diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-09 13:17:47 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-09 13:17:47 +0100 | 
| commit | d3f39a67d62473661f7a76237ebf6df66e26d506 (patch) | |
| tree | c064e28d93bf18707d7df2296c5e97e33556b909 /src | |
| parent | d3ed3f4daa335bb881dbcf55aa425c602ddbd2f4 (diff) | |
more cleanup
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/LoopManager.cpp | 12 | ||||
| -rw-r--r-- | src/crepe/api/LoopManager.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/LoopTimer.cpp | 2 | 
3 files changed, 8 insertions, 8 deletions
| diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 746e9ce..0e22522 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -3,19 +3,20 @@  #include "../system/RenderSystem.h"  #include "../system/ScriptSystem.h" +#include "../facade/SDLContext.h"  #include "LoopManager.h"  #include "LoopTimer.h"  namespace crepe {  void LoopManager::process_input() { -    SDLContext::get_instance().handle_events(this->gameRunning); +    SDLContext::get_instance().handle_events(this->game_running);  }  void LoopManager::start(){      this->setup();      this->loop();  } -void LoopManager::set_running(bool running) { this->gameRunning = running; } +void LoopManager::set_running(bool running) { this->game_running = running; }  void LoopManager::fixed_update() {  } @@ -24,7 +25,7 @@ void LoopManager::loop() {      LoopTimer & timer = LoopTimer::getInstance();      timer.start(); -    while (gameRunning) { +    while (game_running) {          timer.update();          while (timer.get_lag() >= timer.get_fixed_delta_time()) { @@ -42,20 +43,19 @@ void LoopManager::loop() {  void LoopManager::setup() { -    this->gameRunning = true; +    this->game_running = true;      LoopTimer::getInstance().start();      LoopTimer::getInstance().set_fps(60);  }  void LoopManager::render() { -    if (gameRunning) { +    if (game_running) {          RenderSystem::get_instance().update();      }  }  void LoopManager::update() {      LoopTimer & timer = LoopTimer::getInstance(); -    ScriptSystem::get_instance().update();  }  } // namespace crepe diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index a5c88c3..8899bfd 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -60,7 +60,7 @@ class LoopManager {           */          void render(); -        bool gameRunning = false; +        bool game_running = false;      };  } // namespace crepe diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index 5e432fc..912493a 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -1,7 +1,7 @@  #include "../facade/SDLContext.h" -#include "api/LoopTimer.h" +#include "LoopTimer.h"  using namespace crepe; |