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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 11:28:34 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 11:28:34 +0100 | 
| commit | b9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (patch) | |
| tree | 7d78d2a6df57c78f13588883e06d04ce3e3b836f /src | |
| parent | b86f87bec14d80bbb8e319bcebeca64764d2fb3c (diff) | |
fix SceneManagerTest
Diffstat (limited to 'src')
| -rw-r--r-- | src/test/SceneManagerTest.cpp | 22 | 
1 files changed, 8 insertions, 14 deletions
| diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 9bb260c..480e07a 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -15,11 +15,9 @@ using namespace crepe;  class ConcreteScene1 : public Scene {  public:  	void load_scene() { -		Mediator & mediator = this->mediator; -		ComponentManager & mgr = mediator.component_manager; -		GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); -		GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); -		GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); +		GameObject object1 = new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); +		GameObject object2 = new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); +		GameObject object3 = new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);  	}  	string get_name() const { return "scene1"; } @@ -28,12 +26,10 @@ public:  class ConcreteScene2 : public Scene {  public:  	void load_scene() { -		Mediator & mediator = this->mediator; -		ComponentManager & mgr = mediator.component_manager; -		GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); -		GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); -		GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); -		GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); +		GameObject object1 = new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); +		GameObject object2 = new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); +		GameObject object3 = new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); +		GameObject object4 = new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);  	}  	string get_name() const { return "scene2"; } @@ -44,9 +40,7 @@ public:  	ConcreteScene3(const string & name) : name(name) {}  	void load_scene() { -		Mediator & mediator = this->mediator; -		ComponentManager & mgr = mediator.component_manager; -		GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); +		GameObject object1 = new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);  	}  	string get_name() const { return name; } |