diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:05 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:05 +0100 |
commit | 9dafff70726e4a6f4b9d68c4138a9953a3daad8b (patch) | |
tree | 67dbcafcad59c0a4bcc59c0d035c25acabd7cd0b /src | |
parent | dd89b381c212aa55a4e9d7bc7eea014e992956ef (diff) |
updated test
Diffstat (limited to 'src')
-rw-r--r-- | src/test/CollisionTest.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 2ad65fa..b34bede 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -69,10 +69,10 @@ public: .offset = {0, 0}, }); // Create a box with an inner size of 10x10 units - world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top - world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom - world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left - world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right + world.add_component<BoxCollider>(vec2{100, 100},vec2{0, -100}); // Top + world.add_component<BoxCollider>(vec2{100, 100},vec2{0, 100}); // Bottom + world.add_component<BoxCollider>(vec2{100, 100},vec2{-100, 0}); // Left + world.add_component<BoxCollider>(vec2{100, 100},vec2{100, 0}); // right game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, @@ -84,7 +84,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object1.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0}); BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -100,7 +100,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object2.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0}); BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); |