diff options
| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-02 19:19:12 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-02 19:19:12 +0100 | 
| commit | e1a6c367a7d4233ed5f38a68ee4d69c3cef1c4f5 (patch) | |
| tree | 268bce49891b39d5a09fc39cc5d96cac36e71bfd /src | |
| parent | cffa9f014c67133dc48569beb53a5bd6cb166faa (diff) | |
make format
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 8 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.h | 5 | 
2 files changed, 5 insertions, 8 deletions
| diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index aaaec6b..fe6aa45 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -143,7 +143,6 @@ void SDLContext::draw(const RenderContext & ctx) {  	this->set_rbg_texture(ctx.sprite.sprite_image, color.r, color.g, color.b);  	this->set_alpha_texture(ctx.sprite.sprite_image, color.a); -  	SDL_RenderCopyEx(this->game_renderer.get(), ctx.sprite.sprite_image.texture.get(),  					 &srcrect, &dstrect, ctx.angle, NULL, render_flip);  } @@ -232,12 +231,11 @@ int SDLContext::get_height(const Texture & ctx) const {  }  void SDLContext::delay(int ms) const { SDL_Delay(ms); } -void SDLContext::set_rbg_texture(const Texture & texture, const uint8_t & r, -								 const uint8_t & g, const uint8_t & b) { +void SDLContext::set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, +								 const uint8_t & b) {  	SDL_SetTextureColorMod(texture.texture.get(), r, g, b);  } -void SDLContext::set_alpha_texture(const Texture & texture, -								   const uint8_t & alpha) { +void SDLContext::set_alpha_texture(const Texture & texture, const uint8_t & alpha) {  	SDL_SetTextureAlphaMod(texture.texture.get(), alpha);  } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 1c67301..e128bfd 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -169,9 +169,8 @@ private:  	 * \param  g Green color  	 * \param  b Blue color  	 */ -	void set_rbg_texture(const Texture & texture, const uint8_t & r, -						 const uint8_t & g, const uint8_t & b); - +	void set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, +						 const uint8_t & b);  	/**  	 * \brief Set an additional alpha value multiplied into render copy operations. |