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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 14:51:12 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 14:51:12 +0100
commitf05458cdbf68e8efe1ed812f57e957921921941d (patch)
tree45fd1fa1c7d57c4686b69bc55b65c982de6a32f3 /src
parenta06ea7d18008d0859818f7e8fd3e595e7dd05772 (diff)
more doxygen changes
Diffstat (limited to 'src')
-rw-r--r--src/crepe/api/LoopManager.cpp1
-rw-r--r--src/crepe/api/LoopManager.h9
-rw-r--r--src/crepe/manager/LoopTimerManager.cpp6
-rw-r--r--src/crepe/manager/LoopTimerManager.h10
4 files changed, 13 insertions, 13 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 69cbfaf..42a1e77 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,4 +1,3 @@
-#include <iostream>
#include "../facade/SDLContext.h"
#include "../manager/EventManager.h"
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 00f5409..d07ef66 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -94,13 +94,14 @@ private:
ComponentManager component_manager{mediator};
//! Scene manager instance
SceneManager scene_manager{mediator};
-
- //! SDL context \todo no more singletons!
- SDLContext & sdl_context = SDLContext::get_instance();
- //! LoopTimer instance
+ //! LoopTimerManager instance
LoopTimerManager loop_timer{mediator};
//! EventManager instance
EventManager event_manager{mediator};
+
+ //! SDL context \todo no more singletons!
+ SDLContext & sdl_context = SDLContext::get_instance();
+
private:
/**
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp
index 8156c6d..2379fdd 100644
--- a/src/crepe/manager/LoopTimerManager.cpp
+++ b/src/crepe/manager/LoopTimerManager.cpp
@@ -38,7 +38,7 @@ void LoopTimerManager::update() {
this->last_frame_time = current_frame_time;
}
-double LoopTimerManager::get_delta_time() const { return this->delta_time.count() * this->game_scale; }
+double LoopTimerManager::get_delta_time() const { return this->delta_time.count() * this->time_scale; }
double LoopTimerManager::get_current_time() const { return this->elapsed_time.count(); }
@@ -54,9 +54,9 @@ void LoopTimerManager::set_target_fps(int fps) {
int LoopTimerManager::get_fps() const { return this->actual_fps; }
-void LoopTimerManager::set_time_scale(double value) { this->game_scale = value; }
+void LoopTimerManager::set_time_scale(double value) { this->time_scale = value; }
-double LoopTimerManager::get_time_scale() const { return this->game_scale; }
+double LoopTimerManager::get_time_scale() const { return this->time_scale; }
void LoopTimerManager::enforce_frame_rate() {
auto current_frame_time = std::chrono::steady_clock::now();
auto frame_duration = current_frame_time - this->last_frame_time;
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index fee6310..cd05bf2 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -51,7 +51,7 @@ public:
/**
* \brief Get the current time scale.
*
- * \return The current time scale, where 0 = paused, 1 = normal speed, and values > 1 speed
+ * \return The current time scale, where (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
* up the game.
*/
double get_time_scale() const;
@@ -61,9 +61,9 @@ public:
*
* time_scale is a value that changes the delta time that can be retrieved using get_delta_time function.
*
- * \param game_scale The desired time scale (0 = pause, 1 = normal speed, > 1 = speed up).
+ * \param time_scale The desired time scale (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
*/
- void set_time_scale(double game_scale);
+ void set_time_scale(double time_scale);
private:
friend class LoopManager;
@@ -123,8 +123,8 @@ private:
int target_fps = 50;
//! Actual frames per second
int actual_fps = 0;
- //! Current game scale
- double game_scale = 1;
+ //! time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up)
+ double time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps
std::chrono::duration<double> maximum_delta_time{0.25};
//! Delta time for the current frame in seconds