diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:42:26 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:42:26 +0100 | 
| commit | 81d2a26f4f893648d6e549570d117e18e71beae8 (patch) | |
| tree | 89491b496e608f0c3f63b463af451fc88d1f457e /src | |
| parent | 84d92828e0087d468119b0078d93984186c3cc38 (diff) | |
Improved test
Diffstat (limited to 'src')
| -rw-r--r-- | src/example/ecs.cpp | 11 | 
1 files changed, 8 insertions, 3 deletions
| diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 2fd4ad8..4c0e07d 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -10,29 +10,34 @@ using namespace crepe;  using namespace std;  int main() { +	// Create a few GameObjects  	GameObject body(0, "body", "person", Point{0, 0}, 0, 1);  	GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1);  	GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1);  	GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1);  	GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1); +	// Set the parent of each GameObject  	rightFoot.set_parent(rightLeg);  	leftFoot.set_parent(leftLeg);  	rightLeg.set_parent(body);  	leftLeg.set_parent(body); +	// Get the Metadata and Transform components of each GameObject  	ComponentManager & mgr = ComponentManager::get_instance();  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();  	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); +	// Print the Metadata and Transform components  	for(auto & m : metadata) { -		cout << m.get().name << " " << m.get().tag << " " << m.get().parent << endl; +		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: ";  		for(auto & c : m.get().children) { -			cout << "    " << c << " " << endl; +			cout << c << " ";  		} +		cout << endl;  	}  	for(auto & t : transform) { -		cout << t.get().position.x << " " << t.get().position.y << endl; +		cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x << ", " << t.get().position.y << "]" << endl;  	}  	return 0; |