @@ -48,8 +78,10 @@ private: private: //! Pointer to the current active camera for rendering - Camera * curr_cam = nullptr; + Camera * curr_cam_ref = nullptr; // TODO: needs a better solution + + SDLContext & context = SDLContext::get_instance(); }; } // namespace crepe diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index c4d724c..20a83f7 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,7 +1,3 @@ -#include <forward_list> -#include <functional> -#include <vector> - #include "../ComponentManager.h" #include "../api/BehaviorScript.h" #include "../api/Script.h" @@ -14,31 +10,19 @@ using namespace crepe; void ScriptSystem::update() { dbg_trace(); - forward_list<reference_wrapper<Script>> scripts = this->get_scripts(); - - for (auto & script_ref : scripts) { - Script & script = script_ref.get(); - if (!script.initialized) { - script.init(); - script.initialized = true; - } - script.update(); - } -} - -forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const { - forward_list<reference_wrapper<Script>> scripts = {}; ComponentManager & mgr = this->component_manager; - vector<reference_wrapper<BehaviorScript>> behavior_scripts - = mgr.get_components_by_type<BehaviorScript>(); + RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); - for (auto behavior_script_ref : behavior_scripts) { - BehaviorScript & behavior_script = behavior_script_ref.get(); + for (BehaviorScript & behavior_script : behavior_scripts) { if (!behavior_script.active) continue; + Script * script = behavior_script.script.get(); if (script == nullptr) continue; - scripts.push_front(*script); - } - return scripts; + if (!script->initialized) { + script->init(); + script->initialized = true; + } + script->update(); + } } diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index deb89cb..936e9ca 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -1,7 +1,5 @@ #pragma once -#include <forward_list> - #include "System.h" namespace crepe { @@ -25,15 +23,6 @@ public: * the \c BehaviorScript instance. */ void update() override; - -private: - /** - * \brief Aggregate all active \c BehaviorScript components and return a list - * of references to their \c Script instances (utility) - * - * \returns List of active \c Script instances - */ - std::forward_list<std::reference_wrapper<Script>> get_scripts() const; }; } // namespace crepe diff --git a/src/crepe/types.h b/src/crepe/types.h index 0d459e8..17f1619 100644 --- a/src/crepe/types.h +++ b/src/crepe/types.h @@ -1,9 +1,30 @@ #pragma once +#include "api/Vector2.h" + #include <cstdint> +#include <functional> +#include <vector> namespace crepe { +//! GameObject ID typedef uint32_t game_object_id_t; -} +//! vector of reference_wrapper +template <typename T> +using RefVector = std::vector<std::reference_wrapper<T>>; + +//! Default Vector2<int> type +typedef Vector2<int> ivec2; + +//! Default Vector2<unsigned int> type +typedef Vector2<unsigned int> uvec2; + +//! Default Vector2<float> type +typedef Vector2<float> vec2; + +//! Default Vector2<double> type +typedef Vector2<double> dvec2; + +} // namespace crepe diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt index 4be738a..94ed906 100644 --- a/src/crepe/util/CMakeLists.txt +++ b/src/crepe/util/CMakeLists.txt @@ -9,5 +9,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Log.hpp Proxy.h Proxy.hpp + OptionalRef.h + OptionalRef.hpp ) diff --git a/src/crepe/util/Log.h b/src/crepe/util/Log.h index d55b11e..fc0bb3a 100644 --- a/src/crepe/util/Log.h +++ b/src/crepe/util/Log.h @@ -34,11 +34,11 @@ class Log { public: //! Log message severity enum Level { - TRACE, //< Include (internal) function calls - DEBUG, //< Include dbg_logf output - INFO, //< General-purpose messages - WARNING, //< Non-fatal errors - ERROR, //< Fatal errors + TRACE, //!< Include (internal) function calls + DEBUG, //!< Include dbg_logf output + INFO, //!< General-purpose messages + WARNING, //!< Non-fatal errors + ERROR, //!< Fatal errors }; /** diff --git a/src/crepe/util/OptionalRef.h b/src/crepe/util/OptionalRef.h new file mode 100644 index 0000000..3201667 --- /dev/null +++ b/src/crepe/util/OptionalRef.h @@ -0,0 +1,58 @@ +#pragma once + +namespace crepe { + +/** + * \brief Optional reference utility + * + * This class doesn't need to know the full definition of \c T to be used. + * + * \tparam T Value type + */ +template <typename T> +class OptionalRef { +public: + //! Initialize empty (nonexistant) reference + OptionalRef() = default; + //! Initialize reference with value + OptionalRef(T & ref); + /** + * \brief Assign new reference + * + * \param ref Reference to assign + * + * \return Reference to this (required for operator) + */ + OptionalRef<T> & operator=(T & ref); + /** + * \brief Retrieve this reference + * + * \returns Internal reference if it is set + * + * \throws std::runtime_error if this function is called while the reference it not set + */ + operator T &() const; + /** + * \brief Check if this reference is not empty + * + * \returns `true` if reference is set, or `false` if it is not + */ + explicit operator bool() const noexcept; + + /** + * \brief Make this reference empty + */ + void clear() noexcept; + +private: + /** + * \brief Reference to the value of type \c T + * + * \note This raw pointer is *not* managed, and only used as a reference! + */ + T * ref = nullptr; +}; + +} // namespace crepe + +#include "OptionalRef.hpp" diff --git a/src/crepe/util/OptionalRef.hpp b/src/crepe/util/OptionalRef.hpp new file mode 100644 index 0000000..4608c9e --- /dev/null +++ b/src/crepe/util/OptionalRef.hpp @@ -0,0 +1,37 @@ +#pragma once + +#include <stdexcept> + +#include "OptionalRef.h" + +namespace crepe { + +template <typename T> +OptionalRef<T>::OptionalRef(T & ref) { + this->ref = &ref; +} + +template <typename T> +OptionalRef<T>::operator T &() const { + if (this->ref == nullptr) + throw std::runtime_error("OptionalRef: attempt to dereference nullptr"); + return *this->ref; +} + +template <typename T> +OptionalRef<T> & OptionalRef<T>::operator=(T & ref) { + this->ref = &ref; + return *this; +} + +template <typename T> +OptionalRef<T>::operator bool() const noexcept { + return this->ref != nullptr; +} + +template <typename T> +void OptionalRef<T>::clear() noexcept { + this->ref = nullptr; +} + +} // namespace crepe diff --git a/src/crepe/util/Proxy.h b/src/crepe/util/Proxy.h index b34f7c6..789144a 100644 --- a/src/crepe/util/Proxy.h +++ b/src/crepe/util/Proxy.h @@ -16,6 +16,8 @@ template <typename T> class Proxy { public: //! Set operator + Proxy & operator=(Proxy &); + //! Set operator Proxy & operator=(const T &); //! Get operator operator const T &(); diff --git a/src/crepe/util/Proxy.hpp b/src/crepe/util/Proxy.hpp index b9923db..ef2b69f 100644 --- a/src/crepe/util/Proxy.hpp +++ b/src/crepe/util/Proxy.hpp @@ -14,6 +14,12 @@ Proxy<T> & Proxy<T>::operator=(const T & val) { } template <typename T> +Proxy<T> & Proxy<T>::operator=(Proxy & proxy) { + this->broker.set(T(proxy)); + return *this; +} + +template <typename T> Proxy<T>::operator const T &() { return this->broker.get(); } diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox new file mode 100644 index 0000000..c561874 --- /dev/null +++ b/src/doc/feature/gameobject.dox @@ -0,0 +1,18 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_gameobject GameObjects +\ingroup feature +\brief GameObject to create a Scene + +GameObjects are the fundamental building blocks of a Scene. They represent entities +in the game world and can have various components attached to them to define their +behavior and properties. GameObjects can be created and modified within the +Scene, allowing for a flexible and dynamic game environment. + +\see Component +\see Scene + +*/ +} diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox new file mode 100644 index 0000000..d81df4c --- /dev/null +++ b/src/doc/feature/scene.dox @@ -0,0 +1,65 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_scene Scenes +\ingroup feature +\brief User-defined scenes + +Scenes can be used to implement game environments, and allow arbitrary game objects to be organized +as part of the game structure. Scenes are implemented as derivative classes of Scene, which are +added to the game using the SceneManager. Scenes describe the start of a Scene and cannot modify +GameObjects during runtime of a Scene (use \ref feature_script "Scripting" for this purpose). + +\see SceneManager +\see GameObject +\see Script +\see Scene + +\par Example + +This example demonstrates how to define and add scenes to the loop/scene manager in the `crepe` framework. +Each concrete scene should be derived from Scene. In the example below, the concrete scene is named MyScene. +A concrete scene should, at least, implement (override) two methods, namely load_scene() and get_name(). The +scene is build (using GameObjects) in the load_scene() method. GameObjects should be made using the +component_manager::new_object(). In the example below, two GameObjects (named object1 and object2) are added +to MyScene. object1 and object2 do not have any non-default Components attached to them, however, if needed, +this should also be done in load_scene(). Each concrete scene must have a unique name. This unique name is +used to load a new concrete scene (via a Script). The unique name is set using the get_name() method. In the +example below, MyScene's unique name is my_scene. +After setting up one or more concrete scene(s), the concrete scene(s) should be added to the loop/scene manager. +This is done in your main(). Firstly, the LoopManager should be instantiated. Than, all the concrete scene(s) +should be added to the loop/scene manger via loop_mgr::add_scene<>(). The templated argument should define the +concrete scene to be added. + +```cpp +#include <crepe/api/LoopManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/types.h> + +using namespace crepe; + +class MyScene : public Scene { +public: + void load_scene() { + ComponentManager & mgr = this->component_manager; + GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1); + } + + string get_name() const { return "my_scene"; } +}; + +int main() { + LoopManager loop_mgr; + + // Add the scenes to the loop manager + loop_mgr.add_scene<MyScene>(); + + loop_mgr.start(); +} +``` + +*/ +} diff --git a/src/doc/feature/script.dox b/src/doc/feature/script.dox new file mode 100644 index 0000000..d25a63b --- /dev/null +++ b/src/doc/feature/script.dox @@ -0,0 +1,62 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_script Scripting +\ingroup feature +\brief User-defined scripts for game objects + +Scripts can be used to implement game behavior, and allow arbitrary code to run +as part of the game loop. Scripts are implemented as derivative classes of +Script, which are added to game objects using the BehaviorScript \ref Component +"component". + +\todo This section is incomplete: +- Utility functions to get components/events/etc inside script +- How to listen for events +- Extensions of script (keylistener) + +\see Script +\see BehaviorScript +\see GameObject + +\par Example + +First, define a class that inherits from Script. This class acts as an +interface, and has two functions (\ref Script::init "\c init()" and \ref +Script::update "\c update()"), which may be implemented (they are empty by +default). From now on, this derivative class will be referred to as a *concrete +script*. + +```cpp +#include <crepe/api/Script.h> +#include <crepe/api/BehaviorScript.h> + +class MyScript : public crepe::Script { + void init() { + // called once + } + void update() { + // called on fixed update + } +}; +``` + +Concrete scripts can be instantiated and attached to \ref GameObject +"game objects" using the BehaviorScript \ref Component "component". + +```cpp +using namespace crepe; +GameObject obj = component_manager.new_object("name"); + +// create BehaviorScript instance +BehaviorScript & behavior_script = obj.add_component<BehaviorScript>(); +// attach (and instantiate) MyScript to behavior_script +behavior_script.set_script<MyScript>(); + +// the above can also be done in a single call for convenience: +obj.add_component<BehaviorScript>().set_script<MyScript>(); +``` + +*/ +} diff --git a/src/doc/features.dox b/src/doc/features.dox new file mode 100644 index 0000000..4786bed --- /dev/null +++ b/src/doc/features.dox @@ -0,0 +1,10 @@ +// vim:ft=doxygen +/** + +\defgroup feature Features +\brief Engine components + +This page lists engine features and contains usage instructions for each +feature. + +*/ diff --git a/src/doc/index.dox b/src/doc/index.dox new file mode 100644 index 0000000..5ec7889 --- /dev/null +++ b/src/doc/index.dox @@ -0,0 +1,10 @@ +// vim:ft=doxygen +/** + +\mainpage crêpe game engine + +Welcome to the documentation for the crêpe game engine. + +\see feature + +*/ diff --git a/src/doc/installing.dox b/src/doc/installing.dox new file mode 100644 index 0000000..48b27d7 --- /dev/null +++ b/src/doc/installing.dox @@ -0,0 +1,9 @@ +// vim:ft=doxygen +/** + +\defgroup install Installation +\brief Engine installation instructions + +\todo This entire page + +*/ diff --git a/src/doc/internal/component.dox b/src/doc/internal/component.dox new file mode 100644 index 0000000..0dd4cb5 --- /dev/null +++ b/src/doc/internal/component.dox @@ -0,0 +1,41 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup internal_component Components +\ingroup internal +\brief ECS Components + +Components are attached to GameObject instances and are composed by the game +programmer to create specific entities in the game world. While they are +implemented as C++ classes, components should be treated as C-style structs, +meaning all members are public and they do not contain functions. + +A basic component has the following structure: +```cpp +#include <crepe/Component.h> + +class MyComponent : public crepe::Component { +public: + // Add your custom component's ininitializer properties after the `id` + // parameter. The first parameter is controlled by GameObject::add_component, + // while all other parameters are forwarded using std::forward. + MyComponent(game_object_id_t id, ...); + + // Optionally define the `get_instances_max` method to limit the amount of + // instances of this component per GameObject. The default implementation for + // this function returns -1, which means the instance count does not have an + // upper limit: + virtual int get_instances_max() const { return -1; } + + // Properties + // ... +}; +``` + +Generally, components are "handled" by \ref internal_system "systems", which may +optionally change the components' state. Components' state may also be +controlled by the game programmer through \ref feature_script "scripts". + +*/ +} diff --git a/src/doc/internal/resource.dox b/src/doc/internal/resource.dox new file mode 100644 index 0000000..56f1de0 --- /dev/null +++ b/src/doc/internal/resource.dox @@ -0,0 +1,12 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup internal_resource Resources +\ingroup internal +\brief Concrete resources + +\todo This section is incomplete + +*/ +} diff --git a/src/doc/internal/style.dox b/src/doc/internal/style.dox new file mode 100644 index 0000000..dad2df0 --- /dev/null +++ b/src/doc/internal/style.dox @@ -0,0 +1,9 @@ +// vim:ft=doxygen +/** + +\defgroup internal_style Code style +\ingroup internal +\brief Coding conventions +\include{doc} contributing.md + +*/ diff --git a/src/doc/internal/system.dox b/src/doc/internal/system.dox new file mode 100644 index 0000000..17a101e --- /dev/null +++ b/src/doc/internal/system.dox @@ -0,0 +1,26 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup internal_system Systems +\ingroup internal +\brief ECS Systems + +\todo This section is incomplete + +A system is responsible for processing the data stored in \ref +internal_component "components". + +A basic system has the following structure: +```cpp +#include <crepe/system/System.h> + +class MySystem : public System { +public: + using System::System; + void update() override; +}; +``` + +*/ +} diff --git a/src/doc/internals.dox b/src/doc/internals.dox new file mode 100644 index 0000000..2d2ca56 --- /dev/null +++ b/src/doc/internals.dox @@ -0,0 +1,10 @@ +// vim:ft=doxygen +/** + +\defgroup internal Internals +\brief Internal engine structure and other conventions + +\todo This page is incomplete +\todo Anything about Contexts? + +*/ diff --git a/src/doc/layout.xml b/src/doc/layout.xml new file mode 100644 index 0000000..fb4cc0c --- /dev/null +++ b/src/doc/layout.xml @@ -0,0 +1,255 @@ +<?xml version="1.0" encoding="UTF-8"?> +<doxygenlayout 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visible="yes" title=""/> + <exceptions visible="yes" title=""/> + <namespaces visible="yes" title=""/> + <concepts visible="yes" title=""/> + <constantgroups visible="yes" title=""/> + <defines title=""/> + <typedefs title=""/> + <sequences title=""/> + <dictionaries title=""/> + <enums title=""/> + <functions title=""/> + <variables title=""/> + <properties title=""/> + <membergroups visible="yes"/> + </memberdecl> + <detaileddescription title=""/> + <memberdef> + <inlineclasses title=""/> + <defines title=""/> + <typedefs title=""/> + <sequences title=""/> + <dictionaries title=""/> + <enums title=""/> + <functions title=""/> + <variables title=""/> + <properties title=""/> + </memberdef> + <authorsection/> + </file> + <group> + <detaileddescription title=""/> + <groupgraph visible="yes"/> + <memberdecl> + <nestedgroups visible="yes" title=""/> + <modules visible="yes" title=""/> + <dirs visible="yes" title=""/> + <files visible="yes" title=""/> + <namespaces visible="yes" title=""/> + <concepts visible="yes" title=""/> + <classes visible="yes" title=""/> + <defines title=""/> + <typedefs title=""/> + <sequences title=""/> + <dictionaries title=""/> + <enums title=""/> + <enumvalues title=""/> + <functions title=""/> + <variables title=""/> + <signals title=""/> + <publicslots title=""/> + <protectedslots title=""/> + <privateslots title=""/> + <events title=""/> + <properties title=""/> + <friends title=""/> + <membergroups visible="yes"/> + </memberdecl> + <memberdef> + <pagedocs/> + <inlineclasses title=""/> + <defines title=""/> + <typedefs title=""/> + <sequences title=""/> + <dictionaries title=""/> + <enums title=""/> + <enumvalues title=""/> + <functions title=""/> + <variables title=""/> + <signals title=""/> + <publicslots title=""/> + <protectedslots title=""/> + <privateslots title=""/> + <events title=""/> + <properties title=""/> + <friends title=""/> + </memberdef> + <authorsection visible="yes"/> + </group> + <module> + <briefdescription visible="yes"/> + <exportedmodules visible="yes"/> + <memberdecl> + <concepts visible="yes" title=""/> + <classes visible="yes" title=""/> + <enums title=""/> + <typedefs title=""/> + <functions title=""/> + <variables title=""/> + <membergroups title=""/> + </memberdecl> + <detaileddescription title=""/> + <memberdecl> + <files visible="yes"/> + </memberdecl> + </module> + <directory> + <briefdescription visible="yes"/> + <directorygraph visible="yes"/> + <memberdecl> + <dirs visible="yes"/> + <files visible="yes"/> + </memberdecl> + <detaileddescription title=""/> + </directory> +</doxygenlayout> diff --git a/src/doc/style.css b/src/doc/style.css new file mode 100644 index 0000000..daabd39 --- /dev/null +++ b/src/doc/style.css @@ -0,0 +1,6 @@ +#titlearea, +address { + display: none; +} + +h2.groupheader { margin-top: revert; } diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index ddb0262..560e2bc 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,19 +16,8 @@ function(add_example target_name) add_dependencies(examples ${target_name}) endfunction() -add_example(audio_internal) -# add_example(components_internal) -add_example(script) -add_example(log) -add_example(rendering) add_example(asset_manager) -add_example(physics) add_example(savemgr) -add_example(proxy) -add_example(db) -add_example(ecs) -add_example(scene_manager) -add_example(events) -add_example(particles) +add_example(rendering_particle) add_example(gameloop) diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp deleted file mode 100644 index 661161a..0000000 --- a/src/example/audio_internal.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/** \file - * - * Standalone example for usage of the internal \c Sound class. - */ - -#include <crepe/api/Config.h> -#include <crepe/facade/Sound.h> -#include <crepe/util/Log.h> - -#include <thread> - -using namespace crepe; -using namespace std; -using namespace std::chrono_literals; -using std::make_unique; - -// Unrelated stuff that is not part of this POC -int _ = []() { - // Show dbg_trace() output - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -int main() { - // Load a background track (Ogg Vorbis) - auto bgm = Sound("../mwe/audio/bgm.ogg"); - // Load three short samples (WAV) - auto sfx1 = Sound("../mwe/audio/sfx1.wav"); - auto sfx2 = Sound("../mwe/audio/sfx2.wav"); - auto sfx3 = Sound("../mwe/audio/sfx3.wav"); - - // Start the background track - bgm.play(); - - // Play each sample sequentially while pausing and resuming the background track - this_thread::sleep_for(500ms); - sfx1.play(); - this_thread::sleep_for(500ms); - sfx2.play(); - bgm.pause(); - this_thread::sleep_for(500ms); - sfx3.play(); - bgm.play(); - this_thread::sleep_for(500ms); - - // Play all samples simultaniously - sfx1.play(); - sfx2.play(); - sfx3.play(); - this_thread::sleep_for(1000ms); - - // Stop all audio and exit - return EXIT_SUCCESS; -} diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp deleted file mode 100644 index 2a232a9..0000000 --- a/src/example/components_internal.cpp +++ /dev/null @@ -1,51 +0,0 @@ -/** \file - * - * Standalone example for usage of the internal ECS - */ - -#include <cassert> -#include <chrono> - -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> - -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> - -#include <crepe/util/Log.h> - -using namespace crepe; -using namespace std; - -#define OBJ_COUNT 100000 - -int main() { - dbg_trace(); - - ComponentManager mgr{}; - - auto start_adding = chrono::high_resolution_clock::now(); - - for (int i = 0; i < OBJ_COUNT; ++i) { - GameObject obj = mgr.new_object("Name", "Tag"); - obj.add_component<Sprite>("test"); - obj.add_component<Rigidbody>(0, 0, i); - } - - auto stop_adding = chrono::high_resolution_clock::now(); - - auto sprites = mgr.get_components_by_type<Sprite>(); - for (auto sprite : sprites) { - assert(true); - } - - auto stop_looping = chrono::high_resolution_clock::now(); - - auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding - start_adding); - auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping - stop_adding); - printf("add time: %ldus\n", add_time.count()); - printf("loop time: %ldus\n", loop_time.count()); - - return 0; -} diff --git a/src/example/db.cpp b/src/example/db.cpp deleted file mode 100644 index ee4e8fc..0000000 --- a/src/example/db.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include <crepe/api/Config.h> -#include <crepe/facade/DB.h> -#include <crepe/util/Log.h> - -using namespace crepe; -using namespace std; - -// run before main -static auto _ = []() { - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - return 0; -}(); - -int main() { - dbg_trace(); - - DB db("file.db"); - - const char * test_key = "test-key"; - string test_data = "Hello world!"; - - dbg_logf("DB has key = {}", db.has(test_key)); - - db.set(test_key, test_data); - - dbg_logf("key = \"{}\"", db.get(test_key)); - - return 0; -} diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp deleted file mode 100644 index d5ba51b..0000000 --- a/src/example/ecs.cpp +++ /dev/null @@ -1,53 +0,0 @@ -#include <iostream> - -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Metadata.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main() { - ComponentManager mgr{}; - - // Create a few GameObjects - try { - GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); - - // Set the parent of each GameObject - right_foot.set_parent(right_leg); - left_foot.set_parent(left_leg); - right_leg.set_parent(body); - left_leg.set_parent(body); - - // Adding a second Transform component is not allowed and will invoke an exception - body.add_component<Transform>(Vector2{10, 10}, 0, 1); - } catch (const exception & e) { - cerr << e.what() << endl; - } - - // Get the Metadata and Transform components of each GameObject - vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); - vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); - - // Print the Metadata and Transform components - for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name - << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; - for (auto & c : m.get().children) { - cout << c << " "; - } - cout << endl; - } - for (auto & t : transform) { - cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x - << ", " << t.get().position.y << "]" << endl; - } - - return 0; -} diff --git a/src/example/events.cpp b/src/example/events.cpp deleted file mode 100644 index 1b9ea45..0000000 --- a/src/example/events.cpp +++ /dev/null @@ -1,112 +0,0 @@ -#include <iostream> - -#include <crepe/ComponentManager.h> -#include <crepe/system/ScriptSystem.h> -#include <crepe/util/log.h> - -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Config.h> -#include <crepe/api/Event.h> -#include <crepe/api/EventManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/IKeyListener.h> -#include <crepe/api/IMouseListener.h> -#include <crepe/api/KeyCodes.h> -#include <crepe/api/Script.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -class MyScript : public Script, public IKeyListener, public IMouseListener { - void update() { - // Retrieve component from the same GameObject this script is on - Transform & test = get_component<Transform>(); - dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); - } - - bool on_key_pressed(const KeyPressEvent & event) override { - std::cout << "KeyPressed function" << std::endl; - this->deactivate_keys(); - return false; - } - bool on_key_released(const KeyReleaseEvent & event) override { - std::cout << "KeyRelease function" << std::endl; - return false; - } - bool on_mouse_clicked(const MouseClickEvent & event) override { - std::cout << "MouseClick function" << std::endl; - return false; - } - bool on_mouse_pressed(const MousePressEvent & event) override { - std::cout << "MousePress function" << std::endl; - return false; - } - bool on_mouse_released(const MouseReleaseEvent & event) override { - std::cout << "MouseRelease function" << std::endl; - return false; - } - bool on_mouse_moved(const MouseMoveEvent & event) override { - std::cout << "MouseMove function" << std::endl; - return false; - } -}; -class TestKeyListener : public IKeyListener { -public: - bool on_key_pressed(const KeyPressEvent & event) override { - std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key) - << std::endl; - return false; - } - bool on_key_released(const KeyReleaseEvent & event) override { - std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key) - << std::endl; - return false; - } -}; -int main() { - // two events to trigger - KeyPressEvent key_press; - key_press.key = Keycode::A; - key_press.repeat = 0; - MouseClickEvent click_event; - click_event.button = MouseButton::LEFT_MOUSE; - click_event.mouse_x = 100; - click_event.mouse_y = 200; - // queue events to test queue - EventManager::get_instance().queue_event<KeyPressEvent>(std::move(key_press), 0); - EventManager::get_instance().queue_event<MouseClickEvent>(std::move(click_event), 0); - { - TestKeyListener test_listener; - test_listener.set_channel(1); - auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); - obj.add_component<BehaviorScript>().set_script<MyScript>(); - - ScriptSystem sys; - sys.update(); - - // Trigger the events while `testListener` is in scope - EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1); - EventManager::get_instance().trigger_event( - MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 100, - .button = MouseButton::LEFT_MOUSE, - }, - 1); - } - // custom lambda event handler - EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) { - std::cout << "lambda test" << std::endl; - return false; - }; - EventManager::get_instance().subscribe<KeyPressEvent>(std::move(event_handler), 0); - // testing trigger with testListener not in scope (unsubscribed) - EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0); - EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0); - // dispatching queued events - EventManager::get_instance().dispatch_events(); - - EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0); - return EXIT_SUCCESS; -} diff --git a/src/example/log.cpp b/src/example/log.cpp deleted file mode 100644 index 5baa021..0000000 --- a/src/example/log.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/** \file - * - * Standalone example for usage of the logging functions - */ - -#include <crepe/api/Config.h> -#include <crepe/util/Log.h> - -using namespace crepe; - -// unrelated setup code -int _ = []() { - // make sure all log messages get printed - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -int main() { - dbg_trace(); - dbg_log("debug message"); - Log::logf("info message with variable: {}", 3); - Log::logf(Log::Level::WARNING, "warning"); - Log::logf(Log::Level::ERROR, "error"); - - return 0; -} diff --git a/src/example/particles.cpp b/src/example/particles.cpp deleted file mode 100644 index 3d5f676..0000000 --- a/src/example/particles.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include <crepe/ComponentManager.h> -#include <crepe/api/AssetManager.h> - -#include <crepe/Component.h> -#include <crepe/api/Color.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr{}; - GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); - Color color(0, 0, 0, 0); - Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); - game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 100, - .emission_rate = 0, - .min_speed = 0, - .max_speed = 0, - .min_angle = 0, - .max_angle = 0, - .begin_lifespan = 0, - .end_lifespan = 0, - .force_over_time = Vector2{0, 0}, - .boundary{ - .width = 0, - .height = 0, - .offset = Vector2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); - - return 0; -} diff --git a/src/example/physics.cpp b/src/example/physics.cpp deleted file mode 100644 index ad663a0..0000000 --- a/src/example/physics.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr{}; - - GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); - game_object.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 1, - .body_type = Rigidbody::BodyType::DYNAMIC, - .constraints = {0, 0, 0}, - .use_gravity = true, - .bounce = false, - }); - return 0; -} diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp deleted file mode 100644 index 69451f8..0000000 --- a/src/example/proxy.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/** \file - * - * Standalone example for usage of the proxy type - */ - -#include <crepe/ValueBroker.h> -#include <crepe/api/Config.h> -#include <crepe/util/Log.h> -#include <crepe/util/Proxy.h> - -using namespace std; -using namespace crepe; - -void test_ro_ref(const int & val) {} -void test_rw_ref(int & val) {} -void test_ro_val(int val) {} - -int main() { - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::DEBUG; - - int real_value = 0; - - ValueBroker<int> broker{ - [&real_value](const int & target) { - dbg_logf("set {} to {}", real_value, target); - real_value = target; - }, - [&real_value]() -> const int & { - dbg_logf("get {}", real_value); - return real_value; - }, - }; - - Proxy<int> proxy{broker}; - - broker.set(54); - proxy = 84; - - test_ro_ref(proxy); // this is allowed - // test_rw_ref(proxy); // this should throw a compile error - test_ro_val(proxy); - - return 0; -} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp deleted file mode 100644 index c9e62f1..0000000 --- a/src/example/rendering.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include "api/Camera.h" -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/AssetManager.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -#include <chrono> -#include <memory> - -using namespace std; -using namespace crepe; - -int main() { - dbg_trace(); - - ComponentManager mgr{}; - RenderSystem sys{mgr}; - - GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); - GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); - GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); - - // Normal adding components - { - Color color(0, 0, 0, 0); - obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, - FlipSettings{false, false}); - obj.add_component<Camera>(Color::get_red()); - } - { - Color color(0, 0, 0, 0); - obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, - FlipSettings{true, true}); - } - - /* - { - Color color(0, 0, 0, 0); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); - } - */ - - auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - sys.update(); - } -} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..b38e860 --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,72 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include "types.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/system/RenderSystem.h> + +#include <chrono> +#include <iostream> +#include <memory> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + ComponentManager mgr; + GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1); + RenderSystem sys{mgr}; + ParticleSystem psys{mgr}; + + Color color(255, 255, 255, 255); + + Sprite & test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}); + test_sprite.order_in_layer = 5; + + auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 10, + .emission_rate = 0.1, + .min_speed = 6, + .max_speed = 20, + .min_angle = -20, + .max_angle = 20, + .begin_lifespan = 0, + .end_lifespan = 60, + .force_over_time = vec2{0, 0}, + .boundary{ + .width = 1000, + .height = 1000, + .offset = vec2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + game_object.add_component<Camera>(Color::WHITE); + + game_object + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, + FlipSettings{false, false}) + .order_in_layer + = 6; + + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + psys.update(); + sys.update(); + SDL_Delay(10); + } + + return 0; +} diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp deleted file mode 100644 index accec7d..0000000 --- a/src/example/scene_manager.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include <iostream> - -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Metadata.h> -#include <crepe/api/Scene.h> -#include <crepe/api/SceneManager.h> -#include <crepe/api/Vector2.h> - -using namespace crepe; -using namespace std; - -class ConcreteScene1 : public Scene { -public: - using Scene::Scene; - - void load_scene() { - auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); - GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); - } -}; - -class ConcreteScene2 : public Scene { -public: - using Scene::Scene; - - void load_scene() { - auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); - GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); - GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); - } -}; - -int main() { - ComponentManager component_mgr{}; - SceneManager scene_mgr{component_mgr}; - - // Add the scenes to the scene manager - scene_mgr.add_scene<ConcreteScene1>("scene1"); - scene_mgr.add_scene<ConcreteScene2>("scene2"); - - // There is no need to call set_next_scene() at the beginnen, because the first scene will be - // automatically set as the next scene - - // Load scene1 (the first scene added) - scene_mgr.load_next_scene(); - - // Get the Metadata components of each GameObject of Scene1 - vector<reference_wrapper<Metadata>> metadata - = component_mgr.get_components_by_type<Metadata>(); - - cout << "Metadata components of Scene1:" << endl; - // Print the Metadata - for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name - << " Tag: " << m.get().tag << endl; - } - - // Set scene2 as the next scene - scene_mgr.set_next_scene("scene2"); - // Load scene2 - scene_mgr.load_next_scene(); - - // Get the Metadata components of each GameObject of Scene2 - metadata = component_mgr.get_components_by_type<Metadata>(); - - cout << "Metadata components of Scene2:" << endl; - // Print the Metadata - for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name - << " Tag: " << m.get().tag << endl; - } - - return 0; -} diff --git a/src/example/script.cpp b/src/example/script.cpp deleted file mode 100644 index a23295b..0000000 --- a/src/example/script.cpp +++ /dev/null @@ -1,49 +0,0 @@ -/** \file - * - * Standalone example for usage of the script component and system - */ - -#include <crepe/ComponentManager.h> -#include <crepe/system/ScriptSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Config.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Script.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -// Unrelated stuff that is not part of this POC -int _ = []() { - // Show dbg_trace() output - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -// User-defined script: -class MyScript : public Script { - void update() { - // Retrieve component from the same GameObject this script is on - Transform & test = get_component<Transform>(); - dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y); - } -}; - -int main() { - ComponentManager component_manager{}; - ScriptSystem system{component_manager}; - - // Create game object with Transform and BehaviorScript components - GameObject obj = component_manager.new_object("name"); - obj.add_component<BehaviorScript>().set_script<MyScript>(); - - // Update all scripts. This should result in MyScript::update being called - system.update(); - - return EXIT_SUCCESS; -} diff --git a/src/makefile b/src/makefile index 5f80204..a0e8f02 100644 --- a/src/makefile +++ b/src/makefile @@ -1,6 +1,9 @@ .PHONY: FORCE -FMT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') format: FORCE - clang-tidy -p build/compile_commands.json --fix-errors $(FMT) + $(MAKE) -C .. $@ + +LINT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') +lint: FORCE + clang-tidy -p build/compile_commands.json --fix-errors $(LINT) diff --git a/src/test/AssetTest.cpp b/src/test/AssetTest.cpp new file mode 100644 index 0000000..93fd6a9 --- /dev/null +++ b/src/test/AssetTest.cpp @@ -0,0 +1,21 @@ +#include <gtest/gtest.h> + +#include <crepe/api/Asset.h> +#include <crepe/api/Config.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +TEST(AssetTest, Existant) { ASSERT_NO_THROW(Asset{"asset/texture/img.png"}); } + +TEST(AssetTest, Nonexistant) { ASSERT_ANY_THROW(Asset{"asset/nonexistant"}); } + +TEST(AssetTest, Rootless) { + Config & cfg = Config::get_instance(); + cfg.asset.root_pattern.clear(); + + string arbitrary = "\\/this is / /../passed through as-is"; + Asset asset{arbitrary}; + ASSERT_EQ(arbitrary, asset.get_path()); +} diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 49c8151..d310f6a 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -3,5 +3,13 @@ target_sources(test_main PUBLIC PhysicsTest.cpp ScriptTest.cpp ParticleTest.cpp + AssetTest.cpp + OptionalRefTest.cpp + RenderSystemTest.cpp + EventTest.cpp + ECSTest.cpp + SceneManagerTest.cpp + ValueBrokerTest.cpp + DBTest.cpp + Vector2Test.cpp ) - diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp new file mode 100644 index 0000000..e80814c --- /dev/null +++ b/src/test/DBTest.cpp @@ -0,0 +1,28 @@ +#include <crepe/facade/DB.h> +#include <gtest/gtest.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class DBTest : public Test { +public: + DB db; +}; + +TEST_F(DBTest, ReadWrite) { + db.set("foo", "bar"); + EXPECT_EQ(db.get("foo"), "bar"); +} + +TEST_F(DBTest, Nonexistant) { + EXPECT_THROW(db.get("foo"), std::out_of_range); + db.set("foo", "bar"); + EXPECT_NO_THROW(db.get("foo")); +} + +TEST_F(DBTest, Has) { + EXPECT_EQ(db.has("foo"), false); + db.set("foo", "bar"); + EXPECT_EQ(db.has("foo"), true); +} diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp new file mode 100644 index 0000000..80b936b --- /dev/null +++ b/src/test/ECSTest.cpp @@ -0,0 +1,236 @@ +#include <gtest/gtest.h> + +#define protected public + +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> + +using namespace std; +using namespace crepe; + +class ECSTest : public ::testing::Test { +public: + ComponentManager mgr{}; +}; + +TEST_F(ECSTest, createGameObject) { + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 1); + EXPECT_EQ(transform.size(), 1); + + EXPECT_EQ(metadata[0].get().name, "body"); + EXPECT_EQ(metadata[0].get().tag, "person"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + EXPECT_EQ(transform[0].get().rotation, 0); + EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, deleteAllGameObjects) { + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + + mgr.delete_all_components(); + + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 0); + EXPECT_EQ(transform.size(), 0); + + GameObject obj2 = mgr.new_object("body2", "person2", vec2{1, 0}, 5, 1); + + metadata = mgr.get_components_by_type<Metadata>(); + transform = mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 1); + EXPECT_EQ(transform.size(), 1); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "body2"); + EXPECT_EQ(metadata[0].get().tag, "person2"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + + EXPECT_EQ(transform[0].get().game_object_id, 0); + EXPECT_EQ(transform[0].get().position.x, 1); + EXPECT_EQ(transform[0].get().position.y, 0); + EXPECT_EQ(transform[0].get().rotation, 5); + EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, deleteGameObject) { + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + + mgr.delete_all_components_of_id(0); + + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 1); + EXPECT_EQ(transform.size(), 1); + + EXPECT_EQ(metadata[0].get().game_object_id, 1); + EXPECT_EQ(metadata[0].get().name, "body"); + EXPECT_EQ(metadata[0].get().tag, "person"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + + EXPECT_EQ(transform[0].get().game_object_id, 1); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + EXPECT_EQ(transform[0].get().rotation, 0); + EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, manyGameObjects) { + for (int i = 0; i < 5000; i++) { + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, i); + } + + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 5000); + EXPECT_EQ(transform.size(), 5000); + for (int i = 0; i < 5000; i++) { + EXPECT_EQ(metadata[i].get().game_object_id, i); + EXPECT_EQ(metadata[i].get().name, "body"); + EXPECT_EQ(metadata[i].get().tag, "person"); + EXPECT_EQ(metadata[i].get().parent, -1); + EXPECT_EQ(metadata[i].get().children.size(), 0); + + EXPECT_EQ(transform[i].get().game_object_id, i); + EXPECT_EQ(transform[i].get().position.x, 0); + EXPECT_EQ(transform[i].get().position.y, 0); + EXPECT_EQ(transform[i].get().rotation, 0); + EXPECT_EQ(transform[i].get().scale, i); + } + + mgr.delete_components<Metadata>(); + + metadata = mgr.get_components_by_type<Metadata>(); + transform = mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 0); + EXPECT_EQ(transform.size(), 5000); + + for (int i = 0; i < 10000 - 5000; i++) { + string tag = "person" + to_string(i); + GameObject obj = mgr.new_object("body", tag, vec2{0, 0}, i, 0); + } + + metadata = mgr.get_components_by_type<Metadata>(); + transform = mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 10000 - 5000); + EXPECT_EQ(transform.size(), 10000); +} + +TEST_F(ECSTest, getComponentsByID) { + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0); + vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1); + + EXPECT_EQ(metadata.size(), 1); + EXPECT_EQ(transform.size(), 1); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "body"); + EXPECT_EQ(metadata[0].get().tag, "person"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + + EXPECT_EQ(transform[0].get().game_object_id, 1); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + EXPECT_EQ(transform[0].get().rotation, 0); + EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, tooMuchComponents) { + try { + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + obj0.add_component<Transform>(vec2{10, 10}, 0, 1); + } catch (const exception & e) { + EXPECT_EQ(e.what(), + string("Exceeded maximum number of instances for this component type")); + } + + try { + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + obj1.add_component<Metadata>("body", "person"); + } catch (const exception & e) { + EXPECT_EQ(e.what(), + string("Exceeded maximum number of instances for this component type")); + } + + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + + EXPECT_EQ(metadata.size(), 2); + EXPECT_EQ(metadata[0].get().name, "body"); + EXPECT_EQ(metadata[1].get().name, "body"); +} + +TEST_F(ECSTest, partentChild) { + { + GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); + GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); + + // Set the parent of each GameObject + right_foot.set_parent(right_leg); + left_foot.set_parent(left_leg); + right_leg.set_parent(body); + left_leg.set_parent(body); + } + + // Get the Metadata and Transform components of each GameObject + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + + // Check IDs + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[3].get().game_object_id, 3); + EXPECT_EQ(metadata[4].get().game_object_id, 4); + + // Check the parent-child relationships + EXPECT_EQ(metadata[0].get().name, "body"); + EXPECT_EQ(metadata[1].get().name, "rightLeg"); + EXPECT_EQ(metadata[2].get().name, "leftLeg"); + EXPECT_EQ(metadata[3].get().name, "rightFoot"); + EXPECT_EQ(metadata[4].get().name, "leftFoot"); + + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[1].get().parent, 0); + EXPECT_EQ(metadata[2].get().parent, 0); + EXPECT_EQ(metadata[3].get().parent, 1); + EXPECT_EQ(metadata[4].get().parent, 2); + + EXPECT_EQ(metadata[0].get().children.size(), 2); + EXPECT_EQ(metadata[1].get().children.size(), 1); + EXPECT_EQ(metadata[2].get().children.size(), 1); + EXPECT_EQ(metadata[3].get().children.size(), 0); + EXPECT_EQ(metadata[4].get().children.size(), 0); + + EXPECT_EQ(metadata[0].get().children[0], 1); + EXPECT_EQ(metadata[0].get().children[1], 2); + EXPECT_EQ(metadata[1].get().children[0], 3); + EXPECT_EQ(metadata[2].get().children[0], 4); +} diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp new file mode 100644 index 0000000..b0e6c9c --- /dev/null +++ b/src/test/EventTest.cpp @@ -0,0 +1,254 @@ + +#include "api/Event.h" +#include "api/EventManager.h" +#include "api/IKeyListener.h" +#include "api/IMouseListener.h" +#include <gmock/gmock.h> +#include <gtest/gtest.h> +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; + +class EventManagerTest : public ::testing::Test { +protected: + void SetUp() override { + // Clear any existing subscriptions or events before each test + EventManager::get_instance().clear(); + } + + void TearDown() override { + // Ensure cleanup after each test + EventManager::get_instance().clear(); + } +}; +class MockKeyListener : public IKeyListener { +public: + MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override)); + MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override)); +}; + +class MockMouseListener : public IMouseListener { +public: + MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override)); + MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override)); + MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override)); + MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override)); +}; + +TEST_F(EventManagerTest, EventSubscription) { + EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) { + std::cout << "Key Event Triggered" << std::endl; + return true; + }; + + // Subscribe to KeyPressEvent + EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1); + + // Verify subscription (not directly verifiable; test by triggering event) + + EventManager::get_instance().trigger_event<KeyPressEvent>( + KeyPressEvent{ + .repeat = true, + .key = Keycode::A, + }, + 1); + EventManager::get_instance().trigger_event<KeyPressEvent>( + KeyPressEvent{ + .repeat = true, + .key = Keycode::A, + + }, + EventManager::CHANNEL_ALL); +} +TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) { + bool triggered = false; + + EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { + triggered = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; + }; + EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, + EventManager::CHANNEL_ALL); + + MouseClickEvent click_event{ + .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, + EventManager::CHANNEL_ALL); + + EXPECT_TRUE(triggered); +} +TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) { + bool triggered = false; + int test_channel = 1; + EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { + triggered = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; + }; + EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel); + + MouseClickEvent click_event{ + .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, + EventManager::CHANNEL_ALL); + + EXPECT_FALSE(triggered); + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel); +} + +TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { + EventManager & event_manager = EventManager::get_instance(); + + // Flags to track handler calls + bool triggered_true = false; + bool triggered_false = false; + + // Handlers + EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) { + triggered_true = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return true; // Stops propagation + }; + + EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) { + triggered_false = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + + // Test event + MouseClickEvent click_event{ + .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); + event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); + + // Trigger event + event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); + + // Check that only the true handler was triggered + EXPECT_TRUE(triggered_true); + EXPECT_FALSE(triggered_false); + + // Reset and clear + triggered_true = false; + triggered_false = false; + event_manager.clear(); + event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); + event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); + + // Trigger event again + event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); + + // Check that both handlers were triggered + EXPECT_TRUE(triggered_true); + EXPECT_TRUE(triggered_false); +} + +TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { + EventManager & event_manager = EventManager::get_instance(); + bool triggered1 = false; + bool triggered2 = false; + int test_channel = 1; + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { + triggered1 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { + triggered2 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + event_manager.subscribe<MouseClickEvent>(mouse_handler1); + event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel); + + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, + test_channel); + event_manager.dispatch_events(); + EXPECT_TRUE(triggered1); + EXPECT_TRUE(triggered2); +} + +TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { + EventManager & event_manager = EventManager::get_instance(); + + // Flags to track if handlers are triggered + bool triggered1 = false; + bool triggered2 = false; + + // Define EventHandlers + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { + triggered1 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { + triggered2 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + // Subscribe handlers + subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1); + subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2); + + // Queue events + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + + // Dispatch events - both handlers should be triggered + event_manager.dispatch_events(); + EXPECT_TRUE(triggered1); // Handler 1 should be triggered + EXPECT_TRUE(triggered2); // Handler 2 should be triggered + + // Reset flags + triggered1 = false; + triggered2 = false; + + // Unsubscribe handler1 + event_manager.unsubscribe(handler1_id); + + // Queue the same event again + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + + // Dispatch events - only handler 2 should be triggered, handler 1 should NOT + event_manager.dispatch_events(); + EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered + EXPECT_TRUE(triggered2); // Handler 2 should be triggered + + // Reset flags + triggered2 = false; + + // Unsubscribe handler2 + event_manager.unsubscribe(handler2_id); + + // Queue the event again + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + + // Dispatch events - no handler should be triggered + event_manager.dispatch_events(); + EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered + EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered +} diff --git a/src/test/OptionalRefTest.cpp b/src/test/OptionalRefTest.cpp new file mode 100644 index 0000000..83f7b23 --- /dev/null +++ b/src/test/OptionalRefTest.cpp @@ -0,0 +1,42 @@ +#include <gtest/gtest.h> + +#include <crepe/util/OptionalRef.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +TEST(OptionalRefTest, Normal) { + string value = "foo"; + OptionalRef<string> ref = value; + + EXPECT_TRUE(ref); + ASSERT_NO_THROW({ + string & value_ref = ref; + EXPECT_EQ(value_ref, value); + }); + + ref.clear(); + EXPECT_FALSE(ref); + ASSERT_THROW({ string & value_ref = ref; }, runtime_error); +} + +TEST(OptionalRefTest, Empty) { + string value = "foo"; + OptionalRef<string> ref; + + EXPECT_FALSE(ref); + ASSERT_THROW({ string & value_ref = ref; }, runtime_error); +} + +TEST(OptionalRefTest, Chain) { + string value = "foo"; + OptionalRef<string> ref1 = value; + OptionalRef<string> ref2 = ref1; + + EXPECT_TRUE(ref2); + string & value_ref = ref2; + EXPECT_EQ(value_ref, value); + value_ref = "bar"; + EXPECT_EQ(value_ref, value); +} diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 4e655a9..8b81e74 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -25,11 +25,11 @@ public: std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); if (transforms.empty()) { - GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); + GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0); Color color(0, 0, 0, 0); - Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, + Sprite & test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true}); game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ @@ -42,11 +42,11 @@ public: .max_angle = 0, .begin_lifespan = 0, .end_lifespan = 0, - .force_over_time = Vector2{0, 0}, + .force_over_time = vec2{0, 0}, .boundary{ .width = 0, .height = 0, - .offset = Vector2{0, 0}, + .offset = vec2{0, 0}, .reset_on_exit = false, }, .sprite = test_sprite, @@ -68,8 +68,8 @@ public: emitter.data.max_angle = 0; emitter.data.begin_lifespan = 0; emitter.data.end_lifespan = 0; - emitter.data.force_over_time = Vector2{0, 0}; - emitter.data.boundary = {0, 0, Vector2{0, 0}, false}; + emitter.data.force_over_time = vec2{0, 0}; + emitter.data.boundary = {0, 0, vec2{0, 0}, false}; for (auto & particle : emitter.data.particles) { particle.active = false; } diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 1e37c26..33b6020 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -20,12 +20,12 @@ public: vector<reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); if (transforms.empty()) { - auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0); + auto entity = mgr.new_object("", "", vec2{0, 0}, 0, 0); entity.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, - .max_linear_velocity = Vector2{10, 10}, + .max_linear_velocity = vec2{10, 10}, .max_angular_velocity = 10, .constraints = {0, 0}, .use_gravity = true, diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp new file mode 100644 index 0000000..f37fb56 --- /dev/null +++ b/src/test/RenderSystemTest.cpp @@ -0,0 +1,174 @@ +#include "api/Camera.h" +#include <functional> +#include <gtest/gtest.h> +#include <memory> +#include <vector> + +#define private public +#define protected public + +#include <crepe/ComponentManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> + +#include <crepe/system/RenderSystem.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class RenderSystemTest : public Test { +public: + ComponentManager mgr{}; + RenderSystem sys{mgr}; + GameObject entity1 = this->mgr.new_object("name"); + GameObject entity2 = this->mgr.new_object("name"); + GameObject entity3 = this->mgr.new_object("name"); + GameObject entity4 = this->mgr.new_object("name"); + + void SetUp() override { + auto & sprite1 + = entity1.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), + Color(0, 0, 0, 0), FlipSettings{false, false}); + ASSERT_NE(sprite1.sprite_image.get(), nullptr); + sprite1.order_in_layer = 5; + sprite1.sorting_in_layer = 5; + EXPECT_EQ(sprite1.order_in_layer, 5); + EXPECT_EQ(sprite1.sorting_in_layer, 5); + auto & sprite2 + = entity2.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), + Color(0, 0, 0, 0), FlipSettings{false, false}); + ASSERT_NE(sprite2.sprite_image.get(), nullptr); + sprite2.sorting_in_layer = 2; + sprite2.order_in_layer = 1; + + EXPECT_EQ(sprite2.sorting_in_layer, 2); + EXPECT_EQ(sprite2.order_in_layer, 1); + + auto & sprite3 + = entity3.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), + Color(0, 0, 0, 0), FlipSettings{false, false}); + ASSERT_NE(sprite3.sprite_image.get(), nullptr); + sprite3.sorting_in_layer = 1; + sprite3.order_in_layer = 2; + + EXPECT_EQ(sprite3.sorting_in_layer, 1); + EXPECT_EQ(sprite3.order_in_layer, 2); + + auto & sprite4 + = entity4.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), + Color(0, 0, 0, 0), FlipSettings{false, false}); + ASSERT_NE(sprite4.sprite_image.get(), nullptr); + sprite4.sorting_in_layer = 1; + sprite4.order_in_layer = 1; + EXPECT_EQ(sprite4.sorting_in_layer, 1); + EXPECT_EQ(sprite4.order_in_layer, 1); + } +}; + +TEST_F(RenderSystemTest, expected_throws) { + GameObject entity1 = this->mgr.new_object("NAME"); + + // no texture img + EXPECT_ANY_THROW({ + entity1.add_component<Sprite>(make_shared<Texture>("NO_IMAGE"), Color(0, 0, 0, 0), + FlipSettings{false, false}); + }); + + // No camera + EXPECT_ANY_THROW({ this->sys.update(); }); +} + +TEST_F(RenderSystemTest, make_sprites) {} + +TEST_F(RenderSystemTest, sorting_sprites) { + vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); + ASSERT_EQ(sprites.size(), 4); + + vector<reference_wrapper<Sprite>> sorted_sprites = this->sys.sort(sprites); + ASSERT_EQ(sorted_sprites.size(), 4); + + // Expected order after sorting: + // 1. sorting_in_layer: 1, order_in_layer: 1 (entity4) + // 2. sorting_in_layer: 1, order_in_layer: 2 (entity3) + // 3. sorting_in_layer: 2, order_in_layer: 1 (entity2) + // 4. sorting_in_layer: 5, order_in_layer: 5 (entity1) + + EXPECT_EQ(sorted_sprites[0].get().sorting_in_layer, 1); + EXPECT_EQ(sorted_sprites[0].get().order_in_layer, 1); + + EXPECT_EQ(sorted_sprites[1].get().sorting_in_layer, 1); + EXPECT_EQ(sorted_sprites[1].get().order_in_layer, 2); + + EXPECT_EQ(sorted_sprites[2].get().sorting_in_layer, 2); + EXPECT_EQ(sorted_sprites[2].get().order_in_layer, 1); + + EXPECT_EQ(sorted_sprites[3].get().sorting_in_layer, 5); + EXPECT_EQ(sorted_sprites[3].get().order_in_layer, 5); + + for (size_t i = 1; i < sorted_sprites.size(); ++i) { + const Sprite & prev = sorted_sprites[i - 1].get(); + const Sprite & curr = sorted_sprites[i].get(); + + if (prev.sorting_in_layer == curr.sorting_in_layer) { + EXPECT_LE(prev.order_in_layer, curr.order_in_layer); + } else { + EXPECT_LE(prev.sorting_in_layer, curr.sorting_in_layer); + } + } +} + +TEST_F(RenderSystemTest, Update) { + entity1.add_component<Camera>(Color::WHITE); + { + vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); + ASSERT_EQ(sprites.size(), 4); + + EXPECT_EQ(sprites[0].get().game_object_id, 0); + EXPECT_EQ(sprites[1].get().game_object_id, 1); + EXPECT_EQ(sprites[2].get().game_object_id, 2); + EXPECT_EQ(sprites[3].get().game_object_id, 3); + } + this->sys.update(); + { + vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); + ASSERT_EQ(sprites.size(), 4); + + EXPECT_EQ(sprites[0].get().game_object_id, 0); + EXPECT_EQ(sprites[1].get().game_object_id, 1); + EXPECT_EQ(sprites[2].get().game_object_id, 2); + EXPECT_EQ(sprites[3].get().game_object_id, 3); + } +} + +TEST_F(RenderSystemTest, Camera) { + { + auto cameras = this->mgr.get_components_by_type<Camera>(); + EXPECT_NE(cameras.size(), 1); + } + { + entity1.add_component<Camera>(Color::WHITE); + auto cameras = this->mgr.get_components_by_type<Camera>(); + EXPECT_EQ(cameras.size(), 1); + } + + //TODO improve with newer version +} +TEST_F(RenderSystemTest, Color) { + entity1.add_component<Camera>(Color::WHITE); + auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); + ASSERT_NE(sprite.sprite_image.get(), nullptr); + + sprite.color = Color::GREEN; + EXPECT_EQ(sprite.color.r, Color::GREEN.r); + EXPECT_EQ(sprite.color.g, Color::GREEN.g); + EXPECT_EQ(sprite.color.b, Color::GREEN.b); + EXPECT_EQ(sprite.color.a, Color::GREEN.a); + this->sys.update(); + EXPECT_EQ(sprite.color.r, Color::GREEN.r); + EXPECT_EQ(sprite.color.g, Color::GREEN.g); + EXPECT_EQ(sprite.color.b, Color::GREEN.b); + EXPECT_EQ(sprite.color.a, Color::GREEN.a); +} diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp new file mode 100644 index 0000000..62b7d33 --- /dev/null +++ b/src/test/SceneManagerTest.cpp @@ -0,0 +1,160 @@ +#include "types.h" +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Scene.h> +#include <crepe/api/SceneManager.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <gtest/gtest.h> + +using namespace std; +using namespace crepe; + +class ConcreteScene1 : public Scene { +public: + void load_scene() { + ComponentManager & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); + } + + string get_name() const { return "scene1"; } +}; + +class ConcreteScene2 : public Scene { +public: + void load_scene() { + ComponentManager & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); + } + + string get_name() const { return "scene2"; } +}; + +class ConcreteScene3 : public Scene { +public: + ConcreteScene3(const string & name) : name(name) {} + + void load_scene() { + ComponentManager & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); + } + + string get_name() const { return name; } + +private: + const string name; +}; + +class SceneManagerTest : public ::testing::Test { +public: + ComponentManager component_mgr{}; + SceneManager scene_mgr{component_mgr}; +}; + +TEST_F(SceneManagerTest, loadScene) { + scene_mgr.add_scene<ConcreteScene1>(); + scene_mgr.add_scene<ConcreteScene2>(); + + scene_mgr.load_next_scene(); + + vector<reference_wrapper<Metadata>> metadata + = component_mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform + = component_mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 3); + EXPECT_EQ(transform.size(), 3); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "scene_1"); + EXPECT_EQ(metadata[0].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[1].get().name, "scene_1"); + EXPECT_EQ(metadata[1].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[1].get().parent, -1); + EXPECT_EQ(metadata[1].get().children.size(), 0); + EXPECT_EQ(transform[1].get().position.x, 1); + EXPECT_EQ(transform[1].get().position.y, 0); + + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[2].get().name, "scene_1"); + EXPECT_EQ(metadata[2].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[2].get().parent, -1); + EXPECT_EQ(metadata[2].get().children.size(), 0); + EXPECT_EQ(transform[2].get().position.x, 2); + EXPECT_EQ(transform[2].get().position.y, 0); + + scene_mgr.set_next_scene("scene2"); + scene_mgr.load_next_scene(); + + metadata = component_mgr.get_components_by_type<Metadata>(); + transform = component_mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 4); + EXPECT_EQ(transform.size(), 4); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "scene_2"); + EXPECT_EQ(metadata[0].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[1].get().name, "scene_2"); + EXPECT_EQ(metadata[1].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[1].get().parent, -1); + EXPECT_EQ(metadata[1].get().children.size(), 0); + EXPECT_EQ(transform[1].get().position.x, 0); + EXPECT_EQ(transform[1].get().position.y, 1); + + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[2].get().name, "scene_2"); + EXPECT_EQ(metadata[2].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[2].get().parent, -1); + EXPECT_EQ(metadata[2].get().children.size(), 0); + EXPECT_EQ(transform[2].get().position.x, 0); + EXPECT_EQ(transform[2].get().position.y, 2); + + EXPECT_EQ(metadata[3].get().game_object_id, 3); + EXPECT_EQ(metadata[3].get().name, "scene_2"); + EXPECT_EQ(metadata[3].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[3].get().parent, -1); + EXPECT_EQ(metadata[3].get().children.size(), 0); + EXPECT_EQ(transform[3].get().position.x, 0); + EXPECT_EQ(transform[3].get().position.y, 3); +} + +TEST_F(SceneManagerTest, perfectForwarding) { + scene_mgr.add_scene<ConcreteScene3>("scene3"); + + scene_mgr.load_next_scene(); + + vector<reference_wrapper<Metadata>> metadata + = component_mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform + = component_mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 1); + EXPECT_EQ(transform.size(), 1); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "scene_3"); + EXPECT_EQ(metadata[0].get().tag, "tag_scene_3"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); +} diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index 19fef6d..78d5061 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -6,6 +6,8 @@ #include <crepe/ComponentManager.h> #include <crepe/api/BehaviorScript.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Script.h> #include <crepe/api/Vector2.h> @@ -15,58 +17,113 @@ using namespace std; using namespace crepe; using namespace testing; +class MyEvent : public Event {}; + class ScriptTest : public Test { public: ComponentManager component_manager{}; ScriptSystem system{component_manager}; + EventManager & event_manager = EventManager::get_instance(); class MyScript : public Script { // NOTE: default (private) visibility of init and update shouldn't cause // issues! - void init() { this->init_count++; } + void init() { + this->init_count++; + + subscribe<MyEvent>([this](const MyEvent &) { + this->event_count++; + return true; + }); + + // init should never be called more than once + EXPECT_LE(this->init_count, 1); + } void update() { this->update_count++; } public: unsigned init_count = 0; unsigned update_count = 0; + unsigned event_count = 0; }; - BehaviorScript * behaviorscript_ref = nullptr; - MyScript * script_ref = nullptr; + OptionalRef<BehaviorScript> behaviorscript; + OptionalRef<MyScript> script; void SetUp() override { auto & mgr = this->component_manager; GameObject entity = mgr.new_object("name"); BehaviorScript & component = entity.add_component<BehaviorScript>(); - this->behaviorscript_ref = &component; - EXPECT_EQ(this->behaviorscript_ref->script.get(), nullptr); + this->behaviorscript = component; + ASSERT_TRUE(this->behaviorscript); + EXPECT_EQ(component.script.get(), nullptr); component.set_script<MyScript>(); - ASSERT_NE(this->behaviorscript_ref->script.get(), nullptr); + ASSERT_NE(component.script.get(), nullptr); - this->script_ref = (MyScript *) this->behaviorscript_ref->script.get(); - ASSERT_NE(this->script_ref, nullptr); + this->script = *(MyScript *) component.script.get(); + ASSERT_TRUE(this->script); + + // sanity + MyScript & script = this->script; + ASSERT_EQ(script.init_count, 0); + ASSERT_EQ(script.update_count, 0); + ASSERT_EQ(script.event_count, 0); } }; TEST_F(ScriptTest, Default) { - EXPECT_EQ(0, this->script_ref->init_count); - EXPECT_EQ(0, this->script_ref->update_count); + MyScript & script = this->script; + EXPECT_EQ(0, script.init_count); + EXPECT_EQ(0, script.update_count); + EXPECT_EQ(0, script.event_count); } TEST_F(ScriptTest, UpdateOnce) { - EXPECT_EQ(0, this->script_ref->init_count); - EXPECT_EQ(0, this->script_ref->update_count); + MyScript & script = this->script; - this->system.update(); - EXPECT_EQ(1, this->script_ref->init_count); - EXPECT_EQ(1, this->script_ref->update_count); + system.update(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); } -TEST_F(ScriptTest, ListScripts) { - size_t script_count = 0; - for (auto & _ : this->system.get_scripts()) { - script_count++; - } - ASSERT_EQ(1, script_count); +TEST_F(ScriptTest, UpdateInactive) { + BehaviorScript & behaviorscript = this->behaviorscript; + MyScript & script = this->script; + + behaviorscript.active = false; + system.update(); + EXPECT_EQ(0, script.init_count); + EXPECT_EQ(0, script.update_count); + EXPECT_EQ(0, script.event_count); + + behaviorscript.active = true; + system.update(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); +} + +TEST_F(ScriptTest, EventInactive) { + BehaviorScript & behaviorscript = this->behaviorscript; + MyScript & script = this->script; + EventManager & evmgr = this->event_manager; + + system.update(); + behaviorscript.active = false; + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); + + evmgr.trigger_event<MyEvent>(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); + + behaviorscript.active = true; + evmgr.trigger_event<MyEvent>(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(1, script.event_count); } diff --git a/src/test/ValueBrokerTest.cpp b/src/test/ValueBrokerTest.cpp new file mode 100644 index 0000000..e6bb058 --- /dev/null +++ b/src/test/ValueBrokerTest.cpp @@ -0,0 +1,63 @@ +#include <gtest/gtest.h> + +#include <crepe/ValueBroker.h> +#include <crepe/util/Proxy.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class ValueBrokerTest : public Test { +public: + int read_count = 0; + int write_count = 0; + int value = 0; + + ValueBroker<int> broker{ + [this](const int & target) -> void { + this->write_count++; + this->value = target; + }, + [this]() -> const int & { + this->read_count++; + return this->value; + }, + }; + Proxy<int> proxy{broker}; + + void SetUp() override { + ASSERT_EQ(read_count, 0); + ASSERT_EQ(write_count, 0); + } +}; + +TEST_F(ValueBrokerTest, BrokerWrite) { + broker.set(0); + EXPECT_EQ(read_count, 0); + EXPECT_EQ(write_count, 1); +} + +TEST_F(ValueBrokerTest, BrokerRead) { + broker.get(); + EXPECT_EQ(read_count, 1); + EXPECT_EQ(write_count, 0); +} + +TEST_F(ValueBrokerTest, ProxyWrite) { + proxy = 0; + EXPECT_EQ(read_count, 0); + EXPECT_EQ(write_count, 1); +} + +void dummy(int) {} +TEST_F(ValueBrokerTest, ProxyRead) { + dummy(proxy); + EXPECT_EQ(read_count, 1); + EXPECT_EQ(write_count, 0); +} + +TEST_F(ValueBrokerTest, ProxyReadWrite) { + proxy = proxy; + ASSERT_EQ(read_count, 1); + ASSERT_EQ(write_count, 1); +} diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp new file mode 100644 index 0000000..17bca41 --- /dev/null +++ b/src/test/Vector2Test.cpp @@ -0,0 +1,384 @@ +#include <gtest/gtest.h> + +#include <crepe/api/Vector2.h> + +using namespace crepe; + +class Vector2Test : public ::testing::Test { +public: + Vector2<int> int_vec1; + Vector2<int> int_vec2; + Vector2<double> double_vec1; + Vector2<double> double_vec2; + Vector2<long> long_vec1; + Vector2<long> long_vec2; + Vector2<float> float_vec1; + Vector2<float> float_vec2; + + void SetUp() override { + int_vec1 = {1, 2}; + int_vec2 = {3, 4}; + double_vec1 = {1.0, 2.0}; + double_vec2 = {3.0, 4.0}; + long_vec1 = {1, 2}; + long_vec2 = {3, 4}; + float_vec1 = {1.0f, 2.0f}; + float_vec2 = {3.0f, 4.0f}; + } +}; + +TEST_F(Vector2Test, Subtract) { + Vector2<int> result = int_vec1 - int_vec2; + EXPECT_EQ(result.x, -2); + EXPECT_EQ(result.y, -2); + + Vector2<double> result2 = double_vec1 - double_vec2; + EXPECT_FLOAT_EQ(result2.x, -2.0); + EXPECT_FLOAT_EQ(result2.y, -2.0); + + Vector2<long> result3 = long_vec1 - long_vec2; + EXPECT_EQ(result3.x, -2); + EXPECT_EQ(result3.y, -2); + + Vector2<float> result4 = float_vec1 - float_vec2; + EXPECT_FLOAT_EQ(result4.x, -2.0f); + EXPECT_FLOAT_EQ(result4.y, -2.0f); +} + +TEST_F(Vector2Test, SubtractScalar) { + Vector2<int> result = int_vec1 - 1; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = double_vec1 - 1.0; + EXPECT_FLOAT_EQ(result2.x, 0.0); + EXPECT_FLOAT_EQ(result2.y, 1.0); + + Vector2<long> result3 = long_vec1 - 1; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = float_vec1 - 1.0f; + EXPECT_FLOAT_EQ(result4.x, 0.0f); + EXPECT_FLOAT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, Add) { + Vector2<int> result = int_vec1 + int_vec2; + EXPECT_EQ(result.x, 4); + EXPECT_EQ(result.y, 6); + + Vector2<double> result2 = double_vec1 + double_vec2; + EXPECT_FLOAT_EQ(result2.x, 4.0); + EXPECT_FLOAT_EQ(result2.y, 6.0); + + Vector2<long> result3 = long_vec1 + long_vec2; + EXPECT_EQ(result3.x, 4); + EXPECT_EQ(result3.y, 6); + + Vector2<float> result4 = float_vec1 + float_vec2; + EXPECT_FLOAT_EQ(result4.x, 4.0f); + EXPECT_FLOAT_EQ(result4.y, 6.0f); +} + +TEST_F(Vector2Test, AddScalar) { + Vector2<int> result = int_vec1 + 1; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 3); + + Vector2<double> result2 = double_vec1 + 1.0; + EXPECT_FLOAT_EQ(result2.x, 2.0); + EXPECT_FLOAT_EQ(result2.y, 3.0); + + Vector2<long> result3 = long_vec1 + 1; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 3); + + Vector2<float> result4 = float_vec1 + 1.0f; + EXPECT_FLOAT_EQ(result4.x, 2.0f); + EXPECT_FLOAT_EQ(result4.y, 3.0f); +} + +TEST_F(Vector2Test, Multiply) { + Vector2<int> result = int_vec1 * int_vec2; + EXPECT_EQ(result.x, 3); + EXPECT_EQ(result.y, 8); + + Vector2<double> result2 = double_vec1 * double_vec2; + EXPECT_FLOAT_EQ(result2.x, 3.0); + EXPECT_FLOAT_EQ(result2.y, 8.0); + + Vector2<long> result3 = long_vec1 * long_vec2; + EXPECT_EQ(result3.x, 3); + EXPECT_EQ(result3.y, 8); + + Vector2<float> result4 = float_vec1 * float_vec2; + EXPECT_FLOAT_EQ(result4.x, 3.0f); + EXPECT_FLOAT_EQ(result4.y, 8.0f); +} + +TEST_F(Vector2Test, MultiplyScalar) { + Vector2<int> result = int_vec1 * 2; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 4); + + Vector2<double> result2 = double_vec1 * 2.0; + EXPECT_FLOAT_EQ(result2.x, 2.0); + EXPECT_FLOAT_EQ(result2.y, 4.0); + + Vector2<long> result3 = long_vec1 * 2; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 4); + + Vector2<float> result4 = float_vec1 * 2.0f; + EXPECT_FLOAT_EQ(result4.x, 2.0f); + EXPECT_FLOAT_EQ(result4.y, 4.0f); +} + +TEST_F(Vector2Test, Divide) { + Vector2<int> result = int_vec1 / int_vec2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 0); + + Vector2<double> result2 = double_vec1 / double_vec2; + EXPECT_FLOAT_EQ(result2.x, 0.33333333333333331); + EXPECT_FLOAT_EQ(result2.y, 0.5); + + Vector2<long> result3 = long_vec1 / long_vec2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 0); + + Vector2<float> result4 = float_vec1 / float_vec2; + EXPECT_FLOAT_EQ(result4.x, 0.333333343f); + EXPECT_FLOAT_EQ(result4.y, 0.5f); +} + +TEST_F(Vector2Test, DivideScalar) { + Vector2<int> result = int_vec1 / 2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = double_vec1 / 2.0; + EXPECT_FLOAT_EQ(result2.x, 0.5); + EXPECT_FLOAT_EQ(result2.y, 1.0); + + Vector2<long> result3 = long_vec1 / 2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = float_vec1 / 2.0f; + EXPECT_FLOAT_EQ(result4.x, 0.5f); + EXPECT_FLOAT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, AddChain) { + Vector2<int> result = int_vec1; + result += int_vec2; + EXPECT_EQ(result.x, 4); + EXPECT_EQ(result.y, 6); + + Vector2<double> result2 = double_vec1; + result2 += double_vec2; + EXPECT_FLOAT_EQ(result2.x, 4.0); + EXPECT_FLOAT_EQ(result2.y, 6.0); + + Vector2<long> result3 = long_vec1; + result3 += long_vec2; + EXPECT_EQ(result3.x, 4); + EXPECT_EQ(result3.y, 6); + + Vector2<float> result4 = float_vec1; + result4 += float_vec2; + EXPECT_FLOAT_EQ(result4.x, 4.0f); + EXPECT_FLOAT_EQ(result4.y, 6.0f); +} + +TEST_F(Vector2Test, AddScalarChain) { + Vector2<int> result = int_vec1; + result += 1; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 3); + + Vector2<double> result2 = double_vec1; + result2 += 1.0; + EXPECT_FLOAT_EQ(result2.x, 2.0); + EXPECT_FLOAT_EQ(result2.y, 3.0); + + Vector2<long> result3 = long_vec1; + result3 += 1; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 3); + + Vector2<float> result4 = float_vec1; + result4 += 1.0f; + EXPECT_FLOAT_EQ(result4.x, 2.0f); + EXPECT_FLOAT_EQ(result4.y, 3.0f); +} + +TEST_F(Vector2Test, SubtractChain) { + Vector2<int> result = int_vec1; + result -= int_vec2; + EXPECT_EQ(result.x, -2); + EXPECT_EQ(result.y, -2); + + Vector2<double> result2 = double_vec1; + result2 -= double_vec2; + EXPECT_FLOAT_EQ(result2.x, -2.0); + EXPECT_FLOAT_EQ(result2.y, -2.0); + + Vector2<long> result3 = long_vec1; + result3 -= long_vec2; + EXPECT_EQ(result3.x, -2); + EXPECT_EQ(result3.y, -2); + + Vector2<float> result4 = float_vec1; + result4 -= float_vec2; + EXPECT_FLOAT_EQ(result4.x, -2.0f); + EXPECT_FLOAT_EQ(result4.y, -2.0f); +} + +TEST_F(Vector2Test, SubtractScalarChain) { + Vector2<int> result = int_vec1; + result -= 1; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = double_vec1; + result2 -= 1.0; + EXPECT_FLOAT_EQ(result2.x, 0.0); + EXPECT_FLOAT_EQ(result2.y, 1.0); + + Vector2<long> result3 = long_vec1; + result3 -= 1; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = float_vec1; + result4 -= 1.0f; + EXPECT_FLOAT_EQ(result4.x, 0.0f); + EXPECT_FLOAT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, MultiplyChain) { + Vector2<int> result = int_vec1; + result *= int_vec2; + EXPECT_EQ(result.x, 3); + EXPECT_EQ(result.y, 8); + + Vector2<double> result2 = double_vec1; + result2 *= double_vec2; + EXPECT_FLOAT_EQ(result2.x, 3.0); + EXPECT_FLOAT_EQ(result2.y, 8.0); + + Vector2<long> result3 = long_vec1; + result3 *= long_vec2; + EXPECT_EQ(result3.x, 3); + EXPECT_EQ(result3.y, 8); + + Vector2<float> result4 = float_vec1; + result4 *= float_vec2; + EXPECT_FLOAT_EQ(result4.x, 3.0f); + EXPECT_FLOAT_EQ(result4.y, 8.0f); +} + +TEST_F(Vector2Test, MultiplyScalarChain) { + Vector2<int> result = int_vec1; + result *= 2; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 4); + + Vector2<double> result2 = double_vec1; + result2 *= 2.0; + EXPECT_FLOAT_EQ(result2.x, 2.0); + EXPECT_FLOAT_EQ(result2.y, 4.0); + + Vector2<long> result3 = long_vec1; + result3 *= 2; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 4); + + Vector2<float> result4 = float_vec1; + result4 *= 2.0f; + EXPECT_FLOAT_EQ(result4.x, 2.0f); + EXPECT_FLOAT_EQ(result4.y, 4.0f); +} + +TEST_F(Vector2Test, DivideChain) { + Vector2<int> result = int_vec1; + result /= int_vec2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 0); + + Vector2<double> result2 = double_vec1; + result2 /= double_vec2; + EXPECT_FLOAT_EQ(result2.x, 0.33333333333333331); + EXPECT_FLOAT_EQ(result2.y, 0.5); + + Vector2<long> result3 = long_vec1; + result3 /= long_vec2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 0); + + Vector2<float> result4 = float_vec1; + result4 /= float_vec2; + EXPECT_FLOAT_EQ(result4.x, 0.333333343f); + EXPECT_FLOAT_EQ(result4.y, 0.5f); +} + +TEST_F(Vector2Test, DivideScalarChain) { + Vector2<int> result = int_vec1; + result /= 2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = double_vec1; + result2 /= 2.0; + EXPECT_FLOAT_EQ(result2.x, 0.5); + EXPECT_FLOAT_EQ(result2.y, 1.0); + + Vector2<long> result3 = long_vec1; + result3 /= 2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = float_vec1; + result4 /= 2.0f; + EXPECT_FLOAT_EQ(result4.x, 0.5f); + EXPECT_FLOAT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, Negatation) { + Vector2<int> result = -int_vec1; + EXPECT_EQ(result.x, -1); + EXPECT_EQ(result.y, -2); + + Vector2<double> result2 = -double_vec1; + EXPECT_FLOAT_EQ(result2.x, -1.0); + EXPECT_FLOAT_EQ(result2.y, -2.0); + + Vector2<long> result3 = -long_vec1; + EXPECT_EQ(result3.x, -1); + EXPECT_EQ(result3.y, -2); + + Vector2<float> result4 = -float_vec1; + EXPECT_FLOAT_EQ(result4.x, -1.0f); + EXPECT_FLOAT_EQ(result4.y, -2.0f); +} + +TEST_F(Vector2Test, Equals) { + EXPECT_TRUE(int_vec1 == int_vec1); + EXPECT_FALSE(int_vec1 == int_vec2); + EXPECT_TRUE(double_vec1 == double_vec1); + EXPECT_FALSE(double_vec1 == double_vec2); + EXPECT_TRUE(long_vec1 == long_vec1); + EXPECT_FALSE(long_vec1 == long_vec2); +} + +TEST_F(Vector2Test, NotEquals) { + EXPECT_FALSE(int_vec1 != int_vec1); + EXPECT_TRUE(int_vec1 != int_vec2); + EXPECT_FALSE(double_vec1 != double_vec1); + EXPECT_TRUE(double_vec1 != double_vec2); + EXPECT_FALSE(long_vec1 != long_vec1); + EXPECT_TRUE(long_vec1 != long_vec2); +} diff --git a/src/test/main.cpp b/src/test/main.cpp index 241015d..aece72d 100644 --- a/src/test/main.cpp +++ b/src/test/main.cpp @@ -1,15 +1,30 @@ -#include <crepe/api/Config.h> - #include <gtest/gtest.h> +#define protected public +#define private public + +#include <crepe/api/Config.h> + using namespace crepe; using namespace testing; +class GlobalConfigReset : public EmptyTestEventListener { +public: + Config & cfg = Config::get_instance(); + Config cfg_default = Config(); + + // This function is called before each test + void OnTestStart(const TestInfo &) override { + cfg = cfg_default; + cfg.log.level = Log::Level::WARNING; + } +}; + int main(int argc, char ** argv) { InitGoogleTest(&argc, argv); - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::ERROR; + UnitTest & ut = *UnitTest::GetInstance(); + ut.listeners().Append(new GlobalConfigReset); return RUN_ALL_TESTS(); } |