diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 14:59:34 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 14:59:34 +0100 | 
| commit | e2c27d8c99a71e5d94ffe49027ec13afeb74b021 (patch) | |
| tree | 4bed8f7654c112e84bae6f8cce2ca2b2abe94cb4 /src | |
| parent | c52742e049e68d5ad0beabf8647f543bc2497596 (diff) | |
replace more vector<reference_wrapper<T>> with RefVector
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/GameObject.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/Script.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/Script.hpp | 5 | ||||
| -rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 5 | ||||
| -rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 3 | ||||
| -rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 13 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.h | 3 | ||||
| -rw-r--r-- | src/crepe/system/ScriptSystem.cpp | 13 | ||||
| -rw-r--r-- | src/crepe/system/ScriptSystem.h | 6 | 
10 files changed, 23 insertions, 39 deletions
| diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 287e81d..4874426 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -23,12 +23,10 @@ void GameObject::set_parent(const GameObject & parent) {  	ComponentManager & mgr = this->component_manager;  	// Set parent on own Metadata component -	vector<reference_wrapper<Metadata>> this_metadata -		= mgr.get_components_by_id<Metadata>(this->id); +	RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id);  	this_metadata.at(0).get().parent = parent.id;  	// Add own id to children list of parent's Metadata component -	vector<reference_wrapper<Metadata>> parent_metadata -		= mgr.get_components_by_id<Metadata>(parent.id); +	RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);  	parent_metadata.at(0).get().children.push_back(this->id);  } diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 2b70379..839d937 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -62,7 +62,7 @@ protected:  	 * \returns List of component references  	 */  	template <typename T> -	std::vector<std::reference_wrapper<T>> get_components() const; +	RefVector<T> get_components() const;  protected:  	// NOTE: Script must have a constructor without arguments so the game programmer doesn't need diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index a064a90..a85d814 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -10,7 +10,7 @@ namespace crepe {  template <typename T>  T & Script::get_component() const {  	using namespace std; -	vector<reference_wrapper<T>> all_components = this->get_components<T>(); +	RefVector<T> all_components = this->get_components<T>();  	if (all_components.size() < 1)  		throw runtime_error(  			format("Script: no component found with type = {}", typeid(T).name())); @@ -19,9 +19,8 @@ T & Script::get_component() const {  }  template <typename T> -std::vector<std::reference_wrapper<T>> Script::get_components() const { +RefVector<T> Script::get_components() const {  	auto & mgr = *this->component_manager_ref; -  	return mgr.get_components_by_id<T>(this->game_object_id);  } diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 9d18873..676e485 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,6 +1,4 @@  #include <cstdint> -#include <functional> -#include <vector>  #include "api/Animator.h"  #include "facade/SDLContext.h" @@ -13,8 +11,7 @@ using namespace crepe;  void AnimatorSystem::update() {  	ComponentManager & mgr = this->component_manager; -	std::vector<std::reference_wrapper<Animator>> animations -		= mgr.get_components_by_type<Animator>(); +	RefVector<Animator> animations = mgr.get_components_by_type<Animator>();  	uint64_t tick = SDLContext::get_instance().get_ticks();  	for (Animator & a : animations) { diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 7316309..fcf7522 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -14,8 +14,7 @@ using namespace crepe;  void ParticleSystem::update() {  	// Get all emitters  	ComponentManager & mgr = this->component_manager; -	std::vector<std::reference_wrapper<ParticleEmitter>> emitters -		= mgr.get_components_by_type<ParticleEmitter>(); +	RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();  	for (ParticleEmitter & emitter : emitters) {  		// Get transform linked to emitter diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 4a7dbfb..bcde431 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -12,10 +12,8 @@ using namespace crepe;  void PhysicsSystem::update() {  	ComponentManager & mgr = this->component_manager; -	std::vector<std::reference_wrapper<Rigidbody>> rigidbodies -		= mgr.get_components_by_type<Rigidbody>(); -	std::vector<std::reference_wrapper<Transform>> transforms -		= mgr.get_components_by_type<Transform>(); +	RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); +	RefVector<Transform> transforms = mgr.get_components_by_type<Transform>();  	double gravity = Config::get_instance().physics.gravity;  	for (Rigidbody & rigidbody : rigidbodies) { diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 96c5f27..7ee03e5 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,6 +1,5 @@  #include <algorithm>  #include <cassert> -#include <functional>  #include <stdexcept>  #include <vector> @@ -20,7 +19,7 @@ void RenderSystem::present_screen() { this->context.present_screen(); }  void RenderSystem::update_camera() {  	ComponentManager & mgr = this->component_manager; -	std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); +	RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();  	if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); @@ -37,10 +36,8 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) {  	return false;  } -std::vector<std::reference_wrapper<Sprite>> -RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) { - -	std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); +RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) { +	RefVector<Sprite> sorted_objs(objs);  	std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison);  	return sorted_objs; @@ -48,8 +45,8 @@ RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) {  void RenderSystem::render_sprites() {  	ComponentManager & mgr = this->component_manager; -	vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); -	vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); +	RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); +	RefVector<Sprite> sorted_sprites = this->sort(sprites);  	for (const Sprite & sprite : sorted_sprites) {  		auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 57b9c73..40978ae 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -47,8 +47,7 @@ private:  	 * \param objs the vector that will do a sorting algorithm on   	 * \return returns a sorted reference vector  	 */ -	std::vector<std::reference_wrapper<Sprite>> -	sort(std::vector<std::reference_wrapper<Sprite>> & objs); +	RefVector<Sprite> sort(RefVector<Sprite> & objs);  	/**  	 * \todo Include color handling for sprites. diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index c4d724c..c33309c 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,6 +1,4 @@ -#include <forward_list>  #include <functional> -#include <vector>  #include "../ComponentManager.h"  #include "../api/BehaviorScript.h" @@ -14,7 +12,7 @@ using namespace crepe;  void ScriptSystem::update() {  	dbg_trace(); -	forward_list<reference_wrapper<Script>> scripts = this->get_scripts(); +	RefVector<Script> scripts = this->get_scripts();  	for (auto & script_ref : scripts) {  		Script & script = script_ref.get(); @@ -26,18 +24,17 @@ void ScriptSystem::update() {  	}  } -forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const { -	forward_list<reference_wrapper<Script>> scripts = {}; +RefVector<Script> ScriptSystem::get_scripts() const { +	RefVector<Script> scripts = {};  	ComponentManager & mgr = this->component_manager; -	vector<reference_wrapper<BehaviorScript>> behavior_scripts -		= mgr.get_components_by_type<BehaviorScript>(); +	RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();  	for (auto behavior_script_ref : behavior_scripts) {  		BehaviorScript & behavior_script = behavior_script_ref.get();  		if (!behavior_script.active) continue;  		Script * script = behavior_script.script.get();  		if (script == nullptr) continue; -		scripts.push_front(*script); +		scripts.push_back(*script);  	}  	return scripts; diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index deb89cb..32e1fcd 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -1,9 +1,9 @@  #pragma once -#include <forward_list> -  #include "System.h" +#include "../types.h" +  namespace crepe {  class Script; @@ -33,7 +33,7 @@ private:  	 *  	 * \returns List of active \c Script instances  	 */ -	std::forward_list<std::reference_wrapper<Script>> get_scripts() const; +	RefVector<Script> get_scripts() const;  };  } // namespace crepe |