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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-12 10:52:02 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-12 10:52:02 +0100
commit05a33d4793520fa84a93bc79882ef29d39cd08e5 (patch)
tree03ee36f1127e3b3c6e32734fb497db20dfe68c7a /src
parentf261bee32778790068d0e37ae84885dd844b3402 (diff)
`make format`
Diffstat (limited to 'src')
-rw-r--r--src/crepe/api/LoopManager.h1
-rw-r--r--src/test/InputTest.cpp5
-rw-r--r--src/test/LoopManagerTest.cpp1
3 files changed, 3 insertions, 4 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 2915315..40e6b38 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -12,7 +12,6 @@
#include "../manager/SceneManager.h"
#include "../system/System.h"
-
namespace crepe {
/**
* \brief Main game loop manager
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 7e22d37..8b40cea 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -35,8 +35,9 @@ public:
protected:
void SetUp() override {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ auto & camera
+ = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
+ Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
render.update();
//mediator.event_manager = event_manager;
//mediator.component_manager = mgr;
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
index 1584fd5..df132ae 100644
--- a/src/test/LoopManagerTest.cpp
+++ b/src/test/LoopManagerTest.cpp
@@ -76,4 +76,3 @@ TEST_F(DISABLED_LoopManagerTest, ShutDown) {
// Wait for the loop thread to finish
loop_thread.join();
}
-