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authormax-001 <maxsmits21@kpnmail.nl>2024-10-16 13:09:28 +0200
committermax-001 <maxsmits21@kpnmail.nl>2024-10-16 13:09:28 +0200
commit85514636cbf9ae34afc8d6c863e9760f291e6478 (patch)
tree4e745d504a0c55386aa20f079dfdaa0d32ac31aa /src
parent809db83cd515c6c2b1d404811354208cf97a5c07 (diff)
parent579824011d5e8776e2079d6624a39535517760ff (diff)
Merge remote-tracking branch 'origin/master' into max/POC-ECS-memory-efficient
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt31
-rw-r--r--src/crepe/Asset.cpp14
-rw-r--r--src/crepe/Asset.h33
-rw-r--r--src/crepe/CMakeLists.txt34
-rw-r--r--src/crepe/Collider.cpp5
-rw-r--r--src/crepe/Collider.h14
-rw-r--r--src/crepe/Component.cpp5
-rw-r--r--src/crepe/Component.h14
-rw-r--r--src/crepe/ComponentManager.cpp24
-rw-r--r--src/crepe/ComponentManager.h62
-rw-r--r--src/crepe/ComponentManager.hpp152
-rw-r--r--src/crepe/GameObject.cpp7
-rw-r--r--src/crepe/GameObject.h24
-rw-r--r--src/crepe/GameObject.hpp15
-rw-r--r--src/crepe/Rigidbody.cpp6
-rw-r--r--src/crepe/Rigidbody.h16
-rw-r--r--src/crepe/Script.cpp7
-rw-r--r--src/crepe/Script.h16
-rw-r--r--src/crepe/ScriptSystem.cpp22
-rw-r--r--src/crepe/ScriptSystem.h18
-rw-r--r--src/crepe/Sound.cpp60
-rw-r--r--src/crepe/Sound.h82
-rw-r--r--src/crepe/SoundContext.cpp20
-rw-r--r--src/crepe/SoundContext.h26
-rw-r--r--src/crepe/Sprite.cpp8
-rw-r--r--src/crepe/Sprite.h16
-rw-r--r--src/crepe/System.h23
-rw-r--r--src/crepe/api/AudioSource.cpp22
-rw-r--r--src/crepe/api/AudioSource.h41
-rw-r--r--src/crepe/api/BehaviorScript.cpp10
-rw-r--r--src/crepe/api/BehaviorScript.h17
-rw-r--r--src/crepe/api/CMakeLists.txt10
-rw-r--r--src/crepe/main.cpp3
-rw-r--r--src/crepe/util/CMakeLists.txt9
-rw-r--r--src/crepe/util/color.h41
-rw-r--r--src/crepe/util/log.cpp50
-rw-r--r--src/crepe/util/log.h36
-rw-r--r--src/example/CMakeLists.txt18
-rw-r--r--src/example/audio_internal.cpp45
-rw-r--r--src/example/components_internal.cpp60
-rw-r--r--src/example/script.cpp33
-rw-r--r--src/makefile6
-rw-r--r--src/readme.md33
-rw-r--r--src/test/CMakeLists.txt5
-rw-r--r--src/test/audio.cpp10
-rw-r--r--src/test/dummy.cpp3
46 files changed, 1197 insertions, 9 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 0090188..09c60bd 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -3,14 +3,37 @@ cmake_minimum_required(VERSION 3.28)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
-
-# enable debug features
set(CMAKE_BUILD_TYPE Debug)
-add_compile_definitions(DEBUG)
project(crepe C CXX)
-add_executable(main)
+find_package(SDL2 REQUIRED)
+find_package(SoLoud REQUIRED)
+find_package(GTest REQUIRED)
+
+add_library(crepe SHARED)
+add_executable(test_main EXCLUDE_FROM_ALL)
+
+target_include_directories(crepe
+ PUBLIC SYSTEM INTERFACE .
+)
+
+target_link_libraries(crepe
+ PRIVATE soloud
+ PRIVATE SDL2
+)
add_subdirectory(crepe)
+add_subdirectory(test)
+add_subdirectory(example)
+
+install(
+ TARGETS crepe
+ FILE_SET HEADERS DESTINATION include/crepe
+)
+
+target_link_libraries(test_main
+ PRIVATE gtest_main
+ PUBLIC crepe
+)
diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp
new file mode 100644
index 0000000..15ddc27
--- /dev/null
+++ b/src/crepe/Asset.cpp
@@ -0,0 +1,14 @@
+#include <filesystem>
+
+#include "Asset.h"
+
+using namespace crepe;
+
+Asset::Asset(const std::string & src) {
+ this->src = std::filesystem::canonical(src);
+ this->file = std::ifstream(this->src, std::ios::in | std::ios::binary);
+}
+
+const std::istream & Asset::read() { return this->file; }
+
+const char * Asset::canonical() { return this->src.c_str(); }
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
new file mode 100644
index 0000000..0cb5834
--- /dev/null
+++ b/src/crepe/Asset.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <fstream>
+#include <iostream>
+#include <string>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate and canonicalize paths to game asset files, and
+ * should *always* be used when retrieving files from disk.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+
+public:
+ //! Get an input stream to the contents of this resource
+ const std::istream & read();
+ //! Get the canonical path to this resource
+ const char * canonical();
+
+private:
+ std::string src;
+ std::ifstream file;
+};
+
+} // namespace crepe
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 392b7d7..d85aef0 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -1,3 +1,33 @@
-target_sources(main PUBLIC
- main.cpp
+target_sources(crepe PUBLIC
+ Asset.cpp
+ Sound.cpp
+ SoundContext.cpp
+ ComponentManager.cpp
+ Component.cpp
+ GameObject.cpp
+ Collider.cpp
+ Rigidbody.cpp
+ Sprite.cpp
+ ScriptSystem.cpp
+ Script.cpp
)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ Asset.h
+ Sound.h
+ SoundContext.h
+ ComponentManager.h
+ ComponentManager.hpp
+ Component.h
+ GameObject.h
+ GameObject.hpp
+ Collider.h
+ Rigidbody.h
+ Sprite.h
+ System.h
+ ScriptSystem.h
+)
+
+add_subdirectory(api)
+add_subdirectory(util)
+
diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp
new file mode 100644
index 0000000..3f12afd
--- /dev/null
+++ b/src/crepe/Collider.cpp
@@ -0,0 +1,5 @@
+#include "Collider.h"
+
+using namespace crepe;
+
+Collider::Collider(int size) : size(size) {}
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
new file mode 100644
index 0000000..120da05
--- /dev/null
+++ b/src/crepe/Collider.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "Component.h"
+
+namespace crepe {
+
+class Collider : public Component {
+public:
+ Collider(int size);
+
+ int size;
+};
+
+} // namespace crepe
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
new file mode 100644
index 0000000..d14159c
--- /dev/null
+++ b/src/crepe/Component.cpp
@@ -0,0 +1,5 @@
+#include "Component.h"
+
+using namespace crepe;
+
+Component::Component() : active(true) {}
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
new file mode 100644
index 0000000..16a4ce5
--- /dev/null
+++ b/src/crepe/Component.h
@@ -0,0 +1,14 @@
+#pragma once
+
+namespace crepe {
+
+class Component {
+public:
+ Component();
+ // TODO: shouldn't this constructor be deleted because this class will never
+ // directly be instantiated?
+
+ bool active;
+};
+
+} // namespace crepe
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
new file mode 100644
index 0000000..9a3fec7
--- /dev/null
+++ b/src/crepe/ComponentManager.cpp
@@ -0,0 +1,24 @@
+#include "ComponentManager.h"
+
+using namespace crepe;
+
+ComponentManager & ComponentManager::get_instance() {
+ static ComponentManager instance;
+ return instance;
+}
+
+void ComponentManager::delete_all_components_of_id(uint32_t id) {
+ // Loop through all the types (in the unordered_map<>)
+ for (auto & [type, componentArray] : components) {
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < componentArray.size()) {
+ // Clear the components at this specific id
+ componentArray[id].clear();
+ }
+ }
+}
+
+void ComponentManager::delete_all_components() {
+ // Clear the whole unordered_map<>
+ components.clear();
+}
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
new file mode 100644
index 0000000..2ab9dc8
--- /dev/null
+++ b/src/crepe/ComponentManager.h
@@ -0,0 +1,62 @@
+#pragma once
+
+#include <cstdint>
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include "Component.h"
+
+namespace crepe {
+
+class ComponentManager {
+public:
+ // Singleton
+ static ComponentManager & get_instance();
+ ComponentManager(const ComponentManager &) = delete;
+ ComponentManager(ComponentManager &&) = delete;
+ ComponentManager & operator=(const ComponentManager &) = delete;
+ ComponentManager & operator=(ComponentManager &&) = delete;
+
+public:
+ //! Add a component of a specific type
+ template <typename T, typename... Args>
+ void add_component(uint32_t id, Args &&... args);
+ //! Deletes all components of a specific type and id
+ template <typename T>
+ void delete_components_by_id(uint32_t id);
+ //! Deletes all components of a specific type
+ template <typename T>
+ void delete_components();
+ //! Deletes all components of a specific id
+ void delete_all_components_of_id(uint32_t id);
+ //! Deletes all components
+ void delete_all_components();
+
+ //! Get a vector<> of all components at specific type and id
+ template <typename T>
+ std::vector<std::reference_wrapper<T>>
+ get_components_by_id(uint32_t id) const;
+ //! Get a vector<> of all components of a specific type
+ template <typename T>
+ std::vector<std::reference_wrapper<T>> get_components_by_type() const;
+
+private:
+ ComponentManager() = default;
+
+ /*
+ * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
+ * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
+ * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
+ * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
+ */
+ std::unordered_map<std::type_index,
+ std::vector<std::vector<std::unique_ptr<Component>>>>
+ components;
+};
+
+} // namespace crepe
+
+#include "ComponentManager.hpp"
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
new file mode 100644
index 0000000..084cd33
--- /dev/null
+++ b/src/crepe/ComponentManager.hpp
@@ -0,0 +1,152 @@
+#pragma once
+
+#include <type_traits>
+
+#include "ComponentManager.h"
+
+namespace crepe {
+
+template <class T, typename... Args>
+void ComponentManager::add_component(uint32_t id, Args &&... args) {
+ using namespace std;
+
+ static_assert(is_base_of<Component, T>::value, "add_component must recieve a derivative class of Component");
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Check if this component type is already in the unordered_map<>
+ if (components.find(type) == components.end()) {
+ //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
+ components[type] = vector<vector<unique_ptr<Component>>>();
+ }
+
+ // Resize the vector<> if the id is greater than the current size
+ if (id >= components[type].size()) {
+ // Initialize new slots to nullptr (resize does automatically init to nullptr)
+ components[type].resize(id + 1);
+ }
+
+ // Create a new component of type T (arguments directly forwarded). The
+ // constructor must be called by ComponentManager.
+ T * instance = new T(forward<Args>(args)...);
+ // store its unique_ptr in the vector<>
+ components[type][id].push_back(unique_ptr<T>(instance));
+}
+
+template <typename T>
+void ComponentManager::delete_components_by_id(uint32_t id) {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+ // Get the correct vector<>
+ vector<vector<unique_ptr<Component>>> & component_array
+ = components[type];
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Clear the whole vector<> of this specific type and id
+ component_array[id].clear();
+ }
+ }
+}
+
+template <typename T>
+void ComponentManager::delete_components() {
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+ // Clear the whole vector<> of this specific type
+ components[type].clear();
+ }
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::get_components_by_id(uint32_t id) const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ vector<reference_wrapper<T>> component_vector;
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array
+ = components.at(type);
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr :
+ component_array[id]) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ // Ensure that the cast was successful
+ if (casted_component) {
+ // Add the dereferenced raw pointer to the vector<>
+ component_vector.push_back(*casted_component);
+ }
+ }
+ }
+ }
+
+ // Return the vector<>
+ return component_vector;
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::get_components_by_type() const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ vector<reference_wrapper<T>> component_vector;
+ // Set the id to 0 (the id will also be stored in the returned vector<>)
+ // uint32_t id = 0;
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array
+ = components.at(type);
+
+ // Loop through the whole vector<>
+ for (const vector<unique_ptr<Component>> & component :
+ component_array) {
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr : component) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ // Ensure that the cast was successful
+ if (casted_component) {
+ // Pair the dereferenced raw pointer and the id and add it to the vector<>
+ component_vector.emplace_back(ref(*casted_component));
+ }
+ }
+
+ // Increase the id (the id will also be stored in the returned vector<>)
+ //++id;
+ }
+ }
+
+ // Return the vector<>
+ return component_vector;
+}
+
+} // namespace crepe
diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp
new file mode 100644
index 0000000..de3beb6
--- /dev/null
+++ b/src/crepe/GameObject.cpp
@@ -0,0 +1,7 @@
+#include "GameObject.h"
+
+using namespace crepe;
+
+GameObject::GameObject(uint32_t id, std::string name, std::string tag,
+ int layer)
+ : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h
new file mode 100644
index 0000000..3588d9a
--- /dev/null
+++ b/src/crepe/GameObject.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+namespace crepe {
+
+class GameObject {
+public:
+ GameObject(uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args>
+ void add_component(Args &&... args);
+
+ uint32_t id;
+ std::string name;
+ std::string tag;
+ bool active;
+ int layer;
+};
+
+} // namespace crepe
+
+#include "GameObject.hpp"
diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp
new file mode 100644
index 0000000..5966fbf
--- /dev/null
+++ b/src/crepe/GameObject.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "GameObject.h"
+
+#include "ComponentManager.h"
+
+namespace crepe {
+
+template <typename T, typename... Args>
+void GameObject::add_component(Args &&... args) {
+ auto & mgr = ComponentManager::get_instance();
+ mgr.add_component<T>(id, std::forward<Args>(args)...);
+}
+
+} // namespace crepe
diff --git a/src/crepe/Rigidbody.cpp b/src/crepe/Rigidbody.cpp
new file mode 100644
index 0000000..495d908
--- /dev/null
+++ b/src/crepe/Rigidbody.cpp
@@ -0,0 +1,6 @@
+#include "Rigidbody.h"
+
+using namespace crepe;
+
+Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
+ : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
diff --git a/src/crepe/Rigidbody.h b/src/crepe/Rigidbody.h
new file mode 100644
index 0000000..63a8877
--- /dev/null
+++ b/src/crepe/Rigidbody.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "Component.h"
+
+namespace crepe {
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(int mass, int gravityScale, int bodyType);
+
+ int mass;
+ int gravity_scale;
+ int body_type;
+};
+
+} // namespace crepe
diff --git a/src/crepe/Script.cpp b/src/crepe/Script.cpp
new file mode 100644
index 0000000..42e3666
--- /dev/null
+++ b/src/crepe/Script.cpp
@@ -0,0 +1,7 @@
+#include "Script.h"
+
+using namespace crepe;
+
+void Script::init() { }
+void Script::update() { }
+
diff --git a/src/crepe/Script.h b/src/crepe/Script.h
new file mode 100644
index 0000000..ba4073a
--- /dev/null
+++ b/src/crepe/Script.h
@@ -0,0 +1,16 @@
+#pragma once
+
+namespace crepe {
+
+class Script {
+protected:
+ virtual void init();
+ virtual void update();
+ // NOTE: additional *events* (like unity's OnDisable and OnEnable) should be
+ // implemented as member methods in derivative user script classes and
+ // registered in init(), otherwise this class will balloon in size with each
+ // added event.
+};
+
+}
+
diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp
new file mode 100644
index 0000000..e301c71
--- /dev/null
+++ b/src/crepe/ScriptSystem.cpp
@@ -0,0 +1,22 @@
+#include "util/log.h"
+
+#include "ScriptSystem.h"
+
+using namespace crepe;
+
+ScriptSystem::ScriptSystem() {
+ dbg_trace();
+}
+ScriptSystem::~ScriptSystem() {
+ dbg_trace();
+}
+
+ScriptSystem & ScriptSystem::get_instance() {
+ static ScriptSystem instance;
+ return instance;
+}
+
+void ScriptSystem::update() {
+ dbg_trace();
+}
+
diff --git a/src/crepe/ScriptSystem.h b/src/crepe/ScriptSystem.h
new file mode 100644
index 0000000..e1ed290
--- /dev/null
+++ b/src/crepe/ScriptSystem.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+class ScriptSystem : public System {
+public:
+ static ScriptSystem & get_instance();
+ virtual void update();
+
+private:
+ ScriptSystem();
+ ~ScriptSystem();
+};
+
+}
+
diff --git a/src/crepe/Sound.cpp b/src/crepe/Sound.cpp
new file mode 100644
index 0000000..64fa281
--- /dev/null
+++ b/src/crepe/Sound.cpp
@@ -0,0 +1,60 @@
+#include "util/log.h"
+
+#include "Sound.h"
+#include "SoundContext.h"
+
+using namespace crepe;
+
+Sound::Sound(std::unique_ptr<Asset> res) {
+ dbg_trace();
+ this->load(std::move(res));
+}
+
+Sound::Sound(const char * src) {
+ dbg_trace();
+ this->load(std::make_unique<Asset>(src));
+}
+
+void Sound::load(std::unique_ptr<Asset> res) {
+ this->sample.load(res->canonical());
+}
+
+void Sound::play() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) {
+ // resume if paused
+ ctx.engine.setPause(this->handle, false);
+ } else {
+ // or start new sound
+ this->handle = ctx.engine.play(this->sample, this->volume);
+ ctx.engine.setLooping(this->handle, this->looping);
+ }
+}
+
+void Sound::pause() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) return;
+ ctx.engine.setPause(this->handle, true);
+}
+
+void Sound::rewind() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.seek(this->handle, 0);
+}
+
+void Sound::set_volume(float volume) {
+ this->volume = volume;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setVolume(this->handle, this->volume);
+}
+
+void Sound::set_looping(bool looping) {
+ this->looping = looping;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setLooping(this->handle, this->looping);
+}
diff --git a/src/crepe/Sound.h b/src/crepe/Sound.h
new file mode 100644
index 0000000..b7cfbb8
--- /dev/null
+++ b/src/crepe/Sound.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include <soloud/soloud.h>
+#include <soloud/soloud_wav.h>
+
+#include <memory>
+
+#include "Asset.h"
+
+namespace crepe {
+
+class Sound {
+public:
+ /**
+ * \brief Pause this sample
+ *
+ * Pauses this sound if it is playing, or does nothing if it is already
+ * paused. The playhead position is saved, such that calling \c play() after
+ * this function makes the sound resume.
+ */
+ void pause();
+ /**
+ * \brief Play this sample
+ *
+ * Resume playback if this sound is paused, or start from the beginning of
+ * the sample.
+ *
+ * \note This class only saves a reference to the most recent 'voice' of this
+ * sound. Calling \c play() while the sound is already playing causes
+ * multiple instances of the sample to play simultaniously. The sample
+ * started last is the one that is controlled afterwards.
+ */
+ void play();
+ /**
+ * \brief Reset playhead position
+ *
+ * Resets the playhead position so that calling \c play() after this function
+ * makes it play from the start of the sample. If the sound is not paused
+ * before calling this function, this function will stop playback.
+ */
+ void rewind();
+ /**
+ * \brief Set playback volume / gain
+ *
+ * \param volume Volume (0 = muted, 1 = full volume)
+ */
+ void set_volume(float volume);
+ /**
+ * \brief Get playback volume / gain
+ *
+ * \return Volume
+ */
+ float get_volume() const { return this->volume; }
+ /**
+ * \brief Set looping behavior for this sample
+ *
+ * \param looping Looping behavior (false = one-shot, true = loop)
+ */
+ void set_looping(bool looping);
+ /**
+ * \brief Get looping behavior
+ *
+ * \return true if looping, false if one-shot
+ */
+ bool get_looping() const { return this->looping; }
+
+public:
+ Sound(const char * src);
+ Sound(std::unique_ptr<Asset> res);
+
+private:
+ void load(std::unique_ptr<Asset> res);
+
+private:
+ SoLoud::Wav sample;
+ SoLoud::handle handle;
+
+ float volume = 1.0f;
+ bool looping = false;
+};
+
+} // namespace crepe
diff --git a/src/crepe/SoundContext.cpp b/src/crepe/SoundContext.cpp
new file mode 100644
index 0000000..72047d2
--- /dev/null
+++ b/src/crepe/SoundContext.cpp
@@ -0,0 +1,20 @@
+#include "util/log.h"
+
+#include "SoundContext.h"
+
+using namespace crepe;
+
+SoundContext & SoundContext::get_instance() {
+ static SoundContext instance;
+ return instance;
+}
+
+SoundContext::SoundContext() {
+ dbg_trace();
+ engine.init();
+}
+
+SoundContext::~SoundContext() {
+ dbg_trace();
+ engine.deinit();
+}
diff --git a/src/crepe/SoundContext.h b/src/crepe/SoundContext.h
new file mode 100644
index 0000000..d3123d2
--- /dev/null
+++ b/src/crepe/SoundContext.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <soloud/soloud.h>
+
+#include "Sound.h"
+
+namespace crepe {
+
+class SoundContext {
+private:
+ SoundContext();
+ virtual ~SoundContext();
+
+ // singleton
+ static SoundContext & get_instance();
+ SoundContext(const SoundContext &) = delete;
+ SoundContext(SoundContext &&) = delete;
+ SoundContext & operator=(const SoundContext &) = delete;
+ SoundContext & operator=(SoundContext &&) = delete;
+
+private:
+ SoLoud::Soloud engine;
+ friend class Sound;
+};
+
+} // namespace crepe
diff --git a/src/crepe/Sprite.cpp b/src/crepe/Sprite.cpp
new file mode 100644
index 0000000..a5a5e68
--- /dev/null
+++ b/src/crepe/Sprite.cpp
@@ -0,0 +1,8 @@
+#include <string>
+
+#include "Sprite.h"
+
+using namespace crepe;
+using namespace std;
+
+Sprite::Sprite(string path) : path(path) {}
diff --git a/src/crepe/Sprite.h b/src/crepe/Sprite.h
new file mode 100644
index 0000000..143e702
--- /dev/null
+++ b/src/crepe/Sprite.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include <string>
+
+#include "Component.h"
+
+namespace crepe {
+
+class Sprite : public Component {
+public:
+ Sprite(std::string path);
+
+ std::string path;
+};
+
+} // namespace crepe
diff --git a/src/crepe/System.h b/src/crepe/System.h
new file mode 100644
index 0000000..3fe3d66
--- /dev/null
+++ b/src/crepe/System.h
@@ -0,0 +1,23 @@
+#pragma once
+
+namespace crepe {
+
+class System {
+public:
+ static System & get_instance();
+ virtual void update() = 0;
+
+protected:
+ System() { };
+ virtual ~System() { };
+
+private:
+ // singleton
+ System(const System &) = delete;
+ System(System &&) = delete;
+ System & operator=(const System &) = delete;
+ System & operator=(System &&) = delete;
+};
+
+}
+
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
new file mode 100644
index 0000000..b512d27
--- /dev/null
+++ b/src/crepe/api/AudioSource.cpp
@@ -0,0 +1,22 @@
+#include "AudioSource.h"
+
+#include "../Sound.h"
+#include <memory>
+
+using namespace crepe::api;
+
+AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
+ this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
+}
+
+void AudioSource::play() { return this->play(false); }
+
+void AudioSource::play(bool looping) {
+ this->sound->set_looping(looping);
+ this->sound->play();
+}
+
+void AudioSource::stop() {
+ this->sound->pause();
+ this->sound->rewind();
+}
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
new file mode 100644
index 0000000..2d26cda
--- /dev/null
+++ b/src/crepe/api/AudioSource.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <memory>
+
+#include "Asset.h"
+#include "Component.h"
+
+namespace crepe {
+class Sound;
+}
+
+namespace crepe::api {
+
+//! Audio source component
+class AudioSource : Component {
+public:
+ AudioSource(std::unique_ptr<Asset> audio_clip);
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start or resume this audio source
+ void play();
+ void play(bool looping);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Sample file location
+ std::unique_ptr<Asset> audio_clip;
+ //! TODO: ?????
+ bool play_on_awake;
+ //! Repeat the current audio clip during playback
+ bool loop;
+ //! Normalized volume (0.0 - 1.0)
+ float volume;
+
+private:
+ std::unique_ptr<crepe::Sound> sound;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
new file mode 100644
index 0000000..2dd933e
--- /dev/null
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -0,0 +1,10 @@
+#include "../util/log.h"
+
+#include "BehaviorScript.h"
+
+using namespace crepe::api;
+
+BehaviorScript::BehaviorScript() {
+ dbg_trace();
+}
+
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
new file mode 100644
index 0000000..e9542c1
--- /dev/null
+++ b/src/crepe/api/BehaviorScript.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "../Script.h"
+#include "../Component.h"
+
+namespace crepe::api {
+
+class BehaviorScript : public Script, public Component {
+ // only allow ComponentManager to instantiate scripts
+ friend class ComponentManager;
+
+protected:
+ BehaviorScript();
+};
+
+}
+
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
new file mode 100644
index 0000000..86623de
--- /dev/null
+++ b/src/crepe/api/CMakeLists.txt
@@ -0,0 +1,10 @@
+target_sources(crepe PUBLIC
+ # AudioSource.cpp
+ BehaviorScript.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ # AudioSource.h
+ BehaviorScript.h
+)
+
diff --git a/src/crepe/main.cpp b/src/crepe/main.cpp
deleted file mode 100644
index 8e9a184..0000000
--- a/src/crepe/main.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-#include <stdio.h>
-
-int main() { printf("Hello World!\n"); }
diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt
new file mode 100644
index 0000000..100f028
--- /dev/null
+++ b/src/crepe/util/CMakeLists.txt
@@ -0,0 +1,9 @@
+target_sources(crepe PUBLIC
+ log.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ color.h
+ log.h
+)
+
diff --git a/src/crepe/util/color.h b/src/crepe/util/color.h
new file mode 100644
index 0000000..066c9d3
--- /dev/null
+++ b/src/crepe/util/color.h
@@ -0,0 +1,41 @@
+#pragma once
+
+namespace crepe::util::color {
+
+constexpr const char * RESET = "\e[0m";
+
+constexpr const char * FG_BLACK = "\e[30m";
+constexpr const char * FG_RED = "\e[31m";
+constexpr const char * FG_GREEN = "\e[32m";
+constexpr const char * FG_YELLOW = "\e[33m";
+constexpr const char * FG_BLUE = "\e[34m";
+constexpr const char * FG_MAGENTA = "\e[35m";
+constexpr const char * FG_CYAN = "\e[36m";
+constexpr const char * FG_WHITE = "\e[37m";
+constexpr const char * BG_BLACK = "\e[40m";
+constexpr const char * BG_RED = "\e[41m";
+constexpr const char * BG_GREEN = "\e[42m";
+constexpr const char * BG_YELLOW = "\e[43m";
+constexpr const char * BG_BLUE = "\e[44m";
+constexpr const char * BG_MAGENTA = "\e[45m";
+constexpr const char * BG_CYAN = "\e[46m";
+constexpr const char * BG_WHITE = "\e[47m";
+
+constexpr const char * FG_BLACK_BRIGHT = "\e[90m";
+constexpr const char * FG_RED_BRIGHT = "\e[91m";
+constexpr const char * FG_GREEN_BRIGHT = "\e[92m";
+constexpr const char * FG_YELLOW_BRIGHT = "\e[93m";
+constexpr const char * FG_BLUE_BRIGHT = "\e[94m";
+constexpr const char * FG_MAGENTA_BRIGHT = "\e[95m";
+constexpr const char * FG_CYAN_BRIGHT = "\e[96m";
+constexpr const char * FG_WHITE_BRIGHT = "\e[97m";
+constexpr const char * BG_BLACK_BRIGHT = "\e[100m";
+constexpr const char * BG_RED_BRIGHT = "\e[101m";
+constexpr const char * BG_GREEN_BRIGHT = "\e[102m";
+constexpr const char * BG_YELLOW_BRIGHT = "\e[103m";
+constexpr const char * BG_BLUE_BRIGHT = "\e[104m";
+constexpr const char * BG_MAGENTA_BRIGHT = "\e[105m";
+constexpr const char * BG_CYAN_BRIGHT = "\e[106m";
+constexpr const char * BG_WHITE_BRIGHT = "\e[107m";
+
+} // namespace crepe::util::color
diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp
new file mode 100644
index 0000000..f91d52c
--- /dev/null
+++ b/src/crepe/util/log.cpp
@@ -0,0 +1,50 @@
+#include <cstdarg>
+#include <cstdio>
+#include <cstdlib>
+#include <string>
+
+#include "log.h"
+
+using namespace crepe::util;
+
+static const char * const LOG_PREFIX[] = {
+ [log_level::DEBUG] = "[DBG] ",
+ [log_level::INFO] = "[INFO] ",
+ [log_level::WARNING] = "[WARN] ",
+ [log_level::ERROR] = "[ERR] ",
+};
+
+static void va_logf(enum log_level level, va_list args, const std::string fmt) {
+ va_list args_copy;
+ va_copy(args_copy, args);
+
+ // prepend log level and ensure newline
+ std::string format_fixed = LOG_PREFIX[level] + fmt;
+ if (!format_fixed.ends_with("\n")) format_fixed += "\n";
+
+ size_t sz = vsnprintf(NULL, 0, format_fixed.c_str(), args_copy) + 1;
+ char * msg = (char *) malloc(sz);
+ va_end(args_copy);
+
+ vsnprintf(msg, sz, format_fixed.c_str(), args);
+
+ // TODO: also log to file or smth
+ printf("%s", msg);
+ fflush(stdout);
+
+ free(msg);
+}
+
+void crepe::util::logf(const char * fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ va_logf(crepe::util::log_level::DEBUG, args, fmt);
+ va_end(args);
+}
+
+void crepe::util::logf(log_level level, const char * fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ va_logf(level, args, fmt);
+ va_end(args);
+}
diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h
new file mode 100644
index 0000000..2b0fbe1
--- /dev/null
+++ b/src/crepe/util/log.h
@@ -0,0 +1,36 @@
+#pragma once
+
+// allow user to disable debug macros
+#ifndef CREPE_DISABLE_MACROS
+
+#include "color.h"
+
+// utility macros
+#define _crepe_logf_here(fmt, ...) \
+ crepe::util::logf(util::log_level::DEBUG, "%s%s (%s:%d)" fmt "\n", \
+ crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \
+ __FILE_NAME__, __LINE__, crepe::util::color::RESET, \
+ __VA_ARGS__)
+
+// very illegal global function-style macros
+// NOLINTBEGIN
+#define dbg_logf(fmt, ...) _crepe_logf_here(": " fmt, __VA_ARGS__)
+#define dbg_log(str) _crepe_logf_here(": %s", str)
+#define dbg_trace() _crepe_logf_here("%s", "")
+// NOLINTEND
+
+#endif
+
+namespace crepe::util {
+
+enum log_level {
+ DEBUG,
+ INFO,
+ WARNING,
+ ERROR,
+};
+
+void logf(const char * fmt, ...);
+void logf(enum log_level level, const char * fmt, ...);
+
+} // namespace crepe::util
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
new file mode 100644
index 0000000..6df4ce7
--- /dev/null
+++ b/src/example/CMakeLists.txt
@@ -0,0 +1,18 @@
+# add_example(target_name [SOURCES...])
+function(add_example target_name)
+ # if SOURCES is not specified
+ if(NOT ARGV1)
+ # A .cpp file with target_name exists, and should be used
+ set(sources ${target_name}.cpp)
+ else()
+ set(sources ${ARGV})
+ endif()
+
+ add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
+ target_link_libraries(${target_name} PUBLIC crepe)
+endfunction()
+
+add_example(audio_internal)
+add_example(components_internal)
+add_example(script)
+
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
new file mode 100644
index 0000000..1199e2d
--- /dev/null
+++ b/src/example/audio_internal.cpp
@@ -0,0 +1,45 @@
+/** \file
+ *
+ * Standalone example for usage of the internal \c Sound class.
+ */
+
+#include <crepe/Sound.h>
+#include <crepe/util/log.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace crepe;
+using namespace std;
+using namespace std::chrono_literals;
+using std::make_unique;
+
+int main() {
+ dbg_trace();
+
+ auto bgm = Sound("../mwe/audio/bgm.ogg");
+ auto sfx1 = Sound("../mwe/audio/sfx1.wav");
+ auto sfx2 = Sound("../mwe/audio/sfx2.wav");
+ auto sfx3 = Sound("../mwe/audio/sfx3.wav");
+
+ bgm.play();
+
+ // play each sample sequentially
+ this_thread::sleep_for(500ms);
+ sfx1.play();
+ this_thread::sleep_for(500ms);
+ sfx2.play();
+ bgm.pause();
+ this_thread::sleep_for(500ms);
+ sfx3.play();
+ bgm.play();
+ this_thread::sleep_for(500ms);
+
+ // play all samples simultaniously
+ sfx1.play();
+ sfx2.play();
+ sfx3.play();
+ this_thread::sleep_for(1000ms);
+
+ return 0;
+}
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
new file mode 100644
index 0000000..54ce295
--- /dev/null
+++ b/src/example/components_internal.cpp
@@ -0,0 +1,60 @@
+/** \file
+ *
+ * Standalone example for usage of the internal ECS
+ */
+
+#include <cassert>
+#include <chrono>
+
+#include <crepe/Collider.h>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+#include <crepe/Rigidbody.h>
+#include <crepe/Sprite.h>
+#include <crepe/util/log.h>
+
+using namespace crepe;
+using namespace std;
+
+#define OBJ_COUNT 100000
+
+int main() {
+ dbg_trace();
+
+ auto & mgr = ComponentManager::get_instance();
+
+ auto start_adding = chrono::high_resolution_clock::now();
+
+ GameObject * game_object[OBJ_COUNT];
+
+ for (int i = 0; i < OBJ_COUNT; ++i) {
+ game_object[i] = new GameObject(i, "Name", "Tag", 0);
+
+ game_object[i]->add_component<Sprite>("test");
+ game_object[i]->add_component<Rigidbody>(0, 0, i);
+ game_object[i]->add_component<Collider>(i);
+ }
+
+ auto stop_adding = chrono::high_resolution_clock::now();
+
+ auto sprites = mgr.get_components_by_type<Sprite>();
+ for (auto sprite : sprites) {
+ assert(sprite.get().path == "test");
+ }
+
+ auto stop_looping = chrono::high_resolution_clock::now();
+
+ for (int i = 0; i < OBJ_COUNT; ++i) {
+ delete game_object[i];
+ }
+
+ auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding
+ - start_adding);
+ auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping
+ - stop_adding);
+ printf("add time: %ldus\n", add_time.count());
+ printf("loop time: %ldus\n", loop_time.count());
+
+ return 0;
+}
diff --git a/src/example/script.cpp b/src/example/script.cpp
new file mode 100644
index 0000000..28605c7
--- /dev/null
+++ b/src/example/script.cpp
@@ -0,0 +1,33 @@
+/** \file
+ *
+ * Standalone example for usage of the script component and system
+ */
+
+#include <crepe/util/log.h>
+#include <crepe/ScriptSystem.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+
+#include <crepe/api/BehaviorScript.h>
+
+using namespace crepe;
+using namespace std;
+
+class MyScript : public api::BehaviorScript {
+ void update() {
+ dbg_trace();
+ }
+};
+
+int main() {
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ obj.add_component<MyScript>();
+
+ auto & sys = ScriptSystem::get_instance();
+ sys.update(); // -> MyScript::update
+
+ return 0;
+}
+
diff --git a/src/makefile b/src/makefile
new file mode 100644
index 0000000..c1ef601
--- /dev/null
+++ b/src/makefile
@@ -0,0 +1,6 @@
+.PHONY: FORCE
+
+FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
+format: FORCE
+ clang-tidy -p build/compile_commands.json --fix-errors $(FMT)
+
diff --git a/src/readme.md b/src/readme.md
new file mode 100644
index 0000000..a4a71e7
--- /dev/null
+++ b/src/readme.md
@@ -0,0 +1,33 @@
+# engine source
+
+This folder contains the crêpe engine source files, unit tests, and some toy
+examples. The only target built by default by the CMakeLists.txt in this folder
+is the crêpe shared library object.
+
+Examples (using Ninja):
+
+```
+$ cmake -B build -G Ninja
+$ ninja -C build
+```
+
+Unit tests can be built by explicitly specifying the target `test_main` when
+running the build command:
+
+```
+$ ninja -C build test_main
+```
+
+Each source file in the example/ folder corresponds to a CMake target as well:
+
+```
+$ ninja -C build audio_internal components_internal
+```
+
+For installing crêpe system-wide after building (install must be run with
+elevated privileges):
+
+```
+# ninja -C build install
+```
+
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
new file mode 100644
index 0000000..0d316d6
--- /dev/null
+++ b/src/test/CMakeLists.txt
@@ -0,0 +1,5 @@
+target_sources(test_main PUBLIC
+ dummy.cpp
+ # audio.cpp
+)
+
diff --git a/src/test/audio.cpp b/src/test/audio.cpp
new file mode 100644
index 0000000..d6ff689
--- /dev/null
+++ b/src/test/audio.cpp
@@ -0,0 +1,10 @@
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+
+// using namespace crepe;
+
+// TODO: mock internal audio class
+
+TEST(audio, play) { ASSERT_TRUE(true); }
diff --git a/src/test/dummy.cpp b/src/test/dummy.cpp
new file mode 100644
index 0000000..a00a9c6
--- /dev/null
+++ b/src/test/dummy.cpp
@@ -0,0 +1,3 @@
+#include <gtest/gtest.h>
+
+TEST(dummy, foo) { ASSERT_TRUE(1); }