diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-24 18:58:40 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-24 18:58:40 +0100 |
commit | 0da788561f51215262a4c563853d2845ba1d3876 (patch) | |
tree | c25aba28558b3327883247cf1944727444e388e2 /src | |
parent | ba8c5d5feae48036405f3cdd920dac421fdb6184 (diff) | |
parent | a1a95627c8c2a77530feeee8507b5409616bc54a (diff) |
Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.h | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index a64366f..7edf4d1 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -57,7 +57,7 @@ void LoopManager::loop() { void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); - LoopTimer::get_instance().set_fps(60); + LoopTimer::get_instance().set_fps(200); } void LoopManager::render() { diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index a9800b7..15a0e3a 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -47,7 +47,7 @@ double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.c void LoopTimer::set_fps(int fps) { this->fps = fps; // target time per frame in seconds - this->frame_target_time = std::chrono::seconds(1) / fps; + this->frame_target_time = std::chrono::duration<double>(1.0) / fps; } int LoopTimer::get_fps() const { return this->fps; } diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index f277d7b..9393439 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -130,9 +130,9 @@ private: //! Delta time for the current frame in seconds std::chrono::duration<double> delta_time{0.0}; //! Target time per frame in seconds - std::chrono::duration<double> frame_target_time = std::chrono::seconds(1) / fps; + std::chrono::duration<double> frame_target_time = std::chrono::duration<double>(1.0) / fps; //! Fixed delta time for fixed updates in seconds - std::chrono::duration<double> fixed_delta_time = std::chrono::seconds(1) / 50; + std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0; //! Total elapsed game time in seconds std::chrono::duration<double> elapsed_time{0.0}; //! Total elapsed time for fixed updates in seconds |