diff options
| author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-01 22:49:15 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-01 22:49:15 +0100 | 
| commit | a69ae733dae7996be41f54d8f8d9c1c5e5879b92 (patch) | |
| tree | ee811a43d057a00faeedb774b439d124e2a64e4b /src | |
| parent | 34cc1fb027168768a1ddfdcac77cdd56d504154e (diff) | |
moved function
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 38 | ||||
| -rw-r--r-- | src/crepe/system/CollisionSystem.h | 19 | 
2 files changed, 37 insertions, 20 deletions
| diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 6a621fa..c7fbff9 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -217,26 +217,6 @@ std::vector<std::pair<CollisionSystem::CollisionInternal,CollisionSystem::Collis  	// Quadtree code  	// Quadtree is placed over the input vector -	// Function to retrieve active transform and rigidbody components for a given game_object_id -	auto get_active_transform_and_rigidbody = [&](game_object_id_t game_object_id)  -	-> std::optional<std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>>> { -		RefVector<Transform> transforms = this->component_manager.get_components_by_id<Transform>(game_object_id); -		if (transforms.empty()) return std::nullopt; - -		RefVector<Rigidbody> rigidbodies = this->component_manager.get_components_by_id<Rigidbody>(game_object_id); -		if (rigidbodies.empty()) return std::nullopt; - -		Transform& transform = transforms.front().get(); -		if (!transform.active) return std::nullopt; - -		Rigidbody& rigidbody = rigidbodies.front().get(); -		if (!rigidbody.active) return std::nullopt; - -		// Return the active components -		return std::make_pair(std::ref(transform), std::ref(rigidbody)); -    }; -	 -  	std::vector<std::pair<CollisionInternal,CollisionInternal>> collisions_ret;  	for (size_t i = 0; i < colliders.size(); ++i) {      std::visit([&](auto& inner_collider_ref) { @@ -263,6 +243,24 @@ std::vector<std::pair<CollisionSystem::CollisionInternal,CollisionSystem::Collis  	return collisions_ret;  } +std::optional<std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>>> +CollisionSystem::get_active_transform_and_rigidbody(game_object_id_t game_object_id) { +    RefVector<Transform> transforms = this->component_manager.get_components_by_id<Transform>(game_object_id); +    if (transforms.empty()) return std::nullopt; + +    RefVector<Rigidbody> rigidbodies = this->component_manager.get_components_by_id<Rigidbody>(game_object_id); +    if (rigidbodies.empty()) return std::nullopt; + +    Transform& transform = transforms.front().get(); +    if (!transform.active) return std::nullopt; + +    Rigidbody& rigidbody = rigidbodies.front().get(); +    if (!rigidbody.active) return std::nullopt; + +    // Return the active components +    return std::make_pair(std::ref(transform), std::ref(rigidbody)); +} +  CollisionSystem::CollisionInternalType CollisionSystem::check_collider_type(const collider_variant& collider1,const collider_variant& collider2){  	if(std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider1)){  		if(std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider2)) diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 056a7f1..39ee83d 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -2,6 +2,7 @@  #include <vector>  #include <variant> +#include <optional>  #include "api/Rigidbody.h"  #include "api/Transform.h" @@ -12,6 +13,7 @@  #include "Collider.h"  #include "System.h" +  namespace crepe { @@ -185,6 +187,23 @@ private:  	bool check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2,CollisionSystem::CollisionInternalType type);  	/** +		* \brief Retrieves the active Transform and Rigidbody components for a given game object. +		*  +		* This function looks up the Transform and Rigidbody components associated with the specified  +		* game object ID. It checks if both components are present and active. If both are found  +		* to be active, they are returned wrapped in reference wrappers; otherwise, an empty  +		* optional is returned. +		* +		* \param game_object_id The ID of the game object for which to retrieve the components. +		*  +		* \return A std::optional containing a pair of reference wrappers to the active Transform  +		*         and Rigidbody components, or std::nullopt if either component is not found  +		*         or not active. +		*/ +	std::optional<std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>>> get_active_transform_and_rigidbody(game_object_id_t game_object_id); + + +	/**  		* \brief Detects collisions between two BoxColliders.  		*   		* \param box1 The first BoxCollider. |