diff options
| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 11:15:02 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 11:15:02 +0100 | 
| commit | 7f66cd4a9b609f6bf36d005f5e38ef2a57d1c0d3 (patch) | |
| tree | dd1338bc5589d882d5c5d3b2ec56d0cb0532e891 /src | |
| parent | 72e605528ebe8347e1457358fe9025c215afe163 (diff) | |
removed shared_ptr from sprite
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Sprite.cpp | 9 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.h | 4 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 4 | 
4 files changed, 10 insertions, 11 deletions
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 58e0884..2c2ca65 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,5 +1,4 @@  #include <cmath> -#include <memory>  #include "../util/Log.h" @@ -10,17 +9,17 @@  using namespace std;  using namespace crepe; -Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color & color, +Sprite::Sprite(game_object_id_t id, const Texture & image, const Color & color,  			   const FlipSettings & flip)  	: Component(id),  	  color(color),  	  flip(flip),  	  sprite_image(image), -	  aspect_ratio(static_cast<double>(sprite_image->get_width()) / sprite_image->get_height()) { +	  aspect_ratio(static_cast<double>(sprite_image.get_width()) / sprite_image.get_height()) {  	dbg_trace(); -	this->sprite_rect.w = sprite_image->get_width(); -	this->sprite_rect.h = sprite_image->get_height(); +	this->sprite_rect.w = sprite_image.get_width(); +	this->sprite_rect.h = sprite_image.get_height();  }  Sprite::~Sprite() { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 7d5f4c3..82dc4a7 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -44,7 +44,7 @@ public:  	 * \param color Color tint applied to the sprite.  	 * \param flip Flip settings for horizontal and vertical orientation.  	 */ -	Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color, +	Sprite(game_object_id_t id, const Texture & image, const Color & color,  		   const FlipSettings & flip);  	/** @@ -53,7 +53,7 @@ public:  	~Sprite();  	//! Texture used for the sprite -	const std::shared_ptr<Texture> sprite_image; +	const Texture & sprite_image;  	//! Color tint of the sprite  	Color color;  	//! Flip settings for the sprite diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index abb3cb7..72542e8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -136,7 +136,7 @@ void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const do  	SDL_Rect srcrect = this->get_src_rect(sprite);  	SDL_Rect dstrect = this->get_dst_rect(sprite, pos, cam , img_scale); -	SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, +	SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image.texture.get(), &srcrect,  					 &dstrect, angle, NULL, render_flip);  } @@ -150,7 +150,7 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const  	SDL_Rect dstrect  		= this->get_dst_rect(sprite, transform.position, cam, transform.scale); -	SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, +	SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image.texture.get(), &srcrect,  					 &dstrect, transform.rotation, NULL, render_flip);  } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index afa064d..3589cad 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -31,8 +31,8 @@ int main(int argc, char * argv[]) {  	Color color(255, 255, 255, 255); -	Sprite & test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("asset/texture/test_ap43.png"), color, +	auto img = Texture("asset/texture/test_ap43.png"); +	Sprite & test_sprite = game_object.add_component<Sprite>(img, color,  		FlipSettings{true, true});  	test_sprite.order_in_layer = 5;  	test_sprite.height = 195;  |