diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 13:22:10 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 13:22:10 +0200 |
commit | 7c9d3452c99fcb89ea6df55755e90f741b23cf10 (patch) | |
tree | 93fab445cd4c0ebb392c2f4def2a0bd32d2709d2 /src | |
parent | 02d658a7ed92bacfdaed587102f0d2e5f6c5dc01 (diff) |
copy homemade ECS to crepe + correct code style
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/CMakeLists.txt | 8 | ||||
-rw-r--r-- | src/crepe/ComponentManager.cpp | 25 | ||||
-rw-r--r-- | src/crepe/ComponentManager.h | 55 | ||||
-rw-r--r-- | src/crepe/ComponentManager.hpp | 134 | ||||
-rw-r--r-- | src/crepe/Components.cpp | 13 | ||||
-rw-r--r-- | src/crepe/Components.h | 39 | ||||
-rw-r--r-- | src/crepe/GameObject.cpp | 9 | ||||
-rw-r--r-- | src/crepe/GameObject.h | 22 | ||||
-rw-r--r-- | src/crepe/GameObject.hpp | 15 |
9 files changed, 320 insertions, 0 deletions
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 208ba1f..5840208 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -2,12 +2,20 @@ target_sources(crepe PUBLIC Asset.cpp Sound.cpp SoundContext.cpp + ComponentManager.cpp + Components.cpp + GameObject.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h + ComponentManager.h + ComponentManager.hpp + Components.h + GameObject.h + GameObject.hpp ) add_subdirectory(api) diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp new file mode 100644 index 0000000..b7a1bea --- /dev/null +++ b/src/crepe/ComponentManager.cpp @@ -0,0 +1,25 @@ +#include "ComponentManager.h" + +using namespace crepe; + +ComponentManager & ComponentManager::get_instance() { + static ComponentManager instance; + return instance; +} + +void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { + // Loop through all the types (in the unordered_map<>) + for (auto & [type, componentArray] : components) { + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + // Clear the components at this specific id + componentArray[id].clear(); + } + } +} + +void ComponentManager::DeleteAllComponents() { + // Clear the whole unordered_map<> + components.clear(); +} + diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h new file mode 100644 index 0000000..003cd0b --- /dev/null +++ b/src/crepe/ComponentManager.h @@ -0,0 +1,55 @@ +#pragma once + +#include <cstdint> +#include <memory> +#include <typeindex> +#include <unordered_map> +#include <utility> +#include <vector> + +#include "Components.h" + +namespace crepe { + +class ComponentManager { +public: + // Singleton + static ComponentManager & get_instance(); + ComponentManager(const ComponentManager &) = delete; + ComponentManager(ComponentManager &&) = delete; + ComponentManager & operator=(const ComponentManager &) = delete; + ComponentManager & operator=(ComponentManager &&) = delete; + +public: + //! Add a component of a specific type + template <typename T, typename... Args> void AddComponent(std::uint32_t id, Args &&... args); + //! Deletes all components of a specific type and id + template <typename T> void DeleteComponentsById(std::uint32_t id); + //! Deletes all components of a specific type + template <typename T> void DeleteComponents(); + //! Deletes all components of a specific id + void DeleteAllComponentsOfId(std::uint32_t id); + //! Deletes all components + void DeleteAllComponents(); + + //! Get a vector<> of all components at specific type and id + template <typename T> std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; + //! Get a vector<> of all components of a specific type + template <typename T> std::vector<std::reference_wrapper<T>> GetComponentsByType() const; + +private: + ComponentManager() = default; + + /* + * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: + * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. + * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. + * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). + */ + std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components; +}; + +} + +// #include "ComponentManager.hpp" + diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp new file mode 100644 index 0000000..602490e --- /dev/null +++ b/src/crepe/ComponentManager.hpp @@ -0,0 +1,134 @@ +#pragma once + +#include "ComponentManager.h" + +namespace crepe { + +template <typename T, typename... Args> +void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { + // Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + // Check if this component type is already in the unordered_map<> + if (components.find(type) == components.end()) { + //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> + components[type] = std::vector<std::vector<std::unique_ptr<Component>>>(); + } + + // Resize the vector<> if the id is greater than the current size + if (id >= components[type].size()) { + // Initialize new slots to nullptr (resize does automatically init to nullptr) + components[type].resize(id + 1); + } + + // Create a new component of type T using perfect forwarding and store its + // unique_ptr in the vector<> + components[type][id].push_back(std::make_unique<T>(std::forward<Args>(args)...)); +} + +template <typename T> +void ComponentManager::DeleteComponentsById(std::uint32_t id) { + // Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + // Get the correct vector<> + std::vector<std::vector<std::unique_ptr<Component>>> & componentArray = components[type]; + + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + // Clear the whole vector<> of this specific type and id + componentArray[id].clear(); + } + } +} + +template <typename T> +void ComponentManager::DeleteComponents() { + // Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + // Clear the whole vector<> of this specific type + components[type].clear(); + } +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::GetComponentsByID(std::uint32_t id) const { + // Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + // Create an empty vector<> + std::vector<std::reference_wrapper<T>> componentVector; + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + // Get the correct vector<> + const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray = components.at(type); + + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray .size()) { + // Loop trough the whole vector<> + for (const std::unique_ptr<Component> & componentPtr : componentArray[id]) { + // Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast<T *>(componentPtr.get()); + + // Ensure that the cast was successful + if (castedComponent) { + // Add the dereferenced raw pointer to the vector<> + componentVector.push_back(*castedComponent); + } + } + } + } + + // Return the vector<> + return componentVector; +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::GetComponentsByType() const { + // Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + // Create an empty vector<> + std::vector<std::reference_wrapper<T>> componentVector; + // Set the id to 0 (the id will also be stored in the returned vector<>) + // std::uint32_t id = 0; + + // Find the type (in the unordered_map<>) + if (components.find(type) != components.end()) { + + // Get the correct vector<> + const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray = components.at(type); + + // Loop through the whole vector<> + for (const std::vector<std::unique_ptr<Component>> & component : componentArray) { + // Loop trough the whole vector<> + for (const std::unique_ptr<Component> & componentPtr : component) { + // Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast<T *>(componentPtr.get()); + + // Ensure that the cast was successful + if (castedComponent) { + // Pair the dereferenced raw pointer and the id and add it to the vector<> + componentVector.emplace_back(std::ref(*castedComponent)); + } + } + + // Increase the id (the id will also be stored in the returned vector<>) + //++id; + } + } + + // Return the vector<> + return componentVector; +} + +} + diff --git a/src/crepe/Components.cpp b/src/crepe/Components.cpp new file mode 100644 index 0000000..9760daa --- /dev/null +++ b/src/crepe/Components.cpp @@ -0,0 +1,13 @@ +#include "Components.h" +#include <iostream> + +using namespace crepe; + +Component::Component() : mActive(true) {} + +Sprite::Sprite(std::string path) : mPath(path) {} + +Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) + : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} + +Colider::Colider(int size) : mSize(size) {} diff --git a/src/crepe/Components.h b/src/crepe/Components.h new file mode 100644 index 0000000..7cb6fbb --- /dev/null +++ b/src/crepe/Components.h @@ -0,0 +1,39 @@ +#pragma once + +#include <string> + +namespace crepe { + +class Component { +public: + Component(); + + bool mActive; +}; + +// TODO: these should be in separate files + +class Sprite : public Component { +public: + Sprite(std::string path); + + std::string mPath; +}; + +class Rigidbody : public Component { +public: + Rigidbody(int mass, int gravityScale, int bodyType); + + int mMass; + int mGravityScale; + int mBodyType; +}; + +class Colider : public Component { +public: + Colider(int size); + + int mSize; +}; + +} diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp new file mode 100644 index 0000000..5ac9d7a --- /dev/null +++ b/src/crepe/GameObject.cpp @@ -0,0 +1,9 @@ +#include "GameObject.h" + +#include "ComponentManager.h" + +using namespace crepe; + +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, + int layer) + : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h new file mode 100644 index 0000000..71ef60d --- /dev/null +++ b/src/crepe/GameObject.h @@ -0,0 +1,22 @@ +#pragma once + +#include <cstdint> +#include <string> + +namespace crepe { + +class GameObject { +public: + GameObject(std::uint32_t id, std::string name, std::string tag, int layer); + + template <typename T, typename... Args> void AddComponent(Args &&... args); + + std::uint32_t mId; + std::string mName; + std::string mTag; + bool mActive; + int mLayer; +}; + +} + diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp new file mode 100644 index 0000000..5a672cf --- /dev/null +++ b/src/crepe/GameObject.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "GameObject.h" + +#include "ComponentManager.h" + +namespace crepe { + +template <typename T, typename... Args> +void GameObject::AddComponent(Args &&... args) { + ComponentManager::get_instance().AddComponent<T>(mId, std::forward<Args>(args)...); +} + +} + |