diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-16 21:26:11 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-16 21:26:11 +0100 |
commit | 6e92c59b3364b00eb15c310120b93acc83ca504e (patch) | |
tree | cf24c206bf444bf8c3e1e51b6ac73be56e69c98c /src | |
parent | 5bece30f9ad495a0e82097b2c5668e979856fb69 (diff) | |
parent | 4cddaf8e8b809a69a8e03e79c4f7902920745a9a (diff) |
pulled api change
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/BoxCollider.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/BoxCollider.h | 3 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.h | 3 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 | ||||
-rw-r--r-- | src/example/game.cpp | 35 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 12 |
7 files changed, 32 insertions, 31 deletions
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index c097a24..a893d41 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -4,7 +4,7 @@ using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & offset, - const vec2 & dimensions) +BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, + const vec2 & offset) : Collider(game_object_id, offset), dimensions(dimensions) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index 1ac4d46..d643e7f 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -13,7 +13,8 @@ namespace crepe { */ class BoxCollider : public Collider { public: - BoxCollider(game_object_id_t game_object_id, const vec2 & offset, const vec2 & dimensions); + BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, + const vec2 & offset = {0, 0}); //! Width and height of the box collider vec2 dimensions; diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index a4271e9..90ab5e7 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -2,7 +2,7 @@ using namespace crepe; -CircleCollider::CircleCollider(game_object_id_t game_object_id, const vec2 & offset, - float radius) +CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius, + const vec2 & offset) : Collider(game_object_id, offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index c7bf66e..22da836 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -13,7 +13,8 @@ namespace crepe { */ class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id, const vec2 & offset, float radius); + CircleCollider(game_object_id_t game_object_id, float radius, + const vec2 & offset = {0, 0}); //! Radius of the circle collider. float radius; diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 8566d00..0f6be21 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -132,7 +132,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: diff --git a/src/example/game.cpp b/src/example/game.cpp index 01a509f..a8b3d5d 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -37,7 +37,8 @@ class MyScript1 : public Script { } case Keycode::W: { Rigidbody & tf = this->get_component<Rigidbody>(); - tf.data.linear_velocity.y -= 1; + // tf.data.linear_velocity.y -= 1; + tf.add_force_linear({0, -1}); break; } case Keycode::S: { @@ -197,19 +198,19 @@ public: .mass = 0, .gravity_scale = 0, .body_type = Rigidbody::BodyType::STATIC, - .collision_layers = {0}, }); world.add_component<BoxCollider>( - vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}, - vec2{world_collider, world_collider}); - ; // Top - world.add_component<BoxCollider>(vec2{0, screen_size_height / 2 + world_collider / 2}, - vec2{world_collider, world_collider}); // Bottom + vec2{world_collider, world_collider}, + vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}); // Top + world.add_component<BoxCollider>( + vec2{world_collider, world_collider}, + vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom world.add_component<BoxCollider>( - vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}, - vec2{world_collider, world_collider}); // Left - world.add_component<BoxCollider>(vec2{screen_size_width / 2 + world_collider / 2, 0}, - vec2{world_collider, world_collider}); // right + vec2{world_collider, world_collider}, + vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left + world.add_component<BoxCollider>( + vec2{world_collider, world_collider}, + vec2{screen_size_width / 2 + world_collider / 2, 0}); // right world.add_component<Camera>( ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)}, vec2{screen_size_width, screen_size_height}, @@ -227,10 +228,9 @@ public: .linear_velocity = {0, 1}, .constraints = {0, 0, 0}, .elastisity_coefficient = 1, - .collision_layers = {0}, }); // add box with boxcollider - game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{20, 20}); + game_object1.add_component<BoxCollider>(vec2{20, 20}); game_object1.add_component<BehaviorScript>().set_script<MyScript1>(); Asset img1{"asset/texture/test_ap43.png"}; @@ -242,7 +242,7 @@ public: }); //add circle with cirlcecollider deactiveated - game_object1.add_component<CircleCollider>(vec2{0, 0}, 10).active = false; + game_object1.add_component<CircleCollider>(10).active = false; Asset img2{"asset/texture/circle.png"}; game_object1 .add_component<Sprite>(img2, @@ -260,11 +260,10 @@ public: .body_type = Rigidbody::BodyType::KINEMATIC, .linear_velocity = {0, 0}, .constraints = {0, 0, 0}, - .elastisity_coefficient = 0.66, - .collision_layers = {0}, + .elastisity_coefficient = 1, }); // add box with boxcollider - game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{INFINITY, 20}); + game_object2.add_component<BoxCollider>(vec2{20, 20}); game_object2.add_component<BehaviorScript>().set_script<MyScript2>(); game_object2.add_component<Sprite>(img1, Sprite::Data{ @@ -272,7 +271,7 @@ public: }); //add circle with cirlcecollider deactiveated - game_object2.add_component<CircleCollider>(vec2{0, 0}, 10).active = false; + game_object2.add_component<CircleCollider>(10).active = false; game_object2 .add_component<Sprite>(img2, diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 3cb7f33..50e862d 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -68,10 +68,10 @@ public: .body_type = Rigidbody::BodyType::STATIC, }); // Create a box with an inner size of 10x10 units - world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top - world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom - world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left - world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom + world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left + world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, @@ -82,7 +82,7 @@ public: .elastisity_coefficient = 1, .collision_layers = {0}, }); - game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -97,7 +97,7 @@ public: .elastisity_coefficient = 1, .collision_layers = {0}, }); - game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); 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