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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 20:20:29 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 20:20:29 +0100 |
commit | 34d36c27549d54592051083aea6675dbaa9bb1fa (patch) | |
tree | b8e953b0285c58807115ee044eedab880e7d00d8 /src | |
parent | 3e7a0a5a2c5ad14ee388f3ac460bf63bdb6ccfd5 (diff) |
nan test fix
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 0b9ea61..0bceac7 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -319,11 +319,14 @@ vec2 CollisionSystem::get_box_circle_detection(const BoxColliderInternal & box, = std::sqrt(closest_delta.x * closest_delta.x + closest_delta.y * closest_delta.y); vec2 collision_normal = closest_delta / distance; - // Compute the resolution vector - return vec2{collision_normal * penetration_depth}; - } - // No collision - return vec2{NAN, NAN};; + // Compute penetration depth + float penetration_depth = scaled_circle_radius - distance; + + // Compute the resolution vector + return vec2{collision_normal * penetration_depth}; + } + // No collision + return vec2{NAN, NAN}; } vec2 CollisionSystem::get_circle_circle_detection( |